Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Public Discussion
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack (1146) Thread Tools
Old 08/29/08, 10:17 AM   #6876
Melthu
Confused
 
Night Elf Druid
 
Alterac Mountains
I don't know how much of a problem this buff/debuff change will be for PvE vs. PvP, but I think the bigger problem will be 10 man vs. 25 man raids. Blizzard's goal appears to be to make it possible to get all meaningful buffs and debuffs with a relatively small number of classes/specs, say 8-10. The question then is what to do with a class like rogues that justify their raids spots on personal dps rather than buffs.

One option is to make them do more dps fully raid buffed than other dps classes. This encourages a raid to stack rogues after getting the necessary buffers/debuffers in a 25 man raid. The alternative would be to make them do similar dps to other dps classes fully raid buffed. While this would work for 25 man raids rogues are now punished in 10 mans, because the core buffers/debuffers take all the spots and do the same dps. The only way to make them balanced for both levels of raiding, as far as I can see, is to give them raid utility and axe the idea of a class that survives on pure dps.
 
User is offline.
Reply With Quote
Old 08/29/08, 10:22 AM   #6877
Shadout
Don Flamenco
 
Undead Mage
 
Twisting Nether (EU)
Originally Posted by Melthu View Post
The question then is what to do with a class like rogues that justify their raids spots on personal dps rather than buffs.
The only way to make them balanced for both levels of raiding, as far as I can see, is to give them raid utility and axe the idea of a class that survives on pure dps.
Yes, that is the obvious solution, and hopefully what happens. And why shouldn't it be.
The pure dps classes as we knew them are dead. I'm not sure if they will be missed, that remains to be seen I guess.
(at least mages have had a long time to learn living with it :P)
 
User is offline.
Reply With Quote
Old 08/29/08, 10:31 AM   #6878
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
You know, if they do fix PvE vs PvP weapons/itemization, you won't really be able to stack 15 X class, since they won't have readily available top grade weapons, and gear differences might make "best dps class" lagging behind. I don't really expect we'll see S2 Sword > all t5 weapons(before buff) again and as such, you won't be competitive DPS wise with just your arena gear. Or they might stick with S4 level ranking requirement, that'd limit availability of those just as well. Same with T5+ quality crafted gear.
That's of course ignoring boss mechanics penalizing melee/ranged/caster/healer/whatever stacking. While World First guilds will have 10 alts ready to step in at any time, that's just mere handful of people and balancing around them is pretty much impossible anyway.
 
User is offline.
Reply With Quote
Old 08/29/08, 10:39 AM   #6879
Toastradamus
Glass Joe
 
Draenei Shaman
 
Icecrown
Blizzard has already mentioned the possibility of giving rogues more raid utility via buffs:
WoW Forums -> Raid stacking in Wrath of the Lich King

Specifically the following:
If you look at your class and your buffs seem lacking, uninteresting or underpowered, it's probably because they haven't been updated yet. In the past our design was more that there are classes that bring buffs but have lower dps, and classes with high dps but fewer buffs. While not every class will end up at exactly the same dps, we can bring things a lot closer together. Rogues, mages and hunters can end up with good buffs that fit their kit. Poisons are a great angle for rogues, though not the only one.
 
User is offline.
Reply With Quote
Old 08/29/08, 10:56 AM   #6880
Ukerric
Don Flamenco
 
Dwarf Priest
 
Dalaran (EU)
Originally Posted by Pyros View Post
Here is the original post, for everyone to check:
MMO-Champion BlueTracker - Changes to Debuffs, Buffs, and Raid Stacking
Just did a quick optimisation from that list (buffs, debuffs, mana battery). The optimal raid core, i.e. the raid that has one of every buff, debuff and mana battery role seem to be 10 people:

1 x Feral Druid (melee crit, bleed, melee slow, atk power debuff, armor debuff 2, druid stats)
1 x Balance Druid (spell crit, spell hit, melee hit debuff)
1 x Discipline Priest (increase spell power, spirit buff, damage reduction, stamina buff)
1 x Retribution Paladin (dmg %, crit strike, haste, mana battery, blessing of sanctuary)
1 x Protection Paladin (blessing of kings)
1 x Enhance Shaman (spell haste, attack buff 2, agi & str)
1 x Unholy Deathknight (melee haste, spell damage add)
1 x Frost Mage (int, frost crit)
1 x Warlock (curse of tongues)
1 x Arm/Fury Warrior (physical debuff, health buff, armor debuff 1, attack buff 1, healing debuff)

*** edit: 4th iteration, as I get some stacking issues pointed to me - quick optimisation wasn't good enough - ***

Last edited by Ukerric : 08/29/08 at 1:55 PM.
 
