Talking about the linearity of BC zones, how do the new 'parallel starting zones' work out? Specifically, I've been wondering about two things:
- Are Borean Tundra and Howling Fjord really 2 distinct, alternative choices for levelling to ~72? In other words, do you really have to make that choice, or are quests actually sending you back and forth.
- If the zones really are parallel, how does that work with any potential instance-related questlines? Say I'm levelling in Borean Tundra, and I want to run Utgarde Keep. Do I have to go there without any background story or quests?
One of the zones has a 70-72 instance, while the other has a 71-73 instance. There's definitely still an optimal order.
I did Howling Fjord (all the quests) and it brings me to about 72.3. I will say two zones will be great for deathknights as they could go at 68 and have enough quests combined to get to 72, and up on par with the rest in Dragonblight.
I did Howling Fjord (all the quests) and it brings me to about 72.3. I will say two zones will be great for deathknights as they could go at 68 and have enough quests combined to get to 72, and up on par with the rest in Dragonblight.
Correct. Doing both HF and BT got me from 68 to 73, but the zones definitely seem designed such that characters starting at 70 can do one and be sent into Dragonblight to move on. The only difference is the part of the story you start from-- HF characters will be helping out the Forsaken, and BT has you working with the Taunka. Next time, I'll probably be more selective about quests I do, since I felt like I was running around a lot more for HF quests.
Correct. Doing both HF and BT got me from 68 to 73, but the zones definitely seem designed such that characters starting at 70 can do one and be sent into Dragonblight to move on. The only difference is the part of the story you start from-- HF characters will be helping out the Forsaken, and BT has you working with the Taunka. Next time, I'll probably be more selective about quests I do, since I felt like I was running around a lot more for HF quests.
Can't but agree.
From an Alliance perspective HF was more about battling the Vrykeul and BT was more in the genre of Scourge slaughtering. Howling Ford is a lot larger in my opinion, so it makes sense that you're running around a lot. Personally I'd go from Borean Tundra to Howling Fjord as an Alliance Death Knight. On an old 70 out of the two I'd pick Borean Tundra as, just like you stated, involves a lot less running around and the general look and feel of the area are pretty cool.
All in all, I think Blizzard got what they tried to achieve, it was perfectly possible to get to ~72 and then dart to Dragonblight forgetting the other zone. But for general experience, it's not a completely bad idea to do both, either
Well, you also have to consider that there will be vastly more competition in the starting zones for the first couple weeks. I think the ideal path would be to finish one of them, get to Dragonblight quickly, and move on before the rush arrives there as well.
Originally Posted by Axanor
One of the zones has a 70-72 instance, while the other has a 71-73 instance. There's definitely still an optimal order.
Both instances are extremely easy at 70 and probably reasonable for a group of 68s, so I don't see this making much of a difference.
Several changes will be made to arena and honor system for the upcoming expansion and you can find more information about the changes in the following links:
I found this on MMO-Champions bluetracker site but I am unable to follow the links because the official WOW sites are blocked from my work. Are these just rehashes of old information or if this is really something new.
It looks like one of them is just the honor reset info but I am curious what the arena thread is all about.
It's the old post listing the information on arena points being reset at level 71. There was no new content in either, I just think they wanted to direct people's attention to the two posts because of all the different posts on the subject.
I found this on MMO-Champions bluetracker site but I am unable to follow the links because the official WOW sites are blocked from my work. Are these just rehashes of old information or if this is really something new.
It looks like one of them is just the honor reset info but I am curious what the arena thread is all about.
The gist of it is that while you will still be able to compete in arena and buy gear if you choose to stay 70, leveling to 71 will wipe your arena points and remove you from all teams. You can skirmish while leveling, and at 80 you can make new teams etc etc.
The honour reset one is just the basic 'your honour is going away!' post plus a list of new stuff being added that you can buy with the honour you've got banked up.
It's the old post listing the information on arena points being reset at level 71. There was no new content in either, I just think they wanted to direct people's attention to the two posts because of all the different posts on the subject.
Cool thanks, I suspected it was nothing new since no one was talking about it... but I just had to be sure. At least EJ and MMO Champion aren't blocked from my work
I've searched for this, but couldn't find any information on the subject.
Do anyone have any useful information regarding financial inflation?
