Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 07/26/08, 9:56 PM   #5926
Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
The only real downside to inflation is that if you just have a lot of gold, and then stop playing for a couple months and come back, your buying power with your pre existing gold is reduced.

This can be remedied by trading your gold in for commodities like primals, ore, etc.

The market works itself out in terms of trading things on the auction house. The time spent to farm a primal will usually be fairly similar to the amount of time it would take to do daily quests to get enough gold to buy a primal from the auction house.

Inflation reduces the amount of time that players spend on fixed price expenditures such as skills, mounts, and repairs. I'm not going to lose sleep over that part of it.

Offline
Reply With Quote
Old 07/26/08, 10:04 PM   #5927
Lanlaorn
Piston Honda
 
Human Death Knight
 
Khadgar
Having 1/3 of my gold means that can't spend the same amount of gold I can spend on whatever we both need. I can outbid you because I can afford what you cannot afford. That drives prices up. It's ok, but it must be kept under control, you gotta hit the sweet spot.
It's not like a real auction at Christie's where there's one item and you can bid 6k to beat me.

We each have nothing to spend things on and if the mood strikes us both to create a rogue alt and we both want to buy that blue BoE sword for 100g and some decent 'of the monkey' greens for 5g each, we both can trivially.

Ok, having a stack of copper sitting at 7g as a result of rampant inflation is not going to hurt a lv10 new player who's gaining 2 silver per quest turn-in.

I am not going to pick a fight over this, really.
It is not rocket science and I find it pretty silly that you are actually claiming that inflation is somehow positive and that the system is self-regulatory. It isn't and it has never been in any mmo.
I don't understand why you're so intent on saying that it's terrible that the new person can't buy that copper. If he's a blacksmith, jewelcrafter or engineer he can do perfectly well levelling his crafting profession with just what he mines himself. And the extra ore he has when copper doesn't give skill ups? He sells that for 7g a stack. And as you point out that's vastly more money than the 2 silver per quest he's getting.

Really, who do you think is putting up the copper and low level greens on the AH? Lvl 70's farming for them, seriously? Those are all actaul lvl 10-20 players making tremendous gold because the higher level players have a ton of gold they're willing to throw around on a whim (due to IQD inflation).

This kind of huge gold influx is good for a starting player, he makes a ton of gold relative to the static NPC driven expenses he has (skills, mounts, etc.).

Offline
Reply With Quote
Old 07/26/08, 10:12 PM   #5928
footloop
Piston Honda
 
Dwarf Hunter
 
Aegwynn
Originally Posted by Hatsu View Post
Having 1/3 of my gold means that can't spend the same amount of gold I can spend on whatever we both need. I can outbid you because I can afford what you cannot afford. That drives prices up. It's ok, but it must be kept under control, you gotta hit the sweet spot.
But that is going to be true whether you have 15000g and he has 5000g, or you have 1500g and he has 500g. It has nothing to do with inflation.

Offline
Reply With Quote
Old 07/26/08, 10:16 PM   #5929
Shakes
Piston Honda
 
Tauren Druid
 
Nagrand
Originally Posted by Hatsu View Post
Alright let me give you one: if you keep injecting currency into an economy, the amount of money needed for transactions between players keeps raising (inflation).
As the amount of money raises, the gap between those who play hardcore and those who don't keeps getting bigger. Eventually, the gap gets so wide that new players just don't bother playing anymore.
The absolute gap gets larger, the relative gap actually gets smaller.

Lets say your fixed costs for a week in repairs etc are 100g. If you're earning 200g and I'm earning 100g, at the end of the week you're ahead, I've broken even. You have 100g worth of income to spend on whatever you like. You did twice the amount of "gold farming" I did, but we're not being rewarded remotely the same.

Now if hyper inflation sets in and you're now earning 2000g and I'm earning 1000g, you've got 1900 and I've got 900. Our profit is much more in line with effort.

The hardcore players are the only winners from low prices. Low prices leave casual players with no "disposable income".

