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Old 07/22/08, 4:19 PM   #5751
Sando
Piston Honda
 
Night Elf Hunter
 
Barthilas
Originally Posted by Terp View Post
Ignoring the bugged dnd, Mark of Blood on an enraged target looks absurd.

Edit: I mean literally absurd, not imbalanced or overpowered or whatever. Stopping in the middle of combat for thirty seconds for a near dead mob to heal you to full is extremely odd to see. At least Drain Life makes sense thematically and has you still fighting.
I would often do this on my priest with shadowfiend to give it time to give me mana back, i don´t really see the difference, if i shielded in shadowform against a physical dmg mob, i´d basically take no dmg, and i´d just be letting my dots tick while the shadowfiend basically killed the mob.
 
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Old 07/22/08, 5:25 PM   #5752
Pyros
Always carry a white flag
 
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Undead Death Knight
 
Twisting Nether (EU)
Hmm I haven't played much with mark of blood(mostly because it's not needed), so don't see what's the point of it or whatever. You still lose more hp than what you gain when it's up, don't you?

Also about blood, forgot the other OP ability, scent of blood. It definitely needs better scaling, currently it procs a lot, and heals a lot overall. There's a huge difference in self healing between having it or not.

And yeah once they fix D&D, you won't see so much AEing. DK's AE when speced blood is rather weak. Your best bet out of D&D is Pestilence which spreads diseases, but diseases don't do a lot of damage. No cleave, no swipe, no multishot. Can make unholy/blood AE builds though, with corpse explosion, I had one before, the issue is it's not as good as high blood or blood/unholy when you don't AE.
 
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Old 07/22/08, 6:15 PM   #5753
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Originally Posted by kharen View Post
Wow. Looks like i'll be hitting Northrend with 27 more bag/bank slots than i'd anticipated.

Now if only they'd do something similar for tabards...
[Wardrobe] Holds 16 tabards

[Wallet] Holds Marks of Honor from various battlegrounds, Badges of Justice, Spirit Shards, whatever new "currencies" we need to store.... Now please delete what I wrote and change it so that there are no Badges of Justice and all currencies are stored like Honor and Arena Points, automatically awarded in a character panel and spent from there, so we don't have to loot them, don't have to store them, don't forget to loot them, etc. With the likelihood of there being separate tier-based badges awarded, this seems more important/useful than ever.
 
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Old 07/22/08, 6:21 PM   #5754
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
Originally Posted by Mideci View Post
[Wardrobe] Holds 16 tabards

[Wallet] Holds Marks of Honor from various battlegrounds, Badges of Justice, Spirit Shards, whatever new "currencies" we need to store.... Now please delete what I wrote and change it so that there are no Badges of Justice and all currencies are stored like Honor and Arena Points, automatically awarded in a character panel and spent from there, so we don't have to loot them, don't have to store them, don't forget to loot them, etc. With the likelihood of there being separate tier-based badges awarded, this seems more important/useful than ever.
Absolutely agree. There are dozens of discrete little tokens that you have to tote around - two types of Halaa marks, badges, spirit shards, and all the rest. A "Token Inventory" that either fit alongside your bags like a keyring or showed up on your character sheet would be an absolute godsend.
 
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Old 07/22/08, 6:27 PM   #5755
Nurru
Ask about our dystopian future internship program
 
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Undead Priest
 
Mal'Ganis
At the rate you guys are going you're going to want inventory management removed from the game entirely. We don't need every type of item to have its own keyring / panel / bag.

edit: time!=type

Last edited by Nurru : 07/22/08 at 9:39 PM.

< Aislinana> Why would it be my job to sleep with vontre? Don't I have standards?
 
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Old 07/22/08, 6:32 PM   #5756
Pyralissa
Von Kaiser
 
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Human Warlock
 
Llane
Originally Posted by Nurru View Post
At the rate you guys are going you're going to want inventory management removed from the game entirely.
I think it's a safe bet that overwhelming majority of players want the "inventory management mini-game" to go away or be as trivial as possible.
 
