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07/22/08, 2:02 AM
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#5701
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Von Kaiser
Blood Elf Paladin
Baelgun
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Originally Posted by Korlis
As the expansion looms closer and more word is given on the stat changes, there will be a much more pronounced and With the addition of new stats and badge gear on par with tier 5, 6 and even sunwell gear, the lifting of attunements half way through BC was also a cause for the progression-hopping epidemic that started flooding the raiding scene on many servers. If blizzard can get attunements correct, or portray progression as stages and prerequisites that require linear progression through a set path, then we can actually revisit the concepts of "gear-checks" and "skill-checks" within the new progression line and utilize the information they give us, because data will no longer be pocked with outliers and missing data such as skipped fights, or pick-up raids. The raiding progression in Classic Wow was very linear and cohesive, the only flaw was the "crap" one had to drudge through. The irrationally large amount of hoops one needed to jump through per step of progression only ended up slowing guilds down or stumping them all together. The simpler and more straight-forward attunements used for the BC raids early in their incarnation were of a reasonable difficulty level and at least hinted at progressive game-play. Their removal leads me to believe that either the developers didn't appreciate their intended complexity and and underestimated us, disallowing players to struggle and overcome scenarios on their own, or that the player base as a whole does not comprehend the concept of progression, or, by default, the concept of Massively Multi-player Online Role Playing Games.
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The big issue with TBC attunements were that they made bringing in new raiders a pain. I don't even want to think about the amount of time that a guild would have to waste to get in a new recruit if the SSC/TK and BT/MH attunements were still in place. I don't mind attunements to unlock a new zone but I would much prefer to see them as a guild based thing instead of an individual thing. Or if the attunements were individual based then it would be best for them to be like the ones in original WoW where the individual could go and get those attunements on his own time and not slow a guild's progression to get the attunement.
The big thing I don't want to see is a return to the MH attunement where to get a new person caught up the guild would have to go back and completely clear 2 full raid zones that were no longer on the raiding schedule. Ultimately we will just have to wait and see how the move between raiding tiers goes in Wrath.
Last edited by Vasala : 07/22/08 at 2:04 AM.
Reason: cutting down more of the quoted post to highlight the section I am responding to.
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07/22/08, 3:27 AM
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#5702
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Bald Bull
Blood Elf Paladin
Echo Isles
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Is there any WOTLK content that will be showing up in Azeroth or Outland?
I remember that prior to TBC's release, people would form parties to farm the 70 ghost mobs outside Karazhan, if only to get a head start on accumulating Netherweave.
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07/22/08, 5:38 AM
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#5704
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Don Flamenco
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Originally Posted by Tacitus
Just sniped this off the official boards:  .
If this change stays, it would make gearing alts far easier (especially if it stays for the lvl 80 version).
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I like this change a lot... for the level 70 badges, not for the level 80 ones. Think about it: a year from now, some guildmate is going to make a druid alt, they'll want to get their epic flying form, and so they'll need to bribe some people to go to Heroic Sethekk Halls to do the event, just like warlocks do now with the Dire Maul event. Those people will each get 3 badges. What the hell do you do with 3 badges? Right now, nothing. But if they're non-binding, you can sell them, and then when it turns out that one of the relics is best-in-slot at 80, all the $spec $class can go buy up all the individual badges on the AH. Or maybe, if you think Blizzard is better at relic itemization than that, someone wants to twink out one of his alts... you get the point. It makes sense here because BoJ content will be niche content.
(I keep hearing rumors of bind-to-account items; if they're going to implement that mechanic for anything, the level 80 badge type would be a prime candidate.)
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07/22/08, 6:01 AM
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#5705
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Piston Honda
Undead Warrior
Argent Dawn (EU)
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It would be a smart move on their part. And it'd keep people busy in PvE up till the expansion comes out, earning badges to kit out their new deathknights or any other alts.
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07/22/08, 6:05 AM
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#5706
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Piston Honda
Human Paladin
Kul Tiras (EU)
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Originally Posted by Mikari
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That's interesting. Almost looks like a portal of some sort.
