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09/05/08, 12:35 AM
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#7076
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Piston Honda
DarkRabbit
Draenei Shaman
No WoW Account
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Originally Posted by Haphnet
I agree however, that I would like to see the titles achievable through alternative means that are perhaps still tied in with what the titles represent. (Perhaps as a druid you would need to be exalted with all relevant Cenarian, factions for example.) What matters most is that this still gives people a drive to do something in the game to obtain a neat change to their character without promoting the unhealthy, hyper competitive play style.
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I think that titles should indicate that someone achieved something special. Hitting 80 first would have be an special (Lets just ignore peoples complaints about "unhealthy, etc" for discussions sake). Finishing the trials signifying you have completed T4 content was special as was the vials & receiving various gladiator titles.
If you were to reward things such as class relevent things such as "exalted with Cenarion factions" should be an achievement. To give out "Archdruid" to every single druid on the server is pointless. A title should be something that people have to put a decent effort into achieving (EG Finishing a Teir & it's quest eg trials or vials). Basic premise's of game should be Achievements.
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Can you tell me what music is? It's completely intangible. It's something you can't grasp. You see art, watch people dancing, but you have to give part of your life to hear music. It grips you, gets into your soul, the most sublime of all the arts. Why should a minor chord sound sad, a major chord sound happy? There's no logic to it at all. ---George Martin
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09/05/08, 1:26 AM
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#7077
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Piston Honda
Draenei Shaman
Windrunner
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Originally Posted by darkhorse
I think that titles should indicate that someone achieved something special. Hitting 80 first would have be an special (Lets just ignore peoples complaints about "unhealthy, etc" for discussions sake). Finishing the trials signifying you have completed T4 content was special as was the vials & receiving various gladiator titles.
If you were to reward things such as class relevent things such as "exalted with Cenarion factions" should be an achievement. To give out "Archdruid" to every single druid on the server is pointless. A title should be something that people have to put a decent effort into achieving (EG Finishing a Teir & it's quest eg trials or vials). Basic premise's of game should be Achievements.
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Why not make these timed titles something along the lines of Hit level 80 or 450 skill within a month of opening. Or whatever time frame people think would be healthy. I'd kinda like something showing that I was around when WOTLK opened up.
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09/05/08, 2:01 AM
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#7078
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Bald Bull
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Originally Posted by Macblade
Why not make these timed titles something along the lines of Hit level 80 or 450 skill within a month of opening. Or whatever time frame people think would be healthy. I'd kinda like something showing that I was around when WOTLK opened up.
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I always liked these kind of things. I myself still run around with my old [Tabard of the Protector] not only because it looks cool (which it does) but because it shows that I've put a lot of time and work into my character and have been playing since before TBC.
I think these kinds of achievements and titles and such should be rewarded. Locking out things like Hand of A'dal and the ZA Bear are a good step, it would be nice to see it continue.
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09/05/08, 2:10 AM
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#7079
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Collateral Damage
Undead Priest
Whisperwind
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Originally Posted by rochan
People will definitely play non stop until they get to 80 if they keep these achievements. That is a serious health risk and I doubt ActiBlizz wants that kind of publicity if people die like some have in the past playing other games.
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The majority of those people would have done it anyway, achievement/feat of strength/title or not.
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09/05/08, 2:16 AM
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#7080
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Piston Honda
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Haphnet
What matters most is that this still gives people a drive to do something in the game to obtain a neat change to their character without promoting the unhealthy, hyper competitive play style.
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I would argue that the primary reason for their removal is more closely related to the fact that they would almost never be aquired by honest players. Between character sharing, botting and just paying some guy in sweatshop in Asia the odds of a guy who just plays the game well ever having any kind of chance, regardless of how long he plays, are very small.
Last edited by Calixtus : 09/05/08 at 2:19 AM.
Reason: I just woke up. Attempting to address the resulting incoherency.
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09/05/08, 3:17 AM
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#7081
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Spiral out, keep going
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On MMO-champ:
Quote from: Daelo
The trash has indeed been adjusted. Highlights include:
* Longer trash sections between bosses ( to Patchwerk, to Razuvious, to Faerlina) have been toned down.