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Old 07/22/08, 6:36 PM   #5757
flyingtoastr
Appliance of the Skies
 
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Human Paladin
 
Draka
I think removing the bag waste of carrying things like Tabards (especially with the new "championing" system or whatever it's called) is a good idea. I somewhat agree though that removing inventory management entirely by giving "free slots" to everything in the game isn't too great of an idea though.

Speaking of, has there been anything new about this tabard rep thing since Blizzcon on the beta?

Divine Favor still costs mana.
 
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Old 07/22/08, 6:45 PM   #5758
Zaniel
Piston Honda
 
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Night Elf Rogue
 
Aggramar
Originally Posted by Nurru View Post
At the rate you guys are going you're going to want inventory management removed from the game entirely. We don't need every time of item to have its own keyring / panel / bag.
I think that's exactly what lots of people want, myself included.
Looking through my bank and bags right now, I have 13 different mounts and at least 6 vanity pets. I'm pretty sure I'm missing some pets, though, and over the years I've also had to delete a few for more bagspace.

But this is also the person who still has his full Bloodfang set in his bank, as well as all the tabards he's ever received. It's no wonder I jumped at the chance to buy the 22 slotters when they were released.

Sadly, I'm certain I'm not the only one, and I'm also certain I'm far from the "worst" collector out there. It's FUN for me to have all these mounts to choose from, or pets to mess around with. I used to use the pets so people would see me when stealthed in dungeons or raids (ah, memories). So I see absolutely nothing wrong with getting rid of the annoyance of the bag-management mini-game. It's cost me entirely too much gold already, and I've had to discard things I wish I hadn't. Though I still have my Thieves' Tools.
 
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Old 07/22/08, 6:50 PM   #5759
Putts
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Blood Elf Mage
 
Shadowmoon
Originally Posted by Playered View Post
I do believe you are not forced to learn your pets or mounts, obviously there is no way to confirm this yet but from what they have said there is the indication that this is the case.
The impression that I'm getting (from the WoW Insider post at least) is that each mount (or pet) will become a 1-time use item to teach you the spell. So you can either choose between keeping the item, or riding the mount. Not both.
 
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Old 07/22/08, 6:57 PM   #5760
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Celebrimor View Post
Untill you realize that their leveling is imbalanced by dnd currently. And yes dnd is extremely imbalanced as that is, dnd bug is the reason he takes so low dmg in the aoe encounters and dnd is the reason he can kill them so fast.
I think you've misunderstood me. I said DK grinding speed was fine. When DnD is fixed they'll be a bit slower, but still pretty good.

And Terp, what do you mean about Mark of blood being absurd? I don't see what putting it on an enreaged mob has to do with anything and I have no idea what you mean about a dead mob healing you.

"Mark of blood:
Instant. 3 min cooldown.
Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 2% of its maximum health. Lasts for 30 sec."

Edit: The old version of MoB used to heal your party for 5% of the healing the marked mob recieved and everyone in the party got healed for 10% when the marked mob died. Is that what you meant? But even if you were reffering to that version I still don't see what you mean.

Last edited by Darkrenown : 07/22/08 at 7:05 PM.
 
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Old 07/22/08, 7:04 PM   #5761
GSH
King Hippo
 
Human Paladin
 
Lethon
Originally Posted by Nurru View Post
At the rate you guys are going you're going to want inventory management removed from the game entirely. We don't need every time of item to have its own keyring / panel / bag.
Inventory management doesn't really work with "collectables". It's fine with gear, quest items, and temporary items, because all that can and will be replaced. It's like inventory in Diablo. Sure you could keep stuff, but you didn't need to do so. Maybe you have two different weapons saved, but then you find a new weapon that obsoletes both of them.

But something that you are expected to collect like tabards, pets, keys, mounts, etc. uses up an inventory slot now and forever. There is no situation where you will "upgrade" that item, and reclaim that inventory slot.
 
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Old 07/22/08, 7:11 PM   #5762
CouldCareLess
Glass Joe
 
Night Elf Rogue
 
Crushridge
As a miner/engineer druid, I still find plenty of space to store three sets of armor, carry around all the retardedly unecessary engineering and mining doodads, and pack rat tons of unecessaries. Between Mr Plow and One Bag, I can usually have things pretty well organized with lots of free space.

