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Old 08/03/07, 1:57 PM   #51
Talgog
Don Flamenco
 
Human Death Knight
 
Archimonde
Lord Soth - Wikipedia, the free encyclopedia

1985.

Suing people in fantasy just doesn't work out very well.

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Old 08/03/07, 2:00 PM   #52
Yaltus
Bald Bull
 
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Blood Elf Priest
 
Mal'Ganis
I wouldn't be the least surprised to find Death Knights use HP to pay for their abilities instead of rage/energy/mana. That'd make them different from current mechanics, but it's not so out there as to totally break the game. It would also work well with either dps or tank roles (much better than rage does at least).

Mon centre cède, ma droite recule, situation excellente, j'attaque.

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Old 08/03/07, 2:01 PM   #53
mek
Don Flamenco
 
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Draenei Shaman
 
Tichondrius
Yep, and Wikipedia's Death Knight article cites a Fiend Folio in 1981.

Tolkien should just rise from the grave and sue the crap out of everyone. Then fantasy would have to be *gasp* creative!

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Old 08/03/07, 2:01 PM   #54
 sadris
Sell puts!
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Earthhoof View Post
Despite the pain of leveling, I would actually rather *not* see it implemented this way. It takes a while, but the process of gaining levels, getting a feel for your abilities and how the class plays - what you can handle, what you can't, how to tackle adds or ranged mobs or any other situation - is totally key to the game.
No, people who are bad at WOW need to level so they can "get a feel." Good players need 35minutes to set up their buttons and they are good to go.

The Washington Post helps perpetuate a common and pernicious misreading of the decision, referring to "the Supreme Court’s judgment that corporations have the same rights as people when it comes to political speech." What the Supreme Court actually said is that people do not lose their free speech rights when they organize as corporations, including nonprofit interest groups as well as businesses.

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Old 08/03/07, 2:02 PM   #55
 Viator
Not actually William Falkingham
 
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Viator
Troll Mage
 
No WoW Account
He already tried and failed. There's a reason there's never been a licensed LOTR setting for D&D

Mages have a set time that they want you to ask for food, and that time is pull #4 of the night. You may notice them putting a little snack table down before the raid, that's them cooking the food for you to demand on pull 4. --Nork

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Old 08/03/07, 2:05 PM   #56
Stoic
Glass Joe
 
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Human Warrior
 
Kil'Jaeden
Guilds and raids will be able to adapt to new abilities and a new class with a little work, much as with Shaman/Paladin inclusion in BC. Personally, my greatest concern is Blizzard learning from the past with regards to release-day content polish. Hopefully, this time around the expansion gets extensive playtesting. I really would rather not go through the 2.0 -> 2.1 transition and the associated issues it caused.

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Old 08/03/07, 2:06 PM   #57
Borelgore
Glass Joe
 
Blood Elf Paladin
 
<EPL>
Mal'Ganis
Originally Posted by sadris View Post
No, people who are bad at WOW need to level so they can "get a feel." Good players need 35minutes to set up their buttons and they are good to go.
I'm not sure I agree completely with that, learning the intricacies of totally new class will take some time. But for example if they make the new class only available to those players with a level 70 on their account, and start it at 60 or so, there'd be plenty of time to pick it up without the drudgery of starting from 1 yet again.

I'm eagerly awaiting more info from you insiders, I have a lot of faith in blizzard expansions to be pretty damned fun and exciting

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Old 08/03/07, 2:06 PM   #58
Duodecimal
Von Kaiser
 
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Gnome Priest
 
Eonar
Why is everyone assuming we need to find a spot in raids for Death Knights? Was there information put out that this new class is available for Alliance and Horde, and isn't just a stand-alone PvP faction for the new battlegrounds?

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Old 08/03/07, 2:09 PM   #59
Avessa
Glass Joe
 
Draenei Hunter
 
Bonechewer
Any guesses as to what races would be able to be DKs? My initial thought was Undead, Blood Elf, Human, Dwarf. Blood Elf probably makes the least sense I guess, but they seemed Death Knighty.

