Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Public Discussion
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack (1146) Thread Tools
Old 10/06/08, 12:11 PM   #7901
Addled
Piston Honda
 
Draenei Shaman
 
Moonrunner
For those of you at 80 and running the instances, are there any blue dungeon PvE class sets dropping, such as [Gauntlets of the Bold] or [Beast Lord Helm]?

I've already seen the Naxxramas sets and their bonuses, but how good would you consider the blue sets? Specifically the set bonuses; many hunters swore by 2piece Beast Lord since the trap cooldown reduction was so powerful. Anything similar in WotLK instances?
 
User is offline.
Reply With Quote
Old 10/06/08, 12:38 PM   #7902
Mikari
Banned
 
Night Elf Hunter
 
Bronze Dragonflight (EU)
Originally Posted by Addled View Post
For those of you at 80 and running the instances, are there any blue dungeon PvE class sets dropping, such as [Gauntlets of the Bold] or [Beast Lord Helm]?

I've already seen the Naxxramas sets and their bonuses, but how good would you consider the blue sets? Specifically the set bonuses; many hunters swore by 2piece Beast Lord since the trap cooldown reduction was so powerful. Anything similar in WotLK instances?
There are no dungeon sets implemented currently.
 
User is offline.
Reply With Quote
Old 10/06/08, 3:19 PM   #7903
Redcape
Don Flamenco
 
Redcape's Avatar
 
Dwarf Paladin
 
Vek'nilash
Originally Posted by Addled View Post
For those of you at 80 and running the instances, are there any blue dungeon PvE class sets dropping, such as [Gauntlets of the Bold] or [Beast Lord Helm]?

I've already seen the Naxxramas sets and their bonuses, but how good would you consider the blue sets? Specifically the set bonuses; many hunters swore by 2piece Beast Lord since the trap cooldown reduction was so powerful. Anything similar in WotLK instances?
They are trying very hard to get away from drops that get constantly sharded and dungeon sets encourage that. I would think that you will never see those sorts of sets again because they led to too many dungeon runs where not a single piece of good loot dropped for the 5 people there.
 
User is offline.
Reply With Quote
Old 10/06/08, 3:39 PM   #7904
Addled
Piston Honda
 
Draenei Shaman
 
Moonrunner
New Blue Post: World of Warcraft (English) Forums -> Death Knight Creation F.A.Q.

Q. What races can be a death knight?
A. Every race has the availability of being a death knight.

Q. Who is eligible to create a death knight?
A. Players who have at least one level 55 character on a realm may create a death knight on that realm.

Q. What if I have a level 55 character on one realm but want to create a death knight on another realm to play with friends?
A. At the launch of Wrath of the Lich King, you will only be able to create a death knight on the same realm where you have an existing level 55 or higher character. In the future, we plan to allow the creation of a death knight on any realm (provided you have at least one level 55+ character).


Q. Can I create a death knight on one realm and transfer it to another realm?
A. Yes, you will be able to transfer a death knight, using either a free character move or a paid character transfer. Normal fees still apply.


Q. Can I create a death knight on one account and transfer it to a new account?
A. Death knights can be transferred with the same fees and restrictions as any other character.

Q. If I move a death knight to another realm now, can I get a refund later when the option to create a death knight anywhere is available?
A. We will not be giving refunds to players who have relocated a death knight to another realm prior to the open creation point for all realms.

Q. Can I create a death knight on the opposite faction?
A. You will be able to create a death knight on the opposite faction provided that it is on a PvE realm. The standard restrictions for character creation apply for PvP realms.

Q. Is there a limit on how many death knights I can create?
A. You will only be able to have one death knight per realm at any one time. Should you delete a death knight, you will still be able to create a new one.

Underline is mine.

This is an interesting change of stance. Previously Blizzard had stated that we could create DKs on servers that we didn't have any other characters on, now we have to have a 55+ character on the server to be eligible for a DK creation.
 
