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Old 08/04/07, 3:38 PM   #551
Andorien
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Human Warrior
 
Cenarion Circle
Originally Posted by jusion View Post
God forbid only good PvP teams get good items.
I think this discussion has been done a million times and the conclusion is, yes, god forbid that, because then the bad teams would stop PvPing, and now the bottom half of the good teams would suddenly be the bad ones. Rinse and repeat. At any rate this is an argument for another thread at best.

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Old 08/04/07, 3:40 PM   #552
Kasonic
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I think the best way they can make progression smooth is make the drops from the first raid zone(be it 10 or 25) be ILvL T6(or if they have another raid dungeon, T7)+5, or maybe 10. So your raid gear definitely helps you progression before the raids, and will be comparable once you reach them.

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Old 08/04/07, 3:41 PM   #553
Cos-
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Originally Posted by jusion View Post
God forbid only good PvP teams get good items.
All I know is it better be life time rating not current.

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Old 08/04/07, 3:41 PM   #554
Tacitus
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Originally Posted by Kinv View Post
On PTR there's a report button (similar to the goldspam 1) under whisper when you right click someones portrait.
You mean something like this?

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Old 08/04/07, 3:42 PM   #555
songster
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Originally Posted by Kasonic View Post
I think the best way they can make progression smooth is make the drops from the first raid zone(be it 10 or 25) be ILvL T6(or if they have another raid dungeon, T7)+5, or maybe 10. So your raid gear definitely helps you progression before the raids, and will be comparable once you reach them.
Precisely - and that's exactly what happened in TBC, with Karazhan gear being a little better than T3. Of course, that makes all the T1 and T2 gear obsolete that much sooner.

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Old 08/04/07, 3:43 PM   #556
jusion
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Originally Posted by Cos- View Post
All I know is it better be life time rating not current.
And we're probably not talking high requirements or requirements at all for most items. They're probably thinking of adding even more higher end weapons and stuff to help keep up with the PvE side of things.

Last edited by jusion : 08/04/07 at 3:51 PM.

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Old 08/04/07, 3:45 PM   #557
kaib
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Originally Posted by falkon2 View Post
@vashj/za dagger: You don't actually believe these will be any where near that easy to get, do you? Especially after Tigole's opening comment re: PvP rewards during the R&D panel?

I'm willing to bet those would be the cream-of-the-crop loot, i.e. from the optional challenges.
Before TBC they hammered out free items with the pvp patch. Chances are they want to give people free leveling gear again. WoW is not build on the foundation 'only the best (which in wow means those who put in the most time, but let's go with best for this.) get the best items'. Everythign for everyone. It's just a matter of time. Chances are that that time has come already. I'd expect that ZA will be a another serious kick in the nuts for raiding guilds that spend a lot of time gearing up in 25 men raiding instancees. History tends to repeat itself.

@spelldmg/healing:
There are several items that read 'add X healing and Y spelldmg', like the hakkar charm for example. They definitely got a conversion formula. Now if all healing items read like that, healers could suddenly farm quite well. The items would not be very competitive for raid dps as there is no hit/crit and instead mana regen, but for farming or leveling, things would be a looooot better and healers would not be forced to start taking a 2nd gearset in the last dungeon.
I am pretty sure most priests that did AQ40 and some nax would have been a lot better off with a +healing to speldlmg conversion and using a holy dmg spec instead of going shadow with mediocre or even bad gear.
That change was due since over a year now, would be cool if they finally got around to implementing it.

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Old 08/04/07, 3:51 PM   #558
Cos-
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Originally Posted by jusion View Post
And we're probably not talking high requirements or requirements at all for most items. They're probably thinking of adding even more higher end weapons and stuff to help keep up with the PvE side of things more.
At the risk of going even further off topic, physical dps arena gear needs a serious dose of the -armor itemization if it wants to remain competitive versus t6. That -armor enchant for weapons already seems a little obnoxious for pvp.

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Old 08/04/07, 3:55 PM   #559
Playered
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Originally Posted by Cos- View Post
At the risk of going even further off topic, physical dps arena gear needs a serious dose of the -armor itemization if it wants to remain competitive versus t6. That -armor enchant for weapons already seems a little obnoxious for pvp.
Well considering only T6 level items [beside trinkets] have this stat, its rather likely Season 3 will contain some portion of it.

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Old 08/04/07, 3:58 PM   #560
swills
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I sincerely doubt they will make any changes to the ability of 1450 teams to get a MH Dagger through Arena. What is far more likely to happen is the introduction of additional weapons that are very minor upgrades to the existing ones, but that also have a rating requirement (if they even do this at all). That way the 1450 teams still have access to the same weapons they had before, but the 1800+ (or whatever) teams get access to something else with an additional minor upgrade. I don't think rewarding the best PvPers like that would be a bad thing.

