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Old 07/23/08, 8:23 PM   #5801
Illian
We are all happy *Campers*
 
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Human Paladin
 
Proudmoore
I seem to recall reading a blue post several months ago that they were considering a "cooldown" period for replacing the Inscription in a slot. Something like an hour or more. I'm going to go try and dig that post up.
 
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Old 07/23/08, 8:48 PM   #5802
bellator
King Hippo
 
Dwarf Paladin
 
Twilight's Hammer (EU)
I'm not sure if this has been mentioned, but i've noticed in the "general" section of the spellbook I have a new ability "toughness" which reads (paraphrased) "all your years mineing have made you exceptionall tough...+20stamina"

Is there equivalent ones for other gathering professions.
 
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Old 07/23/08, 8:58 PM   #5803
PsyBomb
Don Flamenco
 
Undead Warlock
 
Scarlet Crusade
Originally Posted by bellator View Post
I'm not sure if this has been mentioned, but i've noticed in the "general" section of the spellbook I have a new ability "toughness" which reads (paraphrased) "all your years mineing have made you exceptionall tough...+20stamina"

Is there equivalent ones for other gathering professions.
Thus far, Skinning has a crit-enhancing ability and Inscription has an ink-using ranged attack. No other such benefits have been found, although assumptions are going that Herbalism will receive something, since both of the other gathering professions have. Maybe +hit?

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
 
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Old 07/23/08, 9:39 PM   #5804
Althor
King Hippo
 
Night Elf Priest
 
Jubei'Thos
Originally Posted by Ralnar View Post
So now that many sites like WoWHead have been getting the conversions for spell power on old items, it got me thinking of some new uses for old items.

For example, the: [Sextant of Unstable Currents]
I knew some healing paladins had at times used that, but now that it gives spell power, it's roughly ~285 +healing after a crit which bumps it up a bit in value to the healer.

[Glimmering Naaru Sliver] this wasn't universally loved by healers, but with the gain 23 more spell damage would it entice a few DPS casters, same thing with the [Memento of Tyrande].

Has anyone been eying any unloved items to find a new home post 3.0 patch?
I don't know about unloved but something like [Brooch of Nature's Mercy] doesn't seem too bad for a DPS Caster.
It's 40 spell power on Beta. Combined with 33 haste and 19 spirit it's a handy little neck piece that's relatively easy to acquire.
 
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Old 07/23/08, 11:04 PM   #5805
Talgog
Don Flamenco
 
Human Death Knight
 
Archimonde
Blacksmithing - WotlkWiki - Wrath of the Lich King Information

It looks like weapon sockets will be available from Day 1 or close to it in Wrath. It only uses one bar of the apparent "fel iron" of the expansion (rest of gear made with it being between 71 and 72 req.
 
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Old 07/24/08, 1:05 AM   #5806
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
Do we know yet whether [Drape of the Righteous] will affect healing spells? It would be pretty solid for a paladin or priest healer if that were the case.

Last edited by Ja7us : 07/24/08 at 1:14 AM.
 
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Old 07/24/08, 1:47 AM   #5807
Aeverius
Run amok or sink, swim's not an option
 
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Human Paladin
 
Cenarion Circle
Does this answer your question?

Improved Lay on Hands is really fucking good:

Originally Posted by Malleus View Post
Unless there's a reason to save it for a specific point in the fight, someone should be getting laid every single time it's up.
 
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Old 07/24/08, 3:24 AM   #5808
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
Originally Posted by Aeverius View Post
Does this answer your question?
That doesn't answer if it works on heals.
 
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Old 07/24/08, 3:35 AM   #5809
PsyBomb
Don Flamenco
 
Undead Warlock
 
Scarlet Crusade
Originally Posted by Starfire View Post
That doesn't answer if it works on heals.
Yes it does, but only Holy heals. Spell Power affects both damage and healing. That cape is now a pretty darned good (for the raid tier) healing piece for Priests and Pallies.