What I'd like to see added in would be like a universal form of the Health/Mana Potion Injectors. i.e. take 20 of any given flask/elixir/potion and allow them to stack as such. Or heck, just cut the middle man out and make them stack to 20 without having to involve an engineer.

Another inquiry, this change to riding crops and other types of mount increasing trinkets that transform them into a type of enchant, wouldn't this require a lot more spent? For those that like to use their whole collection of mounts regularly instead of just one all the time, will it be required to riding crop enchant each of the mount? I'm not too keen on the idea myself.
 
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Old 07/22/08, 7:17 PM   #5763
Terp
Piston Honda
 
Troll Hunter
 
Crushridge
Originally Posted by Darkrenown View Post
And Terp, what do you mean about Mark of blood being absurd? I don't see what putting it on an enreaged mob has to do with anything and I have no idea what you mean about a dead mob healing you.
An enraged dual wielding mob hits really fast, and really weak against plate. The DK in the video simply put MoB up once the mob enraged and stood there doing nothing to get healed a significant amount. It looks really silly.

It's one thing to back off and let Drain Life or Shadowfiend get their full effect, but to stop attacking completely?
 
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Old 07/22/08, 7:20 PM   #5764
Melkunie
Von Kaiser
 
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Orc Hunter
 
Jaedenar (EU)
Character copies for EU Beta seem to be up:

Characters Pending a Copy:
Copy Status
Melkunie 70 Neptulon Coldarra Pending
EDIT: The copy process seems to be rather bugged. My first attempt resulted into a failed copy. I took the risk and copied again. And now the failed copy turned into Succesfull and i ended up with 2 transfered characters.

Last edited by Melkunie : 07/22/08 at 7:27 PM.
 
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Old 07/22/08, 7:25 PM   #5765
Sando
Piston Honda
 
Night Elf Hunter
 
Barthilas
Originally Posted by Terp View Post
An enraged dual wielding mob hits really fast, and really weak against plate. The DK in the video simply put MoB up once the mob enraged and stood there doing nothing to get healed a significant amount. It looks really silly.

It's one thing to back off and let Drain Life or Shadowfiend get their full effect, but to stop attacking completely?
If it´s the same video i´ve been watching, linked last page i think, he also has 3 bloodworms attacking the mob as well, hence why i likened it to me and my shadowfiend. And the reason you don´t attack is that if you do, there wont be any mob for it to leech from.

But on the one hand saying it´s rediculous that this person is grinding constantly, and on the other hand it´s rediculous that this person just stands there regening health. The fact is that most classes that have a ´constant´ grind have to do something like that somewhere along the way, it´s not as if they are literally grinding mob after mob after mob. I realise blood does seem to be able to do that with single mobs, but so can lots of classes, when he went down and AOEd those quest mobs, he needed to stop and regen his health.

And really, who cares if the DK has a constant uptime, it doesn´t really matter. The only thing that matters, in this argument anyway, is how quickly they level and farm, and to me it doesn´t look significantly better than either my priest or my hunter. But if the DK constant grinds killing a mob every 10 seconds, and a mage kills a mob every 5 but drinks for 30 seconds after 6 mobs, they grind at the same speed, just a different style. Merely having no downtime does not necessarily increase your levelling or grinding speed.
 
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Old 07/22/08, 7:52 PM   #5766
Terp
Piston Honda
 
Troll Hunter
 
Crushridge
Yea I looked at it again and I'm not even sure MoB was even used, just the worms. I know it's strange, but that seems a lot more acceptable than absolutely no combat going on.
 
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Old 07/22/08, 8:10 PM   #5767
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Terp View Post
An enraged dual wielding mob hits really fast, and really weak against plate. The DK in the video simply put MoB up once the mob enraged and stood there doing nothing to get healed a significant amount. It looks really silly.

It's one thing to back off and let Drain Life or Shadowfiend get their full effect, but to stop attacking completely?
Oh, I see. There's several bloodknigh videos out there and that's not exactly the only type of enrage out there, others buff damage or both damage and haste etc, so I didn't know what you were reffering to.

