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Old 08/09/08, 5:32 AM   #6401
Truestar
Glass Joe
 
Human Priest
 
Frostmourne
Low level quest tracking has been implemented:


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Old 08/09/08, 7:02 AM   #6402
Spink
Piston Honda
 
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Night Elf Druid
 
Frostwolf
New Hairstyles in, although it seems recycled mostly from other races. Examples for Draenei:

http://img293.imageshack.us/img293/5...8052121ah8.jpg
http://img293.imageshack.us/img293/1...8051316hx2.jpg

And another one for Humans:

http://img221.imageshack.us/img221/5...8050646om0.jpg
Further attempts at documentation of the hair styles, or what were in theory the hairstyles:

Female: Resto4Life Blog Archive Wrath of the Lich King Female Hairstyles Preview!
Male: http://thebigbearbutt.com/2008/07/31...-and-lichness/

I've seen some pictures of the new death knight appearance stuff but not an indication of whether there are several skin/hair/eye colors or just one stock one. Like I don't think I've seen anyone but Tauren with grey hair (the tauren had blue hair)

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Old 08/09/08, 7:08 AM   #6403
Calixtus
Piston Honda
 
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Night Elf Druid
 
Dragonblight (EU)
Originally Posted by Playered View Post
Spell casting and spell channeling pushback has been changed to the following:

* When casting a spell:
o The first and second hit will add .5 secs each to the cast time.
o All hits after the second will have no effect.

* When channeling a spell:
o The first and second hit reduces current duration by 25% of total duration each.
o All hits after the second will have no effect.

Source
How does this interact with Pushback protection talents/abilities? Is a hit that would've counted as a "first hit" ignored only as pushback, but counted as a "first hit" - leaving us with almost a 50% chance of no-pushback at all with 70% resistance - or does it hold the counting of the first hit until a hit gets by the pushback protection?

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Old 08/09/08, 7:26 AM   #6404
Asimo
Glass Joe
 
Human Death Knight
 
Uther
Originally Posted by Spink View Post
I've seen some pictures of the new death knight appearance stuff but not an indication of whether there are several skin/hair/eye colors or just one stock one.
There's about three or so different new faces and skin tones (typically a "frosty white", "corpsey grey/green", and "darkly decomposed") for the death knights, and each has three or four or so hair colors. Can mix and match the new skin tones and old faces (although the latter are generally bugged and show old skin tones), but currently not vice versa. You do have to choose from the new hair colors; generally a light grey, very pale blonde, or dark blue. Some races have additional hair colors; dwarves have a very pale red, night elves have greens and purples, and so on.

Currently no new skins/faces for Forsaken death knights though. Not sure if this is due to it being incomplete (you can't select facial options currently with troll and tauren DKs, a few hairstyles have missing polygons, and so on) or because forsaken are just dead enough already.

Last edited by Asimo : 08/09/08 at 7:54 AM.

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Old 08/09/08, 8:18 AM   #6405
Katinsha
Von Kaiser
 
Human Warlock
 
Argent Dawn (EU)
I am sorry if this is common knowledge, but..

The new shield Naxxramas Tank Shield - World of Raids Gallery (Naxx badge reward it says) is probably ilvl ~180.

Used calculation of:

Epic shield armor value = ilvl*40.70 + 191
Or ilvl epic shield = (armor value - 191)/40.70

Edit: only shield that didn't follow my formula was The Green Tower. Rest of epic shields do perfectly, so I am quite confident this formula is quite sound Only thing that is a bit strange is that the new shield should really have had 7517 armor, not 7530.

Last edited by Katinsha : 08/09/08 at 8:37 AM.

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Old 08/09/08, 9:08 AM   #6406
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by Katinsha View Post
I am sorry if this is common knowledge, but..

The new shield Naxxramas Tank Shield - World of Raids Gallery (Naxx badge reward it says) is probably ilvl ~180.

