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Old 08/01/08, 3:54 PM   1 links from elsewhere to this Post. Click to view. #6251
zoombini
Piston Honda
 
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Orc Shaman
 
Sentinels
Originally Posted by Arnath View Post
The 1% resist chance is gone in WotLK though.
Source? I'd be sort of surprised if they removed it - there still needs to be a place for RNG screwage in fights.
 
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Old 08/01/08, 3:54 PM   #6252
Lanlaorn
Piston Honda
 
Human Death Knight
 
Khadgar
Have you ever done Razuvious? It is simple to have adds tanked out of LOS of Razuvious, and you obviously don't have a tank on Razuvious himself. Just tank Razuvious in a halfway intelligent location and there would be no difficulty with bringing mana-based melee hybrids.
We tanked the adds next to him for easier transitions between each add. But fine, even if you tank his disciples out of LoS, melee DPS still hits Raz himself. It was annoying on my mage just to sidestep when Big Wigs let me know it was coming, for melee I would think it would be considerably more time consumed and I was simply wondering if in a 10 man where concievably ALL your DPS could be mana based, this was going to see a change.
 
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Old 08/01/08, 4:02 PM   #6253
levk
King Hippo
 
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Gnome Warrior
 
Lightninghoof
Originally Posted by Lanlaorn View Post
We tanked the adds next to him for easier transitions between each add. But fine, even if you tank his disciples out of LoS, melee DPS still hits Raz himself. It was annoying on my mage just to sidestep when Big Wigs let me know it was coming, for melee I would think it would be considerably more time consumed and I was simply wondering if in a 10 man where concievably ALL your DPS could be mana based, this was going to see a change.
I think they'll just do away with the whole manaburn mechanic. You might not have any priests for a ten man and that's something to ponder.
 
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Old 08/01/08, 4:03 PM   #6254
McTurok
Von Kaiser
 
Night Elf Rogue
 
Cho'gall
Originally Posted by Lanlaorn View Post
We tanked the adds next to him for easier transitions between each add. But fine, even if you tank his disciples out of LoS, melee DPS still hits Raz himself. It was annoying on my mage just to sidestep when Big Wigs let me know it was coming, for melee I would think it would be considerably more time consumed and I was simply wondering if in a 10 man where concievably ALL your DPS could be mana based, this was going to see a change.
I'm pretty sure Raz let a yell out before hand so you could then do a sidestep out of LOS. Either way there are fights more melee friendly and others more range(mana) friendly.

I hardly think taking all mana dps to 10 man Raz would be something Blizzard should change this fight around.
 
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Old 08/01/08, 4:05 PM   #6255
McTurok
Von Kaiser
 
Night Elf Rogue
 
Cho'gall
Originally Posted by levk View Post
I think they'll just do away with the whole manaburn mechanic. You might not have any priests for a ten man and that's something to ponder.
This is true, they could take it out for 10 mans but leave it in for 25 mans. Or just make it less of a manaburn for the 10 mans.

Personally I can't wait to see what the new Naxx will be like. Very much looking forward to clearing it all again.
 
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Old 08/01/08, 4:28 PM   #6256
Liebestod
King Hippo
 
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Night Elf Druid
 
Elune
Kind of an aside, but as things continue to shape up... does anything think this Lake Wintergrasp thing is actually going to work? I'm pretty skeptical at the moment. Does Blizzard envisage there being constant PvP? Is there any solo content at all there to bring people out, kinda like AV? Maybe daily quests? It just seems like an elaborate version of Halaa, which while fun at times, was just something of a random distraction on my server. It seems like Blizz is putting a lot of effort into this, though, and it'd be a shame to see it fail.
 
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Old 08/01/08, 4:44 PM   #6257
Axanor
Don Flamenco
 
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Tauren Druid
 
Area 52
Originally Posted by Liebestod View Post
Kind of an aside, but as things continue to shape up... does anything think this Lake Wintergrasp thing is actually going to work? I'm pretty skeptical at the moment. Does Blizzard envisage there being constant PvP? Is there any solo content at all there to bring people out, kinda like AV? Maybe daily quests? It just seems like an elaborate version of Halaa, which while fun at times, was just something of a random distraction on my server. It seems like Blizz is putting a lot of effort into this, though, and it'd be a shame to see it fail.
They actually seem to be modelling it on the Spirit Towers in Terrokkar, with timed events each day, rather than the continuous grind of Halaa.
 
