Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 09/06/08, 10:43 PM   #7151
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
Originally Posted by kysta View Post
Green geared level 70 tauren warrior = 18000 hp before racial, racial gives +900hp
Epic geared level 70 tauren warrior = 22000 hp before racial, racial gives +1100hp
You seem to be suggesting that they're referring to "warrior in green tanking gear". I see no reason to assume that they're referring to tanking gear.

Offline
Reply With Quote
Old 09/06/08, 11:30 PM   #7152
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Haphnet View Post
Well the Orc axe specialization is useless to an orc warlock and they aren't getting a counterpoint, so I'd imagine it may be more in the line of removing the human expertise racial on maces and moving it to another race.
Actually no. Kalgan specifically stated:

"It's only a list of changes, anything not mentioned didn't change."

WoW Forums -> Orc Racial: Hardiness & New stun mechanics.

Given that nothing is mentioned about the human racial expertise being removed I don't think that is a fair assumption.

United States Offline
Reply With Quote
Old 09/06/08, 11:34 PM   #7153
kysta
Piston Honda
 
Worgen Warrior
 
Zuluhed
Originally Posted by Nezralix View Post
You seem to be suggesting that they're referring to "warrior in green tanking gear". I see no reason to assume that they're referring to tanking gear.
First off, I wasn't making any assumption about the specific numbers, I was just explaining how it is a nerf, not a buff.

As far as what blizzard is thinking by "green gear" it's really a big unknown. Most green gear only has 2-3 stats, but you would assume that if they meant green gear without stamina they would have just said naked, so my theory is that it assumes greens of the bear or similar.

United States Offline
Reply With Quote
Old 09/06/08, 11:49 PM   #7154
Rivkah
King Hippo
 
Dwarf Hunter
 
Stormrage
Originally Posted by mclem View Post
I suspect this is a counterpoint to the existing "Gun specialization". That's useless for dwarf paladins like myself, so this means we aren't effectively one racial down.
Well with the gun itemization in BC it was mostly useless to dwarf hunters too Hopefully that gets fixed in this expansion. If they remove it from humans tho I'm sure there's going to be a lot of screaming.

Offline
Reply With Quote
Old 09/07/08, 12:02 AM   #7155
Ashen
Great Tiger
 
Ashen's Avatar
 
Tauren Druid
 
Firetree
Originally Posted by kysta View Post
After the change, both warriors would get the same +900 hp buff, so it's a nerf for the better geared tauren. Also of note, the racial will no longer stack with fortitude, flasks, or any other HP buffs. It is clearly a nerf.
Where is the proof for that? I'm confused as to why they would do that, that seems a little drastic.

Originally Posted by Caniki View Post
Hey guys, I heard that Blizzard puts out these things called "patches" that contain "content"
Originally Posted by Darkside View Post
Yeah but it hasn't happened since Ulduar.

Offline
Reply With Quote
Old 09/07/08, 12:15 AM   #7156
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
Originally Posted by Ashen View Post
Where is the proof for that?
You mean aside from the fact that he specifically stated it scaled from base health now...?

Personally, I'm glad it's changed. It was by far the strongest racial in the game for tanks, which was particularly unfair to non-tauren warriors. Racials shouldn't make such an immense difference.

Offline
Reply With Quote
Old 09/07/08, 12:26 AM   #7157
Ashen
Great Tiger
 
Ashen's Avatar
 
Tauren Druid
 
Firetree
I should have been more specific, but I mean the particular statement about the Endurance Racial not stacking with Fortitude, Flasks, or any other kind of HP buff. I don't know where the person came up with that information, seeing as how I can't find it anywhere and it's too drastic to ever happen. That was what I was commenting on. I'm quite aware of the actual change, and I'm fine with it as well.

Originally Posted by Caniki View Post
Hey guys, I heard that Blizzard puts out these things called "patches" that contain "content"
Originally Posted by Darkside View Post
Yeah but it hasn't happened since Ulduar.