Used calculation of:

Epic shield armor value = ilvl*40.70 + 191
Or ilvl epic shield = (armor value - 191)/40.70

Edit: only shield that didn't follow my formula was The Green Tower. Rest of epic shields do perfectly, so I am quite confident this formula is quite sound Only thing that is a bit strange is that the new shield should really have had 7517 armor, not 7530.
Wowhead gives a listed item level of 200 for the 3 crafted epic maces (1H DPS is borked though), the 6 plate epics and both Naxxramas shields.

Armour values for items past ilvl 115 have been pretty wonky.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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Old 08/09/08, 9:18 AM   #6407
Katinsha
Von Kaiser
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by Roywyn View Post
Wowhead gives a listed item level of 200 for the 3 crafted epic maces (1H DPS is borked though), the 6 plate epics and both Naxxramas shields.

Armour values for items past ilvl 115 have been pretty wonky.
Odd, since even the legendary shield from Kael'thas encounter (legendary ilvl 175) follows this formula.

For rare shields I came up with:

armor value rare shield = ilvl*31.8 + 149
ilvl rare shield = (armor value - 149)/31.8

And:

armor value uncommon shield = ilvl*28,33 + 133
ilvl uncommon shield = (armor value - 133)/28,33

Last edited by Katinsha : 08/09/08 at 9:37 AM.

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Old 08/09/08, 10:59 AM   #6408
Addled
Piston Honda
 
Draenei Shaman
 
Moonrunner
Originally Posted by Spink View Post
Further attempts at documentation of the hair styles, or what were in theory the hairstyles:

Female: Resto4Life Blog Archive Wrath of the Lich King Female Hairstyles Preview!
Male: http://thebigbearbutt.com/2008/07/31...-and-lichness/

I've seen some pictures of the new death knight appearance stuff but not an indication of whether there are several skin/hair/eye colors or just one stock one. Like I don't think I've seen anyone but Tauren with grey hair (the tauren had blue hair)
Are the old hair styles still available or are these just the new ones? Because I think I prefer my current hairstyles.

Originally Posted by Truestar View Post
Low level quest tracking has been implemented:
Finally, this will make reputation grinding by doing low level quests that much easier. A much needed change.

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Old 08/09/08, 11:10 AM   #6409
Liebestod
King Hippo
 
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Night Elf Druid
 
Elune
Originally Posted by Katinsha View Post
I am sorry if this is common knowledge, but..

The new shield Naxxramas Tank Shield - World of Raids Gallery (Naxx badge reward it says) is probably ilvl ~180.

Used calculation of:

Epic shield armor value = ilvl*40.70 + 191
Or ilvl epic shield = (armor value - 191)/40.70

Edit: only shield that didn't follow my formula was The Green Tower. Rest of epic shields do perfectly, so I am quite confident this formula is quite sound Only thing that is a bit strange is that the new shield should really have had 7517 armor, not 7530.
Given that the "all epics" achievement wants players to have an average ilvl of 213, I believe, I doubt that Naxx loot wouldn't fulfill this criteria.

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Old 08/09/08, 11:39 AM   #6410
Katinsha
Von Kaiser
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by Liebestod View Post
Given that the "all epics" achievement wants players to have an average ilvl of 213, I believe, I doubt that Naxx loot wouldn't fulfill this criteria.
Low-end badge vendor loot then?

Based on the armor value (which as said has been constant throughout WoW and TBC with formulae posted above) these shields are approximately ilvl 180. If they are ilvl 213 then they significantly nerfed the amount of armor a certain ilvl gives to a shield.

That is certainly possible. But I posted it to maybe get an idea of what kind of ilvls we can expect early on.

I think a jump from 164 (Kil'Jaeden) to 180 (early badge rewards) is not at all unreasonable, myself.

Remember: Kel'Thuzad loot was 89-92, early badge loot (and Karazhan after a buff) was 110-115.