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Old 08/01/08, 4:47 PM   #6258
Rumor
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Moon Guard
The elemental plateau of northrend will also be present in Lake Wintergrasp, which also flags you on entry.
 
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Old 08/01/08, 5:10 PM   #6259
zoombini
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Sentinels
Originally Posted by Rumor View Post
The elemental plateau of northrend will also be present in Lake Wintergrasp, which also flags you on entry.
And Blizzard said that "No one will ever be required to go in there if they don't want to". Yeesh, that place is going to be nasty . . .
 
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Old 08/01/08, 5:13 PM   #6260
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by zoombini View Post
And Blizzard said that "No one will ever be required to go in there if they don't want to". Yeesh, that place is going to be nasty . . .
No one will be required to go there. There'll still be other places to farm your various elementals; Lake Wintergrasp is just going to have an area with a high concentration of high level elementals.

buff /bÊŒf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 08/01/08, 5:15 PM   #6261
Talgog
Don Flamenco
 
Human Death Knight
 
Archimonde
Originally Posted by Liebestod View Post
Kind of an aside, but as things continue to shape up... does anything think this Lake Wintergrasp thing is actually going to work? I'm pretty skeptical at the moment. Does Blizzard envisage there being constant PvP? Is there any solo content at all there to bring people out, kinda like AV? Maybe daily quests? It just seems like an elaborate version of Halaa, which while fun at times, was just something of a random distraction on my server. It seems like Blizz is putting a lot of effort into this, though, and it'd be a shame to see it fail.
AV with all the since-removed, nerfed and made-irrelevant weapons and NPC's was actually a blast. It just wasn't a good way of getting honor.
 
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Old 08/01/08, 5:19 PM   #6262
 Vykromond
massive treeps
 
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Tauren Druid
 
Turalyon
Originally Posted by Liebestod View Post
Kind of an aside, but as things continue to shape up... does anything think this Lake Wintergrasp thing is actually going to work? I'm pretty skeptical at the moment. Does Blizzard envisage there being constant PvP?
Sure, why not? Honestly at this point it sounds pretty good. The biggest concern I would have is that if they share all of the resources (siege vehicles, destructible buildings) between Wintergrasp and Normandy, Normandy might get all the traffic.
 
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Old 08/01/08, 5:25 PM   #6263
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by zoombini View Post
Source? I'd be sort of surprised if they removed it - there still needs to be a place for RNG screwage in fights.
I don't have a link handy but I've read that too, the spell hit cap is being reduced to 9% and it's all removable. That's why all the +spellhit talents are being reduced.
 
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Old 08/01/08, 5:25 PM   #6264
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
Originally Posted by Dancing Wu Li Master View Post
I agree that they shouldn't require a Death Knight tank for the fight, but the random resist chance was a poor part of the design.

A mind-control object would retain the non-traditional tank aspect, while removing the random bad luck element that detracted from the encounter.
Would it? You could just let your warrior tank or feral tank use the orb. Making the item exclusively use mind control spell ensured that a non-traditional tank did it... priests are either dpsers or healers, not tanks.

To me, it was this element that -made- the fight. The fight was terribly simple (sans the 1% resist, sure, but there were/are ways around it... which also added to the fun... seriously, think how trivial the fight would be if you didn't need contingencies).

I think though, a good way to keep it in the "spirit" of things is maybe to perhaps make it so the adds were two humanoids an two demons... so it could either be done via priest mind control or warlock enslave.
 
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Old 08/01/08, 5:37 PM   #6265
Mikari
Banned
 
Night Elf Hunter
 
Bronze Dragonflight (EU)
Beta is being updated to another new build, so we should be getting some more changes soon. They seem to be sticking to the 1 build a week like in TBC beta.
 
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Old 08/01/08, 8:04 PM   #6266
Zedd
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Draenei Shaman
 
Nordrassil (EU)
Today we're also adding the Chamber of Aspects and The Eye of Eternity to our dungeon pages. As far as we know both zones are single-encounter raid dungeons, the first one will let you fight a black dragon named "Sartharion, the Onyx Guardian". The Eye of Eternity is the last dungeon of the Nexus and will let you face Malygos himself !
Taken from MMO-Champion.

allthough I want to take it with a grain of alt, but a black dragon in the chamber of aspects opens up another route to a "Sunwell-Type post Arthas Instance" with Deathwing...
 
