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09/11/08, 2:50 PM
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#7326
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Von Kaiser
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Originally Posted by Micah
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What if the armor type scales down only if you're unable to use it as a higher type?
That also nicely sidesteps the problem of leveling to 40 and being unable to use the armor you're wearing until you get to a trainer and train your new armor type.
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09/11/08, 3:25 PM
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#7327
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Von Kaiser
Blood Elf Priest
Kirin Tor
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The mail shoulders not being leather before level 40 seems to be a bug. Some of the values for the items are present in the ScalingStatValues.dbc file and the column that corresponds to the armor of the mail shoulders matches the column for leather shoulders all the way up until 40 when it goes from 99 armor to 205 armor.
Weapon DPS is also based on level, but makes a couple of interesting jumps. Leveling from 57 to 58 gets you an extra 10 DPS on your one handed weapon, but going from 67 to 68 makes your weapon DPS go from 65 DPS to 91 DPS.
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09/11/08, 3:33 PM
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#7328
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Von Kaiser
Tauren Druid
Scarlet Crusade
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Originally Posted by Seratha
Weapon DPS is also based on level, but makes a couple of interesting jumps. Leveling from 57 to 58 gets you an extra 10 DPS on your one handed weapon, but going from 67 to 68 makes your weapon DPS go from 65 DPS to 91 DPS.
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It's a WotLK item; 58 gets you a Hellfire Peninsula weapon, 68 gets you a Borean Tundra weapon.
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09/11/08, 3:37 PM
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#7329
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Piston Honda
Blood Elf Paladin
Icecrown
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Originally Posted by zirky
Your argument falls apart outside of the duality that many classes have for PVE purposes. Once you introduce PVP into the mix, which many, many raiders participate in with more than a passing interest, the value of the dual spec system comes back into play.
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They have also repeatedly mentioned making Prot specs "more" PvP viable. There would be zero reason for them to discuss that if they were going with a dual-spec system. Therefore, they aren't. (Or so goes my reasoning)
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09/11/08, 3:46 PM
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#7330
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Take what ye can
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Originally Posted by ZulazeeluIcecrown
They have also repeatedly mentioned making Prot specs "more" PvP viable.
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There's a big difference between what they said and what you're saying they said. No mention of prot specs being PvP-viable, but prot talents.
There are almost no specs which are viable for PvE and PvP at competitive levels. But talents on the other hand...
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09/11/08, 3:49 PM
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#7331
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Appliance of the Skies
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"Any items or enchants that affect mounted speed will no longer affect any character over level 70. This includes the Riding Crop, Mithril Spurs, Riding Glove Enchant, Carrot on a Stick, Skybreaker Whip and all similar effects. Talents or spells that affect mounted speed will continue to do. In part, we thought it had become a hassle for players to have to equip (or macro) riding trinkets. We have new plans for how to improve mounted speed that we will unveil eventually. "
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WoW Forums -> Important change to mount speed improvements
Interesting. I wonder if the "soon to be released" system is those spell enhancement things that were datamined so long ago.
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09/11/08, 4:05 PM
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#7332
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Glass Joe
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(no time for the evidence)
but these items now "enchant" the mount.
So you need a crop for every vanity mount you bought.
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09/11/08, 4:11 PM
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#7333
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Don Flamenco
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Well they tried to change them into the item enchants already, but that's really annoying because no one wants to buy a riding crop for every single mount they have. It seems pretty clear from this that there will be no equipable items at all that increase your mount speed after level 70.
I'd expect one of a few things down the line, either a minor inscription that increases mount speed, additional levels of training that give slight mount speed increases, or a new slot in the mount interface where you can put in something like a riding crop or carrot in order to increase your mount speed. The inscription seems the most likely.
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Empathy does not imply approval.
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09/11/08, 4:37 PM
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#7334
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Banned
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Originally Posted by flyingtoastr
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I would like to see this extended to PvP acquired items. I spend a lot of time now in a pre-made at request simply as a resto. I would love to be able to invest that time to equip other characters on my account. I wonder if it will extend that far
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09/11/08, 4:53 PM
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#7335
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Bald Bull
Orc Warrior
Burning Blade
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On the topic of heroic loot quality:
Didn't they (maybe Tigole?) suggest not so long ago that heroic loot would be a little better than on Live, to give some incentive to run them that didn't involve badges? From what I'm seeing so far, it looks like same-ilvl blues from most bosses and some comparable epics off of the final boss.
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09/11/08, 5:03 PM
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#7336
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Bald Bull
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But mouts (and non-combat pets) are now a separate tab of spells, and not physical items anymore, right? That would make them rather difficult to enchant. In fact... if they're in the spellbook... it would make more sense to do it with a Glyph  .
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09/11/08, 5:21 PM
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#7337
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Piston Honda
Human Priest
Wyrmrest Accord
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Originally Posted by PSGarak
But mouts (and non-combat pets) are now a separate tab of spells, and not physical items anymore, right? That would make them rather difficult to enchant. In fact... if they're in the spellbook... it would make more sense to do it with a Glyph  .