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Old 08/09/08, 12:01 PM   #6411
Tacitus
Don Flamenco
 
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Goblin Warrior
 
Wildhammer (EU)


This is somewhat interesting, it has two different + ap mods and armour penetration rating. Does anyone know whether these recipies are datamined or linked from the beta servers?

Brotherhood, Peace, Unity

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Old 08/09/08, 12:05 PM   #6412
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Tacitus View Post

This is somewhat interesting, it has two different + ap mods and armour penetration rating. Does anyone know whether these recipies are datamined or linked from the beta servers?
I've seen someone link them ingame, so I guess they're avail/accessible ingame via the trainer at least, since iirc they prevented linking stuff that doesn't exist. Not sure if thye made saronite smeltable though.

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Old 08/09/08, 12:10 PM   #6413
Liar
VROOM VROOM
 
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Human Death Knight
 
Turalyon (EU)
Originally Posted by Pyros View Post
I've seen someone link them ingame, so I guess they're avail/accessible ingame via the trainer at least, since iirc they prevented linking stuff that doesn't exist. Not sure if thye made saronite smeltable though.
They did make Saronite smeltable. I also saw the dagger and asked in guild what it meant, and someone said it worked like ArP but it reduces the enemy target a by a % and not a flat amount. Interesting if true.


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Old 08/09/08, 12:22 PM   #6414
Mekasha
Von Kaiser
 
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Blood Elf Mage
 
<FH>
Black Dragonflight
Surprised I haven't seen it mentioned yet, but Herbalism's new ability is Wild Growth - Spell - World of Warcraft

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Old 08/09/08, 12:35 PM   #6415
 Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
Originally Posted by Liebestod View Post
Given that the "all epics" achievement wants players to have an average ilvl of 213, I believe, I doubt that Naxx loot wouldn't fulfill this criteria.
There's always stuff like... Season 7 in future to make it pretty easy. :P lv200+ -on average- would be pretty much a stretch for anything before the second raid tier or so, by my estimation.

Also about armor/dps values, remember that it's a beta, and a lot of stuff is/are placeholder. Remember Sunwell items and all the armor values being defaulted to lv141, some of the items of which weren't fixed till ~2 weeks before Live deployment?

Originally Posted by Mekasha View Post
Surprised I haven't seen it mentioned yet, but Herbalism's new ability is Wild Growth - Spell - World of Warcraft
It's (+discussion) over @ the Profession thread.

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Old 08/09/08, 1:17 PM   #6416
Smurrf
Don Flamenco
 
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Human Paladin
 
Lothar
I had a chance to look at the death knight last night and tonight, and I have a couple of questions that really lingered in my mind after completing the starting area for DK's.

Click Here ← Click Here
A) Who is Ellen Standridge, and what is she to the character? (Or, more generally, who are each of the various prisoners that we're supposed to kill?) I read the flavor text, but it seemed to have some holes in it.

B) Perhaps I'm missing something, but everything I'd read prior to this said that as the character moves along in the starting area, he slowly experiences disgust at the doings of the Ebon Hand.

I saw no signs of that. Even killing my friend (lover? sister?), there was no reaction from the character, other than to go running back and say 'I did it. Reward me.' Everything about the whole opening area shows nothing but blind obedience to the Lich King and his underlings. I saw no flavor text, quest text, or anything else that showed an awakening of conscience. And then the final event occurs, Morgraine turns into a whiny little snot, and I'm supposed to follow his lead...with more blind obedience? Why am I no longer loyal to the Lich King, and where was my choice for that? The event is very touching, I suppose...but there's not even a canned response from the character saying 'Yes, I will follow your lead!'

At the very end, all I wanted to do was go out in the world and kill more Scarlets. And there's no reaction that I saw from my character that does anything to change that. Did I miss something along the way?


Edit:
Click Here ← Click Here
And why the heck is Baron Rivendare alive? He was killed prior to this for progression quest chains, correct?