* Heigan gauntlet is no longer a gauntlet, now there's a very small one AFTER Heigan.
* A few new creatures have been added in a couple places.
* Newer models for many of the creatures.
* Some of the trash encounters have different numbers of creatures for 10 and 25 player modes.
One other thing...
Naxxramas should be available for beta testing soon in both 10 and 25 player flavors, including loot!
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Less trash is always nice, but it's a shame they changed the Heigan gauntlet (I presume they mean the suppression room before you pull him, not the Eye Stalk room you get teleported to). That's the only good suppression room in the game, I always thought.
Maybe they took it out because Naxx will be the entry level raid, and they're assuming there will be many wipes to people that cant dance. The change would mean you can do an attempt 3-4 minutes after each wipe, not 15. Maybe it's the nostalgia kicking in, but I always liked the way he was the 'joke boss'. Easy and fun boss, but with a suppression room to make guilds have to spend at least a bit of time actually learning him, as your attempts/hour were limited.
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09/05/08, 3:26 AM
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#7082
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Von Kaiser
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Originally Posted by Macblade
Why not make these timed titles something along the lines of Hit level 80 or 450 skill within a month of opening. Or whatever time frame people think would be healthy. I'd kinda like something showing that I was around when WOTLK opened up.
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My particular pipedream would involve class specific quests that involve using class skills well in some manner or another to EARN the title. They would have to be designed so people can't just power through them, but ideally having the title would actually mean something.
There are some class specific challenges in game already, like the quests for the hunter bow/staff thing and the priest staff back in vanilla WoW, and the quest chain to get druid flight form. So there's some precident for it. Main downside would be the time spent making quests so involving for each class.
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09/05/08, 3:27 AM
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#7083
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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On mmochamp too, seems they opened premade chars copies already. Seems a bit too early to me, when there's still 2 untested leveling zone(storm peaks and icecrown), and tigole specifically said premades would probably get their own servers. Also quite a ton of classes are still totally broken, so don't really see the point of lvl 80s, it's not like we'll go to naxx this weekend with mitigation, threat and healing as broken as they are. I guess stacking DKs and healing priests/druids would probably work decently though.
Anyway, not sure this is intended, at least the euro copy isn't up(or went back down, seems some people started copies but it's not down).
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09/05/08, 4:37 AM
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#7084
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Piston Honda
Dwarf Hunter
Grim Batol (EU)
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Originally Posted by P51mus
My particular pipedream would involve class specific quests that involve using class skills well in some manner or another to EARN the title. They would have to be designed so people can't just power through them, but ideally having the title would actually mean something.
There are some class specific challenges in game already, like the quests for the hunter bow/staff thing and the priest staff back in vanilla WoW, and the quest chain to get druid flight form. So there's some precident for it. Main downside would be the time spent making quests so involving for each class.
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Well the problem is that probably everyone can just get it, once they get some drop such as the Eye of Divinity / Leaf. Sure, the quests took some time (did both of them), but in the end everyone who got Domo's chest drop also got their Benediction / Bow. If a quest would be based on skill alone, the title would probably mean nothing as everyone can just do it. If you enforce not "powering through" it would mean either a random drop (f.e. Eye of Shadow / Blue dragon sinew), a cooldown (f.e. despawning demons / questgiver) or a quest item far up in progression, which all have their implications.
Don't get me wrong, I liked the class-specific quests. However, designing them so people "can't power through" them seems to be either luck-based (a random drop), cooldown based or require a load of hard to get materials (Thunderfury/Sulfuras) / reputations. I don't really see another way at the moment, blocking content hardcoded like in Sunwell wasn't that great either, and this would feel the same for achieving things individually.
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09/05/08, 6:55 AM
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#7085
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Piston Honda
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I realize the discussion has already moved on a bit, but removing the actual items for Badges actually makes it easier for them to be account bound, not harder. In fact the only thing I can think of that is going to become a panel that makes no sense to account bound is Arena Points. Current implementation, at least. NC pets, keys, badges, honor points, mounts, tabards, and I'm sure there's more. All of them would make perfect sense to account bind. The fact that they've embraced making attunement keys account bound (Which I would see as the most controversial decision of all) really sells this idea. Plus it doesn't allow for awkward game mechanics like mailing items back and forth.
