Furion, I think you're overreacting, especially with your suggestion that their behavior is anywhere approaching fraudulent.
There's always going to be someone out there with a non-zero amount of honor who is going to feel cheated regardless of how early or late they announced it.
When they announced the arena points reset, they never confirmed anything about honor either way, only that it was "under discussion" (as most things are). We never had any grounds to assume they would or wouldn't, since the lack of a reset going from 60 to 70 is hardly indicative given that the honor system was only weeks old at the time.
Re: The "Heroic Attunement" frustrations.
If every (Dungeon) faction had associated dailies, I think everyone would be pleased.
- Everyone can get themselves keyed independently.
- Provides an avenue to obtain your Helm Enchant, Faction Recipes and Exalted rewards/tabards without the stress of spamming "LFG H SP!" for 4 hours per day.
- Everyone enjoys doing dailies for cash. Moving from Sha'tari Skyguard, to Ogri'la, Netherwing and the SSO, allowed me to raise 4 factions and make a lot of money at the same time. It's a very accomplished feeling, as opposed to the days of grinding Twilight Texts to get my CC rep to Exalted... that was just painful.
It would solve the problem. Somewhat amusingly, a rep-based system could have worked fine for Magister's, since a full clear plus the quest chain puts you very close to honoured anyway.
The problem with the system initially was that the rep grinds were in no way consistent or intuitive. Take HH / Thrallmar: the first thing many people did after going through the Dark Portal was to do a bunch of quests, then run the dungeons. Since rep from the dungeons capped out at Honoured, the optimal method of reaching revered was also completely counterintuitive. Similarly with LC, Sha'tar and CE: the most efficient methods to hit revered were to hand in a bunch of repeatable mats and then do the quests / dungeons.
Rep-based attunements aren't inherently a bad way of doing things, as long as the rep-grinds are structured properly. Blizzard didn't actually solve this in BC: the best way to do some of the rep grinds is still the counter-intuitive one, it just matters less for a lot of people.
If every (Dungeon) faction had associated dailies, I think everyone would be pleased.
As long as the Championing tabards are available long before you're expected to grind up for Heroic key reps (say Friendly), then this system is already in place.
That is, you'll be able to earn rep for whichever faction you need as long as you wear their tabard, regardless of which dungeon the daily happens to be (besides the fact that a previous poster mentioned that you can select which faction you can give rep to when turning in the dungeon daily).
As long as the Championing tabards are available long before you're expected to grind up for Heroic key reps (say Friendly), then this system is already in place.
I'm pretty sure I saw the Kirin Tor tabard at friend when I was on the PvP pre-made realm last night. Tabard of the Kirin Tor
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The problem with this is that you end up with the current situation: DPS (and to a lesser extent healers) geared through pvp who outgear and thus want to skip past lower level content, but tanks for whom pvp gear is not viable (due to the lack of mitigation) who thus cannot find any dps to run normal instances, then cannot get into heroics because the pvp-geared dps want a tank geared enough to carry them. If you compare say, a prot warrior who hit 70 a week ago to a mage who hit 70 a week ago, the mage could be most of the way to enough gear to quite comfortably get through karazhan, while the prot warrior is still struggleing to fill a normal mech group to get replace his greens. This is the problem with raising the power of entry-level pvp gear at such a rate through time.
Not that this solves the problem in any way, but Druid tanks do very well in PvP gear. A little too well, actually. Already in TBC PvP gear was very viable gear for druid tanks (and DPS, but that's not unique) in a lot of slots. With extra armor gear no longer in the picture, PvP gear will only be better.
That's one of the reasons why I thought that resilience no longer working in PvE was so odd - it only affects tanks, and they are already the class for whom PvP gear in PvE is the least effective (especially since druids won't be affected by the resilience change one way or the other).
He's worried that better pvp gear gets easier to get which isn't the case for pve gear, probably gets more of a pain instead. Ideally whenever they start new seasons and make better pvp gear available to AV grinders, they should just as well put in new pve gear available via 5 man tokens or something.
I don't know if you realize this or not but there's T6 quality loot available via 5man tokens...
Also thank god the Honor grind looks to be lowered a tad bit... though it really is absolutely ridiculous that it's still even in the game, the worst part about BC was Re-Grinding Honor every single fucking season for the new offset pieces, why the hell can't we get more then 1 new BG and a handful of arena lvls every expansion? It seems like BGs/Arenas would be 100x easier to implement then entire new dungeons. Can you imagine how insane people would go if all through BC they had to do Stratholme/Scholo/UBRS to get your T4->T6 Bracers/belt/boots/rings/cape/neck/trinkets.