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Nerfing mount enhancement items out-of-hand seems to be a ham-fisted response to the problem. This isn't an issue of gear getting replaced by new gear; this is an issue of functionality getting shot down. Asking people to burn a glyph slot, even a minor one, just to maintain a speed increase that they had 10 levels ago is Not Fun. Losing mount speed as you gain levels makes no sense at all, especially given the greater zone sizes in Northrend vs. Outland.
I'm confident that Blizzard's solution to this is going to make people forget about Primal Might investments or all the awful Netherwing races, but it might have been wiser for Ghostcrawler to hold off this announcement until they could at least tell us what the new system would be.
I like the suggestion of a Mount Accessory slot to the Mounts pane; that turns these mount enhancement items into speed buffs at somewhat appropriate levels. Carrot as a quest reward for a 3% increase is later replaced by the Riding Crop for 10%. People who win the Netherwing races should get the achievement, but the Skybreaker Whip never did more than the Crop anyway.
My question is this: why nerf Mithril Spurs and the Riding enchant?
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09/11/08, 5:23 PM
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#7338
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Originally Posted by Nezralix
On the topic of heroic loot quality:
Didn't they (maybe Tigole?) suggest not so long ago that heroic loot would be a little better than on Live, to give some incentive to run them that didn't involve badges? From what I'm seeing so far, it looks like same-ilvl blues from most bosses and some comparable epics off of the final boss.
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Level 80 normal instances have blue ilvl 187 loot. 120 DPS one-handers.
Heriocs have blue ilvl 200 loot, just like the Arena/PvP items. 130 DPS one-handers.
The also drop one or two ilvl 200 epics from the last boss, like Naxxramas-10 drops. 143 DPS one-handers.
So, the gear incentive is there, item budget wise. The difference is 13 ilvls, that's 1 tier, or about 3 character levels worth.
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09/11/08, 5:24 PM
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#7339
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Don Flamenco
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My question is this: why nerf Mithril Spurs and the Riding enchant?
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I suspect they are indeed using Inscription for the enchants, and that we will have access to the recipes in the 375-450 range. If they were to not nerf the items, it would lessen the demand for the new profession.
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09/11/08, 5:24 PM
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#7340
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Great Tiger
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Originally Posted by ZulazeeluIcecrown
It was never promised, it was mentioned as something they were considering. In my opinion, it's pretty clear they decided not to go with it. Why else would there be so much focus on allowing off-specs of Warrior, Paladin, Druid, and Death Knight tank non-Heroics? Why all the focus on having tanking specs do more damage? None of that makes sense with a dual-spec. I think they decided to go with an alternative solution. Even the switch to Spellpower fits into this, as it doesn't totally consolidate gear; it serves more to make healers viable soloing. I'm not Blizzard, but at this point I'm putting my money on there never being a dual spec implementation.
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Clearly, we disagree. And you obviously don't PVP much if at all based on your reply.
"7:34pm CEST: Q: Any plans to be able to switch between Talent specs easier? A: We are working on a plan to give players access to two Talent specs."
There's a follow up blue post from a couple weeks after WWI where they discuss it not being available yet. There aren't wiggle words about them saying "well, we'd rather death knights be able to tank and also dps so we didn't really mean this." The "problem" of tanking classes being less useful during a raid is apparently being reasonably fixed with the talent trees and the instances -- at least the early ones -- are so trivial that you won't need to respec to tank them.
But the PVP problem is very real and no papering over it makes it go away. You simply can't PVP on most classes in anything resembling your raid spec. You can't farm well in most healer specs. Dual spec, quite frankly, is a dealbreaker for a lot of us. It allows us to have fun with our characters, as we've discussed many times before. I'm not rehashing the debate here, it's the wrong place for it. But I'm going to just assume that it's on the back burner and those of you who for some reason just want to believe it's gone simply because some classes can now both tank and dps reasonably well and others can heal and not be completely useless if they go to herb a node and get jumped by a mob completely misses the point.
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09/11/08, 5:39 PM
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#7341
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Glass Joe
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Originally Posted by Mr. Crow
I like the suggestion of a Mount Accessory slot to the Mounts pane; that turns these mount enhancement items into speed buffs at somewhat appropriate levels. Carrot as a quest reward for a 3% increase is later replaced by the Riding Crop for 10%. People who win the Netherwing races should get the achievement, but the Skybreaker Whip never did more than the Crop anyway.
My question is this: why nerf Mithril Spurs and the Riding enchant?
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The mount accessory slot sounds nice to me, but there's no reason to throw out the riding crop if that's the new system. You'd just put your crop in that slot.
Clearly, the reason that spurs are gone is that the new system is better.
Personally, I'm hoping for a new passive skill, trainable in Northrend, that boosts mount speed.