Last edited by Smurrf : 08/09/08 at 1:23 PM.

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Old 08/09/08, 1:53 PM   #6417
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Smurrf View Post
I had a chance to look at the death knight last night and tonight, and I have a couple of questions that really lingered in my mind after completing the starting area for DK's.
Click Here ← Click Here
A) It's just a random character that you have supposedly known when you were still alive, before you became a death knight, and act as an emotional switch to make you lean toward going back to the "Good" side.

B) I think the character reactions are implied, you just keep doing whatever you're told because you're a servant of the Lich King and probably still confused. You, as a player, however, have enough time to understand what's going on around you. You're like the "conscience" of your character, slowly awakening and being able to see what's really going on. But as a general rule, your character never directly express his feelings, at best the NPCs you talk to notice your disbelief and comment on it, stuff like that. It's all up to the player to do the thinking. You can also /say stuff if you feel like roleplaying ^^.

C) Baron Rivendrare isn't dead when this happens, it all happens before the original wow timeline. It's before the naxxramas invasion. It's before the scourge raped the whole place really, it's when they're still fighting there. Gothik(or the other I forgot the name of) actually ask you to make Cauldrons, so you can assume there has been no cauldrons in the plaguelands yet.

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Old 08/09/08, 1:58 PM   #6418
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
Originally Posted by Tacitus View Post


This is somewhat interesting, it has two different + ap mods and armour penetration rating. Does anyone know whether these recipies are datamined or linked from the beta servers?
I think they are in the process of converting armour penetration to rating, considering they changed how it's displayed in your character pane and also the fact that armour penetration on items doesn't actually work at the moment.

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Old 08/09/08, 2:06 PM   #6419
Kazanir
Mr. Sandman
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Pyros View Post
Click Here ← Click Here
C) Baron Rivendrare isn't dead when this happens, it all happens before the original wow timeline. It's before the naxxramas invasion. It's before the scourge raped the whole place really, it's when they're still fighting there. Gothik(or the other I forgot the name of) actually ask you to make Cauldrons, so you can assume there has been no cauldrons in the plaguelands yet.
Click Here ← Click Here
This is wrong. There are a number of plot points in the opening DK area to indicate that the events taking place there are 100% modern and occuring at the same time as the rest of the opening of WLK.

'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.

You can come with me. I can protect you.

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Old 08/09/08, 2:09 PM   #6420
Vodrin
Don Flamenco
 
Tauren Druid
 
Magtheridon (EU)
Originally Posted by Tacitus View Post


This is somewhat interesting, it has two different + ap mods and armour penetration rating. Does anyone know whether these recipies are datamined or linked from the beta servers?
In the character pane where armor penetration usually is it currently says:

Enemy Armor Reduced by up to 0.00%

My items still say -175 armor etc. like normal. It feels like i'm not getting my old 1300 armor penetration bonus either. So currently its a bit bugged and they are playing with changing armor penetration to rating.

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Old 08/09/08, 2:14 PM   #6421
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Vodrin View Post
In the character pane where armor penetration usually is it currently says:

Enemy Armor Reduced by up to 0.00%

My items still say -175 armor etc. like normal. It feels like i'm not getting my old 1300 armor penetration bonus either. So currently its a bit bugged and they are playing with changing armor penetration to rating.
At the rate items gained ArP from what we saw they would have to increase base armor for everyone rather significantly if they left it in its current state.

Reducing target armor by a % will help protect casters from getting destroyed at base armor values (and to chop through plate users...) but unless it reduces armor before all other effects (FF / Sunder / Expose) it will be rather poor.