Offline
Reply With Quote
Old 09/07/08, 12:39 AM   #7158
Fiola
Great Tiger
 
Human Paladin
 
Skywall
I think he meant that it didn't scale those HP buffs (ie: 5% more HP from flasks, elixirs, fort), as opposed to not stacking. (not getting the benefit of the racial while under the effect of HP buffs)

Offline
Reply With Quote
Old 09/07/08, 12:44 AM   #7159
Haphnet
King Hippo
 
Haphnet's Avatar
 
Gnome Warlock
 
Earthen Ring
Originally Posted by flyingtoastr View Post
Actually no. Kalgan specifically stated:

"It's only a list of changes, anything not mentioned didn't change."

WoW Forums -> Orc Racial: Hardiness & New stun mechanics.

Given that nothing is mentioned about the human racial expertise being removed I don't think that is a fair assumption.
Apologies, I simply assumed incorrectly since you had previously said you didn't know if the Human Mace racial had been changed. Carry on!

Originally Posted by Fellwraith View Post
[Y]ou will tank 3 mobs, and only 3 mobs. 5 shalt thou not tank, nor shalt thou tank 4. Thou shalt not tank 2 mobs unless it is on the way to tanking 3 mobs.

United States Offline
Reply With Quote
Old 09/07/08, 3:12 AM   #7160
kysta
Piston Honda
 
Worgen Warrior
 
Zuluhed
Originally Posted by Fiola View Post
I think he meant that it didn't scale those HP buffs (ie: 5% more HP from flasks, elixirs, fort), as opposed to not stacking. (not getting the benefit of the racial while under the effect of HP buffs)
Yes, I used the wrong word. I meant that endurance would no longer scale with HP or stamina buffs, it should still stack with them.

United States Offline
Reply With Quote
Old 09/07/08, 4:39 AM   #7161
Pheus
Von Kaiser
 
Human Priest
 
Blackrock
Doesn't 'base' usually refer to the stat before gear is taken into consideration? i.e. mana costs are now a percentage of the base mana pool before contribution from intellect on gear. My understanding is that this racial will now scale only with your level and not your gear, and will be tuned such that the flat HP increase to any tauren at some level will be about 5% of the expected hp of a green geared player at that level.

Offline
Reply With Quote
Old 09/07/08, 5:36 AM   #7162
Furion
Don Flamenco
 
Furion's Avatar
 
Tauren Druid
 
Blutkessel (EU)
I really doubt the human FD will make it to live... it seems they didn't put too much thought into this.
-less wipecosts (I think that's the only original intention)
-wiperecovery/content skipping thanks to Human Paladin and Priest
-dodge spells in arena
-drink faster in arena
-another vanish for rogues in arena
-another charge for Warriors
-switch tanks on taunt immune mobs with the press of a button
-hunters will feel cheated (which is fine from a game balancing viewpoint)

Apart from that I feel sorry for night elf hunters, since they seem to get the least racial benefits of all class/race combinations with the addition of camouflage, so I really wonder why they didn't change the dodge to 1-2% agility as it would be useful for every NE and it would be more fitting. I'm not too good at lore, however I'm not sold on the idea of Night elves being the alliance tanks, for me its always gonna be those tenacious dwarves.

My guess it that a lot of those racials will be changed again. Too bad that the discussion about racials on beta forums seems to consist of constant whining. Being the perfectionist I am I always hated the idea of strong racials and I think having players reroll for a race is bad design, so I guess its nice to know that a few of the most powerful racials got toned down a little (not enough for my taste, yet).

Edit: finally rediscovered my edit button

Last edited by Furion : 09/08/08 at 5:16 AM. Reason: Spelling

Offline
Reply With Quote
Old 09/07/08, 5:58 AM   #7163
Vasala
Von Kaiser
 
Blood Elf Paladin
 
Baelgun
Originally Posted by flyingtoastr View Post
This was also edited in recently for dwarves.

- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.