By the time WotLK comes out, I'll have roughly 15k gold put aside. Many other players will have similar amounts. This will likely lead to huge inflation. Are new inexperienced "casual" players going to be able to keep up with those inflated prices? No. The only way to keep this under control is by reducing the money supply (which is usually accomplished by money sinks).
Well from the information we have from the beta, starting quests are giving 30k xp vs 12k this expansion. Since xp gets converted into gold at the level cap, we should expect prices to multiply out by 2.5. Given 200g an hour farming is pretty easy for anyone to do now, 500g an hour seems reasonable in the expansion. So you in effect have 30 hours of played time worth of gold banked. I don't find that a big deal, given 30 hours playing this game is pretty much nothing compared to the amount of time it takes to hit the level cap to start with.

Again, inflated prices will help the new player catch up, since new players tend to be net AH sellers, not buyers. New players aren't the ones buying purples and vast quantities of enchanting mats just to let their alt level a bit quicker, or have an advantage in some twink BG bracket.

Offline
Reply With Quote
Old 07/26/08, 10:52 PM   #5930
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Everyone is still assuming those new players can sell as they're leveling up. How many times have you gotten some awesome green PoS gloves "of the whale"?

I'm not saying you're wrong, but there is a lot more to it than "higher prices make new players rich".

United States Offline
Reply With Quote
Old 07/26/08, 11:24 PM   #5931
Shakes
Piston Honda
 
Tauren Druid
 
Nagrand
Originally Posted by flyingtoastr View Post
Everyone is still assuming those new players can sell as they're leveling up. How many times have you gotten some awesome green PoS gloves "of the whale"?
Green "of the enchanting mats" items sell, and I'd assume their prices are inflated along with everything else.

Offline
Reply With Quote
Old 07/26/08, 11:36 PM   #5932
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Shakes View Post
Green "of the enchanting mats" items sell, and I'd assume their prices are inflated along with everything else.
So now we're assuming everyone is a double gatherer and an enchanter? You really must tell me how you got three professions on one toon, it would be incredible.

Stop trying to simplify this. There are both good and bad results of hyperinflation.

United States Offline
Reply With Quote
Old 07/26/08, 11:41 PM   #5933
LiquidHAL
Piston Honda
 
Human Mage
 
Hyjal
Originally Posted by flyingtoastr View Post
So now we're assuming everyone is a double gatherer and an enchanter? You really must tell me how you got three professions on one toon, it would be incredible.

Stop trying to simplify this. There are both good and bad results of hyperinflation.
I believe "of the enchanting mats" means they have trash stats but still sell well to enchanters for DE'ing.

Offline
Reply With Quote
Old 07/26/08, 11:58 PM   #5934
Unity
Von Kaiser
 
Tauren Druid
 
<ten>
Khaz'goroth
Inflation does help do that though. The stack of gold that's been sitting in my bank for the last year is worth less now than it was a year ago. The stack of netherbloom a new player picks up while questing is worth more since long term players still need it but don't farm it much ourselves.

Offline
Reply With Quote
Old 07/27/08, 12:09 AM   #5935
Freelier
Glass Joe
 
Human Mage
 
Skywall
Keep in mind that Blizzard probably feels as though inflation is necessary. They might not like it, but players enjoy getting lots of money. Blizzard likes to make players happy.

Incidentally, people keep talking about how much a "big money sink" is needed in each expansion. In BC, the 5k epic flying skill was certainly a big money sink. I wonder, however, how much of a money sink all of the savings of all of the players is. I'd bet that a large number of people have saved 5-10k gold. Does that count as a sink? It certainly does if the account isn't used much anymore....

Offline
Reply With Quote
Old 07/27/08, 12:13 AM   #5936
Ellerain
Von Kaiser
 
Blood Elf Warlock
 
Frostwhisper (EU)
Originally Posted by flyingtoastr View Post
So now we're assuming everyone is a double gatherer and an enchanter? You really must tell me how you got three professions on one toon, it would be incredible.

Stop trying to simplify this. There are both good and bad results of hyperinflation.
Your sarcasm is neither funny nor amusing. It was pretty clear that he was referring to selling greens to enchanters through AH.

There are both good and bad results of hyperinflation, indeed. Bottom line is - smart lowlevel player benefits from it far more when he loses. By selling POS greens of the whale on AH he can now get his 1st mount easily. Wthout any professions and farming at all. And pay for skills. And get extra-common good greens, like +AGI Dusky LW set. Factor professions in - and dedicated smart newbie looks at epic mount the moment he dings 60 without that much extra effort. Mats are overpriced - his crafting profession, if any, would be supported by a gathering profession because he sees he can't afford mats.