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09/05/08, 7:27 AM
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#7086
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Tinker
Gnome Rogue
Forscherliga (EU)
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I wrote in the "About Design" thread about the Achievements. The idea behind it is really bad and I'm very glad they changed it. Design should never promote "stupid play" and grinding and skipping fun parts, lore, well designed quests and stay up endless hours is nothing that should be promoted or rewarded in any way. Players will do it anyway but players would basically do anything. Kill 50000 rats for one permanent point of each stat ? 20 times the reagents for 5% more effect on potions ? Such mechanics are bad Design and I am really glad they change it.
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09/05/08, 8:00 AM
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#7087
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Don Flamenco
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Will be good to get some testing in on Naxx. I'm expecting that especially for the 10 man that the dance will have been slowed down or the damage for failure greatly reduced. This is because most 40 man raids seemed to loose at least 25% of their number and they were (supposedly) the best raiders in the game. It was certainly hellish if you had variable ping trying to guess where you really were. Think about the sort of people that an entry level raid should be tuned for and the harshness of failing the old version of the dance seems out of place. I'm also willing to bet that the teleport to the eye room will be removed for the 10 man version simply because of the healer porting problem. Porting could be retained for the 25 man version though.
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09/05/08, 8:06 AM
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#7088
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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It will be interesting to see how they tune Loatheb - purely on the fact that healers are expected to do damage actually shouldn't be that bad at it now.
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09/05/08, 8:08 AM
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#7089
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Soda Popinski
Falk
Night Elf Druid
No WoW Account
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Originally Posted by Intermission
On MMO-champ:
Less trash is always nice, but it's a shame they changed the Heigan gauntlet (I presume they mean the suppression room before you pull him, not the Eye Stalk room you get teleported to). That's the only good suppression room in the game, I always thought.
Maybe they took it out because Naxx will be the entry level raid, and they're assuming there will be many wipes to people that cant dance. The change would mean you can do an attempt 3-4 minutes after each wipe, not 15. Maybe it's the nostalgia kicking in, but I always liked the way he was the 'joke boss'. Easy and fun boss, but with a suppression room to make guilds have to spend at least a bit of time actually learning him, as your attempts/hour were limited.
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RoS gauntlet was pretty well done. Capable of wiping you if people play (incredibly) stupidly, but not really a chore and just right as a limiter on attempt numbers.
I get the feeling the only reason Heigan's gauntlet was there in original Naxxramas was so that you can't 20-man him with the 20 people who don't die ever.
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09/05/08, 8:10 AM
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#7090
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Don Flamenco
Night Elf Priest
Bronzebeard (EU)
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What I want to know is how they'll deal with Sapphiron - and resist fights in general. With amount of things they're doing to make raiding more accessible, raid wide resistance check + raiding only reagents doesn't fit anymore.
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09/05/08, 8:30 AM
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#7091
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Soda Popinski
Falk
Night Elf Druid
No WoW Account
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Well, not in the first tier, at least. Shahraz was done pretty well. (not specifically the boss itself, but the resistance required required and its related raid-only-mat droprate)
Everyone disagrees with me. :P
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09/05/08, 8:42 AM
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#7092
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Piston Honda
Dwarf Hunter
Grim Batol (EU)
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Originally Posted by Hildegard
I wrote in the "About Design" thread about the Achievements. The idea behind it is really bad and I'm very glad they changed it. Design should never promote "stupid play" and grinding and skipping fun parts, lore, well designed quests and stay up endless hours is nothing that should be promoted or rewarded in any way. Players will do it anyway but players would basically do anything. Kill 50000 rats for one permanent point of each stat ? 20 times the reagents for 5% more effect on potions ? Such mechanics are bad Design and I am really glad they change it.