And I can't disagree more... You are worried that 12 months from now people are going to be able to welfare their way into helping our Naxx 25 raids and perhaps have adequate-ish gear for Ulduar raids -- and really the PVP is not particularly well itemized for PVE, so it's going to be nothing more than adequate. Aside from being a year away, this seems like a non-problem. It will allow people with new alts, etc. to have a chance to PVP at all reasonably. Which is the idea. The fact they'll be able to bypass Naxx -- maybe -- which few guilds will be running anyway, hardly strikes me as a problem. And btw, there'll be better rewards from the heroic badge by then for PVE folk that keep running heroics.
I'm afraid that we'll get the exact situation we have right now - and I'm sorry, but you can't really decently argue there ISN'T a problem right now, with S2 being totally free-loot, and allowing the total bypass of all the high-end 5-men.
Of course, for an advanced guild, it isn't so much a problem, as you say the S2 and badge rewards are a convenient help to gear an alt for raiding.
But for everyone else, it simply devaluate the tier they are in - SSC/TK are being made obsolete compared to the badge rewards, and Kara/Gruul/Mag are made obsolete compared to PvP gear. For guilds still working at this tier, and there is a LOT, lot more than even BT/Hyjal guilds, there is little to no feeling of accomplishment/advance, because their progression is meaningless compared to all the freebies given left and right.
Additionnally, it cheapen the feeling of progression of your own characters if they can be so easily skip so much content ; I understand that, utilitarian-wise, it's not a problem, but immersion-wise it is, and a large part of the game is still hanging on immersion.
As such, PvP gear being too powerful and too easy to get could become the same problem in the future than it is in the present.
Blizzard tiered the badge system to avoid cheapening the accomplishment of progression through raid - it was really no fun at all, and killed motivation, to realize that you could get far better gear running Kara for badge than progressing through T5 content.
But it's only half of the problem, and if they keep the seasonal inflation, we'll still have this cheapening through PvP gear. They have to fix both if they don't want to reiterate the present problems.
So I have no idea if you PVE or what your experience is, but this notion of free honor is just not true -- except in AV. You don't get free honor from AFKing in any other battleground. Yes, you can steal a free EotS, WSG or AB mark for being on the losing team, but you don't get honor. Certainly not now. I realize that an honor pulse every minute would change that equation and so perhaps it does have to be coupled with a serious upgrade to a "prove you're at the keyboard mechanism".
The problem is that "being at the keyboard" is hardly sufficient to justify having tons of purples. I'm definitely "at the keyboard" when raiding, but killing the boss is still a requirement for reward. I don't see why it souldn't be the case in another system giving gear of equivalent power.
Ideally, both PvP and PvE should give equal reward for equal investment and success. The unbalance lies in the fact that, for now, you can get PvP gear with a tiny fraction of the equivalent PvP investment, and with no success requirement at all.
A "reward AFK" pulse would only sharpen the problem, and I can think of no automated system able to deal with the "prove you've been competently participating in the battleground" that can be both fair and not exploitable.
If violence doesn't solve your problem...
... you simply haven't been violent enough !
Is there a dps list for WotlK? Where u can see which class/classes do the most dmg in pve, so u can check which class worth to be a dpser in raids. I ask cause it seems there is a black hole here and blizz haven't decided yet the correct numbers.
Is there a dps list for WotlK? Where u can see which class/classes do the most dmg in pve, so u can check which class worth to be a dpser in raids. I ask cause it seems there is a black hole here and blizz haven't decided yet the correct numbers.
Hunters are currently the top dogs...after that idk
Frankly, Hunter's DPS right now is balanced with Aspect of the Viper in mind. If we, say, reduced the amount of time you were in it drastically or the damage penalty we'd have to do something equivalent of reducing Hunter's total DPS by at least 10-30%. While you guys might not notice it with the pre-mades, the Hunter class is currently king of DPS.
Also, again on the topic of Heroics; none of the Dungeons in Northrend have reputations attached to them at this point. Probably just NYI, but if not, it may be safe to assume that Heroics will either have no attunement; or follow the same structure as Magister's Terrace.
Didn't blue alreadfy said that there would be no attunements at all for Heroic mode?
Regarding factions, most factions in WotLK do have dailies already. The notable exceptions are the Kirin Tor (the only dailies I know are the tradeskill ones) and Ebon Blade, which I assume is a slight oversight. Of course, a dungeon run with tabard gives you more, but you can do things solo.
No more bitching about the honor/arena/token wipe for Wotlk. It is what it is, so stop bitching about it.
I realize I'm not clearly identified as a moderator, but I am. Please discontinue this line of discussion so we're not required to moderate the thread.