Of course, this is about smart newbies. Judging by my recents leveling-up pugs, there actually are some. Dumb newbies are probably suffering because they spent last 1g on greens 'Of the wolf' and cannot afford to train now. (But hey - at least they won this [Hypnotic Blade] . Extra sprit is god for Mend pet, for sho. ) Well, less incentive to being dumb is always good.

Chaos, panic and disorder - my job here is done!

Offline
Reply With Quote
Old 07/27/08, 12:39 AM   #5937
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Ellerain View Post
Your sarcasm is neither funny nor amusing. It was pretty clear that he was referring to selling greens to enchanters through AH.
I'm not going to lie, my goal in life is not to make you chuckle (and your little anecdote about dumb newbies with misplaced punctuation wasn't too great either).

What happens to the guy who takes the wonderful advice here and picks up his Herbalism/Mining to make money. e grinds up to 70, gets his epic mount, wonderful! But wait, having 2 gathering professions at level 70 is kinda crap, so he decides "hey, I want to pick up Engineering for those cool goggles!". Naturally he drops Herbalism. Now he has 2 choices. He can spend a few tens of hours mining the rather ludicrous mats required to get from 1-375 or he can buy the mats off the AH. Now, as even more time has passed since he's been leveling the mats required to level engineering will cost even more than they did as he was leveling. Kinda sucks that everything he worked for is pretty worthless.

Or take someone like a Holy Priest. You can't grind out Primals on a Priest too well, so naturally you're stuck doing dailies every day for income. The problem is that the money you get from those dailies is static. You'll always be getting the same amount, but that amount is continually worth less and less as inflation increases. Are people who don't have the option to farm going to be screwed as well?

Again, this is a lot more complicated than one simple "inflation is good for newbies".

Last edited by flyingtoastr : 07/27/08 at 12:52 AM.

United States Offline
Reply With Quote
Old 07/27/08, 12:43 AM   #5938
Asimo
Glass Joe
 
Human Death Knight
 
Uther
Originally Posted by Ellerain View Post
smart lowlevel player benefits from it far more when he loses.
The trouble is, by definition, a fair percentage of low-level players are not smart, by way of being genuine novices, casual enough to not put much thought into metagame mechanics, or some combination of the two. A new player doesn't look at 10g lowbie greens on the AH and see "Wow, I can get my mount cheap!", they see, "Why can't I buy anything I can use?". I know two casual friends who've used this as one of several excuses to quit, and at least on some level, I can't really blame them. On many medium and small population servers there's definitely market control to the exploitation of alts at the cost of new players. Or does anyone really think a level 16 "of the bear" mail is worth 20-30g? Fixed prices are made easier, once the player learns to exploit it, so there's some upside. But the "buy-in cost" to new equipment is far higher; early in the game's life, a class-appropriate suffix would've been only two or three times an "of the whale" item, but now it can be ten or even twenty times less, depending on how manipulated the server's economy is.

Is not being able to buy some crappy leveling green a logical excuse for quitting? Of course not. But having seen genuine novices complain about it, I can't simply discard the issue out of hand. People just don't treat the economy in a logical fashion as a whole, as anyone who's played the AH (or the stock market...) can realize.

Offline
Reply With Quote
Old 07/27/08, 1:05 AM   #5939
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
Am I the only one who doesn't really care at all what Blizz does or does not do about inflation?

90% of all lowbies are someone's alt. Of the other 10%, a good portion of them will have the sense to take at least one gathering profession and do fine. Of the ignorant ones among that 10%, if a few quit... eh, so what. It's probably more than offset by the 70s who don't quit because they don't have to go through mind-numbingness incarnate to get their epic mount.

As long as you have a gathering profession you gain as much from inflation as you lose, and the game encourages players to take one crafting and one gathering profession. Those who take two crafting professions are assumed to either know what they're doing or will simply muddle along / whatever.

*shrug*

Offline
Reply With Quote
Old 07/27/08, 1:06 AM   #5940
Trouble
Bald Bull
 
Trouble's Avatar
 
Trouble
Blood Elf Druid
 
No WoW Account
So what? Screw em. This is a idiotic argument to be having. Stupid people will find innumerable ways to screw themselves over and quit because of it. Let dumb people be dumb and spend your time arguing about something useful.

