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08/03/07, 1:00 PM
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#52 (permalink)
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Bald Bull
Blood Elf Priest
Mal'Ganis
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I wouldn't be the least surprised to find Death Knights use HP to pay for their abilities instead of rage/energy/mana. That'd make them different from current mechanics, but it's not so out there as to totally break the game. It would also work well with either dps or tank roles (much better than rage does at least).
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<Vontre> Oh irony
<Vontre> The next CoT instance
<Vontre> Will be to travel back into the past and fix blizzard's game
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<AntumbraWork> coex being less slow than crip is like saying that there's no point in healing through mortal strike
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08/03/07, 1:01 PM
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#53 (permalink)
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Don Flamenco
Draenei Shaman
Tichondrius
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Yep, and Wikipedia's Death Knight article cites a Fiend Folio in 1981.
Tolkien should just rise from the grave and sue the crap out of everyone. Then fantasy would have to be *gasp* creative!
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08/03/07, 1:01 PM
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#54 (permalink)
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"If its not the best then its wrong"
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Originally Posted by Earthhoof
Despite the pain of leveling, I would actually rather *not* see it implemented this way. It takes a while, but the process of gaining levels, getting a feel for your abilities and how the class plays - what you can handle, what you can't, how to tackle adds or ranged mobs or any other situation - is totally key to the game.
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No, people who are bad at WOW need to level so they can "get a feel." Good players need 35minutes to set up their buttons and they are good to go.
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Originally Posted by Anias
queues cause people who generally fail to leave, so being on a server with queues can only be good in terms of your long term happiness
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Originally Posted by Kiyoshi
Season 3 was pretty serious business. There's really no telling what Season 4 will hold.
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08/03/07, 1:02 PM
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#55 (permalink)
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Shaking hands with danger
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He already tried and failed. There's a reason there's never been a licensed LOTR setting for D&D
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Mages have a set time that they want you to ask for food, and that time is pull #4 of the night. You may notice them putting a little snack table down before the raid, that's them cooking the food for you to demand on pull 4. --Nork
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08/03/07, 1:05 PM
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#56 (permalink)
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Glass Joe
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Guilds and raids will be able to adapt to new abilities and a new class with a little work, much as with Shaman/Paladin inclusion in BC. Personally, my greatest concern is Blizzard learning from the past with regards to release-day content polish. Hopefully, this time around the expansion gets extensive playtesting. I really would rather not go through the 2.0 -> 2.1 transition and the associated issues it caused.
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08/03/07, 1:06 PM
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#57 (permalink)
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Glass Joe
Blood Elf Paladin
Mal'Ganis
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Originally Posted by sadris
No, people who are bad at WOW need to level so they can "get a feel." Good players need 35minutes to set up their buttons and they are good to go.
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I'm not sure I agree completely with that, learning the intricacies of totally new class will take some time. But for example if they make the new class only available to those players with a level 70 on their account, and start it at 60 or so, there'd be plenty of time to pick it up without the drudgery of starting from 1 yet again.
I'm eagerly awaiting more info from you insiders, I have a lot of faith in blizzard expansions to be pretty damned fun and exciting 
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08/03/07, 1:06 PM
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#58 (permalink)
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Von Kaiser
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Why is everyone assuming we need to find a spot in raids for Death Knights? Was there information put out that this new class is available for Alliance and Horde, and isn't just a stand-alone PvP faction for the new battlegrounds?
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08/03/07, 1:09 PM
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#59 (permalink)
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Glass Joe
Draenei Hunter
Bonechewer
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Any guesses as to what races would be able to be DKs? My initial thought was Undead, Blood Elf, Human, Dwarf. Blood Elf probably makes the least sense I guess, but they seemed Death Knighty.
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08/03/07, 1:11 PM
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#60 (permalink)
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King Hippo
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I think the death knights could just be a 'hardcore' pvp-only charater that fits into the wow-pve model nicely - which can not zone in instances or raids at all. Basically it just goes around northrend, pvp style, killing and destroying people in its way. Just like a good servant of arthas!