User is offline.
Reply With Quote
Old 10/06/08, 3:42 PM   #7905
ZulazeeluIcecrown
Piston Honda
 
ZulazeeluIcecrown's Avatar
 
Blood Elf Paladin
 
Icecrown
Originally Posted by Redcape View Post
They are trying very hard to get away from drops that get constantly sharded and dungeon sets encourage that. I would think that you will never see those sorts of sets again because they led to too many dungeon runs where not a single piece of good loot dropped for the 5 people there.
That actually makes me rather unhappy. I was looking forward to collecting Dungeon Set 4. Seems to me they could fairly easily apply the tokenized loot idea to this one too... why couldn't specific normal-mode five man bosses drop set tokens for the dungeon sets?

Or if they wanted to stay away from that, the new gear consolidation would still let them make generic "dungeon sets" like the Desolation set. Non-class-specific set bonuses, etc, so that the only "wasted" drops would be the spellpower plate.
 
User is offline.
Reply With Quote
Old 10/06/08, 3:49 PM   #7906
Rannasha
Piston Honda
 
Tauren Druid
 
Draenor (EU)
Originally Posted by Addled View Post
New Blue Post: World of Warcraft (English) Forums -> Death Knight Creation F.A.Q.




Underline is mine.

This is an interesting change of stance. Previously Blizzard had stated that we could create DKs on servers that we didn't have any other characters on, now we have to have a 55+ character on the server to be eligible for a DK creation.
A change most likely done to prevent any potential new realms from being flooded by DKs. In that respect, not a very surprising change.
 
User is offline.
Reply With Quote
Old 10/06/08, 3:58 PM   #7907
Ukerric
Don Flamenco
 
Dwarf Priest
 
Dalaran (EU)
Originally Posted by ZulazeeluIcecrown View Post
That actually makes me rather unhappy. I was looking forward to collecting Dungeon Set 4. Seems to me they could fairly easily apply the tokenized loot idea to this one too... why couldn't specific normal-mode five man bosses drop set tokens for the dungeon sets?
Too few "normal 5-man" bosses around. There's 4 level 80 normal dungeons (compared to the 7 in TBC), and they're smaller.
 
User is offline.
Reply With Quote
Old 10/06/08, 4:05 PM   #7908
 Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
You also won't be running normal mode dungeons for very long. You'll pretty quickly move from those to easy heroics, then harder heroics.
 
User is offline.
Reply With Quote
Old 10/06/08, 4:10 PM   #7909
ZulazeeluIcecrown
Piston Honda
 
ZulazeeluIcecrown's Avatar
 
Blood Elf Paladin
 
Icecrown
Originally Posted by Lord BEEF View Post
You also won't be running normal mode dungeons for very long. You'll pretty quickly move from those to easy heroics, then harder heroics.
And thus the Dungeon Sets are a casualty of the heroics dropping iLevel 200 epics off the last boss, same as 10 man Naxx and thus same as the Tier 7 sets. Oh well.
 
User is offline.
Reply With Quote
Old 10/06/08, 4:21 PM   #7910
glowacks
Piston Honda
 
Troll Shaman
 
Ravencrest
Originally Posted by ZulazeeluIcecrown View Post
That actually makes me rather unhappy. I was looking forward to collecting Dungeon Set 4. Seems to me they could fairly easily apply the tokenized loot idea to this one too... why couldn't specific normal-mode five man bosses drop set tokens for the dungeon sets?

Or if they wanted to stay away from that, the new gear consolidation would still let them make generic "dungeon sets" like the Desolation set. Non-class-specific set bonuses, etc, so that the only "wasted" drops would be the spellpower plate.
The first question is easy: most people will have no clue what the tokens will be for and whether the item will be an upgrade for them - epecially since there are a ton of places to get equivalent level (or close) blues. This is not as large of an issue in raids, and the tiered raid sets are not going to go away any time soon.

I can't give a good answer to the second question - indeed, what was the problem with the wastewalker and mana-etched sets? Especially if there's no class-specific sets. I can give an answer based on what my epxerience with terrible players is though: they will always want the set, even if other loot is better for them. The whole "more loot gets sharded" is then the *non-set* loot will be completely unwanted by morons with set loot.
 