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Well that really depends on what the objective is, and assuming Blizzard's is to keep people leveling longer, you're probably right. However, there will always be people just speeding through content, ignoring lore (I know I sure have) to just get to lvl 80. The reason quite simply is that leveling is not interesting compared to the stuff you can do at the maximum level. You can't properly PvP (no Arena possible and instanced PvP is sub-par fun if you're not maxed out), you can't raid, you don't get the rep you need to get those profitable profession recipies, etc. To me (and I assume a lot more players) the leveling process is just something you have to get over with in order to get back to do the cooler stuff. Not getting achievement for the first ones to reach it might prevent some extremism, but I bet that just like TBC lots of people are doing it anyways.
As for the "pay 20x the price for a 5% buff" thing, this has always been the case. You want top-notch? Pay for it. You just want to compete? No problem, take this cheaper stuff. I believe there should always be stuff like this, as it gives people a goal to aim for (for example the extra 22k honor for a 25 resil bonus on the trinket... it won't make or break your arena game, but the slight edge at a high cost is something that will be interesting, just like upgrading your +healing by 14 and 1 mp5 going from S3 to S4 chest... heck even the badge chest to tier 6 is a very minor upgrade at an enormous effort cost). In short, I don't see a problem with this giving players the option to play competatively at one hand, and giving a very slight edge to those that actually do bother getting the "best" stuff.
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09/05/08, 10:41 AM
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#7093
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Don Flamenco
Human Warlock
Argent Dawn
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I would expect Sapphiron to be like Hydross was, beatable with craftable items and green drops. Remember a lot of people used to farm an arcane set for Curator, so first tier resist isn't unheard of. In BC we saw three different means for resist sets, the ones for Hydross, the FR badge sets (which I don't believe ever got put to as much use as was originally intended), and the SR sets, which were raid farmable. Each provided a unique challenge at that level, but none was an unbearably massive roadblock. One thing I liked about the SR sets is that while the full sets were required for Shahraz, partial sets provide benefits on earlier T6 encounters like Kaz'rogal. Blizzard has said that resist fights will always remain as a mechanic in the game, so it is reasonable to expect several in LK, starting with Sapphiron.
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Empathy does not imply approval.
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09/05/08, 1:11 PM
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#7094
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Bald Bull
Human Paladin
Scarlet Crusade
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Regarding exchanging x number of [Badge of Tier 7] for 1 [Badge of Tier 8]. Naming just for clarity.
I expect a simpler mechanic similar to how they released more and better badge gear over patches.
Initial Wrath:
Tier 7 Vendor has items: A, B, and C all costing 20 T7 badges.
Tier 8 vendor has items: D, E, and F all costing 20 T8 badges.
Couple patches down the road:
Tier 7 vendor has items: A, B, and C for 20 T7 badges and D, E, and F for 100 T7 badges.
Tier 8 Vendor has items: D, E, and F for 20 T8 badges.
By the end you can either farm a billion T7 badges for great gear (T9ish - whatever's just behind cutting edge), or take your alt to T8 content and get it faster. 6 months of alts in T7 or 2 months T8. It encourages continued use of all the content, not just running alts through Kara and frontier in Sunwell.
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09/05/08, 1:26 PM
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#7095
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Von Kaiser
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Originally Posted by Ingmar
Well the problem is that probably everyone can just get it, once they get some drop such as the Eye of Divinity / Leaf. Sure, the quests took some time (did both of them), but in the end everyone who got Domo's chest drop also got their Benediction / Bow. If a quest would be based on skill alone, the title would probably mean nothing as everyone can just do it. If you enforce not "powering through" it would mean either a random drop (f.e. Eye of Shadow / Blue dragon sinew), a cooldown (f.e. despawning demons / questgiver) or a quest item far up in progression, which all have their implications.
Don't get me wrong, I liked the class-specific quests. However, designing them so people "can't power through" them seems to be either luck-based (a random drop), cooldown based or require a load of hard to get materials (Thunderfury/Sulfuras) / reputations. I don't really see another way at the moment, blocking content hardcoded like in Sunwell wasn't that great either, and this would feel the same for achieving things individually.
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Ah, you misunderstand my definition of "powering through". What I mean is that people shouldn't be able to trivialize the trials by having super raid gear. Maybe they have to take control of a mob with a subset of their class skills or something. Or something afflicts them and they take control of a "mob" that looks like them, but with set stats.
