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Old 08/31/08, 2:53 AM   #6951
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by novasphere View Post
I heard a while ago during some PTR build that the item suddenly summoned a Wasp when in Outland.
I think this was me. It was on live--there was a bug once where I logged after some patch and my character was a wasp.

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Old 08/31/08, 3:01 AM   #6952
• Vulajin
Vula'jin the Void, blessed by the loa
 
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Undead Mage
 
Mal'Ganis
Originally Posted by Arawethion View Post
I think this was me. It was on live--there was a bug once where I logged after some patch and my character was a wasp.
That's one hell of a bug.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 08/31/08, 7:38 AM   #6953
Smurrf
Don Flamenco
 
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Human Paladin
 
Lothar
Originally Posted by Emeraude View Post
Obvious account-wide items would be items that attune you for certain instances and such.

Onyxia's Neck, UBRS key, any keys for heroic dungeons, etc.

At least that's what they were mentioning in regards to account-wide stuff at Blizzcon.
Perhaps, but either at Blizzcon or at WWI (can't remember which) there was also mention of Legacy items, stuff that would drop and be bound to your account, not your character...weapons and the like. They could then be passed on to other alts on the same account once the initial recipient was through with them.

To be honest, I'd thought they'd forgotten about that, since there's been no mention about them since.

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Old 08/31/08, 8:33 AM   #6954
Bullshot
Don Flamenco
 
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Night Elf Hunter
 
The Maelstrom (EU)
Speaking of things that have been forgotten, has there been any word of the new dances since it was mentioned in Blizzcon 07? Hardly the most important part of the expansion, but still.

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Old 08/31/08, 10:02 AM   #6955
Shadout
Don Flamenco
 
Undead Mage
 
Twisting Nether (EU)
ITEM_ACCOUNTBOUND = "Account Bound"
I really hope badges becomes BoA.

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Old 08/31/08, 1:02 PM   #6956
Linnet
Piston Honda
 
Undead Warrior
 
Argent Dawn (EU)
Originally Posted by Bullshot View Post
Speaking of things that have been forgotten, has there been any word of the new dances since it was mentioned in Blizzcon 07? Hardly the most important part of the expansion, but still.
On a similar tack, has there been anything more said about this idea of the in-game wardrobe-type addon? Or ability to equip several different sets of equipment on paper dolls and swap them to save bag space?

Druid: Peace

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Old 08/31/08, 4:05 PM   #6957
 sadris
Sell puts!
 
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Tauren Druid
 
Mal'Ganis
It was stated that the wardrobe feature will be in eventually, but not in time for WLK release.

The Washington Post helps perpetuate a common and pernicious misreading of the decision, referring to "the Supreme Court’s judgment that corporations have the same rights as people when it comes to political speech." What the Supreme Court actually said is that people do not lose their free speech rights when they organize as corporations, including nonprofit interest groups as well as businesses.

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Old 09/01/08, 4:08 AM   #6958
Macblade
Piston Honda
 
Draenei Shaman
 
Windrunner
Edit: Way off topic now but, since the argument didn't really resolve...

Originally Posted by koaschten View Post
Intermission, just food for thought, what keeps the rogue to sh*t on the fancy tricks and just rip stuff apart with your more realistic approach of buffed pve combat tree? Nothing, its the exact problem why rogues got the nerf with resilience, hemo normalisation nerf and tri-spec hemo combat nerf. It did lead to too much offensive power for rogues. Players are not stupid sheep that follow Blizzard when they say "subtlety is for pvp, combat is for pve, assassination is .. meeh", players will figure out how to break out the fixed forced rules. Bend them as far as possible until Blizz gets out the nerf stick again if enough QQ arises... which mostly results in nerfing a class in PvE due to being OP in PvP. Let me close with... this is no whine post, its my subjective view of what is currently happening due to the (de)buff consolidation and general observation of mechanic changes that happened during TBC.
This is really easy to answer. Simply add talents that buff damage but break PVP. I.e. you gain a 10% chance to crit and to be crit. It won't affect raiding at all because rogues should never be the target, but there's no way that a PVP rogue could take it.

Last edited by Macblade : 09/01/08 at 4:26 AM.

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Old 09/01/08, 6:01 AM   #6959
Tunch
Piston Honda
 
Undead Rogue
 
Detheroc
That's a very inelegant and unrealistic solution. It doesn't just break PVP, it affects many aspects of PVE as well. Just because rogues don't often take direct hits during raid boss fights, doesn't mean it wouldn't suck ass to have that talent at times.

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Old 09/01/08, 6:04 AM   #6960
Briefcase
Glass Joe
 
Gnome Rogue
 
Bloodhoof (EU)
That would screw up anyone that wants to PvP without changing specs, which happens a lot with the "10 games a week" part of the population (or that's how I envision Blizzard thinking). If the dual spec feature actually appears at some point, then that'd solve the problem but we've yet to actually see anything related to it.

Last edited by Briefcase : 09/01/08 at 6:11 AM.