Pvp deathknights could loot each others epics after death (aka like other 'hardcore' pvp gamse) so basically a deathknight in FFA terrorises the pve'ers like any good ganker, but between other deathknights its a huge ffa and basically do whatever you want. However the only extreme things (aka looting other peoples epics) you could do to other deathknights. It would be a nice way for wow to 'keep everyone happy' as everyone likes to put it.
Thatd be cool, i really wonder how they'lll design the class. Imagine if every week/month blizzard introduced a few artifacts in the game ONLY lootable by deathknights. Deathknights use and equip these and run terror over northrend, other deathknights go on hunts to kill them to loot their treasure
Stuff like that?
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08/03/07, 1:11 PM
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#61 (permalink)
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You just keep trying, 'till you run out of cake!
Tauren Druid
Sporeggar (EU)
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Originally Posted by Typhon
*groans* This is sounding more and more and more like a direct ripoff of the Shadowknight. If I was SOE, I'd be getting my lawyers warmed up.... Maybe Blizzard could try having an original idea for once...
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The poster you quoted referenced every ability from the Necromancer Class from Diablo II, which was released back in 2000, after a development cycle of more than 2 years.
Apart from the fact that it is an MMORPG and all the clichés that come with it, WoW doesn't circle around EQ... It has it's own lore, traditions and classes from every single Blizzard game that preceded it.
Of course all the lore was inspired by Tolkien's work, TSR's Dragon Lance books, R.A. Salvatore's Dark Elf saga and the likes, just like the lore for whatever fantasy MMORPG you've played until now.
Last edited by sathran : 08/03/07 at 1:18 PM.
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08/03/07, 1:11 PM
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#62 (permalink)
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Glass Joe
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Well on the topic of how you become a death knight, IE: finish a quest line on on your main then the class opens up on character select, I highly doubt it would be that way. When has blizzard actually introduced something that makes people make an entire new character and forget their previous.
The only possible way I can see this being done is certain classes/races can become deathknight while everyone else gets screwed over. However that way would piss a lot of people.
In regard to raid imbalance with 25 man, I do agree it should be increased to 30 man now with the death knight addition, as filling a raid of 25 to be fair to each class was quite annoying but now 10 makes it worse.
Death knight has been said to be dps/tank hybrid. From stuff like WC3 we know the deathknight had deathcoil/sacrifice/unholy aura/ressurection abilities. I cant even imagine a class having all those abilities and even being close to balanced.
I'm actually not liking the idea of adding an entire new class to the game, Northrend looks awesome but this whole hero class like thing is a spec inside a spec kinda deal.
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08/03/07, 1:12 PM
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#63 (permalink)
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Von Kaiser
Undead Warrior
Scarlet Crusade
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Originally Posted by Stopokingme
This makes me think of Native American gnomes smoking peace pipes and wearing feathered head dresses, I'm sure you mean mohawks 
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Mohawks are a nation of the Haudenosaunee Native Americans. And the hairstyle is also sometimes called a Mohican.
Sorry for the derail .
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08/03/07, 1:12 PM
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#64 (permalink)
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Soda Popinski
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While speculation is mostly pointless currently, I do agree that having a Corpse explosion skill is something that's far overdue for WoW.
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08/03/07, 1:13 PM
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#65 (permalink)
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The Howard Roark of Shipwrights
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I'm not sure I agree completely with that, learning the intricacies of totally new class will take some time.
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Once you have all your skills, from levels around level 30 or on, there is really not much change in playstyle. Leveling my latest character, a warrior, has had exactly zero variation from around level 40 - 58. Soloing quests doesn't teach you much other than repetition. You need to run instances, pvp or raid to pick up the real intricacies of classes, and very little of that happens from 1-58 these days.