One thing that I still find a bit odd is that Outland is basically getting shelved, apart from being the place where Death Knight level to 70 (or 68, more likely). Hidden behind the Dark Portal and the Dalaran portal to Shattrath, I suspect the whole continent will be about as busy as Darnassus at night... It seems that, while they are always making sure Azeroth stays interesting, expansion zones do not necessarily get that treatment. Although I am still secretly hoping for a new Quel'Danas-like extension at some future time(easily done as a new floating piece of land) that resolves the Netherwing-Deathwing stuff....
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07/22/08, 6:10 AM
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#5707
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Bald Bull
Blood Elf Paladin
Echo Isles
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Originally Posted by Linnet
It would be a smart move on their part. And it'd keep people busy in PvE up till the expansion comes out, earning badges to kit out their new deathknights or any other alts.
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While I have no doubt people would do this for their current alts, why would you do it for a Death Knight? Maybe a Bloodlust Brooch at the most, but I'd find it rather hard to justify dropping 150 badges on an Axe when I could just keep questing.
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07/22/08, 6:14 AM
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#5708
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Piston Honda
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Originally Posted by Prinsesa
While I have no doubt people would do this for their current alts, why would you do it for a Death Knight? Maybe a Bloodlust Brooch at the most, but I'd find it rather hard to justify dropping 150 badges on an Axe when I could just keep questing.
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Well if the axe is going to last you until level 80 then it would probably be worth it.
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07/22/08, 6:18 AM
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#5709
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Not grinding them out, but if you have those badges lying around regardless, it's not like they're good for anything (and the gems buyable with them will be inferior to the greens come Wrath). A high ilvl weapon that will carry you into the expansion would be an excellent choice.
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07/22/08, 6:53 AM
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#5710
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Don Flamenco
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by Camaris
That's interesting. Almost looks like a portal of some sort.
One thing that I still find a bit odd is that Outland is basically getting shelved, apart from being the place where Death Knight level to 70 (or 68, more likely).
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I can seriously see myself levelling to 72 in Outland, come the day. You can typically get to 70 with all the group and instance Qs and a full zone of solo Qs undone - and as you say, nobody will be there. Questing up to 71 with your DK will be simple if your guild has DKs levelling together, and at the start it will likely be faster than trying to quest in the 68-70 zone. I think it's likely to be the secret to getting first 80 on realm, particularly on PVP servers.
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07/22/08, 6:56 AM
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#5711
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Glass Joe
Tauren Hunter
Jaedenar (EU)
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Originally Posted by Incoherence
Think about it: a year from now, some guildmate is going to make a druid alt, they'll want to get their epic flying form, and so they'll need to bribe some people to go to Heroic Sethekk Halls to do the event, just like warlocks do now with the Dire Maul event. Those people will each get 3 badges. What the hell do you do with 3 badges? Right now, nothing. But if they're non-binding, you can sell them
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Or, you know, give them to the guildmate 
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07/22/08, 9:45 AM
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#5712
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Don Flamenco
Human Death Knight
Archimonde
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Originally Posted by Malleus
I can seriously see myself levelling to 72 in Outland, come the day. You can typically get to 70 with all the group and instance Qs and a full zone of solo Qs undone - and as you say, nobody will be there. Questing up to 71 with your DK will be simple if your guild has DKs levelling together, and at the start it will likely be faster than trying to quest in the 68-70 zone. I think it's likely to be the secret to getting first 80 on realm, particularly on PVP servers.
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There's something else with DK's as well - they are currently the most mercilessly powerful grinding class in the game, bar none. Finding huge camps of Outlands mobs with no competition or ganking could well be faster than even most Northrend questing.
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07/22/08, 11:20 AM
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#5713
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Von Kaiser
Undead Mage
Executus (EU)
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Originally Posted by Talgog
There's something else with DK's as well - they are currently the most mercilessly powerful grinding class in the game, bar none. Finding huge camps of Outlands mobs with no competition or ganking could well be faster than even most Northrend questing.