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Old 09/01/08, 6:26 AM   #6961
Xunwael
Piston Honda
 
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Draenei Paladin
 
Sunstrider (EU)
Uhm, they already did that once with fire mages and "Playing with Fire" (Increases spelldamage done AND taken by 1/2/3%), so I don't see how it could be called unrealistic. They apparently don't hate this talent since it isn't yet being changed for wotlk. Despite how sad and pathetic a talent it is, it's still mandatory in any fire pve spec.

Last edited by Xunwael : 09/02/08 at 9:38 AM. Reason: one word too many, stupid brain

"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law

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Old 09/01/08, 4:17 PM   #6962
Tunch
Piston Honda
 
Undead Rogue
 
Detheroc
I'll give you that, but increasing fire damage done to a mage doesn't really compare to increasing incoming critical chance against a rogue. Fire damage isn't all that common. With a rogue's natural evasion rate, that talent would make most landed hits be crits. Anyway its irrelevant, I was just responding to the guy above saying its such an easy fix, when his "fix" doesn't make sense.

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Old 09/01/08, 4:19 PM   #6963
Yeonora
Von Kaiser
 
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Gnome Mage
 
Zirkel des Cenarius (EU)
Originally Posted by Tunch View Post
I'll give you that, but increasing fire damage done to a mage doesn't really compare to increasing incoming critical chance against a rogue. Fire damage isn't all that common. With a rogue's natural evasion rate, that talent would make most landed hits be crits. Anyway its irrelevant, I was just responding to the guy above saying its such an easy fix, when his "fix" doesn't make sense.
Playing with fire increases all damage done to the mage by 1/2/3%, not only fire damage. Maybe you're thinking of frozen core, which reduces incoming frost/fire damage.

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Old 09/01/08, 6:30 PM   #6964
Xunwael
Piston Honda
 
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Draenei Paladin
 
Sunstrider (EU)
Originally Posted by Tunch View Post
I'll give you that, but increasing fire damage done to a mage doesn't really compare to increasing incoming critical chance against a rogue. Fire damage isn't all that common.
...
Anyway its irrelevant, I was just responding to the guy above saying its such an easy fix, when his "fix" doesn't make sense.
Did you even read the talent or my post? It increases all spelldamage taken. Fire, frost, nature, holy, whatever.

You said it was "unrealistic", which it obviously isn't since they've already done it.

"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law

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Old 09/02/08, 12:41 AM   #6965
webmeister
Von Kaiser
 
Human Mage
 
Blackrock
Originally Posted by Mikari View Post
Interesting finds in the Globalstrings.lua file for build 8885

GLYPH_SLOT_TOOLTIP1 = "Reach Level 15 to Unlock";
GLYPH_SLOT_TOOLTIP2 = "Reach Level 15 to Unlock";
GLYPH_SLOT_TOOLTIP3 = "Reach Level 30 to Unlock";
GLYPH_SLOT_TOOLTIP4 = "Reach Level 45 to Unlock";
GLYPH_SLOT_TOOLTIP5 = "Reach Level 60 to Unlock";
GLYPH_SLOT_TOOLTIP6 = "Reach Level 60 to Unlock";
This part of your post is already in use - glyph slots are progressively unlocked as you level. Death Knights start with four of the six glyph slots unlocked, once you reach level 60 you unlock the last two slots. At least one of the level 60 slots is Major, I don't remember if the other was Major or Minor.

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Old 09/02/08, 1:13 AM   #6966
Addled
Piston Honda
 
Draenei Shaman
 
Moonrunner
Originally Posted by webmeister View Post
This part of your post is already in use - glyph slots are progressively unlocked as you level. Death Knights start with four of the six glyph slots unlocked, once you reach level 60 you unlock the last two slots. At least one of the level 60 slots is Major, I don't remember if the other was Major or Minor.
What slots are unlocked at low levels? I assume that the two L15 and L30 slots are Minor glyphs?

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Old 09/02/08, 1:27 AM   #6967
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Originally Posted by Addled View Post
What slots are unlocked at low levels? I assume that the two L15 and L30 slots are Minor glyphs?
Level 15 - Major and Minor
Level 30 - Minor
Level 45 - Major
Level 60 - Major and Minor

There are reports that it's level 45 to unlock the 3rd glyph.

More inscription information here - Glyphs - El's Inscription - WoW Inscribing Guide It's a pretty good guide that covers the current state of beta inscription.

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Old 09/02/08, 1:56 AM   #6968
Macblade
Piston Honda
 
Draenei Shaman
 
Windrunner
For those that are arguing that Blizz won't do a trade off like this, besides the mage example, my made up example is really just extrapolating from what fury warriors already deal with in berserker stance. Its taken to an extreme to make a point, but I'm not worried about the specifics of whether it is 2% 5% or 10% or even whether is it is crit or straight damage or a trade off with any other DPS stat. The point is simply that the mechanics for the game for DPS in PVE is to max outgoing damage and to never be the target of enemy mobs, whereas PVP is always a trade of between beating on and getting beat on. So its pretty easy to make a talent that points out the competing goals there.