I saw a screenshot somewhere of the flying trainer, who quoted 950 gold to purchase flying skill at 77 in Northrend. Does this mean that there is very little inflation in this expansion or is this just a initial price to let as many as possible get a chance to purchase the skill so they can test it properly?
It would be nice if the beta users could shed some light on this, i.e. what does a regular lvl80 humanoid mob drop, what a rep epic cost etc, just to make a simple and easy comparison. Cheers in advance
I saw a screenshot somewhere of the flying trainer, who quoted 950 gold to purchase flying skill at 77 in Northrend. Does this mean that there is very little inflation in this expansion or is this just a initial price to let as many as possible get a chance to purchase the skill so they can test it properly?
It's actually got a much simpler reason. The flying mount trainer in Dalaran belongs to the Kirin Tor faction, and so offers reputation based discounts. The trainer in Outland has no faction, and so offers no reputation based discounts. Notice that 950 is actually exactly 5% less than the standard price.
Edit: As for the price, the inflation isn't that bad. I think the dailies at 80 are around the same money as the dailies at 70 were. It's also pretty much required to have the cold weather flying skill for the post-77 content in Northrend, so they wouldn't want to make it too expensive.
If you want to pig out on things there's the passenger mounts.
Last edited by Chicken : 09/29/08 at 4:04 PM.
buff /bÊŒf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
Do anyone have any useful information regarding financial inflation?
I haven't tabulated it yet, but here are some impressions.
I brought five characters into beta so far, and am leveling a death knight. Four of the characters were already 70 (paladin miner/smith, druid herb/alch, warlock tailor/enchanter, hunter miner/eng). At this point, my druid is 73 and my warlock is 71, and their crafting professions really start to slow down on the skillups around 380-390 skill (pretty fast for me before that).
(There is no such thing as "enough goldclover".)
At level 77, the thing you saw was "cold weather flying". It lets you use your existing flight training in Northrend, it does not add another rank. It does not require epic flight, so it's really just that price and does not have another hidden 5000g price tag on it.
Training, both class and profession, has been on the order of hundreds of gold (total) for me as soon as I hit Northrend. Expensive for me, a drop in the bucket if you have five digit gold amounts.
There's a set of 8000g rings that'll teleport you to Dalaran. They're optional but convenient. There are multi-passenger mounts that cost on the order of 20,000g. They're impressive and convenient, and I'm guessing each raid group will want one, but again, they're optional.
Typical Netherwing/SSO dailies are giving under 5g each now... but over 12,000xp as well (still that amount at 73, I was running tests over the weekend). Some Northrend dailies available at 70 (there's at least one in each starting zone) are giving exactly the same rewards.
Can't answer about level 80 yet, as I'm still pushing towards the level cap. I also haven't paid much attention to the rep vendors yet, as I think they're still being implemented, and I don't have the rep for anything on them yet anyway. (I did not see any decent rewards for less than Revered yet.)
I would not be surprised to see the old dailys get the nerf-bat prior to TBC's release, either making the quests give Gold instead of XP, keeping the gold gain the same, or with an outright reduction in the XP so that they're less attractive to run at level 80.
Why? The northrend level 70 dailies give the same reward as the SSO level 70 dailies. Don't see any problem with that. I would assume the level 80 dailies will soundly trounce both.
I guess you could try to speed up leveling by doing the old TBC dailies... but why would you? There are plenty of new cool quests in northrend with great lore and rewards.
Why? The northrend level 70 dailies give the same reward as the SSO level 70 dailies. Don't see any problem with that. I would assume the level 80 dailies will soundly trounce both.
I guess you could try to speed up leveling by doing the old TBC dailies... but why would you? There are plenty of new cool quests in northrend with great lore and rewards.
I'd think they'd put it in to avoid people stockpiling 25 dailys before TBC launches.
The level 70 dailies will be trivial to a level 80, thus drastically reducing the xp that gets converted into gold. The level 80 dailies appear to only have a slight increase in the base gold (5g15s to 7g40s) but the amount of xp awarded (and thus converted) has nearly doubled (12k to 22k). Expect 20-23g for "normal" dailies, up from 12g currently.
