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Old 09/30/08, 8:11 PM   #7826
Corronach
Piston Honda
 
Dwarf Paladin
 
Cenarius
Originally Posted by Douglas View Post
Only if you believe that most players would take advantage of dual spec if it were in the game. I happen not to believe this. I think most players here would, but I don't think most players "in the wild" would.

My suspicion is that they're firmly headed the other way -- trying to get fewer people to respec every week, rather than more people. The recent change to Inscription in beta certainly seems to back this up.
If that is their intention /facepalm. How can you create Arenas and Raiding in the same game and expect people not to respec nearly daily? If programming the respec option is too difficult they should just remove the cost, look at beta, imo 1c respecs has made the game a lot more fun.
 
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Old 09/30/08, 9:28 PM   #7827
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
World of Warcraft (English) Forums -> Wrath of the Lich King Honor Update

Originally Posted by Blizzard
We had hoped that the introduction of some new Honor rewards in the upcoming patch would give players a great opportunity to spend any of their remaining Honor. However, many players would still be surprised by an Honor and token reset as it isn’t something we’ve done in the past. As such, we've decided to not reset Honor or tokens upon the release of Wrath of the Lich King. Players who save their Honor will be able to spend it on level 80 rewards, although those rewards will be significantly more expensive than their level 70 counterparts.
 
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Old 09/30/08, 9:33 PM   #7828
Gink
Piston Honda
 
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Human Warrior
 
Turalyon (EU)
What were those new Honor rewards? I've missed that. Also, that post is kind of unclear on if they're ditching said new rewards or not, though it sounds as that's what they're doing.

 
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Old 09/30/08, 9:40 PM   #7829
Dram
Von Kaiser
 
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Human Paladin
 
Cenarion Circle
Originally Posted by Gink View Post
What were those new Honor rewards? I've missed that. Also, that post is kind of unclear on if they're ditching said new rewards or not, though it sounds as that's what they're doing.
The new rewards are Cloaks (slightly better then the badge ones) and new battlemaster trinkets that had better passive bonuses then the previous ones.

Last edited by Dram : 09/30/08 at 9:41 PM. Reason: Grammer
 
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Old 09/30/08, 9:46 PM   #7830
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Originally Posted by Douglas View Post
Only if you believe that most players would take advantage of dual spec if it were in the game. I happen not to believe this. I think most players here would, but I don't think most players "in the wild" would.

My suspicion is that they're firmly headed the other way -- trying to get fewer people to respec every week, rather than more people. The recent change to Inscription in beta certainly seems to back this up.
I believe most players are not respeccing now and that believe has nothing to do with dual spec... It has to do with the fact respeccing is costly and hugely inconvenient -- especially if you lack mods. So I'm not at all sure what your point is, but your "only if..." construction doesn't apply to what I said.

People don't do the respeccing in great numbers. With dual spec, they at least could maintain a solid arena spec and a solid pve spec. How this would be bad is totally unclear to me.

Nothing at all with inscription or beta is fixing -- in any way -- the fact that the majority of PVE specs are not at all serious as the competitive pvp/arena specs. Nor will they ever be.
 
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Old 09/30/08, 9:56 PM   #7831
Jagiya
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Blackrock
Wow... I can't believe they revoked that. I guess they conceded to the complaints. Such a shame. I was looking forward to the whole "even playing field" and "exceptionally populated" battlegrounds as everyone rushed to compete in an entirely fresh bracket of gameplay.

Now I'm annoyed that I'm gonna have to spend the next few weeks farming 75k and collecting all my tokens so that I can be a part of that "even playing field" 2 months from now.
 
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Old 09/30/08, 9:57 PM   #7832
Addled
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Draenei Shaman
 
Moonrunner
Originally Posted by Mideci View Post
I believe most players are not respeccing now and that believe has nothing to do with dual spec... It has to do with the fact respeccing is costly and hugely inconvenient -- especially if you lack mods. So I'm not at all sure what your point is, but your "only if..." construction doesn't apply to what I said.

