 |
09/06/08, 3:14 PM
|
#7126
|
|
Von Kaiser
Night Elf Rogue
Burning Legion
|
deleted* wrong thread
Last edited by Moon : 09/06/08 at 3:20 PM.
|
|
|
|
|
09/06/08, 6:15 PM
|
#7127
|
|
Banned
Moo
Dwarf Priest
Bloodhoof
|

Changes that should be in the next beta push. Bear in mind that some of these may change somewhat or entirely, and there may also be other changes coming in subsequent pushes:
Orc
- Hardiness now reduces the duration of stun effects by 15%
Troll
- Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
- Berserking: no longer has an activation cost of energy/rage/etc
Draenei
- Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power
Dwarf
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%
Undead
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)
Night Elf
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%
- Nature Resistance: reduces the chance to be hit by Nature spells by 3%
Tauren
- Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear
- Nature Resistance: reduces the chance to be hit by Nature spells by 2%
Gnome
- Escape Artist: the freeing effect can no longer be resisted
- Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%
Blood Elf
- Mana Tap: ability removed (partially integrated into Arcane Torrent)
- Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)
Human
- Perception: changed to a passive, now grants one character level of passive stealth detection
- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown
- Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)
|
No idea why they think Humans need FD, sure the threat wipe isn't permanent but still.
|
|
|
|
|
09/06/08, 6:16 PM
|
#7128
|
|
Piston Honda
Troll Death Knight
Magtheridon (EU)
|
*edit* Ah, beaten. Human racials are quite interesting. Does that "may" mean it has a chance to work, but not guaranteed? Guess not, since hunter skill has exact same wording.
Overall very nice changes! Equally powerful.
Last edited by Vihermaali : 09/06/08 at 6:26 PM.
|
|
|
|
|
09/06/08, 6:25 PM
|
#7129
|
|
Bald Bull
|
Human FD is quite interesting. It says it's not a permanent aggro drop but it would be useful if you accidentally pull aggro to dump the mob back on the tank. I wonder if it has the same target-dropping abilities of normal FD in PvP.
|
|
|
|
|
09/06/08, 6:27 PM
|
#7130
|
|
Bald Bull
|
Hunter Feign Death can be resisted (in PvE), there are even talents lowering the resist chance. The fact that it has no agro component means it's just a free leash in world PvE, and cute in PvP. Interesting and unique, something to get used to, but I don't really see it adding up to much.
I think night elf tanks are suddenly more OP than taurens, especially if healing because as avoidance/mana-endurance in the endgame as I think it will be. I am opposed to this on the ground that they are night elves.
Why is shadow a powerful enough element to be worth such a reduction? Frost I can understand, it affects one spec of one class and a few abilites by two others, whereas nature is almost two full specs. I'm curious why shadow is so much more powerful that it gets half the reduction. Perhaps it's meant to counterbalance WotF as well.
In general yay. More scaling where it should be, less scaling where it shouldn't be, and better names in general.
|
|
|
|
09/06/08, 6:30 PM
|
#7131
|
|
VROOM VROOM
Human Death Knight
Turalyon (EU)
|
Originally Posted by flyingtoastr
Human FD is quite interesting. It says it's not a permanent aggro drop but it would be useful if you accidentally pull aggro to dump the mob back on the tank. I wonder if it has the same target-dropping abilities of normal FD in PvP.
|
This is going to be big for tanks. Imagine having this at Bloodboil to force tank swaps.
Originally Posted by PSGarak
Why is shadow a powerful enough element to be worth such a reduction? Frost I can understand, it affects one spec of one class and a few abilites by two others, whereas nature is almost two full specs. I'm curious why shadow is so much more powerful that it gets half the reduction. Perhaps it's meant to counterbalance WotF as well.
|
I think it's as you said. To make up for WotF and other racials (in case of other races).
|
|
|
|
09/06/08, 6:51 PM
|
#7132
|
|
Don Flamenco
|
Kalgan made another post:
Yep, I forgot to list the Draenei Shadow resist change (-2% chance for shadow spells to hit you)
I also forgot to list that the lasting immunity has been removed from WotF
|
|
|
|
|
|
09/06/08, 6:55 PM
|
#7133
|
|
Piston Honda
Night Elf Hunter
Sargeras
|
The changes so far seem fairly good, but I hope Wisp Form (contender for worst racial, ever) will be either removed or changed as well.
|
|
|
|
|
09/06/08, 7:56 PM
|
#7134
|
|
Piston Honda
Human Warrior
Turalyon (EU)
|
I wonder if the new human racial lets you go out of combat if you use it on a wipe before the boss resets. Or if he'll rampage through the raid and kill you last, or if he'll reaggro when you cancel the FD effect (even if you are safe at the buff spot).
Could potentially be a powerful wipe protection tool for human paladins and priests. And humans in general could save tons and tons of cash on repairs on wipe nights.
|
|
|
|
09/06/08, 7:56 PM
|
#7135
|
|
Piston Honda
Human Death Knight
Khadgar
|
The Human FD looks very interesting, I wonder if it removes you from combat? That wouldn't be much use in PvE with boss pulses of course, but I've seen several NE Hunters FD into Shadowmeld in PvP and it would be interesting if a Human Rogue could perform a similar FoH into Stealth.