There's a direct ingame scaling inflation by level, which affects the amount of gold awarded by quests, the amount dropped by mobs, and so forth. Wouldn't surprise me if someone on this forum has figured out the exact formula, but just glancing at things it would appear to be 50 to 75% more passive gains than at level 70. Also, unless something new gets introduced, all the money sinks will be optional, far more so than the epic flyer was in BC. Most people won't be buying 20k vender mounts or 8k teleport rings even if they have that much gold. So a higher percentage of the gold brought into the economy will be getting spent on things such as crafting and enchanting materials. I would expect a substantial amount of inflation on those items as a result (100g for stacks of base ore is what I am anticipating for example).
I would be very curious to see actual numbers, but my perception is that the typical wealth of most players increased about 10 fold in BC, but that was as much due to the introduction of new mechanics like dailies. I don't expect LK to show that level of inflation in wealth, but the existing wealth is in a position, especially early after release, to make the markets extremely volatile.
Originally Posted by Axanor
I'd think they'd put it in to avoid people stockpiling 25 dailys before TBC launches.
Regarding stockpiling of completed quests, rumor abounds that the quest log will be wiped with the LK release to prevent that (even though the 300k xp you'd gain wouldn't even be 20% of a level). Has anyone seen any official confirmation either way?
Regarding stockpiling of completed quests, rumor abounds that the quest log will be wiped with the LK release to prevent that (even though the 300k xp you'd gain wouldn't even be 20% of a level). Has anyone seen any official confirmation either way?
No blue I'm aware of. It would seriously piss me off.
I compiled this list of quests using wowhead and had previously posted in in the Benefactor's Bar. But here's a list for those being lazy. Two things to note, wowhead did not/does not list the exp value for some quests, this is because some of them are no longer applicable (eg. some quests were done only in certain phases of Quel'Danas) and well the others, my guess is wowhead just doesn't have values for it.
Regarding stockpiling of completed quests, rumor abounds that the quest log will be wiped with the LK release to prevent that (even though the 300k xp you'd gain wouldn't even be 20% of a level). Has anyone seen any official confirmation either way?
I would be surprised, it would be rather difficult to differentiate between players who are stockpiling quests, and players who just hit 70 and were genuinely working on completing quests. Aside from which it is, as you have pointed out, unnecessary, and furthermore there is no precedence of them doing so (quests were not wiped for Burning Crusade).
Honor wasn't wiped with TBC either. I don't see any particular reason why they couldn't drop daily quests and leave normal ones alone, although then players could just stockpile normal quests if they haven't done them already. Question is, why bother? If players want to feel like they're gaming the system a bit, what does it hurt?
Honor stockpiling can be seen as unfair because of the huge amount of time one would have to pour in to attain the 75k + 400 marks goal but having a quest log full of quests is not hard. There are 12 Quel'Danas quest, plus those 7 accessible in Shattrath and Terrokar, leaving only five quest slots to complete, either via less accessible daily quests (Netherwing, Orgri'la, fishing) or plain normal quests.
I keep hearing that quests that were completed at the level cap when TBC was released were locked at a gold reward and thus didn't give experience. Sounds plausible enough, but I can't even remember when they implemented exp->gold conversion. Is there any truth to it?
I keep hearing that quests that were completed at the level cap when TBC was released were locked at a gold reward and thus didn't give experience. Sounds plausible enough, but I can't even remember when they implemented exp->gold conversion. Is there any truth to it?
I can't remember if it was a blue or just WoR/Beta-experiences telling us there would be no experience for the lvl60 quests when the cap was raised but I do remember getting the experience from turning in my banked raid quests (ony/nef/aq gate). I'll probably save some this time around aswell, worst case is getting the gold you'd get from turning them in anyways.
What does having a full log of completed dailies when WOTLK goes live do for me? I can't turn them all in and complete them again that day. I could complete further dailies for turn-in the day after, but that restricts my ability to do Northrend Qs with potentially higher XP rewards. After launch day, I gain no additional benefit whatsoever. So, all I really get is a couple of hours leg up on levelling. No big thing.
On the other foot, wiping the Q log would have some very nasty consequences. For example, the Hand of A'dal title may be becoming inaccessible at 71, but The Vials of Eternity isn't. My guild has killed Vashj but not Kael, though we plan to go back for him on principle to complete the Q. However, if the Q log were to be wiped, we'd all lose our Vashj vials and have to do her over.
EDIT: Does anyone in beta know what happens to the quest Echoes of War when Naxx moves? All the mobs for the kills should still be available, but it would become a [60r] quest set in lvl80 content.
Last edited by Malleus : 09/30/08 at 6:25 AM.
Reason: Bad link and additional thoughts