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Old 09/06/08, 3:14 PM   #7126
Moon
Von Kaiser
 
Night Elf Rogue
 
Burning Legion
deleted* wrong thread

Last edited by Moon : 09/06/08 at 3:20 PM.

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Old 09/06/08, 6:15 PM   #7127
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
Changes that should be in the next beta push. Bear in mind that some of these may change somewhat or entirely, and there may also be other changes coming in subsequent pushes:

Orc
- Hardiness now reduces the duration of stun effects by 15%


Troll
- Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!

- Berserking: no longer has an activation cost of energy/rage/etc


Draenei
- Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power


Dwarf
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%


Undead
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)


Night Elf
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%

- Nature Resistance: reduces the chance to be hit by Nature spells by 3%


Tauren
- Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear

- Nature Resistance: reduces the chance to be hit by Nature spells by 2%


Gnome
- Escape Artist: the freeing effect can no longer be resisted

- Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%


Blood Elf
- Mana Tap: ability removed (partially integrated into Arcane Torrent)

- Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)


Human
- Perception: changed to a passive, now grants one character level of passive stealth detection

- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown

- Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)
No idea why they think Humans need FD, sure the threat wipe isn't permanent but still.

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Old 09/06/08, 6:16 PM   #7128
Vihermaali
Piston Honda
 
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Troll Death Knight
 
Magtheridon (EU)
*edit* Ah, beaten. Human racials are quite interesting. Does that "may" mean it has a chance to work, but not guaranteed? Guess not, since hunter skill has exact same wording.

Overall very nice changes! Equally powerful.

Last edited by Vihermaali : 09/06/08 at 6:26 PM.

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Old 09/06/08, 6:25 PM   #7129
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Human FD is quite interesting. It says it's not a permanent aggro drop but it would be useful if you accidentally pull aggro to dump the mob back on the tank. I wonder if it has the same target-dropping abilities of normal FD in PvP.

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Old 09/06/08, 6:27 PM   #7130
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Hunter Feign Death can be resisted (in PvE), there are even talents lowering the resist chance. The fact that it has no agro component means it's just a free leash in world PvE, and cute in PvP. Interesting and unique, something to get used to, but I don't really see it adding up to much.

I think night elf tanks are suddenly more OP than taurens, especially if healing because as avoidance/mana-endurance in the endgame as I think it will be. I am opposed to this on the ground that they are night elves.

Why is shadow a powerful enough element to be worth such a reduction? Frost I can understand, it affects one spec of one class and a few abilites by two others, whereas nature is almost two full specs. I'm curious why shadow is so much more powerful that it gets half the reduction. Perhaps it's meant to counterbalance WotF as well.

In general yay. More scaling where it should be, less scaling where it shouldn't be, and better names in general.


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Old 09/06/08, 6:30 PM   #7131
Liar
VROOM VROOM
 
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Human Death Knight
 
Turalyon (EU)
Originally Posted by flyingtoastr View Post
Human FD is quite interesting. It says it's not a permanent aggro drop but it would be useful if you accidentally pull aggro to dump the mob back on the tank. I wonder if it has the same target-dropping abilities of normal FD in PvP.
This is going to be big for tanks. Imagine having this at Bloodboil to force tank swaps.

Originally Posted by PSGarak View Post
Why is shadow a powerful enough element to be worth such a reduction? Frost I can understand, it affects one spec of one class and a few abilites by two others, whereas nature is almost two full specs. I'm curious why shadow is so much more powerful that it gets half the reduction. Perhaps it's meant to counterbalance WotF as well.
I think it's as you said. To make up for WotF and other racials (in case of other races).


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Old 09/06/08, 6:51 PM   #7132
arch
Don Flamenco
 
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Undead Mage
 
Al'Akir (EU)
Kalgan made another post:
Yep, I forgot to list the Draenei Shadow resist change (-2% chance for shadow spells to hit you)

I also forgot to list that the lasting immunity has been removed from WotF

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Old 09/06/08, 6:55 PM   #7133
Neruse
Piston Honda
 
Night Elf Hunter
 
Sargeras
The changes so far seem fairly good, but I hope Wisp Form (contender for worst racial, ever) will be either removed or changed as well.

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Old 09/06/08, 7:56 PM   #7134
Gink
Piston Honda
 
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Human Warrior
 
Turalyon (EU)
I wonder if the new human racial lets you go out of combat if you use it on a wipe before the boss resets. Or if he'll rampage through the raid and kill you last, or if he'll reaggro when you cancel the FD effect (even if you are safe at the buff spot).

Could potentially be a powerful wipe protection tool for human paladins and priests. And humans in general could save tons and tons of cash on repairs on wipe nights.


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Old 09/06/08, 7:56 PM   #7135
Lanlaorn
Piston Honda
 
Human Death Knight
 
Khadgar
The Human FD looks very interesting, I wonder if it removes you from combat? That wouldn't be much use in PvE with boss pulses of course, but I've seen several NE Hunters FD into Shadowmeld in PvP and it would be interesting if a Human Rogue could perform a similar FoH into Stealth.