User is offline.
Reply With Quote
Old 10/06/08, 4:35 PM   #7911
Copernicus
Bald Bull
 
Copernicus's Avatar
 
Night Elf Druid
 
Tichondrius
Originally Posted by Lord BEEF View Post
You also won't be running normal mode dungeons for very long. You'll pretty quickly move from those to easy heroics, then harder heroics.
Do heroics have a structured tier (in terms of loot or the difficulty of the non-heroic dungeon) or is it an informal tiering system based on perceived difficulty?

And how big is the difference between normal and heroics? Is it still more hit points and damage with bosses getting a new ability or two?
 
User is offline.
Reply With Quote
Old 10/06/08, 4:48 PM   #7912
 Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Copernicus View Post
Do heroics have a structured tier (in terms of loot or the difficulty of the non-heroic dungeon) or is it an informal tiering system based on perceived difficulty?

And how big is the difference between normal and heroics? Is it still more hit points and damage with bosses getting a new ability or two?
Just perceived difficulty, no real difference in itemlevel or quality of loot.

It's still increased health, damage, and some new boss abilities.

The difficulty has changed a lot over the course of beta so it may have changed, but generally it seems that the heroic dungeons that don't have normal level 80 versions are easier than the ones that have a level 80 normal version.

So generally something like Heroic Nexus (level 72 dungeon) is easier than Heroic Halls of Lightning (level 80 dungeon).

Probably pretty similar to TBC
 
User is offline.
Reply With Quote
Old 10/06/08, 4:57 PM   #7913
Mikari
Banned
 
Night Elf Hunter
 
Bronze Dragonflight (EU)
Heroics feel a lot more like level 80 instances than the heroics of tbc though, I've done most of them and none of the ones I've done require CC at all.
 
User is offline.
Reply With Quote
Old 10/06/08, 5:00 PM   #7914
 Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
Part of that is the mobs doing less damage than they did in TBC heroics at launch, part of it is due to how well tanks do in LK. Since threat is such a non issue, you can generally just aoe everything down. I did a couple heroics as balance yesterday and I would shoot wrath about two or three times and then go right to hurricane on the entire pack.
 
User is offline.
Reply With Quote
Old 10/06/08, 5:05 PM   #7915
ildon
Don Flamenco
 
ildon's Avatar
 
Undead Priest
 
Whisperwind
Originally Posted by Addled View Post
New Blue Post: World of Warcraft (English) Forums -> Death Knight Creation F.A.Q.

Underline is mine.

This is an interesting change of stance. Previously Blizzard had stated that we could create DKs on servers that we didn't have any other characters on, now we have to have a 55+ character on the server to be eligible for a DK creation.
Based on the wording, I think it's more of a technical limitation than a change in philosophy.
 
User is offline.
Reply With Quote
Old 10/06/08, 5:15 PM   #7916
Mikari
Banned
 
Night Elf Hunter
 
Bronze Dragonflight (EU)
Originally Posted by ildon View Post
Based on the wording, I think it's more of a technical limitation than a change in philosophy.
Considering on the beta servers there isn't/wasn't any kind of limitation I can't see how it's would be a technical limitation.
 
User is offline.
Reply With Quote
Old 10/06/08, 5:58 PM   #7917
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Mikari View Post
Considering on the beta servers there isn't/wasn't any kind of limitation I can't see how it's would be a technical limitation.
It seems pretty clear to me that the restrictions are to limit the use of DKs as "instant rerolls".

It prevents everyone and their friends from making a DK on popular raiding servers the second WotLK hits.
 
User is offline.
Reply With Quote
Old 10/06/08, 5:58 PM   #7918
Douglas
Don Flamenco
 
Douglas's Avatar
 
Draenei Shaman
 
Earthen Ring
Originally Posted by Addled View Post
This is an interesting change of stance. Previously Blizzard had stated that we could create DKs on servers that we didn't have any other characters on, now we have to have a 55+ character on the server to be eligible for a DK creation.
I am not sure it's actually a change of stance, per se. I don't think it's intentional.