People don't do the respeccing in great numbers. With dual spec, they at least could maintain a solid arena spec and a solid pve spec. How this would be bad is totally unclear to me.

Nothing at all with inscription or beta is fixing -- in any way -- the fact that the majority of PVE specs are not at all serious as the competitive pvp/arena specs. Nor will they ever be.
The issue (at least for me) is that maintaining separate sets of gear, and throwing money down the drain continuously respeccing between Arena and PvE, is ridiculously annoying. Now it's about to get even more annoying with Inscription, since I now have to pay to reglyph every time I respec. This system is actively discouraging respeccing.

Right now, I'll probably end up leveling a PvE toon and a PvP toon and not bother respeccing them at any time. I don't think Blizzard wants this, but this is what they're encouraging with a system like this.

Not to mention that the whole "dual spec" system seems to be vaporware. We heard a lot about it a few months ago, but Blizzard has been quiet about it for quite some time, which makes me think they dropped the idea and aren't telling us for fear of a backlash.
 
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Old 09/30/08, 10:09 PM   #7833
Ngita
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Human Paladin
 
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Proudmoore
Originally Posted by Jagiya View Post
Now I'm annoyed that I'm gonna have to spend the next few weeks farming 75k and collecting all my tokens so that I can be a part of that "even playing field" 2 months from now.
Did you suddenly spend all your tokens and existing honor? The base assumption based on behavior at the start of TBC and EU forums information was that we would keep honor and tokens except for this last week. Personally I expect to spend some honor and tokens post 3.0 regardess as I found that after a week of skipping the pvp daily I missed it.
 
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Old 09/30/08, 10:38 PM   #7834
Krag
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Tauren Druid
 
Runetotem (EU)
Originally Posted by Jagiya View Post
Wow... I can't believe they revoked that. I guess they conceded to the complaints. Such a shame. I was looking forward to the whole "even playing field" and "exceptionally populated" battlegrounds as everyone rushed to compete in an entirely fresh bracket of gameplay.

Now I'm annoyed that I'm gonna have to spend the next few weeks farming 75k and collecting all my tokens so that I can be a part of that "even playing field" 2 months from now.
They are going to inflate the honor prices and gain at 80 instead so those saved up 75k will buy you far less items than now.
 
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Old 09/30/08, 11:35 PM   #7835
Jagiya
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Blackrock
Until we see what these inflated values are, all we've got to go on is the original list:
HP = Honor Point
AP = Arena Point
AR = Arena Rating

Savage Gladiator
Chest: 6000 HP and 350 AP
Hands: 3600 HP and 200 AP
Head: 6000 HP and 350 AP
Legs: 6000 HP and 350 AP
Shoulder: 4800 and 275 AP
MH Weapons: 8400 HP and 475 AP
OH Weapons & Items: 3600 HP and 200 AP
Shields: 6000 HP and 350 AP
2H Weapons: 12000 HP and 700 AP
Caster 1H Weapons: 10000 HP and 575 AP
Ranged Weapon: 12000 HP and 700 AP
Throwing Weapon: 3200 HP and 175 AP
Wands & Relics: 3200 HP and 175 AP

Hateful Gladiator
Chest: 1725 AR - 6000 HP and 700 AP
Hands: 1665 AR - 3600 HP and 400 AP
Head: 1785 AR - 6000 HP and 700 AP
Legs: 1695 AR - 6000 HP and 700 AP
Shoulder: 1825 AR - 4800 and 550 AP
MH Weapons: 1755 AR - 8400 HP and 950 AP
OH Weapons & Items: 1755 AR - 3600 HP and 400 AP
Shields: 1755 AR - 6000 HP and 700 AP
2H Weapons: 1755 AR - 12000 HP and 1400 AP
Caster 1H Weapons: 1755 AR - 10000 HP and 1150 AP
Ranged Weapon: 1755 AR - 1200 HP and 1400 AP
Throwing Weapon: 1755 AR - 3200 HP and 350 AP
Wands: 1755 AR - 3200 HP and 350 AP