Perception may actaully be too weak at 1 character level, IIRC that's how much the engineering skill 350 goggles give and that's not really a useful amount. However I suppose since it's now a "bonus" racial that doesn't really matter. I wonder if the Human Supremacy will remain as a joke or if it's a placeholder?

Trolls also getting a "bonus" racial (that's quite powerful to boot) seems quite deserved considering how long they've had gimp ones, especially when compared to the other Horde racials.

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Old 09/06/08, 7:59 PM   #7136
Rasputin
King Hippo
 
Jayhanez
Blood Elf Paladin
 
No WoW Account
I wonder if BE will get another activated racial to make up for the loss of Mana Tap. The mana return portion of of Arcane Torrent is still in there, but the loss of a buffer buff and the ability to snatch 120 mana from an enemy leaves me a little miffed, not to mention that it does drop us down to 3 racials; Arcane Torrent, Enchanting, and Magic Resistance. Which itself makes me wonder if we're to be left with the only useless resistance racial while every other class gets at least a 1%, and up to 3% chance to resist at least one school.

edit: As for the Troll racial, its power is largely dependent on whether it stacks with all the snare duration reduction talents that are being spread around. If not, it will be largely useless for many classes who will grab those talents for their pvp builds anyway, which is the area that the bonus is most useful in.

Another edit: Kalgan updated the post again, BEs get 2% chance to be missed by ALL spells. Quite powerful, and possibly enough to make up for only having 3 racials at the moment.

Last edited by Rasputin : 09/06/08 at 8:31 PM. Reason: Troll Racial thoughts, BE update

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Old 09/06/08, 8:08 PM   #7137
Lanlaorn
Piston Honda
 
Human Death Knight
 
Khadgar
Well Rogues don't have such a talent (I think, unless a new WotLK build added one) and the Warrior one is in Tier 3 Prot so it should still prove useful for two popular classes, although I completely agree it pales in comparison to 50% reduction if the talented version is an option.

I expect Blood Elves will get a new passive ability to fill the gap, only Undead and Blood Elves had 2 activated racials anyway. This may be a step by Blizzard to "correct" that, although despite Cannabilize actaully being quite powerful I doubt anyone really cares that Undead get it for 'free'.

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Old 09/06/08, 8:43 PM   #7138
Xunwael
Piston Honda
 
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Draenei Paladin
 
Sunstrider (EU)
Strange how they're making the resist racials miss instead of pure damage reduction, considering how lame and unpopular RNG-decided fights are. 2% less on a mind flay is nothing, but mising a silence can spell doom.

Those blood elf racials are totally insane. Instant cast aoe silence with no global cooldown that restores mana/energy/runic power and 2% miss on all spells. I've been considering if it was worth wropping wotf for arcane torrent for some time now, and with these changes I really see no reason not to level my 54 blood elf mage to 70 and replace the undead one.

"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law

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Old 09/06/08, 8:52 PM   #7139
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Wasn't mentioned, but Kalgan edited his post to include the change everyone knew was coming:

- The Human Spirit: spirit bonus lowered to 5%

*shrug*

Also, Space Goats will be pleased.

- Gift of the Naaru: The amount healed is increased based on the caster's Spell Power or Attack Power, whichever is higher. This ability does not lose casting time from taking damage.

EDIT: Kalgan also clarified that the Human FD is exactly identical to the Hunter spell (complete with the resist chance) simply without the aggro drop.

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Old 09/06/08, 9:03 PM   #7140
kysta
Piston Honda
 
Worgen Warrior
 
Zuluhed
Originally Posted by Rasputin View Post
I wonder if BE will get another activated racial to make up for the loss of Mana Tap. The mana return portion of of Arcane Torrent is still in there, but the loss of a buffer buff and the ability to snatch 120 mana from an enemy leaves me a little miffed, not to mention that it does drop us down to 3 racials
I'm going to miss mana tap as a pulling tool on my paladin. It was nice to have an alternative to avenger's shield when AS isn't helpful for the pull, or when you were tanking offspec.

Wouldn't be too hard to let us keep mana tap but remove the whole charge/buff mechanic. Then again, with the revised spell resistance maybe we should be happy with what we get, sounds like some very powerful racials compared to the other races.


The "best tank" debate between tauren and NE will be closer now. A 5% increase based around the assumption of green quality gear, I wish they just said it would be x bonus hp at 70 and x at 80 so we knew, instead of making us guess. It sounds like a nice buff for non-tank taurens, and a nerf for tanks... but even given the nerf, it may still be the strongest tank racial. The reduced chance to hit by 2% that NE's get can be compared to 2% dodge, about 79 dodge rating. Rounding up to 80, that is about equal to 120 stamina. It'll be real interesting if the tauren bonus ends up being right around ~1180 hp at 70, as that would make it exactly equal to the NE racial.