Still, it's on a 3 min cooldown and at most it's going to heal you for 60% (if you find a mob that hits once every second) of your max HP minus any damage the mob is doing to you. With 10k HP it's going to heal you for 200 per hit, so you'd need the mob to be hitting for less than that to gain any HP. You'd probably be better off just killing the mob (with deathstrike up) and eatting/bandaging.

I think MoB would be better used at the start of a fight vis the mob you plan to kill last for in combat healing rather than something you'd keep a mob alive for to beat on you afterwards.
 
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Old 07/22/08, 8:11 PM   #5768
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
Originally Posted by Nurru View Post
At the rate you guys are going you're going to want inventory management removed from the game entirely. We don't need every time of item to have its own keyring / panel / bag.
I know it's not always the case, but it seems like a lot of people that champion this argument play classes that don't need a lot of space. Speaking as a druid with 5 full sets of gear and various partial resist sets, I don't want to have to choose between saving progression-oriented items like resist sets or alternate spec gear and "fun" items like pets, mounts, tabards, seasonal items, and the like. I'd much rather see the rogues and mages of the world with excess space than to have to raid without a single open inventory space (and before 22-slot bags were released, that's exactly what I did) or be forced to start throwing my gear away.
 
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Old 07/22/08, 8:51 PM   #5769
Korlis
Glass Joe
 
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Orc Rogue
 
Malfurion
Originally Posted by Sando View Post
If it´s the same video i´ve been watching, linked last page i think, he also has 3 bloodworms attacking the mob as well, hence why i likened it to me and my shadowfiend. And the reason you don´t attack is that if you do, there wont be any mob for it to leech from.

But on the one hand saying it´s rediculous that this person is grinding constantly, and on the other hand it´s rediculous that this person just stands there regening health. The fact is that most classes that have a ´constant´ grind have to do something like that somewhere along the way, it´s not as if they are literally grinding mob after mob after mob. I realise blood does seem to be able to do that with single mobs, but so can lots of classes, when he went down and AOEd those quest mobs, he needed to stop and regen his health.

And really, who cares if the DK has a constant uptime, it doesn´t really matter. The only thing that matters, in this argument anyway, is how quickly they level and farm, and to me it doesn´t look significantly better than either my priest or my hunter. But if the DK constant grinds killing a mob every 10 seconds, and a mage kills a mob every 5 but drinks for 30 seconds after 6 mobs, they grind at the same speed, just a different style. Merely having no downtime does not necessarily increase your levelling or grinding speed.
While the downtime of the DK does appear to be minimal with a reasonably fast kill-rate on equal level mobs in a 1v1 setting. Examples of where the lack of downtime really shines can be seen in the blood tree, and from what I've seen of unholy, when it comes to AOE grinding efficiency. At 62/63 the DK's in those vimeo video's are killing 6-9 equal level mobs, not only at a faster rate but also with a near 0% net loss on rune-power/health. They are only in greens/blues and are that efficient, imagine what a level 80 epicced DK would be capable of with a full set of spells and talents. The point is, they are clearly going to be capable of at least matching any current AOE grinding rate that mages and paladins use.

The true test will come when the first wave of DK's hit the 80cap and start gearing themselves up, once they have everything available to them will their true potential be seen. But from looking at what is already capable with still 15-18 levels to go, the DKs that are leveling in Beta are admittedly at the top end, if not on top of, the grinding curve in relation to other classes. The only things that come remotely close to those DK grinding videos are Mages, Shadowpriests, and Locks... but even those classes revolve around the expenditure of a slower regenerating power-source, and will at some point need to sit and drink.

The fact that the DK, at least what is displayed in those video's, can effectively chain-pull or AOE grind through all of its talent trees with little variation on kill-rate or down-time. This Blood Grinding Video is 8 minutes long, 6 or 7 of which are spent constantly chain-pulling. The only time the player is not in combat is when running from a cleared room or retrieving a quest item. [url="http://www.vimeo.com/1373916"]The Frost Burst Video/URL] does not display the full potential in regards to chain pulling, but does show that AOE is possible and fast, with refinement in technique/skill usage the damage taken and relative downtime could be greatly diminished. In the VideoUnholy AOE Grinding the true power of AOE grinding is revealed and clearly the winner in capabilites for a grinding spec. This tree's ability to eliminate multiple mobs at a rate that gets faster the more it kills, points to what might be possible for level 80 death knights.
 