(kaib beat me to this but anyway...)
Regarding the comments about allowing Holy Priests to grind without gear swaps, and Resto-Druids & Moonkins wanting the same gear, I think it's likely that we'll just see a lot more items along the lines of the Thottbot World of Warcraft: Item Set: Windhawk Armor set. Rather than having "+98 to healing" on the next Druid Resto helm, they'll just have "+40 Spell Dmg & Healing and +58 Healing". I see no reason at all why many healing items can't be itemised in such a way to give healing builds gear to level with, and Elemental Shaman and Balance Druids much greater access to gear.

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Old 08/04/07, 4:13 PM   #561
Kokolums
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Kil'Jaeden
Originally Posted by songster View Post
I think we'll see almost exactly the same degree of gear reset as we did in TBC, for the same reasons.

Let's define two hypothetical people: the "average player" and the "bleeding edge raider".

Level 71-72 will bring everyone's gear up to the level of the "average player". That means everybody levels on an even playing field, allowing them to balance the quests and provide a reasonable degree of difficulty during levelling.

At level 80, after completing all group quests, everyone will have gear up to the level of the current "bleeding edge raider". That means that everyone will be entering the starting raid dungeons at about the same level of itemisation, allowing them to balance the raid game.


Think about it. Think how fast the bleeding edge ripped through all the raid content within a few weeks (obviously bugged encounters aside). Hell, look how much whining there is right now this second about how we'll all have completed BT and have nothing to do for ages before the expansion. And you want to have less of a reset, and rip through the raid content even faster?

Just imagine what would have happened if Tier 3 had been on a par with Vashj drops (which is what you're asking for). Either they tune SSC assuming Tier 3 quality gear, which screws over everyone who didn't get into Naxx - or they tune it lower, and the bleeding edge blows through it even faster and never ever plays a challenging encounter that isn't actually bugged.

So no. Level 72 greens will be the equivalent of T4, and level 80 blues will be T6. And rightly so. There's no way round it. In order to produce tuned encounters in a gear-centred game, they need to know what level of gear you're taking into the encounter. That means everyone needs to start with the same level of gear when they hit the raid game, which in turn means you need a complete reset from the previous raid game.

Asking for your gear not to be reset is asking for encounters that provide no challenge and offer no upgrades.
I think there's far too much focusing on raids as it is. Right now, the non-raiding content is much thinner than before BC, to the point where people either raid with their mains or play an alt. There needs to be other objectives. Hopefully, the new battleground is a start. We'll see.

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Old 08/04/07, 4:19 PM   #562
Playered
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Originally Posted by swills View Post
(kaib beat me to this but anyway...)
Regarding the comments about allowing Holy Priests to grind without gear swaps, and Resto-Druids & Moonkins wanting the same gear, I think it's likely that we'll just see a lot more items along the lines of the Thottbot World of Warcraft: Item Set: Windhawk Armor set. Rather than having "+98 to healing" on the next Druid Resto helm, they'll just have "+40 Spell Dmg & Healing and +58 Healing". I see no reason at all why many healing items can't be itemised in such a way to give healing builds gear to level with, and Elemental Shaman and Balance Druids much greater access to gear.
A budget allowing 100 healing would end up being 30 damage and 40 healing = 70 healing total, so I doubt it will be like that as its still inferior and people wont take it.

However via talents like the shaman one we see, providing a %age of our +healing going into damage will be quite useful as most healers are around the 2000 mark now that will result in atleast a 600 spell damage allowance (30%).

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Old 08/04/07, 4:20 PM   #563
Kasonic
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Hyjal
Originally Posted by songster View Post
Asking for your gear not to be reset is asking for encounters that provide no challenge and offer no upgrades.
This definitely isn't true.

Yes, making old raid gear better than anything in the next raid game is a bad move. The fix for this is to make the first tier of raid equipment only slightly better than the absolute best of TBC, for example, on the level of badge gear. Does this give raiders an advantage? Yes, but only in terms of startup time. They earned it by being cutting edge.

I don't think anyone wants to clear a tier of progression without replacing any of their 6-month-old gearset. That's not fun.

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Old 08/04/07, 4:36 PM   #564
Tacitus
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1900 rating req for season 3 weapons! (might change the #)

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Old 08/04/07, 4:43 PM   #565
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Kytrarewn
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Originally Posted by Tacitus View Post
1900 rating req for season 3 weapons! (might change the #)
So S2 is either grandfathered or not affected?