The problem with the system initially was that the rep grinds were in no way consistent or intuitive. Take HH / Thrallmar: the first thing many people did after going through the Dark Portal was to do a bunch of quests, then run the dungeons. Since rep from the dungeons capped out at Honoured, the optimal method of reaching revered was also completely counterintuitive. Similarly with LC, Sha'tar and CE: the most efficient methods to hit revered were to hand in a bunch of repeatable mats and then do the quests / dungeons.
This makes me thing that I wanted to ask something, because I didn't see any mention about that anywhere on those forums and can't verify it myself (I don't have a beta key, but that's not the point).
How do you gain reputation in WotLK, and what are the capping points* ?
If you take Cenarion rep', for example, the better way to grind it is to hand in a bunch of plants or farm nagas, then do the quests, then crawl in the dungeons. I didn't know that when BC launched, so I struggled to get a Revered CE reputation while still leveling at a "normal rate" (doing Nagrand quests at the correct level and so on). On my alts, I give myself two days to grind the bog lords, and I'm revered in no time...
Is there somewhere a resume of the WotLK factions that have this kind of mechanisms ? I would hate to live again those "crap, I shouldn't have do this quest first !" situations...
*disclaimer: English is not my mother tongue, so I'm sorry if "capping point" is not a correct term, but I didn't know how to express this idea better...
You can clip our wings, but we will always remember what it was like to fly.
None as far as I know, WotLK rep seems to be nonexistant in instances until you reach 80. 80th level instances give rep for the faction you have the tabard equipped for. Tabards are available at friendly, which is rather easy to reach for all factions.
None as far as I know, WotLK rep seems to be nonexistant in instances until you reach 80. 80th level instances give rep for the faction you have the tabard equipped for. Tabards are available at friendly, which is rather easy to reach for all factions.
So before reaching lvl 80 it´s impossible to gain reputation via wearing a tabard?
None as far as I know, WotLK rep seems to be nonexistant in instances until you reach 80. 80th level instances give rep for the faction you have the tabard equipped for. Tabards are available at friendly, which is rather easy to reach for all factions.
When I ran Halls of Lightning and Halls of Stone, only the level 80 instance gave any reputation at all. I hadn't done any quests in Storm Peaks (currently finishing up the troll zone) so I obviously wasn't rep capped.
This was done at level 77.
I don't really see any harm in allowing people to bank 75K honor and be able to pick up a few pvp pieces at 80. Frankly, this is a rather disappointing annoucement, it does feel like the equivalent of gold being wiped out. A wipe might be valid if pvp were changing drastically, but it isn't. We'll still have the same old battlegrounds, plus 1 new BG and 1 outside pvp zone. I bet we'll still have AV/Eye/WSG/AB weekends, etc. Blizz should really cut the players some slack here instead of having people refarm whatever honor they had going into WotLK.
The problem with that is that they apparently want to have an equal playing field (as equal as possible) to let ppl lvl some goon up to lvl 70 before the expansion and be more or less equal with their t6 goon @ lvl 80
Everything points to this, and personally I think its a great thing.
I just checked on WoWWiki; normally, their individual faction pages show a nice layout of exactly what the cutoffs are for each level, and what can be done to raise rep throughout. (See for an example: Honor Hold - WoWWiki - Your guide to the World of Warcraft). I have checked all of the WotLK factions listed on the site, and as of yet, they're extremely unfinished. I'm betting that's because faction reps and rewards aren't finalized as of yet...but if you go to Faction - WoWWiki - Your guide to the World of Warcraft, you'll see a list of all the various reps...WotLK factions have their own section on the page. Once Blizz gets done with factions for Northrend, I'm positive the pages on that list will be updated to reflect what's necessary.
Regarding factions, most factions in WotLK do have dailies already. The notable exceptions are the Kirin Tor (the only dailies I know are the tradeskill ones) and Ebon Blade, which I assume is a slight oversight. Of course, a dungeon run with tabard gives you more, but you can do things solo.
Ebon Blade has a shit ton of dailies at the Shadow Vault.
Sons of Hodir doesn't have a dungeon rep tabard in this build, strangely enough. Neither do Oracles/Wolvar but I can see those as being intentionally omitted due to the 'volatile' nature of those two reputations.
Here's a nice post on World of Raids from a couple of weeks back about the dailies of Northrend, they seem to start pretty early and most of the major factions have reputation dailies related to them.
Sons of Hodir have a bunch of other dailies that unlock at Honored. The spear quest I've mentioned a few pages back. There's also one where you use a worg to hunt invisible spies and another that involves feeding frozen King Arngrim.
All in all it's almost equivalent to Netherwing Ledge in terms of progression and amount of dailies, discounting the profession-based Netherwing dailies.
I'll hit Revered in a couple of days - we'll see if there's actually more. :P