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Old 07/22/08, 9:31 PM   #5770
Spiry
Piston Honda
 
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Draenei Priest
 
<TDM>
Stormscale (EU)
I will hasten to add here, that the aoe grinding seen in the Unholy and Blood videos are using a bugged death & decay, whereby it applies its damage twice a second, doubling its output.

Originally Posted by Ulthwithian View Post
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><
 
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Old 07/22/08, 9:34 PM   #5771
Pyros
Always carry a white flag
 
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Undead Death Knight
 
Twisting Nether (EU)
Something I just tested now, haven't seen it around. People have linked BoJ, showing them without the BoP tag and assuming they were now tradeable. They definitely don't have the tag, but you can't trade or mail them(says soulbound item for mail, and goes into the non trade slot in trade window). Was trying to buy the lvl 70 sunwell offensive weap for my DK, guess I'll stick to northrend entry greens.
 
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Old 07/22/08, 9:58 PM   #5772
dlanod
Von Kaiser
 
Night Elf Hunter
 
Barthilas
Originally Posted by Pyros View Post
Something I just tested now, haven't seen it around. People have linked BoJ, showing them without the BoP tag and assuming they were now tradeable. They definitely don't have the tag, but you can't trade or mail them(says soulbound item for mail, and goes into the non trade slot in trade window). Was trying to buy the lvl 70 sunwell offensive weap for my DK, guess I'll stick to northrend entry greens.
That sounds more like a bug one way or another, whether it's not showing the correct Soulbound tags or they haven't fully removed the Soulbound status yet can't really be determined unless a blue post shows up confirming their intentions.
 
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Old 07/22/08, 11:00 PM   #5773
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Korlis View Post
The only things that come remotely close to those DK grinding videos are Mages, Shadowpriests, and Locks... but even those classes revolve around the expenditure of a slower regenerating power-source, and will at some point need to sit and drink.
...
In the VideoUnholy AOE Grinding the true power of AOE grinding is revealed and clearly the winner in capabilites for a grinding spec. This tree's ability to eliminate multiple mobs at a rate that gets faster the more it kills, points to what might be possible for level 80 death knights.
I'd point out that Aff warlocks pretty much never need to stop and drink; Dark Pact/Lifetap + Lifedrain/Siphon Life/Deathcoil.

Frost's burst is dependant on Hungering Cold, the 51point Frost talent which is on a 1min cooldown. If you spec for it you miss out a lot of the regen talents in blood untill high levels, and outside of Hungering Cold Frost apparently isn't much good for grinding.

The Unholy video you linked to takes heavy advantage of the small slimes in the area to proc vendetta (heal on kill) and butchery (Runic power on kill). The RP from killing the small slimes is used to spam corpse explosion. You wouldn't be able to grind quite so well on normal mobs.
 
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Old 07/22/08, 11:03 PM   #5774
 Birdemani
Everybody knows that the bird is the word
 
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Human Warrior
 
Black Dragonflight
Originally Posted by Pyros View Post
Something I just tested now, haven't seen it around. People have linked BoJ, showing them without the BoP tag and assuming they were now tradeable. They definitely don't have the tag, but you can't trade or mail them(says soulbound item for mail, and goes into the non trade slot in trade window). Was trying to buy the lvl 70 sunwell offensive weap for my DK, guess I'll stick to northrend entry greens.
I know some people were having their badges disappear on them if they moved them from the bank to their bags.
 
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Old 07/22/08, 11:18 PM   #5775
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
YouTube - Hand of the Ebon Blade vs Blood Furnace - WotLK DK 5man (Beta)
I just watched this all DK Blood Furnance run, when they kill the last boss (about 4:38) the loot bar is different. It's gold and shiny. I can't see what the loot is, so I'm not sure is some kind of special item dropped or they just made the endboss of an area have shiny loot. The previous bosses had normal bars.
 
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