As far as the 10 games a week, its the same trade off that you make now. If all you're going for is 200 points on your 1400 rated team it's still not going to matter. If you want to PVP for real than you are probably repeccing each week anyway, and if you really just want to find some mid ground I'm sure that will be an option in some form anyway. All I'm really saying is that it is certainly possible for them to engineer the classes so PVP and PVE can be looked at separately. I'm sure there might be more elegant solutions, but I'll take an inelegant one over no solution and leaving it broken.

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Old 09/02/08, 2:30 AM   #6969
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Question for beta testers: How intuitive are the 5-man boss fights?

Ahune the Frost Lord had his own built-in "boss timer" as the game yelled his Phase 1 and Phase 2 transitions over raid warning without any add-ons, so I was wondering if they continued with this design decision.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 09/02/08, 2:45 AM   #6970
 Intermission
Spiral out, keep going
 
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Undead Mage
 
Frostmourne
Originally Posted by Prinsesa View Post
Question for beta testers: How intuitive are the 5-man boss fights?

Ahune the Frost Lord had his own built-in "boss timer" as the game yelled his Phase 1 and Phase 2 transitions over raid warning without any add-ons, so I was wondering if they continued with this design decision.
I thought KJ's built in "boss timer" was pretty good. Every event he had was synced with a corresponding yell, both in text and in game sound.

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Old 09/02/08, 3:41 AM   #6971
 Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
A lot of emotes trigger raid warnings without any addons... this goes back all the way to Mechanar and the Gate-Watcher sub-boss that roots and does aoe melee damage. I believe I've gotten some random raid warnings just flying around in the outside world as well.

Even so, timers for countdowns are invaluable so bossmods (as they are, who knows what Blizzard may add in future) will always have a place.

What can I say? I love that raid warnings appear without any addons. It makes explaining boss mechanics that don't exist, for the love of pranks, in Beta so much easier to accomplish. Especially since no one knows what the mobs do yet.

http://img530c.imageshack.us/img530/...8195729hn9.jpg

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Old 09/02/08, 5:22 AM   #6972
Reinhars
Glass Joe
 
Gnome Mage
 
Kirin Tor (EU)
I didn't see this here, there seems to be a native threatmeter UI : In Game Threat Meter Default UI

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Old 09/02/08, 7:44 AM   #6973
Lasie
Von Kaiser
 
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Draenei Shaman
 
Turalyon
Originally Posted by Shadout View Post
I really hope badges becomes BoA.
That would be a nice change to allow alts to be geared up quickly.

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Old 09/02/08, 9:04 AM   #6974
Arakan
Von Kaiser
 
Human Paladin
 
Stormrage (EU)
Originally Posted by Lasie View Post
That would be a nice change to allow alts to be geared up quickly.
Well.. it would allow alts to be geared quickly, but I would probably be able to gear my main even more quickly.

Imagine Naxx dropping its own tier of badges, and the next instance as well. I bet I will be fighting in the 2nd or 3rd instance, all the while Naxx badge loot, or the badges themselves, are still relevant for my main.

I run 3 alts, and if I would just do the easier parts of Naxx in 10-man every week, and ship off the badges to my main, it would lead to a high speed of gearing, which I think Blizzard doesnt want to happen. While Id love to be able to do this, it would shorten the lifespan of any gearchecks considerably.

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Old 09/02/08, 9:16 AM   #6975
Xunwael
Piston Honda
 
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Draenei Paladin
 
Sunstrider (EU)
Bind on Account sounds interesting. It would be really cool if they removed the BoP feature and made it BoA instead (leaving class/rep/tradeskill requirements, etc, in place). What good argument could they have against doing this, other than technicality? It'd be too easy to gear up alts? If I've grown tired with my warlock, I can just swap all his gear over to my shadow priest and ta-dah - I'm raid worthy without making my guild suffer any extra burden with gearing up. Don't they claim they want to make the game easier to play? This'd go miles on improving that.

If somebody needs help from my warrior to tank InstanceX, but I really want something from there on my paladin, I can just go there tanking, take the - previously agreed upon - paladin item, and simply mail it over. It'd make it highly unlikely that any loot would rot, which it does all the time now. I can't remember last time something dropped outside of BT that didn't inspire a "any enchanters?" response.

That sounds like far too radical a change, though, and I'm sure I'm being short-sighted about this. Maybe people would start rolling on items that their alts could use while in 5 mans, or other such things. Still, one can dream.

How is alts gearing up fast a bad thing? It makes people enjoy the game - and they gear up fast anyway thanks to the whole "welfare"-thing. My 61 shaman will have a BT-level main hand when he hits 70 thanks to AV. Any besides that, I can just go to ZA/SSC/BT with some of my friends and presto - insta-greaup. Making stuff BoA would just make this less troublesome and frustrating than it is now, and remove all those irritating "shit, my other char could REALLY have used that 11% drop that nobody else in the raid needs and it'll likely never see due to the low droprate".

Last edited by Xunwael : 09/02/08 at 9:22 AM.

"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law

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