You don't have to win for the PvP accessories / arena items. You also don't have to organize the raid. It's all instanced PvP for the regular PvP items, so you don't have to deal with population imbalances. And, of course, most importantly: You don't have to do it every three days for a chance at an item.
Wha? I'm talking about having to do hours of heroics/raids for the badges for things like [Dory's Embrace].
Wha? I'm talking about having to do hours of heroics/raids for the badges for things like [Dory's Embrace].
The only thing worse being [Band of Vile Aggression], which not only is from raiding but also wastes a potential PVE drop which is most likely more wanted.
It seems they've changed itemlevel to a logarithmatic scale. Every 1 ilvl past 200 (or some lower number, I'm trying to figure out where the meeting point with the old scale is, as well as how it maps to the 'old' item levels) makes your item a given percentage better.
It seems 13 ilvls work out to be 13% better, and tiers are arranged starting with 200 and adding 13 ilvls per upgrade. This means that even 10 expansions down the road, items on different tiers can be like, ilvl500 and ilvl 513, and the 513 will be 13% better than the 500.
Is there a length of time after someone wins in Wintergrasp before someone else can win (like the 6 hour spirit tower thing?) If so this raid instance is going to be a royal pain to have available during standard evening raid times, unless people intentionally try to stall out the games that will inevitably be played an hour or two before raid time.
Is there a length of time after someone wins in Wintergrasp before someone else can win (like the 6 hour spirit tower thing?) If so this raid instance is going to be a royal pain to have available during standard evening raid times, unless people intentionally try to stall out the games that will inevitably be played an hour or two before raid time.
It doesn't drop badges, and only drops pvp loot. We killed the 10 and 25 man versions. The 10 man version dropped actual tier ARMOR pieces, that is, the stuff you get from tokens. The 10 man naxx level stuff. Probably bugged. The 25 man dropped The WoTLK Season 2 armors, or whatever - the purple set. It was 4 pieces, 3 shoulders and 1 pair of gloves, random classes.
It wont be for PvE upgrades really, and is generally a waste of time unless you're a pvp guild/making a raid after your faction wins the battleground.
It doesn't drop badges, and only drops pvp loot. We killed the 10 and 25 man versions. The 10 man version dropped actual tier ARMOR pieces, that is, the stuff you get from tokens. The 10 man naxx level stuff. Probably bugged. The 25 man dropped The WoTLK Season 2 armors, or whatever - the purple set. It was 4 pieces, 3 shoulders and 1 pair of gloves, random classes.
It wont be for PvE upgrades really, and is generally a waste of time unless you're a pvp guild/making a raid after your faction wins the battleground.
Sounds like the order went out "Put Season 1 on the 10-man and Season 2 on the 25-man", and some itemisation guy screwed up and put the first raid tier on the 10-man by mistake. We've had the same kind of Chinese Whisper errors before - when they added the mystic dawnstone cut into the game, for example. The order went out "Put it on the Halaa vendor", and some berk added it to the vendor's drop list rather than the for-sale list.
Almost all BC spell school damage items have been changed to generic spell power and lost some power in the process.
Items - World of Warcraft
The Karazhan Holy Damage Cloak is the only BC epic left with it, and 1 green, 1 blue. Likely an oversight.
Spellfire/Shadoweave lost a chunk of their power.
BT trash Fire Necklace, and from Kara Neck, Gloves, Belt, Ring. Not sure what else is changed and currently matters.
What you're noticing is a trend that Blizzard has been keeping to for a while when it comes to certain stats like spell power, attack power, and feral attack power. When they come out with a new tier of items, they subtract the new tier's item level from the previous tier's item level and then make the new tier's stat, whether it's spell, attack, or feral attack, that difference in item level better. Since there are 13 levels in between those staves, there's a 13% increase in feral attack power. You can see this currently in TBC. Take [Wildfury Greatstaff] with 992 FAP and compare it to [Staff of the Forest Lord] with 1110 FAP. There's a difference of 12 item levels and 1110 / 992 = 1.11895.
WoWhead updated the main page with a pretty new picture. The big thing is
I can't find any confirmation anywhere else so I would take it with a large grain of salt, but historically wowhead is pretty accurate and rapidly updates. That or it's a horribly late April-Fools joke.
EDIT: Apparently it is confirmed directly from Blizzard (Source)
Last edited by darkhorse : 09/15/08 at 1:33 AM.