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Old 07/24/08, 3:36 AM   #5810
 Intermission
Spiral out
 
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Intermission
Orc Hunter
 
No WoW Account
Originally Posted by Starfire View Post
That doesn't answer if it works on heals.
Compare "spellpower" eg: Increase Healing 95 - Spell - World of Warcraft

to

"holy spellpower" eg: Holy Damage Bonus 43 - Spell - World of Warcraft
(and also "fire spellpower" eg: Increase Fire Dam 50 - Spell - World of Warcraft )

Look at the modifications they apply. You'll notice only a damage mod for holy spellpower, but both a healing and damage mod for spellpower. Also the name "holy spellpower", similar to "fire spellpower", "frost spellpower", "nature spellpower" would give it away, imo. Similar to "damage and healing" vs "damage done by holy spells" pre-spellpower.

So based on that, I would say no it doesnt. I am not in beta however, someone feel free to prove me wrong.

Last edited by Intermission : 07/24/08 at 3:42 AM.
 
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Old 07/24/08, 3:37 AM   #5811
Aeverius
Run amok or sink, swim's not an option
 
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Human Paladin
 
Cenarion Circle
[e] I am wrong, removing incorrect information.

Improved Lay on Hands is really fucking good:

Originally Posted by Malleus View Post
Unless there's a reason to save it for a specific point in the fight, someone should be getting laid every single time it's up.
 
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Old 07/24/08, 3:53 AM   #5812
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
Originally Posted by Althor View Post
I don't know about unloved but something like [Brooch of Nature's Mercy] doesn't seem too bad for a DPS Caster.
It's 40 spell power on Beta. Combined with 33 haste and 19 spirit it's a handy little neck piece that's relatively easy to acquire.
[Brooch of Nature's Mercy] and [Shroud of the Highborne] already are best-in-slot for many DPS casters until they get into 4/6 Sunwell or so.
So they'd only become even clearer best-in-slots with the change in 3.0

[Memento of Tyrande] and [Glimmering Naaru Sliver] are pretty bad for casters. Casters don't want mana stats, so half of the trinket is wasted and they are worse than some generic level 70 green/blue "passive+clicky" damage/crit/hit/haste combo trinket.

The only other decent item I could find were the Sunwell healing shoulders, because all the previous shoulders for mages are bad.
I guess warlocks/shadow priests might find some healing cloth with spirit, power and haste or crit a bit better than their current gear. [Wand of Cleansing Light] looks nice for those spirit users as well.
But they don't make huge leaps in power to make them clear best-in-slots, mostly due to having less haste/crit and not both.

Originally Posted by Aeverius View Post
Does [Drape of the Righteous] answer your question?
It doesn't really answer this, and I guess Ja7us looked it up before asking.
The technical question would be:
Are healing spells based on your generic spell power, or on your school spell power?
Does this cloak's holy power add to priest/paladin healing? Does [Ring of Unrelenting Storms] increase shaman/druid healing?

The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.
 
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Old 07/24/08, 5:32 AM   #5813
Isla
Glass Joe
 
Human Warrior
 
Stormrage (EU)
I know that the Deathknight class starts with a full armor set with quested blue replacements, but does anyone playing in Beta know if they have any additional bags other than the standard 16-slot backpack?
 
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Old 07/24/08, 5:46 AM   #5814
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by Isla View Post
I know that the Deathknight class starts with a full armor set with quested blue replacements, but does anyone playing in Beta know if they have any additional bags other than the standard 16-slot backpack?
They start with four [Deathweave Bag]s.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 07/24/08, 6:50 AM   #5815
Inaiwae
Piston Honda
 
Night Elf Druid
 
Sylvanas (EU)
Death grip?

I've read few discussions about death grip, but i am surprised that most people seems to be fine with the ability. The main concerns i've seens so far are on the "gnome soccer" level, but that in my opinion is not the main problem.

The main problem i see with this ability is that it is the only ability in the game (afaik) that allows people to drag other people to the place where they want them, and the range is 30 yards. It, in my opinion, completely changes whole PVP gameplay, since so far it wasnt possible at all.

Fear, maybe the closest ability, was random and the replacement wasnt "instant". You cannot fear enemy healer so that he runs into your group and gets himself killed. Even if you could, the fear would be over before he'd manage to get there.

Is it only me who thinks that this ability is simply imbalanced? Not too strong, simply out of place. Unless they change other classes and give them similar abilities and counters.
 