We know that Blizzard wants (at least some) achievements to be account-wide. We know that they're not account-wide yet, and won't be in time for Wrath launch.

I suspect this is related. The ability to check statistics across the entire account... apparently there's infrastructure that's not in place yet. So, no account-wide achievements yet, and I would bet that this is the real reason behind the DK change. I bet they simply can't in time for release.

(Edit to add the following.)

Considering on the beta servers there isn't/wasn't any kind of limitation I can't see how it's would be a technical limitation.
Remember, in beta you can create any number of DKs, even if no character of yours anywhere has even gotten to 10th level yet. It's clear that we have never tested the code path that is supposed to be used to determine if a player is allowed to create a Death Knight or not.
 
User is offline.
Reply With Quote
Old 10/06/08, 6:35 PM   #7919
Addled
Piston Honda
 
Draenei Shaman
 
Moonrunner
Originally Posted by Mikari View Post
Heroics feel a lot more like level 80 instances than the heroics of tbc though, I've done most of them and none of the ones I've done require CC at all.
Is that because the pulls were 1-2 mobs (tank can hold mobs easily with just single target threat moves) or because the pulls were 5+ and the tank was using aoe abilities like shockwave, consecration, etc?


Originally Posted by Lord BEEF View Post
Part of that is the mobs doing less damage than they did in TBC heroics at launch, part of it is due to how well tanks do in LK. Since threat is such a non issue, you can generally just aoe everything down. I did a couple heroics as balance yesterday and I would shoot wrath about two or three times and then go right to hurricane on the entire pack.

How are the mob packs? Are they a mix (i.e. Shattered Halls where the initial packs had a hunter capable of Scatter Shot, warlock casters, melee, etc) or are they fairly homogeneous (Steam Vaults where packs tend to be either melee or casters, and only the big packs are mixed)?
 
User is offline.
Reply With Quote
Old 10/06/08, 7:02 PM   #7920
Cloudgatherer
Piston Honda
 
Night Elf Death Knight
 
Lightbringer
Originally Posted by Addled View Post
Is that because the pulls were 1-2 mobs (tank can hold mobs easily with just single target threat moves) or because the pulls were 5+ and the tank was using aoe abilities like shockwave, consecration, etc?
Most pulls in just about all the 5 mans are 3-4 elite mobs, no more of the shattered halls 5-6+ elite pulls in WotLK. The mobs are varied too, usually a caster or two with some melee. AoE tanking is more manageable and spread out to the other tanking classes, so it is pretty rare for anyone to CC anything in a 5 man from my experience. You certainly could use CC though, some of the stationary mobs (casters, hunter type mobs) aren't as easily moved as melee mobs, so that is an option.
 
User is offline.
Reply With Quote
Old 10/06/08, 7:08 PM   #7921
 adamb10
Von Kaiser
 
Human Paladin
 
Borean Tundra
Blizzard on resist fights: WotLK Beta (US-English) Forums -> If you don't hear us....


We feel like a boss fight feels more epic when you have to prepare for it, even just a little bit. We think the fights tend to be more forgettable when you go into a raid with the intention of downing boss #1 for the first time and also manage to just kind of luck into getting #2.

"Next week, we're going to try Vael. We're not ready tonight. We need everyone to complete their fire sets."

Bosses that require different gear is one way to try to build up the expectation of fighting the boss instead of just showing up unprepared. Even in a very simple way, we hope that anticipation makes the fight cooler. Incidentally, that is why we are trying to establish bosses long before you actually meet them now. No more "Surprise, C'thun (who?) is the end boss!" moments.

I'm talking mostly about resist fights, but bosses that are immune follow a similar thought process. I also won't claim we're 100% succesful, or that the kind of planning we have historically asked for is worth it in the end. But hopefully that logic makes some sense.

I will say that it is something we're actively discussing, and it may be that the time has come to phase them out. I know that isn't a definitive answer, but that's because we just haven't decided yet. The reason we may choose not to answer a lot of questions is because they have boring answers like this one: we don't know yet.
I dont know about anyone else but I think resist fights were a pain to gear for(especially if someone was to leave with said resist gear). Glad blizzard is considering phasing them out.
 