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Old 08/01/08, 8:05 PM   #6267
Tuftears
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Stormrage
Originally Posted by Talgog View Post
AV with all the since-removed, nerfed and made-irrelevant weapons and NPC's was actually a blast. It just wasn't a good way of getting honor.
This.

The long wait time for AV is what made it considerably less fun. Now it's got a much shorter queue time, but it's also far more 'race'-style, which is a different sort of not-fun in my opinion. I'll be hopeful that they'll be reliving the goal-oriented model of PVP for Wintergrasp while also making it interesting if only a few Horde are in the zone versus 20 Allies, or vice versa.

The last is the really big question mark, since they're going to have to figure out a way to keep the outnumbered side from being wafflestomped.

upstart feline miscreant (47 feral/14 resto)
 
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Old 08/01/08, 8:26 PM   #6268
Liebestod
King Hippo
 
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Night Elf Druid
 
Elune
Originally Posted by Zedd View Post
Taken from MMO-Champion.

allthough I want to take it with a grain of alt, but a black dragon in the chamber of aspects opens up another route to a "Sunwell-Type post Arthas Instance" with Deathwing...
It'd be more like a "Sunwell-Type post-Arthas Instance" with a random non-black dragon (blue would be the obvious choice, but I could see Bronze or Green being done as well), given that the black dragonflight CotA is going to be the one implemented at release and thus there's no room for Deathwing.
 
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Old 08/01/08, 8:38 PM   #6269
bellator
King Hippo
 
Dwarf Paladin
 
Twilight's Hammer (EU)
I noticed there was a small patch this evening. I must have completely missed this if its being posted before and i guess it has (apologies if this is true). But whilst dpsing a mob i noticed this on the tooltip:-



Is this "Threat" mentioned an indication of an in game threat meter coming

Edit: Actually i'm pretty sure it's new as everytime i go to attack a mob "100% threat" pops up on screen. Surely i cant have missed that all the times i've played

Last edited by bellator : 08/01/08 at 8:52 PM.
 
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Old 08/01/08, 8:54 PM   #6270
Arrowmaster
Glass Joe
 
Orc Warlock
 
Burning Legion
Yes its new and we in the Omen/ThreatLib team are already investigating it and everything related to it in the new build. Even though most of us don't have our keys yet.......
 
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Old 08/01/08, 8:58 PM   #6271
Hylo
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Blood Elf Paladin
 
Vek'nilash (EU)
The new Threat-thingy shows in the floating combat test too. When grouped I got 100% treat, 66% threat and 140% threat floating on my screen (all at the same time btw..,)
 
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Old 08/01/08, 9:00 PM   #6272
Pyros
Always carry a white flag
 
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Undead Death Knight
 
Twisting Nether (EU)
Meh I wonder if it's really supopsed to be that build that's up, no DK changes at all as far as I could see, and my mount is broken.

Edit: The threat thing seems to work. Tested with my ghoul, and every hit my ghoul landed, it'd show less threat then switched, then I took it back. Very preliminary tests, but seems to be conclusive, they're making an ingame threat meter.
 
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Old 08/01/08, 9:19 PM   #6273
bellator
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Dwarf Paladin
 
Twilight's Hammer (EU)
Originally Posted by Pyros View Post
Meh I wonder if it's really supopsed to be that build that's up, no DK changes at all as far as I could see, and my mount is broken.

Edit: The threat thing seems to work. Tested with my ghoul, and every hit my ghoul landed, it'd show less threat then switched, then I took it back. Very preliminary tests, but seems to be conclusive, they're making an ingame threat meter.
The new client that went up is not 8719, so guessing a new one is going up later. Was a little odd to see a new patch just before theupdate
 
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Old 08/01/08, 9:22 PM   #6274
Joink
Von Kaiser
 
Orc Death Knight
 
Gorefiend
Current build is 8714, compiled july 30th. So none of the bugs from the build earlier this week are fixed.
 
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Old 08/01/08, 9:26 PM   #6275
Arrowmaster
Glass Joe
 
Orc Warlock
 
Burning Legion
So far from what I'm being told it looks like the percentages being reported are not exact percentages but instead just a way of displaying the 6 or so different possible values of one of the new functions. Even if this is not as much information as hoped for, its still enough to drastically improve the accuracy of threat meters and our understanding of the threat mechanics.

EDIT: I take that back, it seems the tooltip is showing different, more detailed, information than whats available from the API functions.

Last edited by Arrowmaster : 08/01/08 at 9:33 PM.
 
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