I keep hearing that quests that were completed at the level cap when TBC was released were locked at a gold reward and thus didn't give experience. Sounds plausible enough, but I can't even remember when they implemented exp->gold conversion. Is there any truth to it?
It was always just a rumor, there never was any truth to it. They did implement exp->gold conversion a few patches before the release of TBC, but once you'd upgraded, any quests you had, regardless of your completion state, would once again give experience as normal.
I doubt it'll be any different this time as well, it'll get you a nice leg up on the experience needed to level 71, but on the grand scale of things the ~300k experience you get from it is a drop in the bucket compared to what you need total to get to 80.
buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
I keep hearing that quests that were completed at the level cap when TBC was released were locked at a gold reward and thus didn't give experience. Sounds plausible enough, but I can't even remember when they implemented exp->gold conversion. Is there any truth to it?
What changed was that abandoning quests would always destroy the associated quest items, preventing people from hoarding more pre-completed quests than the quest log's limit would otherwise allow.
I keep hearing that quests that were completed at the level cap when TBC was released were locked at a gold reward and thus didn't give experience. Sounds plausible enough, but I can't even remember when they implemented exp->gold conversion. Is there any truth to it?
This actually sounds really familiar, although I can't remember for sure if it was implemented. The idea was that whether you got a gold reward or an XP reward is determined when the quest is picked up, not turned in.
In fact, I think they did because, the loophole in this was that you could have stashed the quest items, drop the quest, pick it up again, and then turn it in for XP - thus the change to delete quest items when you dropped a quest.
Has there been any whisper lately of the dual-talent spec system? It was probably the major pull of wotlk for me and I haven't heard anything of it since blizzcon.
Has there been any whisper lately of the dual-talent spec system? It was probably the major pull of wotlk for me and I haven't heard anything of it since blizzcon.
I'm betting if we haven't heard about it yet, it wont be in game come November 13th.
Would be a shame too, I was looking forward to it as well.
Maybe it'll be a 3.1 or 3.2 feature. I bet they'd like to get some gold out of the system, and respecs are still the best gold sink, especially while leveling and entry level raiding.
This actually sounds really familiar, although I can't remember for sure if it was implemented. The idea was that whether you got a gold reward or an XP reward is determined when the quest is picked up, not turned in.
It was not implemented, and so far it is not implemented in beta.
The way it worked at TBC launch, and the way I believe it still works today is, turn in a quest, and what determines whether you get gold or XP is whether your character is at that time at the level cap. Even when Wrath hits, if you have not upgraded your account, the quest will give gold. The moment you activate your account with the Wrath expansion and you get your experience bar back, turning in the quest gives XP. Go find a WoW account that isn't registered for the TBC expansion and see it get gold instead of XP at 60. Finish a quest, activate it with TBC, and see it turn in that already-complete quest for XP.
Every sign I've seen in beta so far is that this mechanic remains unchanged.
Has anyone considered that they might just phase the Isle/BC dailies for people who purchased the expansion. After all, story-wise the dailies in those areas ought not exist anymore anyway. Progression says Kil'Jaeden himself is defeated before you ever step foot into Northrend. Maybe it's too much programming for them to add, but I always assumed the expansion would take away BC dailies in some way.
Has anyone considered that they might just phase the Isle/BC dailies for people who purchased the expansion. After all, story-wise the dailies in those areas ought not exist anymore anyway. Progression says Kil'Jaeden himself is defeated before you ever step foot into Northrend. Maybe it's too much programming for them to add, but I always assumed the expansion would take away BC dailies in some way.
Just a thought, perhaps it is a poor one at that.
It would remove any way of gaining SSO rep bar grinding Magisters Terrace, and all ways of gaining Netherwing rep. Maybe not the world's biggest drawback, but some people do like to get Exalted with obsolete factions and now there's an achievement based around being Exalted with as many factions as possible there'll be more of them.