United States Offline
Reply With Quote
Old 07/27/08, 1:22 AM   #5941
Kaubel
Sledgehammer Emeritus
 
Kaubel's Avatar
 
Tauren Druid
 
Mal'Ganis
Agreed. This really boils down to a "casual vs hardcore" argument, and I can guarantee that ain't happening on our forums, so shut up and find something else to discuss.

United States Offline
Reply With Quote
Old 07/27/08, 1:27 AM   #5942
Ellerain
Von Kaiser
 
Blood Elf Warlock
 
Frostwhisper (EU)
Edit: removed.

On the topic of professions - since DKs start at lvl 55, that means that everybody can make DE bot (and any craft bot, really) without having to level it first. Plus this bot will automatically start with bags, some greens to DE from starting set... actually, I assume, DK starting gear is non-vendorable? Otherwise what prevents me from making DK, selling his greens, sending money to bank and repeating the process?

Last edited by Ellerain : 07/27/08 at 1:43 AM. Reason: ninja-moderator disapproval.

Chaos, panic and disorder - my job here is done!

Offline
Reply With Quote
Old 07/27/08, 1:54 AM   #5943
Adrammelech
Piston Honda
 
Adrammelech's Avatar
 
Undead Warrior
 
Scarlet Crusade
Originally Posted by Ellerain View Post
Edit: removed.

On the topic of professions - since DKs start at lvl 55, that means that everybody can make DE bot (and any craft bot, really) without having to level it first. Plus this bot will automatically start with bags, some greens to DE from starting set... actually, I assume, DK starting gear is non-vendorable? Otherwise what prevents me from making DK, selling his greens, sending money to bank and repeating the process?
By making the starting quest gear act like pvp gear purchases. You can't sell/DE them, but you can delete them.

I am curious if Blizzard will give DK's bonuses to their starting professions to keep them from having to travel back to starting zones for farming purposes. Seeing dozens of DK's running through Deadmines to level up first aid doesn't strike me as especially desirable.

Offline
Reply With Quote
Old 07/27/08, 2:07 AM   #5944
Ellerain
Von Kaiser
 
Blood Elf Warlock
 
Frostwhisper (EU)
DKs have First aid covered, if I remember correctly. Giving them bonuses to starting professions would probably be really bad idea - because then, if DKs can start at, say, 250 skills, I can really see everyone having tailoring/enchaning DK alt. If your lvl80 is a miner - JC/prospecting DK alt will spring to mind immidiately. Maybe inscription for milling, hard to say right now.

Edit: MMO-champion posted information about northrend flying mount questline. A short questline with no money sinks attached - it even gives you money, along with Cold Weather Flying ability.

Last edited by Ellerain : 07/27/08 at 2:15 AM.

Chaos, panic and disorder - my job here is done!

Offline
Reply With Quote
Old 07/27/08, 2:24 AM   #5945
Lanlaorn
Piston Honda
 
Human Death Knight
 
Khadgar
I think giving DKs a free 250 skill points (and perhaps all the trainer taught abilities) for their first 2 professions would be fine.

The alternative is having a swarm of lvl 55-80 DKs mining copper, skinning boars and picking peacebloom in newbie zones.

Though you could AH the mats, as has been noted in previous discussion gathering them yourself is easily the most cost effective (and really, time effective) way. It simply doesn't take long, it's just incredibly annoying and probably frustrating to any genuine newbies WotLK launch brought in.

Who really cares if someone gets a free 250 skill enchanting bot? He'll still have to level it to 410-420ish to be able to DE everything in WotLK, the same argument for 'free' prospecting or milling bots. Who cares if he can prospect mithril ore, the real utility is WotLK ore and 250-450 will be far more effort than 0-250.

Offline
Reply With Quote
Old 07/27/08, 2:39 AM   #5946
GSH
King Hippo
 
Human Paladin
 
Gorgonnash
Originally Posted by Ellerain View Post
actually, I assume, DK starting gear is non-vendorable? Otherwise what prevents me from making DK, selling his greens, sending money to bank and repeating the process?
You can sell the greens, but they're like 5 silver each. I suppose you could net half a gold or so, but it doesn't really seem worth the time.

