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Old 08/22/08, 12:14 AM   3 links from elsewhere to this Post. Click to view. #6751
Axanor
Don Flamenco
 
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Tauren Druid
 
Area 52
After 4+ years, Enrage finally got de-linked from Flurry in the Warrior's Fury tree. Praise Xenu.
 
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Old 08/22/08, 2:07 AM   #6752
Legh
Von Kaiser
 
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Tauren Warrior
 
Jaedenar (EU)
Originally Posted by Axanor View Post
After 4+ years, Enrage finally got de-linked from Flurry in the Warrior's Fury tree. Praise Xenu.
That, plus Titan's grip becoming a 51 points single talent with no speed maluses, Rampage finally turned into a party buff giving +5% crit chance, a talent giving Mortal Strike effect to all melee attacks in Fury, Improved Slam moved to arms, and other candies in both Arms and Fury.

Is it christmas already?

Now I just hope for a similarly valuable revamp of the protection tree.
 
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Old 08/22/08, 4:48 AM   #6753
Valerys
Don Flamenco
 
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Blood Elf Paladin
 
Argent Dawn (EU)
Does Lake Wintergrasp have any sort of balancing mechanic to account for faction disparity? Otherwise on servers with 3:1 ratio, like Argent Dawn-EU, the Horde can pretty much kiss the entire zone goodbye, like we currently see with the Outlands PvP objectives.
 
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Old 08/22/08, 5:29 AM   #6754
Ukerric
Don Flamenco
 
Dwarf Priest
 
Dalaran (EU)
Originally Posted by Valerys View Post
Does Lake Wintergrasp have any sort of balancing mechanic to account for faction disparity? Otherwise on servers with 3:1 ratio, like Argent Dawn-EU, the Horde can pretty much kiss the entire zone goodbye, like we currently see with the Outlands PvP objectives.
There's supposedly an "underdog" mechanic. Each time your side loses, you get bonus on vehicle acquisition. Eventually, your side can enter the fray and get insta free (or nearly so) vehicle, while the opposing side has to collect dozens of armor scrap/whatever to activate one. So, essentially, Alliance would labor as peons, while the Taurens ride the 4x4 humvee and go drive-by shooting. And the first alliance plane to lift gets shot by goblin ironman suits
 
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Old 08/22/08, 6:04 AM   #6755
Arakki
Von Kaiser
 
Draenei Shaman
 
Stormreaver (EU)
Two new glyphs caught my eye:

Glyph of Fear - Increases the damage your Fear target can take before the Fear effect is removed by 20%.
Glyph of Frost Nova - Your Frost Nova targets can take an additional 20% damage before the Frost Nova effect automatically breaks.

As of now, I've always thought that there is a chance on breaking from damage, as I've been sometimes been gangbanged in AV and still had a fear lasting up to 8 seconds. Or sometimes the lock's first DoT tick kills the fear, as in a chance to break.

Are they going to add a value of how much a target can be damaged before the CC breaks off or are these just bad wordings?
 
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Old 08/22/08, 6:18 AM   #6756
 Intermission
Spiral out
 
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Intermission
Orc Hunter
 
No WoW Account
Yes, they changed the chance mechanic into a set amount of damage. This applies to many CCs now. eg Fear, Nova, Freezing Trap, Maim, Entangling Roots, Hex, etc.
 
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Old 08/22/08, 9:58 AM   #6757
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
The standard UI now has a focus frame.

And if you target someone and right-click their portrait, you get an option "Set Focus".

The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.
 
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Old 08/22/08, 10:13 AM   #6758
greendef
Von Kaiser
 
Tauren Hunter
 
Daggerspine (EU)
You can also set a modifier key(alt, shift or control) for focus casting in the interface options.
 
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Old 08/22/08, 11:31 AM   #6759
Mikari
Banned
 
Night Elf Hunter
 
Bronze Dragonflight (EU)
They also added class colouring for health bars on name plates if you have them enabled. It also seems they intend on making Death Knight voices different.

Taken from the GlobalStrings.lua

OPTION_TOOLTIP_ENABLE_DSP_EFFECTS = "Enables special voice modulation effects for Death Knights.
 