Reason: Editited out silly wowhead page name
Can you tell me what music is? It's completely intangible. It's something you can't grasp. You see art, watch people dancing, but you have to give part of your life to hear music. It grips you, gets into your soul, the most sublime of all the arts. Why should a minor chord sound sad, a major chord sound happy? There's no logic to it at all. ---George Martin
I think these conspiracy theories are getting silly. You could also say that it is pretty much exactly 2 months before the launch date.
Actually it makes perfect business sense. Keep everyone's attention on your product while the other is shipping so that you can possibly steal some of their customers while reinforcing your own position.
I would be surprised if that didn't have something to do with this.
I think these conspiracy theories are getting silly. You could also say that it is pretty much exactly 2 months before the launch date.
Especially since it's a couple days before Warhammer's launch, not "right in the middle of it." I really, really think people overestimate how much Blizzard cares about Warhammer.
I really wouldn't doubt they would release it before Warhammer's launch. Why wouldn't a business launch their big product before their competition, even if they don't think Warhammer is competition.
I think these conspiracy theories are getting silly. You could also say that it is pretty much exactly 2 months before the launch date.
It's not really a conspiracy; It's just the way business works. If you were a Blizzard executive and had a choice of players knowing the date for Wrath of the Lich King at the time of Warhammer's launch, vs. players not knowing, that wouldn't be much of a choice at all, would it?
I find it funny how people have all these "conspiracy theories" about Blizzard doing their releases and announcement around other games. Of course they're going to do it. They are a business and are trying to make money. This helps them make money. It is quite a blatant tactic and it's ludicrous to even continue this discussion.
Edit - Kind of beaten to the punch there by caffe misto.
I think these conspiracy theories are getting silly. You could also say that it is pretty much exactly 2 months before the launch date.
I didn't intend any conspiracy theory; just noticing the timing, that's all.
Originally Posted by ZulazeeluIcecrown
Especially since it's a couple days before Warhammer's launch, not "right in the middle of it." I really, really think people overestimate how much Blizzard cares about Warhammer.
Technically, Warhammer's launch started yesterday and continues until the 18th, as it cycles through various preorder
headstarts.
Certainly this is a business decision; much like the Wrath trailer coming out later on the same day as Warhammer's trailer. Blizzard does not want to lose subscriptions to Warhammer and will try to blunt Mythic's marketing attempts with their superior clout. There's nothing wrong with that, it's just the way the game plays.
Originally Posted by Metrosexuelf
I don't see why announcing a game's release two months away would detract potential Warhammer players from buying the game.
Many Warhammer players come from WoW. If they know that Wrath, which they may return to, is just two months away, some might decide that it isn't worth a $65 vacation in Warhammer land when they can better prepare for the closer-than-anticipated Wrath. I at least did not expect Wrath so soon, and perhaps I am not alone. In the business competition sense, this puts more pressure on Mythic to capture any players it gets now, since they only have two months before many may return for Wrath if they don't feel they've found a better game in Warhammer.
Originally Posted by _Retribute_
I wonder when they will close the beta.
I too wonder. I'll speculate that it'll close a week before, much like Classic and TBC. So November 6th.
All stats including armor increased slightly over 11-12% for a 6.5% increase in ilvl.
The old item formula had stats scaling strictly with ilvl; you can see this with random suffix greens, for example.
You're partly right. Items are scaling logarithmically. Where we all may be wrong is the assumption that the item level formula for epics is or was a linear formula. I took the raw item value for Journey's End, this is the value after the summation and after taking it to the 1.7095 root, and then came up with a series of imaginary item tiers, each increasing by 13 item levels that were each 13% better than the previous tier. I then graphed it and came up with the equation:
iLvl = 106.41 * Ln(itemValue) - 344.81
What's interesting is that if you take an epic from TBC, this formula manages to have a similar accuracy to what we previously had as the linear formula for epics. I then took an average of raw item values from both TBC epics and WotLK epics, which lead to a more accurate equation:
iLvl = 105.92 * Ln(itemValue) - 342.12
I'm pretty sure that this is similar to the formula that Blizzard has been using since, at least, Naxxramas as it's off by 2 levels at calculating the item level for [The Hungering Cold] while still managing to calculate TBC and WotLK item levels.
I didn't intend any conspiracy theory; just noticing the timing, that's all.
WotLK's closed beta went live and all sorts of info got 'leaked' the day Age of Conan went live, too. It may not be a conspiracy theory, but the timing here isn't purely coincidental. :p
Don't forget the WAR trailor was coincidently released the same day the WOTLK cinematic was too.
I'm sure its possible to go overboard with conspiracy theories regarding WAR and WOTLK, but it would be very naive to think everything is all 'just a coincidence', too.