Canada Offline
Reply With Quote
Old 07/27/08, 2:47 AM   #5947
Ellerain
Von Kaiser
 
Blood Elf Warlock
 
Frostwhisper (EU)
Originally Posted by Lanlaorn View Post
Who really cares if someone gets a free 250 skill enchanting bot? He'll still have to level it to 410-420ish to be able to DE everything in WotLK, the same argument for 'free' prospecting or milling bots. Who cares if he can prospect mithril ore, the real utility is WotLK ore and 250-450 will be far more effort than 0-250.
You need only 300 enchanting to DE anything in TBC, and if you are willing to limit yourself to greens (which DE bots should), you can get by with 275. Now, 250-300 is hard part for an enchanter, but with strategical race choice (BE) and some investment, you can break through. Leveling 300-325/350 is easier by far, and mats/greens are there - at 350 we are probably good for all things Northrend. Same can probably be said about prospecting. Yes, giving new DKs 250 skills will not enable them to manipulate Northrend materials immidiately, but it still lowers barrier of entry.

Originally Posted by GSH View Post
You can sell the greens, but they're like 5 silver each. I suppose you could net half a gold or so, but it doesn't really seem worth the time.
I see. Now, in relation to Lanlaorn's idea, I wonder if you can DE them (or other green/blue items from quests around Ebon Hold).

Last edited by Ellerain : 07/27/08 at 2:49 AM. Reason: clarity

Chaos, panic and disorder - my job here is done!

Offline
Reply With Quote
Old 07/27/08, 2:56 AM   #5948
GSH
King Hippo
 
Human Paladin
 
Gorgonnash
Originally Posted by Ellerain View Post
I see. Now, in relation to Lanlaorn's idea, I wonder if you can DE them (or other green/blue items from quests around Ebon Hold).
It would be hard. I don't think you can get access to profession trainers until after you've gone though the DK starting quests. At least, I didn't notice any trainers in Ebon Hold, and I don't think the DK starting chain is skippable.

Canada Offline
Reply With Quote
Old 07/27/08, 5:35 AM   #5949
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
I don't see a problem with DKs having a starting bonus to their professions, primarily because you can only have one of them per server.

Basically, if you want to 'exploit' the free skill points as a Disenchanter/Prospector/Miller, you've resigned to never having a 'serious' DK. Then again, if you're making your DK your new main, then he'd have more proper professions such as Mining/Blacksmithing, which seems perfectly reasonable to give a bonus to.

On another note, have there been any (planned) changes to the LFG tool, or any news about the rumored Blizzard-made threat meter?

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

Offline
Reply With Quote
Old 07/27/08, 6:02 AM   #5950
Calixtus
Piston Honda
 
Calixtus's Avatar
 
Night Elf Druid
 
Dragonblight (EU)
Originally Posted by Prinsesa View Post
Basically, if you want to 'exploit' the free skill points as a Disenchanter/Prospector/Miller, you've resigned to never having a 'serious' DK. Then again, if you're making your DK your new main, then he'd have more proper professions such as Mining/Blacksmithing, which seems perfectly reasonable to give a bonus to.
Has there actually been any news out of the beta that would suggest that Enchanting wouldn't retain it's scaling viability though? I know all the gatherering professions has been given some love at last, but there's a fair few crafting professions who could use that as well. And for a profession like blacksmithing - where a fairly big issue is being outscaled - they'd need to shift their overall design into a system that provides many more levels of crafts. I would be more than delighted if that were to happen, but I havn't seen anything so far that suggests they are - though I'm hoping that's because I missed something, and not because there aren't any such signs.

There's a reason they added the level restrictions to professions in the first place, and while you could design around them by making more recipies tied to rep or BoP requirements, you'd have to actually do that design. Which again, while nice, is not something I've seen any hint of Blizzard doing

Having said that though, gatherer profession bonuses wouldn't pose a problem. You have a hard time accessing the relevant zones anyway without the appropriate level, where as for example an alchemist can take pretty darn big advantage of transmutes and discoveries without ever venturing out of the safety of a town.

Sweden Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Blizzcon Speculation; What can we expect? Forlex Public Discussion 585 08/01/07 4:56 PM