User is offline.
Reply With Quote
Old 08/29/08, 10:58 AM   #6881
Merple
King Hippo
 
Merple's Avatar
 
Merple
Undead Priest
 
No WoW Account
Originally Posted by Ukerric View Post
Just did a quick optimisation from that list (buffs, debuffs, mana battery). The optimal raid core, i.e. the raid that has one of every buff, debuff and mana battery role seem to be 10 people:

1 x Feral Druid
1 x Balance Druid
1 x Discipline Priest
1 x Retribution Paladin
1 x Protection Paladin
1 x Enhance Shaman
2 x Affliction Warlock
1 x Assassination Rogue
1 x Fire or Frost Mage
Who exactly is healing that raid?

-In our country, any CBC reporter can dream of becoming head of state.
 
User is offline.
Reply With Quote
Old 08/29/08, 11:00 AM   #6882
Eishara
ow you are stinging me
 
Eishara's Avatar
 
Draenei Death Knight
 
The Venture Co (EU)
Originally Posted by Merple View Post
Who exactly is healing that raid?
I believe he's specifying the 10-man 'core' of a 25-man raid. You'd want to have those 10 classes for optimal boss buffing/debuffing and fill the other 15 slots with whatever ratio of tanks/dps/healing an encounter requires.
 
User is offline.
Reply With Quote
Old 08/29/08, 11:01 AM   #6883
Duskmourn
Von Kaiser
 
Duskmourn's Avatar
 
Undead Rogue
 
Burning Blade
Originally Posted by Merple View Post
Who exactly is healing that raid?
The other 15 would be healer/more dps/tank
 
User is offline.
Reply With Quote
Old 08/29/08, 11:10 AM   #6884
Ukerric
Don Flamenco
 
Dwarf Priest
 
Dalaran (EU)
Originally Posted by Merple View Post
Who exactly is healing that raid?
It's a raid core, not a full raid. There's only 1 main healer, although you could argue that the prot paladin can probably help as well with the enhance shaman. So, a 10-man will have to make choices.

If you have 25 people, then you have lots more room, of course, and you're no longer obliged to take those 10 core specialisations. But, for example, if you remove the balance druid, then you have to bring a shadow priest, an ele shaman and a hunter to replace him.

*** just edited the post to add the debuff/buffs that each class brings ***

Last edited by Ukerric : 08/29/08 at 1:20 PM.
 
User is offline.
Reply With Quote
Old 08/29/08, 11:27 AM   #6885
Faeviactus
Glass Joe
 
Human Warrior
 
Gorefiend
Out of curiosity, what would be the worst case scenario? Meaning how many people maximum would you need to get all the buffs?
 
User is offline.
Reply With Quote
Old 08/29/08, 11:28 AM   #6886
Akj
Piston Honda
 
Orc Warlock
 
Suramar
Originally Posted by Ukerric View Post
Just did a quick optimisation from that list (buffs, debuffs, mana battery). The optimal raid core, i.e. the raid that has one of every buff, debuff and mana battery role seem to be 10 people:

1 x Feral Druid
1 x Balance Druid
1 x Discipline Priest
1 x Retribution Paladin
1 x Protection Paladin
1 x Enhance Shaman
2 x Affliction Warlock
1 x Assassination Rogue
1 x Fire or Frost Mage
Why are there 2 affliction locks in that core instead of zero? The moonkin has CoR, CoE equivalents while the disc priest & mage cover fel intellect. The only classes that bring unique buffs/debuffs according to the blue post are Mages (scorch/WC), Druids (MotW), Paladins (BoK), Priests (Fort) & Shaman (Wrath of air, Blust).
 