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Death and decay is imba currently since it deals doubble damage ticks, so do not count on thos videos really. Also they get very very imba gear in their starter quests.
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07/22/08, 11:48 AM
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#5714
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King Hippo
Dwarf Paladin
Twilight's Hammer (EU)
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Not sure if this has been mentioned, but mmo-champion have some new loot including
I wonder if this is a sign of new itemisation on their part, as putting equivalent stats such as str/AP on the same item is extremely rare. I can only find 1 item in TBC which has both Str/AP.
It's a great way for dps warr / ret pala to get more of the effectively same stat for a cheaper item budget
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07/22/08, 12:10 PM
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#5715
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Von Kaiser
Undead Rogue
Bleeding Hollow
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Originally Posted by bellator
[...]
I wonder if this is a sign of new itemisation on their part, as putting equivalent stats such as str/AP on the same item is extremely rare. I can only find 1 item in TBC which has both Str/AP.
It's a great way for dps warr / ret pala to get more of the effectively same stat for a cheaper item budget
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How is that getting more? I believe 2 AP is equal to 1 strength when it comes to item budgets, unless this has been changed. Effectively you're getting 180 AP, whether it is obtained with strength or raw AP shouldn't influence the item budget.
And more on topic, I don't know why they would itemize something like that. Wouldn't Warriors/Paladins prefer 1 strength to 2 AP because it gives the same benefits, but is boosted by Kings? And I know Rogues would prefer 2 AP to 1 strength, because we get only 1 AP per strength point and no other benefits. Shamans, maybe? I don't really know Shaman melee mechanics, my Shaman is always Resto.
Deathknights?
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07/22/08, 12:11 PM
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#5716
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by djhbrd
How is that getting more? I believe 2 AP is equal to 1 strength when it comes to item budgets, unless this has been changed. Effectively you're getting 180 AP, whether it is obtained with strength or raw AP shouldn't influence the item budget.
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The more you stack of a single stat the more expensive it gets. So an item with both strength and attack power has a higher potential attack power than an item with only one of the two.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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07/22/08, 12:11 PM
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#5717
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Captain Magic
Human Rogue
Argent Dawn (EU)
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Originally Posted by djhbrd
How is that getting more? I believe 2 AP is equal to 1 strength when it comes to item budgets, unless this has been changed. Effectively you're getting 180 AP, whether it is obtained with strength or raw AP shouldn't influence the item budget.
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the cost of stats in item budget is not linear though, it is exponential (I think, or is it polynomial? I forget).
Ergo. 80ap is the same cost as 40str, but 20str+40ap is cheaper, despite offering the same end benefit (minus kings).
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Ijago <Casual Jerks>
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07/22/08, 12:13 PM
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#5718
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Von Kaiser
Undead Rogue
Bleeding Hollow
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Thanks Chicken and Moogle. Is this something that will be implemented with Wrath or have I been oblivious to it this whole time?
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07/22/08, 12:23 PM
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#5719
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Piston Honda
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Originally Posted by djhbrd
Thanks Chicken and Moogle. Is this something that will be implemented with Wrath or have I been oblivious to it this whole time?
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It's been in the game since launch. It was more obvious in pre-BC when it was more common to see items like pants of strength that gave 12 strength and a same-level item pants of the tiger that gave 8 strength and 8 agility.
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07/22/08, 12:25 PM
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#5720
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Don Flamenco
Human Death Knight
Archimonde
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Originally Posted by Celebrimor
Death and decay is imba currently since it deals doubble damage ticks, so do not count on thos videos really. Also they get very very imba gear in their starter quests.
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I wasn't talking about AOE Unholy so much as Blood. Blood doesn't need AOE to be a positive feedback loop, even once starting gear is long balanced out.
Blood DK Questing: on Vimeo
The only thing that comes close is an old SM/DS warlock.
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07/22/08, 12:39 PM
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#5721
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Captain Magic
Human Rogue
Argent Dawn (EU)
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Originally Posted by djhbrd
Thanks Chicken and Moogle. Is this something that will be implemented with Wrath or have I been oblivious to it this whole time?