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Old 08/03/07, 2:11 PM   #60
Tyrian
Bald Bull
 
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Human Mage
 
Frostmourne
I think the death knights could just be a 'hardcore' pvp-only charater that fits into the wow-pve model nicely - which can not zone in instances or raids at all. Basically it just goes around northrend, pvp style, killing and destroying people in its way. Just like a good servant of arthas!

Pvp deathknights could loot each others epics after death (aka like other 'hardcore' pvp gamse) so basically a deathknight in FFA terrorises the pve'ers like any good ganker, but between other deathknights its a huge ffa and basically do whatever you want. However the only extreme things (aka looting other peoples epics) you could do to other deathknights. It would be a nice way for wow to 'keep everyone happy' as everyone likes to put it.


Thatd be cool, i really wonder how they'lll design the class. Imagine if every week/month blizzard introduced a few artifacts in the game ONLY lootable by deathknights. Deathknights use and equip these and run terror over northrend, other deathknights go on hunts to kill them to loot their treasure

Stuff like that?

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Old 08/03/07, 2:11 PM   #61
sathran
You just keep trying, 'till you run out of cake!
 
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Tauren Druid
 
Sporeggar (EU)
Originally Posted by Typhon View Post
*groans* This is sounding more and more and more like a direct ripoff of the Shadowknight. If I was SOE, I'd be getting my lawyers warmed up.... Maybe Blizzard could try having an original idea for once...
The poster you quoted referenced every ability from the Necromancer Class from Diablo II, which was released back in 2000, after a development cycle of more than 2 years.

Apart from the fact that it is an MMORPG and all the clichés that come with it, WoW doesn't circle around EQ... It has it's own lore, traditions and classes from every single Blizzard game that preceded it.

Of course all the lore was inspired by Tolkien's work, TSR's Dragon Lance books, R.A. Salvatore's Dark Elf saga and the likes, just like the lore for whatever fantasy MMORPG you've played until now.

Last edited by sathran : 08/03/07 at 2:18 PM.

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Old 08/03/07, 2:11 PM   #62
Dememor
Glass Joe
 
Draenei Shaman
 
Nathrezim
Well on the topic of how you become a death knight, IE: finish a quest line on on your main then the class opens up on character select, I highly doubt it would be that way. When has blizzard actually introduced something that makes people make an entire new character and forget their previous.

The only possible way I can see this being done is certain classes/races can become deathknight while everyone else gets screwed over. However that way would piss a lot of people.

In regard to raid imbalance with 25 man, I do agree it should be increased to 30 man now with the death knight addition, as filling a raid of 25 to be fair to each class was quite annoying but now 10 makes it worse.

Death knight has been said to be dps/tank hybrid. From stuff like WC3 we know the deathknight had deathcoil/sacrifice/unholy aura/ressurection abilities. I cant even imagine a class having all those abilities and even being close to balanced.

I'm actually not liking the idea of adding an entire new class to the game, Northrend looks awesome but this whole hero class like thing is a spec inside a spec kinda deal.

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Old 08/03/07, 2:12 PM   #63
Adrammelech
Piston Honda
 
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Undead Warrior
 
Scarlet Crusade
Originally Posted by Stopokingme View Post
This makes me think of Native American gnomes smoking peace pipes and wearing feathered head dresses, I'm sure you mean mohawks
Mohawks are a nation of the Haudenosaunee Native Americans. And the hairstyle is also sometimes called a Mohican.

Sorry for the derail .

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Old 08/03/07, 2:12 PM   #64
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
While speculation is mostly pointless currently, I do agree that having a Corpse explosion skill is something that's far overdue for WoW.

Check out my friend's bitchin' Lord of the Rings Art

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Old 08/03/07, 2:13 PM   #65
Avair
The Howard Roark of Shipwrights
 
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Avair
Human Rogue
 
No WoW Account
I'm not sure I agree completely with that, learning the intricacies of totally new class will take some time.
Once you have all your skills, from levels around level 30 or on, there is really not much change in playstyle. Leveling my latest character, a warrior, has had exactly zero variation from around level 40 - 58. Soloing quests doesn't teach you much other than repetition. You need to run instances, pvp or raid to pick up the real intricacies of classes, and very little of that happens from 1-58 these days.