I don't know if this means humans are losing theirs, don't ask.
Hm, with dwarves receiving a mace bonus I wonder if blood elves will end up with a weapon bonus to give them something to replace mana tap. A bonus to swords or bows would go along well with the traditional weapons of elves (or to polearms since that is what blood elf paladins receive from their level 20 weapon quest). It also makes me wonder how they will change the blood elf starting quest Thirst Unending which has the young blood elf mana tap 6 creatures.

Offline
Reply With Quote
Old 09/07/08, 8:29 AM   #7164
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
Don't these racial changes basically leave Night Elves with the least amount of racials?

Offline
Reply With Quote
Old 09/07/08, 8:41 AM   #7165
• Chicken
Co-starring: The Egg
 
Chicken's Avatar
 
Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by Mikari View Post
Don't these racial changes basically leave Night Elves with the least amount of racials?
Still the same amount as before, Shadowmeld and Wisp Spirit are not mentioned because they're unchanged. The least amount of racials would actually go to Blood Elves, but on the other hand they get the most powerful of the spell resistance racials, and one of the few activatable racials which is good in practically any situation.

buff /bÊŒf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of

Netherlands Offline
Reply With Quote
Old 09/07/08, 8:44 AM   #7166
mclem
Von Kaiser
 
Dwarf Paladin
 
Aggramar (EU)
Originally Posted by Furion View Post
I really doubt the human FD will make it to live... it seems they didn't put too much thought into this.
-less wipecosts (I think that's the only original intention)
-dodge spells in arena
-drink faster in arena
-another vanish for rogues
-switch tanks on taunt imnune mobs with the press of a button
-hunters will feel cheated (which is fine from a game balancing viewpoint)
The arena problems could be solved by tuning the cooldown so it's inaccessible in arenas. It's not quite 'another vanish' since it doesn't have the threat reduction factor. That leaves the tank switch as the only major factor. I like it as a panic reaction to a resisted taunt (the way I currently use my bubble), but you're right in that in the taunt-immune situation it simplifies things greatly. However, if the cooldown is tweaked so it's inaccesible in arena, that's likely to make it only available once or twice during your average bossfight, so it's still not something you can expect to rely on.

Offline
Reply With Quote
Old 09/07/08, 9:39 AM   #7167
panny
Bald Bull
 
panny's Avatar
 
Orc Shaman
 
Barthilas
Originally Posted by Furion View Post
I really doubt the human FD will make it to live... it seems they didn't put too much thought into this.
-less wipecosts (I think that's the only original intention)
-dodge spells in arena
-drink faster in arena
-another vanish for rogues
-switch tanks on taunt imnune mobs with the press of a button
-hunters will feel cheated (which is fine from a game balancing viewpoint)
Does Feign Death work like Vanish when it comes to being the target of random spells? Avoiding Conflags on Twins or similar is pretty nice.

Offline
Reply With Quote
Old 09/07/08, 9:48 AM   #7168
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
Originally Posted by panny View Post
Does Feign Death work like Vanish when it comes to being the target of random spells? Avoiding Conflags on Twins or similar is pretty nice.
The Hunter version does, I'm assuming the Human version will also.

Offline
Reply With Quote
Old 09/07/08, 10:17 AM   #7169
Dancing Wu Li Master
Piston Honda
 
Dancing Wu Li Master's Avatar
 
Gnome Warlock
 
Kel'Thuzad
Originally Posted by Xunwael View Post
Strange how they're making the resist racials miss instead of pure damage reduction, considering how lame and unpopular RNG-decided fights are. 2% less on a mind flay is nothing, but mising a silence can spell doom.
My guess is the intention to make the resistance buffs scale with level. It doesn't really increase the RNG effect, but it doesn't really remove it either.

Offline
Reply With Quote
Old 09/07/08, 10:57 AM   #7170
Last_Human
Von Kaiser
 
Undead Mage
 
Blackhand
PvP-wise if it is worth it to gear hit to counter the racial resists then having the undead racial be 1% makes no sense to me as you'll have to gear for 2% to deal with Draenai and Blood Elves anyway. (As a shadow user.)

PvE-wise I was actually hoping undead would get a little love but it's early days.