User is online.
Reply With Quote
Old 08/29/08, 11:43 AM   #6887
Lunkhedd
Von Kaiser
 
Dwarf Paladin
 
Perenolde
Originally Posted by Anaram View Post
It seems that amplify magic isn't mentioned in the consolidation post. That's quite interesting seeing how that was one of the bigger buffs a mage could bring, especially to 10-mans.
There are a whole bunch of other things they didn't mention, either. For example, will Blessing of Wisdom and Mana Spring Totem stack? Will Mana Tide stack with Replenish (the new mana battery buff)? Will Heroism stack with Swift Retribution/Imp. Moonkin? I'm sure there's a lot more.
 
User is offline.
Reply With Quote
Old 08/29/08, 11:58 AM   #6888
Exewut
C'est qui ça?
 
Exewut's Avatar
 
Blood Elf Paladin
 
Al'Akir (EU)
Originally Posted by Akj View Post
Why are there 2 affliction locks in that core instead of zero? The moonkin has CoR, CoE equivalents while the disc priest & mage cover fel intellect. The only classes that bring unique buffs/debuffs according to the blue post are Mages (scorch/WC), Druids (MotW), Paladins (BoK), Priests (Fort) & Shaman (Wrath of air, Blust).
There is no warrior in that group so you'll need an imp to replace the hp shout.
I have no idea why there are 2 though.
 
User is offline.
Reply With Quote
Old 08/29/08, 12:12 PM   #6889
Wednesday
Tweedy Impertinence
 
Wednesday's Avatar
 
Draenei Shaman
 
Draka
Originally Posted by Ukerric View Post
Just did a quick optimisation from that list (buffs, debuffs, mana battery). The optimal raid core, i.e. the raid that has one of every buff, debuff and mana battery role seem to be 10 people:

1 x Feral Druid (melee crit, bleed, melee slow, atk power debuff, armor debuff 2, druid stats)
1 x Balance Druid (spell crit, spell hit, melee hit debuff)
1 x Discipline Priest (increase spell power, spirit buff, damage reduction, stamina buff)
1 x Retribution Paladin (dmg %, crit strike, haste, attack buff 1, mana battery)
1 x Protection Paladin (blessing of kings, blessing of sanctuary)
1 x Enhance Shaman (melee haste, attack buff 2, agi & str, spell haste)
2 x Affliction Warlock (curse of the elts, curse of recklessness, imp)
1 x Assassination Rogue (armor debuff 1, healing debuff, slow casting speed)
1 x Fire or Frost Mage (int)
I don't believe that the one Enhance Shaman can provide both the melle and spell haste buffs simultaneously, as they're both on the same totem element (air) and the buffs are not conducive to the type of twisting mechanics we've seen in the past.
 
User is offline.
Reply With Quote
Old 08/29/08, 12:16 PM   #6890
Ukerric
Don Flamenco
 
Dwarf Priest
 
Dalaran (EU)
Originally Posted by Exewut View Post
I have no idea why there are 2 though.
My bad. I had two curses, but my spreadsheet mixed some curses. Yes, you need only one warlock in practice. I'll edit the original post. But the shaman totem stacking adds another guy, so we're still at 10. There's also a war-only ability that I missed.

Last edited by Ukerric : 08/29/08 at 12:57 PM.
 
User is offline.
Reply With Quote
Old 08/29/08, 12:32 PM   #6891
WraithTwo
Von Kaiser
 
Tauren Shaman
 
Cho'gall
If you wanted the core 10 man, the spell haste shaman could easily be resto, so there's another healer. If you need a 3rd, you can drop the mage (lol int buff).
 
User is offline.
Reply With Quote
Old 08/29/08, 1:02 PM   #6892
Ukerric
Don Flamenco
 
Dwarf Priest
 
Dalaran (EU)
Originally Posted by Exewut View Post
There is no warrior in that group so you'll need an imp to replace the hp shout.
As I was pointed privately that there's currently (until the "spec to be announced") a war-only debuff, so you need a war. Coupled with an Unholy knight for haste, you get again 10 people, with warlock optional though (replaceable by a rogue with poisons, but that's less reliable than a curse).