Also, I don't believe it would be possible to remove the TBC dailies only for people who have upgraded to WOTLK.
I really don't think they care if people choose to do BC dailies, or stockpile 15% of level 71's xp, it has minimal effect in the grand scheme of things. At level 80 the only reason anyone would do BC dailies is as a rep grind, the rewards will be barely half what they are now, much less in relation to the level 80 content. Just like some people on alts choose to go to outlands at level 58 and others wait until 60 or even later, it's an option that won't have much effect. The mobs and quests in northrend give more xp just like the mobs and quests in outlands did. The only permanent changes they seem to be making are related to lore changes and things like the Naxx move.
On the reputation note, several of the reps are going to be particularily hard to get at level 80, as the only real source is instance kill rep, which drops radically once the mobs are gray. Unlike the pre-BC reps there is no real turnin for any of them other than Armaments for Cenarian Expedition, so doing old world rep grinds for BC reps stands to be even more frustrating and long than doing ones like Argent Dawn.
With regard to old faction rep, might they not just implement the same "championing" system and lower the tabards to friendly for old reps as well (at least the ones that have tabards)?
With regard to old faction rep, might they not just implement the same "championing" system and lower the tabards to friendly for old reps as well (at least the ones that have tabards)?
I would love to see that. And I'd really love to see that for the various horde/alliance factions (Stormwind, Ironforge, et cetera), and other pre-TBC factions (Cenarion Circle, Timbermaw Hold, and especially Thorium Brotherhood). But somehow I suspect we won't see this for a while yet.
I'm betting if we haven't heard about it yet, it wont be in game come November 13th.
Would be a shame too, I was looking forward to it as well.
Maybe it'll be a 3.1 or 3.2 feature. I bet they'd like to get some gold out of the system, and respecs are still the best gold sink, especially while leveling and entry level raiding.
So, sorry, but that's just silly. Repairs are the best gold sink. And by all accounts they have taken the cost of them up another level at 80. And the notion that they rely on this as some kind of meaningful gold reducer when they introduced gigantic gold creation mechanisms (daily quests in particular) strains the imagination a bit. I'm fairly sure that the solution to player complaints about gold is the creation of more gold. All evidence over the past three years actually backs this up.
As for dual spec, I'm assuming it won't make November 13, but it had better make it soon after, preferably around when the arena season is getting kicked off in earnest. Those of us looking forward to dual spec are not primarily concerned about gold. That said, spending sometimes 200g per day can be annoying as all get out (if you do PVP sessions twice in the same day and end up back in your PVE build in between and after). It's the mechanics of having the game just support this on the fly -- trainer visits being considered "on the fly".
I doubt more than a small portion of the player base at this point is respeccing for arena / PVP and -- as a result -- you have an even greater imbalance between pure pvpers and pve/pvp players. Dual spec will go a long way to leveling the playing field.
So, sorry, but that's just silly. Repairs are the best gold sink.
According to CTMoney, I've spent around 2,500 gold in repairs since June 2007. That's with a "casual" raiding and PvP'ing schedule (2 raids a week, ~25 arena games). I spent a good amount of that time as MT too, therefore more repairing.
Since then, I've respec'ed an average of twice a week. Sometimes it's four times, sometimes once, sometimes (rarely) none, but it all averages out to about twice a week. It has slowed down in the last month now that it's sit and wait for WotLK time.
100g x 65 weeks = 6,500g - (14*5) = 6430g (Once a month dropping of 5g in cost)
2,500 > 6,430 ??????
Give anybody the option: Remove respec costs or remove repair costs, and I'd be willing bet more than 50% of people would chose to remove respec'ing, because that's where more of their money is going.