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Old 08/22/08, 11:35 AM   #6760
Merple
King Hippo
 
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Merple
Undead Priest
 
No WoW Account
Originally Posted by Mikari View Post
They also added class colouring for health bars on name plates if you have them enabled. It also seems they intend on making Death Knight voices different.

Taken from the GlobalStrings.lua

OPTION_TOOLTIP_ENABLE_DSP_EFFECTS = "Enables special voice modulation effects for Death Knights.
Next thing you know, they'll work in a Darth Vader voice changer for the voice chat.

-In our country, any CBC reporter can dream of becoming head of state.
 
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Old 08/22/08, 12:29 PM   #6761
Calantus
Custom User Title
 
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Dwarf Paladin
 
Frostmourne
Now they just need to add in a proximo replacement and they'll have covered all the "required" arena mods.
 
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Old 08/22/08, 1:14 PM   #6762
gia
Don Flamenco
 
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Orc Death Knight
 
Crushridge (EU)
I also noticed that you can now see all buff/debuff durations on all players, not just the ones you casted, even on the opposite faction. (disclaimer: pve server, haven't checked hostile flagged players)

edit: screenshot of the new focus frame

Last edited by gia : 08/22/08 at 1:41 PM.
 
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Old 08/22/08, 3:04 PM   #6763
panny
role != roll
 
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Tauren Shaman
 
Barthilas
Originally Posted by Mikari View Post
They also added class colouring for health bars on name plates if you have them enabled.
This was the main reason why I used aloft and one of my biggest mods. If they allow us to adjust the size too, that'd be just perfect. I might switch even if it doesn't!
 
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Old 08/22/08, 3:59 PM   #6764
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
I can't help but notice that the blue PvP weapons:

http://static.mmo-champion.com/mmoc/...na_weapons.jpg (2h -> 169 DPS)

...appear to have significantly higher DPS than the level 80 Stratholme items:

http://static.mmo-champion.com/mmoc/...tstrath_14.jpg (2h -> 156.0 DPS)

Now, either these Stratholme blues are suboptimal for the level, or the the PvP items better than the average blue item. Or... there's a wider range in level 80 blue-quality items (perhaps more akin to the spread in ilvls across epic items). Or... there's just a mistake somewhere, and the PvP items are supposed to be epic or something. Who really knows.
 
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Old 08/22/08, 4:11 PM   #6765
Shuror
Von Kaiser
 
Shuror
Tauren Druid
 
No WoW Account (EU)
Originally Posted by Nezralix View Post
Now, either these Stratholme blues are suboptimal for the level, or the the PvP items better than the average blue item. Or... there's a wider range in level 80 blue-quality items (perhaps more akin to the spread in ilvls across epic items). Or... there's just a mistake somewhere, and the PvP items are supposed to be epic or something. Who really knows.
Blizzard mentioned that Heroics will have a completely different loot table than normal instances. I presume this means a higher item level too, but it's very unlikely that the items will be epics, so they probably are blues with an increased item level.

I'm drawing the conclusion that the PvP items also belong to this "blue++" item level category.
 
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Old 08/22/08, 4:42 PM   #6766
impossible!
Piston Honda
 
Orc Rogue
 
The Underbog
Originally Posted by Nezralix View Post
I can't help but notice that the blue PvP weapons:

http://static.mmo-champion.com/mmoc/...na_weapons.jpg (2h -> 169 DPS)

...appear to have significantly higher DPS than the level 80 Stratholme items:

http://static.mmo-champion.com/mmoc/...tstrath_14.jpg (2h -> 156.0 DPS)

Now, either these Stratholme blues are suboptimal for the level, or the the PvP items better than the average blue item. Or... there's a wider range in level 80 blue-quality items (perhaps more akin to the spread in ilvls across epic items). Or... there's just a mistake somewhere, and the PvP items are supposed to be epic or something. Who really knows.
Perhaps the release of those arena items will coincide with the start of S5, probably sometime after a majority of players hit L80 and are into heroics and the entry level raid.
 