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08/03/07, 1:16 PM
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#66 (permalink)
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Piston Honda
Troll Shaman
Spinebreaker
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Originally Posted by sadris
No, people who are bad at WOW need to level so they can "get a feel." Good players need 35minutes to set up their buttons and they are good to go.
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A good example of this is playing a class you don't normall play on the PTR. Takes me about 20min to setup what I believe will be a comfortable button setup and then it gets tweaked from time to time while I am doing things. Takes no time at all really.
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08/03/07, 1:18 PM
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#67 (permalink)
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Von Kaiser
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Originally Posted by Lord BEEF
While speculation is mostly pointless currently, I do agree that having a Corpse explosion skill is something that's far overdue for WoW.
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Deathknights must have been introduced just to remedy the Seed of Corruption bug.
Seriously I'm very pleased they seem to be a new class rather than a so-called "hero" class, and them adding only one hero class seemed very strange.
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08/03/07, 1:19 PM
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#68 (permalink)
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Piston Honda
Undead Rogue
Al'Akir (EU)
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Even thought there is barely anything released information wise I am afraid the next expansion will come too soon. Yea the best guilds have illidan on farm, but the majority of the wow playerbase have barely seen any 25 man raids yet so by the time those players actually get close to stuff like Black Temple/Hyjal and maybe even a new raid instance the next expansion will be around the corner. It is really starting to look like Vanilla WoW to me where we just started on Naxx and then voila, expansion. I just hope they work out the PvP this time so there is actually something interesting to do besides raiding. Now I do know this is all just speculation but to me it looks its gonna be another vanilla wow to tbc like transition.
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08/03/07, 1:21 PM
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#69 (permalink)
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You just keep trying, 'till you run out of cake!
Tauren Druid
Sporeggar (EU)
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Originally Posted by Lord BEEF
While speculation is mostly pointless currently, I do agree that having a Corpse explosion skill is something that's far overdue for WoW.
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Seed of Corruption can mimic Corpse Explosion, if your timing is right.
On a more serious note, I'd love to have a Necromancer class in WoW, after having played one for so long in Diablo II.
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08/03/07, 1:21 PM
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#70 (permalink)
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Still alive
Human Rogue
Cenarion Circle
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I've got a buddy sending me pics from his phone.

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08/03/07, 1:23 PM
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#71 (permalink)
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Now you're thinking with portals!
Undead Rogue
Twisting Nether
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Post faster then Antiarc! Stop hogging them already :P
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08/03/07, 1:23 PM
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#72 (permalink)
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Glass Joe
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oh God Id love to be able to turn my UD Warrior into a DK with the flip of a switch. Who better to have it first?
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08/03/07, 1:24 PM
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#73 (permalink)
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Glass Joe
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What the heck is that a picture of? Now that we've gotten the big details about the expansion out I actually want to know more about possible other races or Gilenas/Grim Batol opening up.
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08/03/07, 1:25 PM
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#74 (permalink)
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Still alive
Human Rogue
Cenarion Circle
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I suspect that's concept art for the DKs.
Also, my phone is so damn slow, it's infuriating. I'll post as they trickle in. 
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08/03/07, 1:26 PM
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#75 (permalink)
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Piston Honda
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Seriously, picking up a new class is not hard at all. I swapped what I was raiding with during Naxx 3 times to friends accounts to fill needed rolls in the guild. And I had no problem going from Mage -> Druid -> Paladin. I've also rolled 2 priests, a warrior, a warlock, and played everything else on the PTRs and have picked up the gist of the class within an hour of PVP or farming some things.
Getting used to a class and being effective enough at it from the get go isn't some skill you learn 1-60(70). We all know plenty of people who made it to the cap and clearly don't have a grasp on their characters (Hunters are one of the most glaring examples, with a new one wrong in some embarrassingly glaring way nearly everyday). The ability to think rationally and analyze what a character is given is what people who know how to play do.
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