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I'm not the Moogle you're looking for.
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Ijago <Casual Jerks>
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07/22/08, 12:51 PM
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#5722
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Von Kaiser
Undead Rogue
Bleeding Hollow
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Originally Posted by Talgog
I wasn't talking about AOE Unholy so much as Blood. Blood doesn't need AOE to be a positive feedback loop, even once starting gear is long balanced out.
Blood DK Questing: on Vimeo
The only thing that comes close is an old SM/DS warlock.
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That looks ridiculous. I'm slightly confused, are Blood DKs supposed to be a single target or an AoE class, are they the Protection or Retribution... or both? WoWWiki says Blood should be melee DPS, but looking at the part where she's tanking 6 or 7 mobs and not taking damage, that's crazy. Looking through the other videos posted by that user, there's a Frost leveling section in which she uses an AoE for about 1.5k on 9-10 mobs around her.
Also, sorry Moogul 
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07/22/08, 12:59 PM
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#5723
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Appliance of the Skies
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Blood has a ton of self heals and such as well as some very powerful strikes. My guess was the PvP spec but I don't have firsthand experience.
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Divine Favor still costs mana.
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07/22/08, 12:59 PM
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#5724
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Always carry a white flag
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Talgog
I wasn't talking about AOE Unholy so much as Blood. Blood doesn't need AOE to be a positive feedback loop, even once starting gear is long balanced out.
Blood DK Questing: on Vimeo
The only thing that comes close is an old SM/DS warlock.
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I wasn't leveling much slower, if at all, on my feral druid. Mangle insane damage, stealth to skip quest content, imp lotp usually healing whatever you were taking, rejuv and/or innervate when shit goes wrong, bearform for elite tanking, catform movement speed for faster killing rate. It was really easy to level a feral once you get to 50 and get mangle, and even easier once you get omen of clarity, could often kill mobs before the initial pounce stun wore off in BC zones.
Blood definitely needs some balancing, but it's not THAT out of line if you compare it to what's comparable, good leveling classes. What probably needs nerfed is the chain proc of bloodworms, need an internal cooldown, currently if you're lucky they'll streak pop and if you AE pull it gets way out of hand. The rest of the healing isn't that crazy really, a lot of it comes from finishing a mob(death strike and vendetta), which is a non factor in raids and so on.
Considering DKs start 15levels lower when wotlk will launch, it's not that bad if they get one tree that reduces downtime to 0. At BC launch, I only used one drink from 60 to 70 on my hunter. Out of a couple of deaths, mostly to PvP, that was all the downtime I had. After a while they nerfed it but well.
As for the starting DK gear, it's extremly well itemized. I still have a good part of it at lvl 65, and the pieces I replaced were very marginal upgrades at best. It does help, and in that blood video, it's in terrokar, which isn't really that high of a place. Blood wiil see balancing, but I wouldn't expect them to nerf i so hard you're not positive in life even when pulling 2 mobs, that's the point of the tree pretty much.
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07/22/08, 12:59 PM
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#5725
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Piston Honda
Night Elf Hunter
Barthilas
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Originally Posted by Talgog
There's something else with DK's as well - they are currently the most mercilessly powerful grinding class in the game, bar none. Finding huge camps of Outlands mobs with no competition or ganking could well be faster than even most Northrend questing.
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Originally Posted by Tigole
Yes, we're planning on speeding up leveling in the 60-70 range. Keep the feedback coming. We are still adjusting it. Let us know what levels you are in what areas in this bracket.
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With this post from Tigole on the wow forums, considering it´s already reasonably easy to hit 70 before Netherstorm and SMV, there will be lot´s of quests left in TBC for you to do, maybe making it an even better prospect of levelling. This could also attract those people that want to have plenty of quests left over in Northrend once they´re 80, for the cash injection that these quests give.
Source for Tigole´s quote: WoW Forums -> Lowered 60-70 exp a permanent change?
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