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Old 08/09/08, 2:19 PM   #6422
Nakari
Piston Honda
 
Nakari's Avatar
 
Orc Hunter
 
Destromath (EU)
Originally Posted by Pyros View Post
C) Baron Rivendrare isn't dead when this happens, it all happens before the original wow timeline. It's before the naxxramas invasion. It's before the scourge raped the whole place really, it's when they're still fighting there. Gothik(or the other I forgot the name of) actually ask you to make Cauldrons, so you can assume there has been no cauldrons in the plaguelands yet.
Click Here ← Click Here
I don't think thats correct...they just scrapped the whole 'old' Naxxramas storyline and replaced it with a new one. As you proceed to destroy Havenshire and New Avalon during the introductionary quests, you uncover that the Scarlet Crusade is preparing to leave for Northrend, a journey which, according to Abbendis' diary you later find in New Herathglen, took a few month, but certainly not the entirety of WoW established timeline.

The bosses from Naxxramas are there because nobody killed them yet, same as Baron Rivendare. Sure, there is a quest asking you to bring his head to LHC, but they just pretend nobody completed it yet. High General Abbendis is still around, and she's been killed countless times, too (Blzzard even lampshades this in her diary - "all those resurections").
NPCs are considered dead or alive as it fits the plot, and not all available quests necessarily really happen in the 'official' timeline.

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Old 08/09/08, 2:22 PM   #6423
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by Smurrf View Post
Click Here ← Click Here
B) Perhaps I'm missing something, but everything I'd read prior to this said that as the character moves along in the starting area, he slowly experiences disgust at the doings of the Ebon Hand.

I saw no signs of that. Even killing my friend (lover? sister?), there was no reaction from the character, other than to go running back and say 'I did it. Reward me.' Everything about the whole opening area shows nothing but blind obedience to the Lich King and his underlings. I saw no flavor text, quest text, or anything else that showed an awakening of conscience. And then the final event occurs, Morgraine turns into a whiny little snot, and I'm supposed to follow his lead...with more blind obedience? Why am I no longer loyal to the Lich King, and where was my choice for that? The event is very touching, I suppose...but there's not even a canned response from the character saying 'Yes, I will follow your lead!'

At the very end, all I wanted to do was go out in the world and kill more Scarlets. And there's no reaction that I saw from my character that does anything to change that. Did I miss something along the way?
Click Here ← Click Here
You are your character. Those reactions are for you to determine for yourself. If the game determined your reaction for you, it wouldn't be a role-playing game.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 08/09/08, 4:12 PM   #6424
csulok
Glass Joe
 
Orc Shaman
 
Neptulon (EU)
Gurgthock is back as well with a new Ring of Blood / Conquest Pit questline in the Amphitheatre of Anguish in Zul'Drak. Worm, magnataur, air elemental, tuskarr and vrykul bosses. No blues at the end though

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Old 08/09/08, 5:10 PM   #6425
lenvik
Glass Joe
 
Undead Priest
 
Dreadmaul
Originally Posted by Nakari View Post
Click Here ← Click Here
The bosses from Naxxramas are there because nobody killed them yet, same as Baron Rivendare. Sure, there is a quest asking you to bring his head to LHC, but they just pretend nobody completed it yet.
Don't highlight if you don't like plot spoilers :P

Click Here ← Click Here
also incorrect...in an alliance Dragonblight quest they make reference to the fact that the phylactery of KT was taken to a false member of the Brotherhood of the Light, Father Inigo Montoy, to Northrend and Arthas to be resurrected [further being killed and resurrected by Arthas as a Lich to be killed by the player in the aforementioned Dragonblight quest]. The Baron also makes note (in the instanced starter area) that Stratholme needs a new Magistrate (since players already killed Magistrate Barthilas prior to TBC/WotLK). Citizens of New Avalon are happy that Naxxramas has disappeared from the plaguelands. All of this put the deathknight starter area after the end of Vanilla WoW's timeline. Since Arthas was also present in the starter version of EPL, he probably came down, resurrected all the bosses and put Naxx into cleanup and sent Kel'Thuzad back with Naxx to DBlight to recoup. The bosses all departed with Arthas at the Battle of Light Hope's Chapel.

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