There's a considerable percentage of the population whose respec costs are either zero or very close. My warlock has never paid a 50g respec cost even once. Only avid pvpers and hybrids who change frequently respec twice a week on average. I'm not discounting that it is a significant cost for some, and I certainly would like to see the multiple specs option as I would no doubt make use of it. But on the whole, most people will have a lot of repairs cost, but not nearly as many will have that in respecs. That's truly the problem with the system, not that it exists, but that it isn't distributed across the playerbase evenly. While you do have some amount of control over it, certain classes and play styles are far more prone to frequent respeccing than others.
Assuming a character has the majority of quests available in Netherstorm or Shadowmoon Valley AND they have an epic flier... Would it be faster to level in that zone at level 70 or go to one of the WotLK zones? I'm thinking of Death Knight leveling here, but even some of my alts have a ton of quests they can do in those zones.
According to CTMoney, I've spent around 2,500 gold in repairs since June 2007. That's with a "casual" raiding and PvP'ing schedule (2 raids a week, ~25 arena games). I spent a good amount of that time as MT too, therefore more repairing.
Since then, I've respec'ed an average of twice a week. Sometimes it's four times, sometimes once, sometimes (rarely) none, but it all averages out to about twice a week. It has slowed down in the last month now that it's sit and wait for WotLK time.
100g x 65 weeks = 6,500g - (14*5) = 6430g (Once a month dropping of 5g in cost)
2,500 > 6,430 ??????
Give anybody the option: Remove respec costs or remove repair costs, and I'd be willing bet more than 50% of people would chose to remove respec'ing, because that's where more of their money is going.
Your 2500g repaircost seems VERY low. As a raider/active pvp'er I repair for around 25g 4 nights a week. This would give me a cost of 6500g for repairs which we can all agree on > 6430g for your respecs.
Now, 4days a week of repairs @25g isn't exactly highballing it, so you could go higher, that all depends on how much the fella you quoted plays/repairs.
(though this is so close its really a tie, and the point is stupid anyway)
Assuming a character has the majority of quests available in Netherstorm or Shadowmoon Valley AND they have an epic flier... Would it be faster to level in that zone at level 70 or go to one of the WotLK zones? I'm thinking of Death Knight leveling here, but even some of my alts have a ton of quests they can do in those zones.
Pretty sure that Northrend quests have an exp bump like Outland quests do, so it'd probably be best to hop over to Northrend at 68 or so.
Northrend quests tend towards about 20k XP per quest, Northrend mobs tend towards about 900 XP per kill. It's a decent boost in leveling speed, and the mob HP/damage increases are minor or nonexistant, even though you're getting much better gear from quests in Northrend.
I doubt more than a small portion of the player base at this point is respeccing for arena / PVP and -- as a result -- you have an even greater imbalance between pure pvpers and pve/pvp players. Dual spec will go a long way to leveling the playing field.
Only if you believe that most players would take advantage of dual spec if it were in the game. I happen not to believe this. I think most players here would, but I don't think most players "in the wild" would.
My suspicion is that they're firmly headed the other way -- trying to get fewer people to respec every week, rather than more people. The recent change to Inscription in beta certainly seems to back this up.
Only if you believe that most players would take advantage of dual spec if it were in the game. I happen not to believe this. I think most players here would, but I don't think most players "in the wild" would.
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My primary need to change spec's revolved around movement buffs for my hybrid classes and I can see it happening with my future Death Knight as well. Options to remove root or simply move fast have big payoffs in BGs but had no use for me if in an instance/raid. I do agree that the majority in the wild would never take advantage of this, we had enough in my last guild to prove that point. They would use their raid builds in BGs and even Arena's and perform adequately not up to the top tier their class could.
My preferred method would be to have two specs available at all times. Granted more would be nice but I think the system could be safely setup as having a PvE raid/everyday spec and a PvP only spec. The later gets triggered when you enter any battleground or arena and exists only their. Labeled PvE and PvP they could work for both server types, the PvP would be the primary active talent on PvP servers with the PvE becoming active when you enter an uncontested instance; I don't know of any contested ones but they could come along one day.