Deadly Gladiator
Chest: 2020 AR - 2250 AP
Hands: 1900 AR - 1350 AP
Head: 6000 HP and 350 AP (AR requirement is bugged)
Legs: 1960 AR - 2250 AP
Shoulder: 2200 AR - 1800 AP
MH Weapons: 2080 AR - 3150 AP
OH Weapons & Items: 2080 AR - 1350 AP
Shields: 2080 AR - 2250 AP
2H Weapons: 2080 AR - 4500 AP
Caster 1H Weapons: 2080 AR - 3150 AP
Ranged Weapon: 2080 AR - 4500 AP
Throwing Weapon: 2080 AR - 1200 AP
Wands: 2080 AR - 1200 AP
Considering the speculations that were made when this list was released; I think it's safe to say that all goes out the window. Because with these costs, it's easy to recognise that a Warrior could complete an entire Savage Gladiator set and pick up a 2h, 1h+Shield, Throwing Weapon, and still have enough points left over to buy 3 pieces of Hateful Gladiator gear when he has enough PR. Of course, our example Warrior is still limited by Arena points for the first few weeks, but that's more time spent in arena and less time spent farming honor. It's obvious that something will have to change, I'm just curious to see what.
 
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Old 09/30/08, 11:57 PM   #7836
Addled
Piston Honda
 
Draenei Shaman
 
Moonrunner
Originally Posted by Jagiya View Post
Until we see what these inflated values are, all we've got to go on is the original list:


Considering the speculations that were made when this list was released; I think it's safe to say that all goes out the window. Because with these costs, it's easy to recognise that a Warrior could complete an entire Savage Gladiator set and pick up a 2h, 1h+Shield, Throwing Weapon, and still have enough points left over to buy 3 pieces of Hateful Gladiator gear when he has enough PR. Of course, our example Warrior is still limited by Arena points for the first few weeks, but that's more time spent in arena and less time spent farming honor. It's obvious that something will have to change, I'm just curious to see what.
Honestly, I don't see what's so bad about removing the arena point requirements from the Savage set and letting PvPers collect a full set of blues right off the bat. If they don't, then either: 1. PvPers will go into Arena with leveling greens competing with other PvPers in full S4; or 2. PvPers will have to do instances to get better gear, and we will never hear the end of whining that PvPers have to PvE to compete in PvP.

This is especially bad considering the fact that a lot of casual PvPers will never move higher than the 1600s, due to lack of skill or not having access to the right team spec/comp. For them, what is the point of Arenaing if they'll never get a set of epics? Might as well hand them some blues and let them work for a non-rating required set of "weak" epics.

Also, this gives a nice base set for PvEers to build on. Sure, some of the stats are "useless" resilience, but the blue PvP sets are decent for healers and DPS. Tanks, however, have to collect from other sources, since resilience no longer works in PvE.

Last edited by Addled : 10/01/08 at 12:05 AM.
 
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Old 10/01/08, 12:15 AM   #7837
Talgog
Don Flamenco
 
Human Death Knight
 
Archimonde
Originally Posted by Jagiya View Post
It's obvious that something will have to change, I'm just curious to see what.
Easy. Quadruple the honor cost and quadruple the honor gained from 71+ (kills, quests, BG honor, 71+ turn-ins). Current stockpile is massively devalued without being entirely destroyed and it's still possible to gear up reasonably quickly for a new player or alt. Inflation 101, applied with perfect effeciency because Blizzard controls the market where you can spend your currency and fixes prices.

Originally Posted by Addled
Honestly, I don't see what's so bad about removing the arena point requirements from the Savage set and letting PvPers collect a full set of blues right off the bat. If they don't, then either: 1. PvPers will go into Arena with leveling greens competing with other PvPers in full S4; or 2. PvPers will have to do instances to get better gear, and we will never hear the end of whining that PvPers have to PvE to compete in PvP.
There is blue crafted gear that is iLevel 187 blue. Savage Gladiator is iLevel 200 blue. Crafted is obviously passable and is significantly more survivable than even Brutal is. And the Titansteel weapons are apprently BoE's as opposed to Blacksmith capstones, so you can buy those as well and thump anyone who is still using Brutal weapons.