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Old 08/22/08, 5:41 PM   #6767
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
I saw this screenshot of the new siege UI posted on the WoR forums: http://soulsociety.ch/wotlk/siegeUI.jpg

If I had to guess, I'd say that this UI behavior is going to be initiated for most all scenarios where you lose control of your character in order to control another one. They probably won't all have the "gnomish engineered" look :|
 
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Old 08/22/08, 7:40 PM   #6768
Mikari
Banned
 
Night Elf Hunter
 
Bronze Dragonflight (EU)
A comment from Ghostcrawler

The Azjol instances are just a very small part of the underground empire, just as the Halls of Stone is a very small part of Ulduar.
Is that a hint that the rest of the zone might be patched in after release?
 
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Old 08/23/08, 12:21 AM   #6769
Axanor
Don Flamenco
 
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Tauren Druid
 
Area 52
Originally Posted by Mikari View Post
A comment from Ghostcrawler



Is that a hint that the rest of the zone might be patched in after release?
Sounds like there's a 25-man raid in the works (Ulduar is part of the T8 tier after Naxx.)
 
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Old 08/23/08, 8:09 PM   #6770
Zaniel
Piston Honda
 
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Night Elf Rogue
 
Aggramar
Originally Posted by Nezralix View Post
I saw this screenshot of the new siege UI posted on the WoR forums: http://soulsociety.ch/wotlk/siegeUI.jpg

If I had to guess, I'd say that this UI behavior is going to be initiated for most all scenarios where you lose control of your character in order to control another one. They probably won't all have the "gnomish engineered" look :|
Actually, I hope they do add some more flavor to the textures of the frame. It was kind of odd to be flying a scourge dragon around while nuking ballistas and crusaders... and my control scheme looked like i was piloting something mechanical (from the DK starting zone, for example). Don't get me wrong, the new look is neat, and the way it affects your character portrait also is cool, but i'm hoping they don't make it universal even for "organic" modes of transportation and destruction.

However, the new targeting sphere thing was really, really cool, and if nothing else changes from the siege weapon interface that was worth getting. It's much easier to operate most of the machinery, etc now.
 
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Old 08/24/08, 4:12 AM   #6771
csulok
Glass Joe
 
Orc Shaman
 
Neptulon (EU)
http://i38.tinypic.com/2h6f5w5.jpg
http://i34.tinypic.com/21cb05x.jpg

At this point there is no variation between them, but you are right, at least mechanical and non-mechanical vehicle combat UI-s should differ.
 
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Old 08/25/08, 1:56 AM   #6772
Vasala
Von Kaiser
 
Blood Elf Paladin
 
Baelgun
Originally Posted by Roywyn View Post
The standard UI now has a focus frame.

And if you target someone and right-click their portrait, you get an option "Set Focus".
Is the focus frame movable or will you still need separate add-ons for that ability? (It would be nice if eventually the ability to unlock and move UI elements became part of the base UI.)
 
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Old 08/25/08, 6:29 AM   #6773
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
Originally Posted by Vasala View Post
Is the focus frame movable or will you still need separate add-ons for that ability? (It would be nice if eventually the ability to unlock and move UI elements became part of the base UI.)
I didn't actually try moving the frame but right clicking it brings up the option "unlock frame" (or something to that effect, not sure on exact wording). I think it's safe to say it either is or is planned to be movable.
 
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Old 08/25/08, 7:11 AM   #6774
Cuer
Piston Honda
 
Tauren Druid
 
Archimonde
The focus frame UI does indeed have "Lock Frame Position" and "Unlock Frame" options, so you can move it wherever you like.
 
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Old 08/25/08, 5:59 PM   #6775
Liebestod
King Hippo
 
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Night Elf Druid
 
Elune
Originally Posted by Mikari View Post
A comment from Ghostcrawler



Is that a hint that the rest of the zone might be patched in after release?
I got excited about this, as A-N would've been as awesome zone to see. Seriously, the ingame A-N instance is absolutely beautiful...

But I took the comment to mean that, just as Ulduar is very big but we only get to see a small part, A-N will be very big but we'll only see a small part. I'd still hope that they release A-N as a max-level "outdoor" zone along with the A-N raid, but I'm not holding my breath for it. It's pretty much the last zone I wanted to see cut from release, though...
 
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