User is offline.
Reply With Quote
Old 10/06/08, 7:12 PM   #7922
kysta
Hater of the Wrathgate Questline
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by glowacks View Post
The first question is easy: most people will have no clue what the tokens will be for and whether the item will be an upgrade for them - epecially since there are a ton of places to get equivalent level (or close) blues. This is not as large of an issue in raids, and the tiered raid sets are not going to go away any time soon.
They could still use a token system without using actual meaningless token items. For example, the "token" could be a blue plate chest with somewhat generic stats and 3 sockets, and "This item begins a quest." When you you accept the quest, you will see what you could potentially trade it for.
 
User is offline.
Reply With Quote
Old 10/06/08, 7:33 PM   #7923
Bregonn
Von Kaiser
 
Dwarf Warrior
 
Anachronos (EU)
Originally Posted by adamb10 View Post
I dont know about anyone else but I think resist fights were a pain to gear for(especially if someone was to leave with said resist gear). Glad blizzard is considering phasing them out.
The MC type resist fights were a huge pain and I hope (and expect) never to see that again. However, a fight like the Curator certainly had an added charm because of resist gear. You can do without and with a bit of overgearing it's not any problem either. But if you went in in the 'expected' gear having a dedicated bolt soaker with some arcane resist certainly helped. The gear wasn't too hard to get (any Scryer tailor had probably made it just to level tailoring and you'd have the Kara crafted gloves to help as well) so a bit of preparation could make the difference between killing him and wiping. That's fun and rewards good players. I certainly hope to see things like it occasionally in the future.
 
User is offline.
Reply With Quote
Old 10/06/08, 11:06 PM   #7924
Jebraltar
King Hippo
 
Blood Elf Paladin
 
Staghelm
To be honest, Frost resistance for Naxxramas with Frozen Runes seemed like a sensible mechanic, as did the Shadow resistance gear crafted from Hearts of Darkness in BT/Hyjal. As long as the gear is reasonable to acquire for an entire raid, not buried at the end of level 40 five-mans, resistance fights aren't too bad. What I do wish would change is resistance mechanics themselves, because 25% resisted Blaze ticks + melee from a Flame of Azzinoth, for instance, were rather nasty burst and absolutely impossible to control. (A lack of defense-heavy resistance gear for tanks also tends to be irritating when trying to gear for resist fights, because it's a mechanic that only hurts Paladins/Warriors/Death Knights on that particular fight.)
 
User is offline.
Reply With Quote
Old 10/07/08, 12:29 AM   #7925
Xaev
Von Kaiser
 
Draenei Mage
 
Detheroc
Originally Posted by Jebraltar View Post
To be honest, Frost resistance for Naxxramas with Frozen Runes seemed like a sensible mechanic, as did the Shadow resistance gear crafted from Hearts of Darkness in BT/Hyjal. As long as the gear is reasonable to acquire for an entire raid, not buried at the end of level 40 five-mans, resistance fights aren't too bad. What I do wish would change is resistance mechanics themselves, because 25% resisted Blaze ticks + melee from a Flame of Azzinoth, for instance, were rather nasty burst and absolutely impossible to control. (A lack of defense-heavy resistance gear for tanks also tends to be irritating when trying to gear for resist fights, because it's a mechanic that only hurts Paladins/Warriors/Death Knights on that particular fight.)
I agree that the resist mechanics and their randomness are somewhat annoying and I also agree with Blizzard that preparing for a resist fight can help with the anticipation of it. I'd say when the items within the raid instance itself help your reach that resist goal, I'm definitely okay with it in concept.

However, my biggest issue with resist fights is the need to keep separate sets of gear. Already tanks and hybrids carry many, many pieces of equipment and resist gear sets only serve to magnify the problem. I understand that Blizzard is taking steps to increase the amount of inventory space available in Wrath, but even with those additions, the inventory management minigame still won't be fun.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Public Discussion

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Blizzcon Speculation; What can we expect? Forlex Public Discussion 585 08/01/07 4:56 PM