There is starter gear, it just isn't the honor gear.

Last edited by Talgog : 10/01/08 at 12:37 AM.
 
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Old 10/01/08, 1:43 AM   #7838
TSplodey
Von Kaiser
 
Undead Priest
 
Dreadmaul
Originally Posted by Addled View Post
Tanks, however, have to collect from other sources, since resilience no longer works in PvE.
I don't see how this belief is still doing the rounds, especially a place like this. Resilience is not changing in regards to PvE in the slightest, it was a blue post taken out of context that didn't say anything of the sort.

Last edited by TSplodey : 10/01/08 at 1:44 AM. Reason: Small typo
 
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Old 10/01/08, 9:30 AM   #7839
MatthewDB
Von Kaiser
 
Blood Elf Paladin
 
Dentarg
Are you sure? I remember reading a post that was not in the slightest hard to understand that basically said resilience would not function inside a PvE instance.
 
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Old 10/01/08, 9:41 AM   #7840
Jalani
Glass Joe
 
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Tauren Druid
 
Argent Dawn (EU)
I think this post answers your question about resillience and PvE instances.

WotLK Beta (US-English) Forums -> Parry Items for DK tanking
 
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Old 10/01/08, 10:56 AM   #7841
Camaris
Piston Honda
 
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Human Paladin
 
Kul Tiras (EU)
The only solution does seem to be a massive inflation of honor gains. I think this inflation will mostly occur in Wintergrasp, as a brief Wowhead search indicated that WG victory is worth a whopping 5k honor (losing still gives 2.5k). There are also conflicting reports of 1500 honor/500 arena, or even 7500 honor/150 arena. Whatever it is, it's still significantly more than a regular AV win.

Then there's also the WG Commendations (heirloom item granting 1k honor), apparently buyable with items that are rewarded by daily quests (Stone Keeper shards). These daily quests are somewhat PvE-y (although taking place in WG).

So, depending on the actual timescale of WG, of which I am not sure of (does it take an hour or a whole weekend to win WG?), we could be looking at a few thousand honor points per day. Even more if they ever implement "Wintergrasp weekends"
 
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Old 10/01/08, 11:49 AM   #7842
 alcaras
Ceci n'est pas un titre
 
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Orc Warrior
 
Mal'Ganis
I thought Wintergrasp's honor/arena point rewards are just for beta, to speed up gearing people.
 
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Old 10/01/08, 11:52 AM   #7843
Addled
Piston Honda
 
Draenei Shaman
 
Moonrunner
Originally Posted by TSplodey View Post
I don't see how this belief is still doing the rounds, especially a place like this. Resilience is not changing in regards to PvE in the slightest, it was a blue post taken out of context that didn't say anything of the sort.
Mea culpa then, I was almost certain I read a blue post about it, but I can't seem to find it on Bluetracker.

With a quick Google search I dug up this:
Maintankadin :: View topic - Resilience not working in PvE Source Please (Scroll to bottom where it says Alpha Patch Notes) and
Chain Heal!: WotLK tidbit

So originally in Alpha, WotLK was supposed to remove resilience from PvE, but it seems Blizzard backtracked a bit.



Originally Posted by Camaris View Post
The only solution does seem to be a massive inflation of honor gains. I think this inflation will mostly occur in Wintergrasp, as a brief Wowhead search indicated that WG victory is worth a whopping 5k honor (losing still gives 2.5k). There are also conflicting reports of 1500 honor/500 arena, or even 7500 honor/150 arena. Whatever it is, it's still significantly more than a regular AV win.

I'm pretty sure the blues have already confirmed that Wintergrasp will only award Arena points for the beta, not for live. I guess Blizzard is still tuning the amount of honor points from Wintergrasp.