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Old 09/06/08, 9:15 PM   #7141
Stormshot
Glass Joe
 
Blood Elf Death Knight
 
Windrunner
The Tauren racial seems to be actually buffed from it's current form, which suprises me. The way I read it, if it's based on 5% of total health of a player in green gear, won't it be slightly more than 5% health for a player in epics?

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Old 09/06/08, 9:20 PM   #7142
kysta
Piston Honda
 
Worgen Warrior
 
Zuluhed
Originally Posted by Stormshot View Post
The Tauren racial seems to be actually buffed from it's current form, which suprises me. The way I read it, if it's based on 5% of total health of a player in green gear, won't it be slightly more than 5% health for a player in epics?
Currently, it is a 5% bonus to total current HP.

Green geared level 70 tauren warrior = 18000 hp before racial, racial gives +900hp
Epic geared level 70 tauren warrior = 22000 hp before racial, racial gives +1100hp

After the change, both warriors would get the same +900 hp buff, so it's a nerf for the better geared tauren. Also of note, the racial will no longer stack with fortitude, flasks, or any other HP buffs. It is clearly a nerf.

On the other hand, for a DPS spec tauren warrior who avoids stamina, the new racial might well be a buff, it depends on what blizzard assumes "green quality gear" to include for stamina.

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Old 09/06/08, 9:24 PM   #7143
Snow
Piston Honda
 
Human Paladin
 
Dunemaul
I might be months behind on this, but this is the first official acknowledgment I've seen that you can get rid of the 1% innate miss on spells.

Originally Posted by Kalgan
Also, note that with the wotlk patch you can completely eliminate resist chance through hit chance (you can overcome that final 1% resist chance).

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Old 09/06/08, 10:01 PM   #7144
Bonestorm
Piston Honda
 
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Blood Elf Hunter
 
Arthas
Originally Posted by kysta View Post
Currently, it is a 5% bonus to total current HP.

Green geared level 70 tauren warrior = 18000 hp before racial, racial gives +900hp
Epic geared level 70 tauren warrior = 22000 hp before racial, racial gives +1100hp

After the change, both warriors would get the same +900 hp buff, so it's a nerf for the better geared tauren. Also of note, the racial will no longer stack with fortitude, flasks, or any other HP buffs. It is clearly a nerf.
I wonder if they will do the same thing with human/gnome int/spirit racials and AI/DS.

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Old 09/06/08, 10:03 PM   #7145
Addled
Piston Honda
 
Draenei Shaman
 
Moonrunner
Originally Posted by Mikari View Post
Night Elf
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%

- Nature Resistance: reduces the chance to be hit by Nature spells by 3%
Seems like NEs are the new "best tank race". All other races are limited to -2% hit on a specific magic school, yet NEs get -3% Nature spells and another -2% to physical attacks.

I'm really happy about the troll changes; it's time those poor guys got something.

I read through the thread, but I didn't see it mentioned: when/how do miners/skinners get their hp/critical strike profession bonus? Do the profession bonuses require a certain character level, or profession skill?

Last edited by Addled : 09/06/08 at 11:22 PM.

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Old 09/06/08, 10:11 PM   #7146
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
This was also edited in recently for dwarves.

- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.

I don't know if this means humans are losing theirs, don't ask.

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Old 09/06/08, 10:21 PM   #7147
Guybrush
Von Kaiser
 
Blood Elf Paladin
 
Sunstrider (EU)
I always said I have 3 things I want on my human paladin, FD and being able to make water and portals. So 1 down, 2 to go!

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Old 09/06/08, 10:28 PM   #7148
mclem
Von Kaiser
 
Dwarf Paladin
 
Aggramar (EU)
Originally Posted by flyingtoastr View Post
This was also edited in recently for dwarves.

- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.

I don't know if this means humans are losing theirs, don't ask.
I suspect this is a counterpoint to the existing "Gun specialization". That's useless for dwarf paladins like myself, so this means we aren't effectively one racial down.

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Old 09/06/08, 10:37 PM   #7149
Haphnet
King Hippo
 
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Gnome Warlock
 
Earthen Ring
Originally Posted by mclem View Post
I suspect this is a counterpoint to the existing "Gun specialization". That's useless for dwarf paladins like myself, so this means we aren't effectively one racial down.
Well the Orc axe specialization is useless to an orc warlock and they aren't getting a counterpoint, so I'd imagine it may be more in the line of removing the human expertise racial on maces and moving it to another race.

Originally Posted by Fellwraith View Post
[Y]ou will tank 3 mobs, and only 3 mobs. 5 shalt thou not tank, nor shalt thou tank 4. Thou shalt not tank 2 mobs unless it is on the way to tanking 3 mobs.

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Old 09/06/08, 10:37 PM   #7150
Lanlaorn
Piston Honda
 
Human Death Knight
 
Khadgar
Well it's not like weapon expertise if useful to casters or the orc pet racial to non-pet classes, etc. In my opinion that's Blizzard balancing by the numbers, Trolls and Dwarves are woefully underpopulated.

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