Also, if a trial is truly based on skill, not EVERYONE will have it. Because not everyone is skilled. Maybe everyone on this forum will end up with their titles, but is that really a problem?
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09/05/08, 2:10 PM
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#7096
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Von Kaiser
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Originally Posted by Falk
Well, not in the first tier, at least. Shahraz was done pretty well. (not specifically the boss itself, but the resistance required required and its related raid-only-mat droprate)
Everyone disagrees with me. :P
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I like the SR on Sharaz as something that's a nice compromise between opening up the entire instance (ala Hyjal) versus imposing barriers for relatively no reason (ala Sunwell). If you were super-hardcore you could get Sharaz on your first time you saw her with really limited SR gear or you could farm BT for another week or two until you build up to that point and then down her.
The thing I don't like about it was the extra costs ontop of the hearts. If the deathsworn would have just sold you the items in exchange for hearts it would have been better IMO.
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09/05/08, 2:48 PM
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#7097
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Don Flamenco
Human Rogue
Laughing Skull
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Originally Posted by pope master
I like the SR on Sharaz as something that's a nice compromise between opening up the entire instance (ala Hyjal) versus imposing barriers for relatively no reason (ala Sunwell). If you were super-hardcore you could get Sharaz on your first time you saw her with really limited SR gear or you could farm BT for another week or two until you build up to that point and then down her.
The thing I don't like about it was the extra costs ontop of the hearts. If the deathsworn would have just sold you the items in exchange for hearts it would have been better IMO.
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Actually, if you were super hardcore you got to Shahraz when she was still the most difficult fight in the game. Trust me, you weren't going to kill Shahraz with limited SR the first time you saw her.
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09/05/08, 6:09 PM
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#7098
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Von Kaiser
Undead Rogue
Burning Blade
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Originally Posted by Devouress
Just checked out the legendary mount (Black qiraji battle tank) on latest beta push, and despite the fact that its wording changed to "Summons Black Qiraji Battle Tank. This mount changes appearance depending on your location.", it is still same only-ground mount. I tested it in shattrath, orgrimmar, terrokar forest and in grizzly hills, and it remained ground-only mount.
But also it is little bugged at the moment. It gives you two buffs, both with same icon, one with tooltip, second without, and when you dismount, one of them stays and you running at 100% increased speed without being on mount.
Was hoping to see wasp mount or something, but currently it seems bugged and/or not implemented.
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Sounds basically like they are working to fix the issues it had according to Sean[Fires of Heaven] Still very curious of the appearance thing. Flying would be cool!
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09/05/08, 7:02 PM
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#7099
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by Ingmar
Well that really depends on what the objective is, and assuming Blizzard's is to keep people leveling longer, you're probably right.
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It's not just that - if it was, there'd be no problem with the Achievements/titles. If someone wants to powerlevel in a couple of days living on cocaine, that's not my problem. However it doesn't and can't stop with that. The "first to XXX" achievements encounrage, or even demand outright abusive tactics such as account-sharing, having a whole raid of drones help one person level, and so on. Just look at the release of TBC for an example.
The other monumentally stupid part of the design was simply that they gave titles for first to 80, first of each class to 80, and first of each race to 80 without thinking how that would work in practice. Sure, levelling fast is a significant achievement (or could be deemed so if you like that sort of thing). But it seems silly to give one player two or even three titles for the same accomplishment.
There's a simple way they can get round this, which is to award a title for levelling from 70-80 in under X amount of /played time. Tune it high enough that you do have to make really significant effort to achieve it, of course! Basing it on /played time rather than RL time immediately removes the incentive for unhealthy play, exploits such as account sharing etc. You could still "cheat" by having a whole guild help one player to level up, but if that's what floats their boat, why not? Obviously you would remove the achievement if you ever alter the levelling curve (like they're about to do for levels 60-70).
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09/05/08, 7:06 PM
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#7100
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Piston Honda
Tauren Druid
Earthen Ring
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Race changes coming up:
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Hardiness is being changed to a 15% duration reduction on stuns. In fact, the next update (not today's) will have a large number of changes to racials.
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