The scariest statement for me was that the 1% shadow resist for undead was to combat the perceived power of the undead race, I hope when they get a chance to test the changes that the actual data will do the talking and that they can balance the PvP and PvE abilities of every race to a reasonable degree.

Offline
Reply With Quote
Old 09/07/08, 11:48 AM   #7171
Furion
Don Flamenco
 
Furion's Avatar
 
Tauren Druid
 
Blutkessel (EU)
Nevermind I'm stupid...

Last edited by Furion : 09/08/08 at 4:42 AM.

Offline
Reply With Quote
Old 09/07/08, 12:29 PM   #7172
Plea
Don Flamenco
 
Undead Mage
 
Twisting Nether (EU)
In this major racial overhaul I was expecting wotf to be removed, or at least changed, too. Anyone with a fear/charm spell has been complaining since the day I started playing this game and all that changed was a reduction from 10 second immunity. Perception is only really overpowered in arena, only for a rogue, and only against another rogue; any other place it's just as powerful as a racial should be.

When I see, in any pvp forum, people asking how to beat rogue/druid and be advised to reroll human rogue/druid, it just amazes me how much complaint this causes. For any priest/rogue mirror match, it's always been exactly the same. Undead team wins, if both teams have an undead, double undead team wins.

Offline
Reply With Quote
Old 09/07/08, 12:39 PM   #7173
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Furion View Post
I really doubt the human FD will make it to live... it seems they didn't put too much thought into this.
-less wipecosts (I think that's the only original intention)
-dodge spells in arena
-drink faster in arena
-another vanish for rogues
-switch tanks on taunt imnune mobs with the press of a button
-hunters will feel cheated (which is fine from a game balancing viewpoint)
Outside of PvP (where racials should just be disabled really) the FD doesn't really bring anything new to a raid. Paladins and Hunters have been reducing repair bills since the beginning (DI and FD) and Mages joined that group in TBC with Invis. Switching tanks on taunt immune mobs is relatively simple right now without this change. (for example on Bloodboil if one tank gets stacked too high without getting smacked we just have someone throw a Blessing of Protection on him, forcing Bloodboil onto the next highest tank for the duration). It's not terribly powerful or important in PvE, just a nice (and funny) little ability.

United States Offline
Reply With Quote
Old 09/07/08, 12:47 PM   #7174
typobox
Don Flamenco
 
Human Priest
 
Alexstrasza
Originally Posted by flyingtoastr View Post
Outside of PvP (where racials should just be disabled really) the FD doesn't really bring anything new to a raid. Paladins and Hunters have been reducing repair bills since the beginning (DI and FD) and Mages joined that group in TBC with Invis.
That may be true, but of those three classes, only one has a meaningful form of wipe recovery - paladins with DI, which is on a long cooldown. Now, human priests and paladins will essentially be a source of infinite wipe recovery. Am I complaining? Not really, but I can see where it can be considered a little unfair to Horde-side raiders.

Last edited by typobox : 09/07/08 at 12:53 PM. Reason: fixed a brainfart regarding how DI actually works.

Offline
Reply With Quote
Old 09/07/08, 12:54 PM   #7175
Maledict
Bald Bull
 
Maledict's Avatar
 
Undead Mage
 
Bloodhoof (EU)
Outside of PvP (where racials should just be disabled really) the FD doesn't really bring anything new to a raid. Paladins and Hunters have been reducing repair bills since the beginning (DI and FD) and Mages joined that group in TBC with Invis
Erm, have you watched your mages in raiding? The number of fights in which a mage can use invis to get out of combat and escape a repair bill is so ridiculously small it may not exist. Not only does *any* AE or effect by the boss instantly sotp it working (5 seconds needed remmeber before invis kicks in), but any effect after the mage goes invis also brings them back into the real world and into combat. Also, if your mages are doing their job, when the tank dies the mage is generally near the top of the "must die next" list anyway.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Blizzcon Speculation; What can we expect? Forlex Public Discussion 585 08/01/07 4:56 PM