Implicitly confirmed here: WoW BlueTracker: Petition:NO to Arena for crappy blue gear !
 
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Old 10/01/08, 4:02 PM   #7844
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Well, it appears they ought to plan on massively inflating all honor gains from Wrath, not just Wintergrasp. That would nerf "honor storage" without punishing everyone else for the small pool of people who stored honor and then screamed loudly when they heard it was going away.

Or else those people who got this reversed are going to be in the "be careful what you wish for" pool. The small savings in time the 75k honor achieved will be a one-time tiny time savings and the permanent pain of grinding of much larger honor amounts will be with us forever.
 
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Old 10/01/08, 4:10 PM   #7845
Sydane
Don Flamenco
 
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Human Warlock
 
Arygos
Yes, in the end the non-honor reset will hurt the people that farm and save honor more than helping them. In BC each arena season meant having a stockpile of honor was a significant advantage. If honor rates had stayed low, yes they wouldn't have had any to start off with, but later on that 75k they would have stockpiled would have gotten them a lot of gear. Now it will get them very little, and the initial stockpile won't compensate for how mediocre the two or three during the expansion will be. Indeed, be careful what you wish for, you just might get it.

Originally Posted by Addled View Post
I don't think you can take that as anything other than a stupid post getting locked.

Empathy does not imply approval.
 
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Old 10/01/08, 5:38 PM   #7846
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Seems all Burning Crusade Raid Bosses/Mobs have had their HP reduced 30% across the board according to MMO-Champion. I imagine it's because of no more chain potion chugging, multi-heroisms, etc.

The Sunwell Plateau
Monster Health (TBC) Health (WotLK)
Sunblade Protector 550,000 387,000
Sunblade Slayer 240,000 171,000
Sunblade Arch Mage 190,000 136,000
Sunblade Cabalist 190,000 136,000
Sunblade Dawn Priest 190,000 136,000
Kalecgos 3,700,000 2,180,000

The Black Temple
Monster Health (TBC) Health (WotLK)
Coilskar Harpooner 170,000 120,000
Coilskar Soothsayer 170,000 120,000
Coilskar Sea-Caller 170,000 120,000
Dragon Turtle 100,000 73,353
Aqueous Spawn 66,000 44,012
Aqueous Lord 440,000 309,000
Leviathan 550,000 387,000
High Warlord Naj'entus 3,800,000 2,655,000
Dragonmaw Wind Reaver 200,000 140,000
Dragonmaw Sky Stalker 200,000 140,000
Dragonmaw Wyrm Caller 200,000 140,000
Bonechewer Worker 60,000 17605
Bonechewer Taskmaster 170,000 120,000
Illidari Fearbringer 550,000 387,000
Supremus 4,500,000 3,186,000

Serpentshrine Cavern
Monster Health (TBC) Health (WotLK)
Hydross The Unstable 3,400,000 2,390,000

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Old 10/01/08, 5:41 PM   #7847
Axl_Stukov
Piston Honda
 
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Night Elf Warrior
 
Winterhoof
I'd say it's more of a bug then anything, MMo Champ is saying Hydross is at 2.4mil, when about 2 weeks ago I did a SSC pug on the PTR and he was at 1.6mil. At least I hope it's a bug.
 
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Old 10/01/08, 5:52 PM   #7848
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
I'm all but certain it's not a bug. There are issues on some fights where there would basically not be healer mana, caster mana, etc. Rather than test/tweak/etc. a bunch of about of to be obsolete content, they just flat out nerfed it. All the changes with mana return, potion removal, etc. are being worked around lvl 80 talents and content and gear. Level 70 characters and gear are simply not being considered. This "fix", however crude, will likely work and make everything quite easily killable in the remaining weeks of TBC. Enjoy the epics.
 