Perception may actaully be too weak at 1 character level, IIRC that's how much the engineering skill 350 goggles give and that's not really a useful amount. However I suppose since it's now a "bonus" racial that doesn't really matter. I wonder if the Human Supremacy will remain as a joke or if it's a placeholder?
Trolls also getting a "bonus" racial (that's quite powerful to boot) seems quite deserved considering how long they've had gimp ones, especially when compared to the other Horde racials.
|
|
|
|
|
09/06/08, 7:59 PM
|
#7136
|
|
King Hippo
Jayhanez
Blood Elf Paladin
No WoW Account
|
I wonder if BE will get another activated racial to make up for the loss of Mana Tap. The mana return portion of of Arcane Torrent is still in there, but the loss of a buffer buff and the ability to snatch 120 mana from an enemy leaves me a little miffed, not to mention that it does drop us down to 3 racials; Arcane Torrent, Enchanting, and Magic Resistance. Which itself makes me wonder if we're to be left with the only useless resistance racial while every other class gets at least a 1%, and up to 3% chance to resist at least one school.
edit: As for the Troll racial, its power is largely dependent on whether it stacks with all the snare duration reduction talents that are being spread around. If not, it will be largely useless for many classes who will grab those talents for their pvp builds anyway, which is the area that the bonus is most useful in.
Another edit: Kalgan updated the post again, BEs get 2% chance to be missed by ALL spells. Quite powerful, and possibly enough to make up for only having 3 racials at the moment.
Last edited by Rasputin : 09/06/08 at 8:31 PM.
Reason: Troll Racial thoughts, BE update
|
|
|
|
|
09/06/08, 8:08 PM
|
#7137
|
|
Piston Honda
Human Death Knight
Khadgar
|
Well Rogues don't have such a talent (I think, unless a new WotLK build added one) and the Warrior one is in Tier 3 Prot so it should still prove useful for two popular classes, although I completely agree it pales in comparison to 50% reduction if the talented version is an option.
I expect Blood Elves will get a new passive ability to fill the gap, only Undead and Blood Elves had 2 activated racials anyway. This may be a step by Blizzard to "correct" that, although despite Cannabilize actaully being quite powerful I doubt anyone really cares that Undead get it for 'free'.
|
|
|
|
|
09/06/08, 8:43 PM
|
#7138
|
|
Piston Honda
Draenei Paladin
Sunstrider (EU)
|
Strange how they're making the resist racials miss instead of pure damage reduction, considering how lame and unpopular RNG-decided fights are. 2% less on a mind flay is nothing, but mising a silence can spell doom.
Those blood elf racials are totally insane. Instant cast aoe silence with no global cooldown that restores mana/energy/runic power and 2% miss on all spells. I've been considering if it was worth wropping wotf for arcane torrent for some time now, and with these changes I really see no reason not to level my 54 blood elf mage to 70 and replace the undead one.
|
"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law
|
|
|
09/06/08, 8:52 PM
|
#7139
|
|
Bald Bull
|
Wasn't mentioned, but Kalgan edited his post to include the change everyone knew was coming:
- The Human Spirit: spirit bonus lowered to 5%
*shrug*
Also, Space Goats will be pleased.
- Gift of the Naaru: The amount healed is increased based on the caster's Spell Power or Attack Power, whichever is higher. This ability does not lose casting time from taking damage.
EDIT: Kalgan also clarified that the Human FD is exactly identical to the Hunter spell (complete with the resist chance) simply without the aggro drop.
|
|
|
|
|
09/06/08, 9:03 PM
|
#7140
|
|
Piston Honda
|
Originally Posted by Rasputin
I wonder if BE will get another activated racial to make up for the loss of Mana Tap. The mana return portion of of Arcane Torrent is still in there, but the loss of a buffer buff and the ability to snatch 120 mana from an enemy leaves me a little miffed, not to mention that it does drop us down to 3 racials
|
I'm going to miss mana tap as a pulling tool on my paladin. It was nice to have an alternative to avenger's shield when AS isn't helpful for the pull, or when you were tanking offspec.
Wouldn't be too hard to let us keep mana tap but remove the whole charge/buff mechanic. Then again, with the revised spell resistance maybe we should be happy with what we get, sounds like some very powerful racials compared to the other races.