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Old 08/03/07, 2:16 PM   #66
Mizerok
Piston Honda
 
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Troll Shaman
 
Spinebreaker
Originally Posted by sadris View Post
No, people who are bad at WOW need to level so they can "get a feel." Good players need 35minutes to set up their buttons and they are good to go.
A good example of this is playing a class you don't normall play on the PTR. Takes me about 20min to setup what I believe will be a comfortable button setup and then it gets tweaked from time to time while I am doing things. Takes no time at all really.

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Old 08/03/07, 2:18 PM   #67
kraj
Von Kaiser
 
Tauren Shaman
 
Ner'zhul
Originally Posted by Lord BEEF View Post
While speculation is mostly pointless currently, I do agree that having a Corpse explosion skill is something that's far overdue for WoW.

Deathknights must have been introduced just to remedy the Seed of Corruption bug.


Seriously I'm very pleased they seem to be a new class rather than a so-called "hero" class, and them adding only one hero class seemed very strange.

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Old 08/03/07, 2:19 PM   #68
Vanadi
Piston Honda
 
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Undead Rogue
 
Al'Akir (EU)
Even thought there is barely anything released information wise I am afraid the next expansion will come too soon. Yea the best guilds have illidan on farm, but the majority of the wow playerbase have barely seen any 25 man raids yet so by the time those players actually get close to stuff like Black Temple/Hyjal and maybe even a new raid instance the next expansion will be around the corner. It is really starting to look like Vanilla WoW to me where we just started on Naxx and then voila, expansion. I just hope they work out the PvP this time so there is actually something interesting to do besides raiding. Now I do know this is all just speculation but to me it looks its gonna be another vanilla wow to tbc like transition.

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Old 08/03/07, 2:21 PM   #69
sathran
You just keep trying, 'till you run out of cake!
 
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Tauren Druid
 
Sporeggar (EU)
Originally Posted by Lord BEEF View Post
While speculation is mostly pointless currently, I do agree that having a Corpse explosion skill is something that's far overdue for WoW.
Seed of Corruption can mimic Corpse Explosion, if your timing is right.

On a more serious note, I'd love to have a Necromancer class in WoW, after having played one for so long in Diablo II.

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Old 08/03/07, 2:21 PM   #70
Antiarc
Still alive
 
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Human Rogue
 
Cenarion Circle
I've got a buddy sending me pics from his phone.


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Old 08/03/07, 2:23 PM   #71
Marroc
Now you're thinking with portals!
 
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Undead Rogue
 
Twisting Nether
Post faster then Antiarc! Stop hogging them already :P

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Old 08/03/07, 2:23 PM   #72
arzenal
Glass Joe
 
Undead Warrior
 
<FdY>
Maelstrom
oh God Id love to be able to turn my UD Warrior into a DK with the flip of a switch. Who better to have it first?

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Old 08/03/07, 2:24 PM   #73
Genso
Glass Joe
 
Human Mage
 
Hyjal
What the heck is that a picture of? Now that we've gotten the big details about the expansion out I actually want to know more about possible other races or Gilenas/Grim Batol opening up.

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Old 08/03/07, 2:25 PM   #74
Antiarc
Still alive
 
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Human Rogue
 
Cenarion Circle
I suspect that's concept art for the DKs.

Also, my phone is so damn slow, it's infuriating. I'll post as they trickle in.

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Old 08/03/07, 2:26 PM   #75
Phanuel
Piston Honda
 
Human Death Knight
 
Gilneas
Seriously, picking up a new class is not hard at all. I swapped what I was raiding with during Naxx 3 times to friends accounts to fill needed rolls in the guild. And I had no problem going from Mage -> Druid -> Paladin. I've also rolled 2 priests, a warrior, a warlock, and played everything else on the PTRs and have picked up the gist of the class within an hour of PVP or farming some things.

Getting used to a class and being effective enough at it from the get go isn't some skill you learn 1-60(70). We all know plenty of people who made it to the cap and clearly don't have a grasp on their characters (Hunters are one of the most glaring examples, with a new one wrong in some embarrassingly glaring way nearly everyday). The ability to think rationally and analyze what a character is given is what people who know how to play do.

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