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Old 10/02/08, 11:47 AM   #7849
Calixtus
Piston Honda
 
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Calixtus
Human Warlock
 
No WoW Account (EU)
Originally Posted by Sydane View Post
Yes, in the end the non-honor reset will hurt the people that farm and save honor more than helping them. In BC each arena season meant having a stockpile of honor was a significant advantage. If honor rates had stayed low, yes they wouldn't have had any to start off with, but later on that 75k they would have stockpiled would have gotten them a lot of gear. Now it will get them very little, and the initial stockpile won't compensate for how mediocre the two or three during the expansion will be. Indeed, be careful what you wish for, you just might get it.
I think you're making few odd assumptions there. First, if they had indeed made the most expensive item with an honour cost only 12K honor - except for the trinket which might stay at 40K - there is no particular reason to assume they'd let us stash 75K honor between seasons. They're wiping arena points to even the field around each season, but they'd let us stash up honour that would translate into a larger amount of new items than the max cap translate to in terms of items today? Possible, yes - I could even lay down an argument as to why one would want it to happen - in line with the stated intention of other changes and therefore likely, no.

Second, the most likely if not explicitly stated way of dealing with chached honour is, has been previously stated, inflation. Add a zero (or whatever) to all honour gains at 80, add a zero to all item costs, raise max cap accordingly. If they do go with inflation, maintaining the 75K cap is not a law of nature that can not be overturned. Why would they keep the max cap the same if they go with inflation? If memory serves me, the primary reason for it's current size is "twice the most expensive item and then some" (again, ignoring the 40K trinket oddballs belated arrival at the scene). Inflation as a solution will not have any effect down the line - except a bunch of numbers looking bigger, which is somewhat silly but not a problem - as long as you don't intentionally fiddle with it, by say, not raising the max cap.

In the proccess however, you avoid antagonizing lower level players, antagonizing everyone by wiping character progression in a game that thrives on people's desire to progress, and you decrease the likelyhood of someone concluding that there's really nothing they want to do before WotlK anyway, so they might as well cancel for a month.
 
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Old 10/02/08, 12:53 PM   #7850
Sydane
Don Flamenco
 
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Human Warlock
 
Arygos
They have stated there is no intention of raising the honor cap. There has been no statement they will be wiping arena points between seasons, only for the expansion. It is certainly possible they will wipe them between seasons, but given that they capitulated on the honor reset ostensibly because there was precedent for not wiping honor, they most likely won't wipe arena points between seasons as there is precedent there as well. Yes, they certainly could change the system to wipe everything from arena season to season, but there's a big difference for not being able to save up for a massive early buff, and screwing over someone who comes up a few points short of the item they wanted before the end of a season. As such an honor reset in the middle of an expansion is extremely unlikely.

The percentage of players that will cancel for one month before the expansion is phenomenally small to the point of being nominal. It's not a realistic behaviorism for subscription based business. They might stop playing for a month and come back, or stop playing for a month and eventually cancel for good, or just cancel and not come back for a while. But Blizzard isn't doing anything based on the idea that people will cancel just for October and then come back in November.

Resetting honor certainly caused outcry because it did go against precedent, it upset the vocal minority that stockpiles honor, and perhaps most importantly, it seemed like a last minute change of mind after months of pointing towards it not happening. However, anyone who looked at the big picture would have realized they were better off with a reset and non-inflation, than they were with a non-reset, as the honor cap is a finite point which is unlikely to increase at the same amount as inflation does. Unfortunately I think the moronic minority thought that they were going to keep their honor points and also have items sell for 6k each, thus giving them a full set instantly at 80. Anyone who looked at that rationally knew it wasn't going to happen.

Amusingly enough, I think the real mistake they made was not putting something totally "useless" yet very appealing into the game for honor with this announcement. The trinkets and cloaks meant nothing to most people, and we all knew the gems would deflate so much in value it wasn't a good gold conversion. If they had announced something like an armored nether drake for 60k honor and 75 of each token, people would have jumped all over it and not cared in the least about the reset. If they had stuck with their decision instead of giving in, and provided something along those lines, more people would have ended up happy. All they have done now is give in twice to the whining masses in the course of two weeks (brewfest mounts being the other), just empowering that group to whine all the more in the future.

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