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Old 07/24/08, 7:28 AM   #5816
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
I guess being able to pull a healer towards you does make a big difference in comparison to abilities like being able to instantly move yourself towards the healer. The only extra downside is that it's one person that puts you in range of multiple people, as opposed multiple people having to use their abilities to get close to one person.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 07/24/08, 7:38 AM   #5817
Plea
Don Flamenco
 
Human Priest
 
Chromaggus (EU)
Similarly, en elemental shaman can throw the entire melee zerg down the bridge in Blade's Edge Arena. In theory of course, I haven't seen the spell in action.
 
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Old 07/24/08, 7:48 AM   #5818
Benita
Don Flamenco
 
Tauren Druid
 
Dentarg (EU)
Originally Posted by Chicken View Post
I guess being able to pull a healer towards you does make a big difference in comparison to abilities like being able to instantly move yourself towards the healer. The only extra downside is that it's one person that puts you in range of multiple people, as opposed multiple people having to use their abilities to get close to one person.
More importantly you might end up 30 yards of the next pillar to avoid ranged classes burst damage.
 
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Old 07/24/08, 7:56 AM   #5819
rhea
Piston Honda
 
Human Rogue
 
Dunemaul (EU)
Well, mind control does the same
It's certainly very strong ability compared to charge since you could actually pull 1 player out from the enemys team to be just zerged by your team. I won't go into that but I will say that Blizzard does intend to change class balance completely in PVP in WOTLK, thought that's fairly obvious they did the same in TBC.
 
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Old 07/24/08, 7:58 AM   #5820
koaschten
Maniq is awesome.
 
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Troll Rogue
 
Nazjatar (EU)
With the simple solution of being able to trinket the Mindcontrol and getting out of LoS again.
 
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Old 07/24/08, 8:58 AM   #5821
Inaiwae
Piston Honda
 
Night Elf Druid
 
Sylvanas (EU)
Originally Posted by rhea View Post
Well, mind control does the same
Mind control is not even similar, being non-instant, channeled, counterable. And does not move anyone to you instantly.
 
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Old 07/24/08, 9:20 AM   #5822
Stopokingme
Don Flamenco
 
Orc Shaman
 
Azjol-Nerub (EU)
Can anyone in the beta confirm if Mongoose and Executioner will drop in effectiveness after level 70 like Crusader did after 60?
 
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Old 07/24/08, 9:33 AM   #5823
rhea
Piston Honda
 
Human Rogue
 
Dunemaul (EU)
Originally Posted by Inaiwae View Post
Mind control is not even similar, being non-instant, channeled, counterable. And does not move anyone to you instantly.
I suggest you read more into the smilie. Death Grip is counterable too. BOP to save your friend, AOE Fear if you are priest, aff lock (yes, uncommon) or warrior. Vanish if you're a rogue... As I said, it's way more powerful than Mind Control but not totaly uncounterable and it is Blizzard's intention to switch class balance.
 
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Old 07/24/08, 9:36 AM   #5824
Mikari
Banned
 
Night Elf Hunter
 
Bronze Dragonflight (EU)
Originally Posted by Stopokingme View Post
Can anyone in the beta confirm if Mongoose and Executioner will drop in effectiveness after level 70 like Crusader did after 60?
There's no mention of it in the tooltip and one of the dev's said they are trying to give the Deathknights a runeforge enchant that's equivalent, I doubt they will be reducing their effectiveness.

I think it's fine if the runeforging enchants don't stack with other permanent enchants because the runeforge enchants can be as powerful as they need to be. It's okay if they are the best in their class -- they are offered as a perk of the deathknight. The current ones already scale much better than current enchants. There are apparently some bugs with the runeforge enchants in your build -- Crusader is supposed to be a 30% buff to Strength, and it could be much higher if that isn't enough. We'll look at getting something that fills the Mongoose niche too.
 
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Old 07/24/08, 9:40 AM   #5825
Stopokingme
Don Flamenco
 
Orc Shaman
 
Azjol-Nerub (EU)
Alright thanks for the info. Guess I'll stock up on a few stacks of void crystals just in case then.
 
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