Last edited by Ukerric : 08/29/08 at 1:16 PM.
 
User is offline.
Reply With Quote
Old 08/29/08, 1:21 PM   #6893
Calixtus
Piston Honda
 
Calixtus's Avatar
 
Calixtus
Human Warlock
 
No WoW Account (EU)
Originally Posted by Ukerric View Post
Just did a quick optimisation from that list (buffs, debuffs, mana battery). The optimal raid core, i.e. the raid that has one of every buff, debuff and mana battery role seem to be 10 people:

1 x Feral Druid (melee crit, bleed, melee slow, atk power debuff, armor debuff 2, druid stats)
1 x Balance Druid (spell crit, spell hit, melee hit debuff)
1 x Discipline Priest (increase spell power, spirit buff, damage reduction, stamina buff)
1 x Retribution Paladin (dmg %, crit strike, haste, attack buff 1, mana battery)
1 x Protection Paladin (blessing of kings, blessing of sanctuary)
1 x Enhance Shaman (melee or spell haste, attack buff 2, agi & str)
1 x Unholy Deathknight (the other haste, spell damage add)
1 x Assassination Rogue or 1 x Affliction Warlock (slow casting speed)
1 x Fire Mage (int, fire crit)
1 x Arm/Fury Warrior (physical debuff, health buff, armor debuff 1, healing debuff)

*** edit: 3rd iteration, as I get some stacking issues pointed to me ***
Affliction warlocks will not be using the imp - well, they could, but the way the Felhunter is being retooled, we'd probably end up losing a nice chunk of DPS - and maledicted CoE is equal to Ebony Plague from Unholy DK, and since we're bringing one of those anyway... Ebony Plague also affects all kinds of magic (Not sure what the personal DPS loss for using Ebon Plague compared to loss for CoE is though).

A Dest Warlock, who'll be using an imp and can use CoT just as well as the affliction warlock, would be a better as far as utility goes, even if we assume they manage to do something clever with Affliction scaling to make the DPS in itself worthwhile.
 
User is offline.
Reply With Quote
Old 08/29/08, 1:49 PM   #6894
Ukerric
Don Flamenco
 
Dwarf Priest
 
Dalaran (EU)
Originally Posted by Calixtus View Post
A Dest Warlock, who'll be using an imp and can use CoT just as well as the affliction warlock, would be a better as far as utility goes, even if we assume they manage to do something clever with Affliction scaling to make the DPS in itself worthwhile.
Yeah, given that the Curse of Tongues is the reason you bring a warlock in the end, I'll remove the specialisation requirement for the debuff panoply. You get a little leeway anyway: there's some buffs and debuffs that can be done by two of those 10 people - it's just that each class has at least one that none of the others can provide, and often two that would require 2 different additional specs, increasing the core size.
 
User is offline.
Reply With Quote
Old 08/29/08, 1:55 PM   #6895
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
This is the third place I've posted this, but my since the discussion seems to progressing furthest here, I'll post it again.
1. Arms Warrior
2. Fury Warrior
3. Moonkin
4. Enh Shaman (using WoA totem)
5. Ret Paladin (with BoK)
6. Frost DK
7. Mage
8. Disc Priest
Depending on mage spec and priest and mage talents, the spellpower buff may be a lame version. You miss out on RAP buff (unnecessary, the only people who need it bring it), casting speed debuff (usually not necessary, mage may bring), and I just realized you're missing the 3% healing recieved buff. So I guess notch it up to 9 with a tree or a prot paladin.
9. Tree Druid
If the frost DK is tanking, that's a full 10-man raid with a 10th slot open, albeit weak on healing. If it's the core of a 25-man raid with 2 MTs and 7 healers, that leaves 10 "free" slots open to invite friends or min-max as you choose.