The "best tank" debate between tauren and NE will be closer now. A 5% increase based around the assumption of green quality gear, I wish they just said it would be x bonus hp at 70 and x at 80 so we knew, instead of making us guess. It sounds like a nice buff for non-tank taurens, and a nerf for tanks... but even given the nerf, it may still be the strongest tank racial. The reduced chance to hit by 2% that NE's get can be compared to 2% dodge, about 79 dodge rating. Rounding up to 80, that is about equal to 120 stamina. It'll be real interesting if the tauren bonus ends up being right around ~1180 hp at 70, as that would make it exactly equal to the NE racial.
|
|
|
|
|
09/06/08, 9:15 PM
|
#7141
|
|
Glass Joe
Blood Elf Death Knight
Windrunner
|
The Tauren racial seems to be actually buffed from it's current form, which suprises me. The way I read it, if it's based on 5% of total health of a player in green gear, won't it be slightly more than 5% health for a player in epics?
|
|
|
|
|
09/06/08, 9:20 PM
|
#7142
|
|
Piston Honda
|
Originally Posted by Stormshot
The Tauren racial seems to be actually buffed from it's current form, which suprises me. The way I read it, if it's based on 5% of total health of a player in green gear, won't it be slightly more than 5% health for a player in epics?
|
Currently, it is a 5% bonus to total current HP.
Green geared level 70 tauren warrior = 18000 hp before racial, racial gives +900hp
Epic geared level 70 tauren warrior = 22000 hp before racial, racial gives +1100hp
After the change, both warriors would get the same +900 hp buff, so it's a nerf for the better geared tauren. Also of note, the racial will no longer stack with fortitude, flasks, or any other HP buffs. It is clearly a nerf.
On the other hand, for a DPS spec tauren warrior who avoids stamina, the new racial might well be a buff, it depends on what blizzard assumes "green quality gear" to include for stamina.
|
|
|
|
|
09/06/08, 9:24 PM
|
#7143
|
|
Piston Honda
|
I might be months behind on this, but this is the first official acknowledgment I've seen that you can get rid of the 1% innate miss on spells.
|
Originally Posted by Kalgan
Also, note that with the wotlk patch you can completely eliminate resist chance through hit chance (you can overcome that final 1% resist chance).
|
|
|
|
|
|
09/06/08, 10:01 PM
|
#7144
|
|
Piston Honda
|
Originally Posted by kysta
Currently, it is a 5% bonus to total current HP.
Green geared level 70 tauren warrior = 18000 hp before racial, racial gives +900hp
Epic geared level 70 tauren warrior = 22000 hp before racial, racial gives +1100hp
After the change, both warriors would get the same +900 hp buff, so it's a nerf for the better geared tauren. Also of note, the racial will no longer stack with fortitude, flasks, or any other HP buffs. It is clearly a nerf.
|
I wonder if they will do the same thing with human/gnome int/spirit racials and AI/DS.
|
|
|
|
|
09/06/08, 10:03 PM
|
#7145
|
|
Piston Honda
Draenei Shaman
Moonrunner
|
Originally Posted by Mikari
Night Elf
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%
- Nature Resistance: reduces the chance to be hit by Nature spells by 3%
|
Seems like NEs are the new "best tank race". All other races are limited to -2% hit on a specific magic school, yet NEs get -3% Nature spells and another -2% to physical attacks.
I'm really happy about the troll changes; it's time those poor guys got something.
I read through the thread, but I didn't see it mentioned: when/how do miners/skinners get their hp/critical strike profession bonus? Do the profession bonuses require a certain character level, or profession skill?
Last edited by Addled : 09/06/08 at 11:22 PM.
|
|
|
|
|
09/06/08, 10:11 PM
|
#7146
|
|
Bald Bull
|
This was also edited in recently for dwarves.
- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.
I don't know if this means humans are losing theirs, don't ask.
|
|
|
|
|
09/06/08, 10:21 PM
|
#7147
|
|
Von Kaiser
Blood Elf Paladin
Sunstrider (EU)
|
I always said I have 3 things I want on my human paladin, FD and being able to make water and portals. So 1 down, 2 to go!
|
|
|
|
|
09/06/08, 10:28 PM
|
#7148
|
|
Von Kaiser
Dwarf Paladin
Aggramar (EU)
|
Originally Posted by flyingtoastr
This was also edited in recently for dwarves.
- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.
I don't know if this means humans are losing theirs, don't ask.
|
I suspect this is a counterpoint to the existing "Gun specialization". That's useless for dwarf paladins like myself, so this means we aren't effectively one racial down.
|
|
|
|
|
09/06/08, 10:37 PM
|
#7149
|
|
King Hippo
Gnome Warlock
Earthen Ring
|
Originally Posted by mclem
I suspect this is a counterpoint to the existing "Gun specialization". That's useless for dwarf paladins like myself, so this means we aren't effectively one racial down.
|
Well the Orc axe specialization is useless to an orc warlock and they aren't getting a counterpoint, so I'd imagine it may be more in the line of removing the human expertise racial on maces and moving it to another race.
|
Originally Posted by Fellwraith
[Y]ou will tank 3 mobs, and only 3 mobs. 5 shalt thou not tank, nor shalt thou tank 4. Thou shalt not tank 2 mobs unless it is on the way to tanking 3 mobs.
|
|
|
|
09/06/08, 10:37 PM
|
#7150
|
|
Piston Honda
Human Death Knight
Khadgar
|
Well it's not like weapon expertise if useful to casters or the orc pet racial to non-pet classes, etc. In my opinion that's Blizzard balancing by the numbers, Trolls and Dwarves are woefully underpopulated.
|
|
|
|
|
|