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09/11/08, 5:59 PM
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#7342
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Bald Bull
Gnome Mage
Cenarion Circle
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Originally Posted by Mr. Crow
My question is this: why nerf Mithril Spurs and the Riding enchant?
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Blizzard is making a conscious effort to reduce "tedium for the sake of tedium". Look no further than Ritual of Refreshment, Soulwells, and the recent removal of rogue poison crafting. Having mount speed improvements like the riding crop is dumb, because they are effectively always-on (via addons like Item Rack), and it adds no fun or skillful element to the game. All it does is eat up an inventory slot (or 3 pre-70 when you had a Carrot, Glove and Spur set floating around your bags).
Edit: I agree with the below poster, weapon skill is horrible and needs to die.
Last edited by Docjowles : 09/11/08 at 6:13 PM.
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09/11/08, 6:03 PM
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#7343
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by Docjowles
Blizzard is making a conscious effort to reduce "tedium for the sake of tedium". Look no further than Ritual of Refreshment, Soulwells, and the recent removal of rogue poison crafting.
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Which still makes a change like making it impossible to skill weapon skills on the Blasted Lands mobs look odd. If there's anything that's "tedium for the sake of tedium" it's levelling weapon skills.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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09/11/08, 7:26 PM
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#7344
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Bald Bull
Orc Warrior
Burning Blade
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Originally Posted by Mideci
There's a follow up blue post from a couple weeks after WWI where they discuss it not being available yet. There aren't wiggle words about them saying "well, we'd rather death knights be able to tank and also dps so we didn't really mean this."
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Aren't respecs totally free on the beta realm? If anything, I'd suspect they might not have implemented it just yet just because they know people won't consider it particularly compelling if respecs are already free. They may still roll it out on the test realm before Wrath releases.
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09/11/08, 7:49 PM
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#7345
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Von Kaiser
Human Rogue
Bloodhoof (EU)
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Originally Posted by Roywyn
Level 80 normal instances have blue ilvl 187 loot. 120 DPS one-handers.
Heriocs have blue ilvl 200 loot, just like the Arena/PvP items. 130 DPS one-handers.
The also drop one or two ilvl 200 epics from the last boss, like Naxxramas-10 drops. 143 DPS one-handers.
So, the gear incentive is there, item budget wise. The difference is 13 ilvls, that's 1 tier, or about 3 character levels worth.
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Sounds excellent to me. No "need" to do arena or pvp for weapons, at least not for the first or possibly second season. In BC, rogues had to get the S1/S2 weapons unless they were at the middle/end of T5 content.
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09/11/08, 9:19 PM
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#7346
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Glass Joe
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Originally Posted by Sydane
I'd expect one of a few things down the line, either a minor inscription that increases mount speed, additional levels of training that give slight mount speed increases, or a new slot in the mount interface where you can put in something like a riding crop or carrot in order to increase your mount speed. The inscription seems the most likely.
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I would lean more towards the slot in the mount interface. It boggles me that they would take out stuff you have to equip back and forth, only to then morph it into an item that you equip back and forth but with a 60 min. cooldown. That just makes it more tedious than it already is. But since I play a paladin it doesn't really matter to me either way.
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09/11/08, 9:48 PM
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#7347
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Bald Bull
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09/11/08, 9:50 PM
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#7348
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King Hippo
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Originally Posted by Nezralix
Aren't respecs totally free on the beta realm? If anything, I'd suspect they might not have implemented it just yet just because they know people won't consider it particularly compelling if respecs are already free. They may still roll it out on the test realm before Wrath releases.
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Respecs have been free (well, 1 copper) on PTRs and beta realms for as long as I can remember. I seriously doubt this is meant for live.
edit:
Originally Posted by PSGarak
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Ahaha, best change ever!
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09/11/08, 9:57 PM
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#7349
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Don Flamenco
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Uhhh, guys. Heroic Raid Dungeons have arrived.
There are 2 Heroic Achievements linked to The Obsidian Sanctum.
- Heroic: Besting the Black Dragonflight
Defeat Sartharion the Onyx Guardian.
- Heroic: Less Is More
Defeat Sartharion the Onyx Guardian and the Twilight Drakes on Heroic Difficulty with fewer than 21.
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09/11/08, 10:09 PM
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#7350
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Jagiya
Uhhh, guys. Heroic Raid Dungeons have arrived.
There are 2 Heroic Achievements linked to The Obsidian Sanctum.
- Heroic: Besting the Black Dragonflight
Defeat Sartharion the Onyx Guardian.
- Heroic: Less Is More
Defeat Sartharion the Onyx Guardian and the Twilight Drakes on Heroic Difficulty with fewer than 21.
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Raid dungeons use the same zone-in for 10 and 25 man. Which one is zoned into is determined by heroic vs normal difficulty.
I can't wait for the first person to get saved to a different guild's 25-man raid when they join a PUG 10-man.
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