 
User is offline.
Reply With Quote
Old 08/29/08, 2:11 PM   #6896
Ukerric
Don Flamenco
 
Dwarf Priest
 
Dalaran (EU)
Originally Posted by PSGarak View Post
5. Ret Paladin (with BoK)
The problem of using a single paladin is that you're missing on Blessing of Sanctuary. It doesn't stack with the disc priest's Grace, true, but it applies to the whole raid, while Grace applies only to the MT being healed. I've tried to shy away from buffs that don't apply to the whole raid when trying to optimize who brings what.

if you're willing to sacrifice some buffs/debuffs (that benefit the whole raid, not just the class that brings them), then yes, you can probably work a smaller core to build a workable 10-man. I suspect we'll see a whole class of optimisation applications for that case. 25 man, except in massive stacking issues, are good; the worst combo I've made who bring all buffs/debuffs is 14 specs.

Last edited by Ukerric : 08/29/08 at 2:20 PM.
 
User is offline.
Reply With Quote
Old 08/29/08, 3:25 PM   #6897
Shadout
Don Flamenco
 
Undead Mage
 
Twisting Nether (EU)
Originally Posted by WraithTwo View Post
If you wanted the core 10 man, the spell haste shaman could easily be resto, so there's another healer. If you need a 3rd, you can drop the mage (lol int buff).
You would miss the 10% crit debuff then. Usefulness depends on the other classes in the raid of course, but at least there is a balance druid.

Last edited by Shadout : 08/29/08 at 3:38 PM.
 
User is offline.
Reply With Quote
Old 08/29/08, 4:47 PM   #6898
JulianMaiev
Von Kaiser
 
Blood Elf Paladin
 
Maiev
Originally Posted by PSGarak View Post
This is the third place I've posted this, but my since the discussion seems to progressing furthest here, I'll post it again.
1. Arms Warrior
2. Fury Warrior
3. Moonkin
4. Enh Shaman (using WoA totem)
5. Ret Paladin (with BoK)
6. Frost DK
7. Mage
8. Disc Priest
Depending on mage spec and priest and mage talents, the spellpower buff may be a lame version. You miss out on RAP buff (unnecessary, the only people who need it bring it), casting speed debuff (usually not necessary, mage may bring), and I just realized you're missing the 3% healing recieved buff. So I guess notch it up to 9 with a tree or a prot paladin.
9. Tree Druid
If the frost DK is tanking, that's a full 10-man raid with a 10th slot open, albeit weak on healing. If it's the core of a 25-man raid with 2 MTs and 7 healers, that leaves 10 "free" slots open to invite friends or min-max as you choose.
I believe you can improve on this as follows:

1) Prot Paladin
2) Frost/Blood DK specced into both Abom's Strength and Imp. Icy Talons (note: this may be an awful spec)
2) Arms Warrior
3) Fury Warrior
4) Moonkin
5) Ret Paladin (with BoK)
6) Mage
7) Resto Shaman (specced into Enhancing Totems)
8) Disc Priest

with two swing slots open. You may still be missing casting speed debuff.
 
User is offline.
Reply With Quote
Old 08/29/08, 5:47 PM   #6899
Rasputin
King Hippo
 
Blood Elf Paladin
 
Magtheridon
A Ret Paladin will not have Blessing of Sanctuary. It's unlikely that a Holy Paladin will either, though more possible until Blizzard makes Beacon of Light an attractive talent.
 
User is offline.
Reply With Quote
Old 08/29/08, 6:43 PM   #6900
Ukerric
Don Flamenco
 
Dwarf Priest
 
Dalaran (EU)
Originally Posted by Rasputin View Post
A Ret Paladin will not have Blessing of Sanctuary. It's unlikely that a Holy Paladin will either, though more possible until Blizzard makes Beacon of Light an attractive talent.
If you're willing to forego Divine Storm and go 50/21, then yes. Or BoK for the ret paladin, BoS for the prot paladin. The point is, you need two paladins for the full raid panoply, because you need two Blessings. You can get away with only one, if you're willing to sacrifice a buff, which is probably worth it for a 10-man raid (in that case, I'd drop the warlock and the prot paladin, freeing 2 slots at the price of a buff and a debuff that are not always useful - if your boss doesn't cast and has little to no adds). But, as I said, I was looking at the core, the minimum number of people to make a raid with all buffs/debuffs - then you complete as needed.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Public Discussion

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Blizzcon Speculation; What can we expect? Forlex Public Discussion 585 08/01/07 4:56 PM