I'd also like to see the rating requirement go down as the season progresses. The real reason behind this change is to stop people from hoarding points and getting the items on day 1 of the new season, or so I'd imagine.

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Old 08/04/07, 4:47 PM   #566
 sadris
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Originally Posted by Tacitus View Post
1900 rating req for season 3 weapons! (might change the #)
I guess rogues druids and hunters aren't allowed to get weapons.

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Old 08/04/07, 4:47 PM   #567
Tacitus
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Wildhammer (EU)
No mention about season 2, but they'll make a rating requirement for S3, weapons specifically mentioned.

Liveblog: World of Warcraft PvP Panel at BlizzCon - WOW Insider

Also it seems that they admitted sandhunting in Silithus sucked.

EDIT: No retroactive changing - paladins getting resilience in their retri set in S3.

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Old 08/04/07, 4:53 PM   #568
Lord BEEF
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Originally Posted by sadris View Post
I guess rogues druids and hunters aren't allowed to get weapons.
This is a whine post

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Old 08/04/07, 5:00 PM   #569
Shadout
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Undead Mage
 
Twisting Nether (EU)
Slightly stupid idea with the high rating required for weapons.
Some classes will be very affected by it, others wont (Seen from raiders view that is, which is the ones they want to keep away from the weapons).

Better to make the weapons more obviously pvp items (less stats, more res or whatever).

And should be possible to find a better solution for not allowing people to buy the new weapons the moment the season opens up (though, why is it worse than buying the new armors instantly).

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Old 08/04/07, 5:11 PM   #570
Playered
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Did anyone else take note of how they agreed spirit was lacking as a stat and they would look into a way to make it more desirable in the expansion?

They did carefully avoid the part about the Divine Spirit situation however.

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Old 08/04/07, 5:12 PM   #571
 sadris
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It wouldn't be so bad if there were raiding equivalents to the arena weapons, but as it stands, the PVP maul is the best feral weapon in the game, and adding another 10 iLevel's to S3 gear only makes it better.

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Old 08/04/07, 5:19 PM   #572
kaib
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Undead Warlock
 
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Taking over arena points from last season is retarded anyway. It is LAST season. You do not trade in SSC tier drops for T6 either once you are attuned to BT. Just stupidity at its highest level.

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Old 08/04/07, 5:21 PM   #573
Deliverance
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Originally Posted by Playered View Post
re: the ZA weapons

1h dagger, 98.6 dps, 21 agility, 40 atp and ignores ~190 armor.
Fang of Vashj, 98.6 dps, 19 sta, 54 atp and 21 dagger rating.

Item from a 10 man zone with a 3 day lockout equal or better to one from the final boss of a 25 man zone with a week lockout, time will tell but this annoys me more than the power of the PvP weapons.

Not to mention how this will effect Blacksmithing weapons...
It annoys you? It is the only thing that makes sense. Zul'Aman will be the place to raid for the many, many, guilds that for whatever reason after cleaning out Karazhan has failed to go down the 25 man road. As such, the quality of all the loot from it should be better than T4 and at least some of it, if not the majority, of approximately T5 quality.

Some obvious implications:
  • Guilds that are stumped in "progression" or just don't field that many raiders get to play for another few months while increasing in power.
  • Those guilds nearly but not quite able to start on the 25 man business, or able to but just not quite skilled enough, now have an alternative way to grow in power making them more likely to achieve success in the entry level 25 man instances should they still so desire.
  • Raiding guilds at T5/T6 level gain an extra source of geared recruits.
  • The gear gap in PvP between 25 man raiding PvE'ers and 10 man raiding PvE'ers will decrease a bit.

As for the blacksmithing weapons they can suffer the same fate as all other items - being made obsolete or no longer providing the best of the best as new content is introduced.


From a practical perspective, what is the alternative? With Zul'Aman starting at Prince/Nightbane difficulty and gear requirements and scaling up from there in difficulty and and requirements until the final boss (just like Zul'Gurub and like any other raid instance Blizzard ever made), what sort of gear should drop there if not something approaching or reaching T5 in quality? There is absolutely no benefit to Blizzard in keeping gear progression from 10 mans low compared to 25 man at this point of time in the expansion's lifetime.

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Old 08/04/07, 5:22 PM   #574
Zapf
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Somewhat a whine post, but I hope they give prot paladins some decent upgrade options if they won't let us have the arena spellmaces - its pretty lame that our only options past the damn continuum blade / crystalforged sword are either from arena, or fucking mt hyjal

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Old 08/04/07, 5:31 PM   #575
Voley
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Pillar of Ferocity - Items - World of Warcraft
Wildfury Greatstaff - Items - World of Warcraft

Don't say that they are sub optimal alternatives, they still exist.

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