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Old 10/11/08, 8:21 PM   2 links from elsewhere to this Post. Click to view. #8026
Snidelyw
Glass Joe
 
Gnome Warlock
 
Proudmoore
Which will be better with level 80 gear, the +5% intellect gnome racial or the +5% spirit human racial? About how much intellect and spirit will caster classes have in lvl 80 epics? It comes down to the bonus to replenishment vs the bonus to passive mana regen/lifetap...
 
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Old 10/11/08, 8:30 PM   #8027
Anedris
Great Tiger
 
Troll Priest
 
Steamwheedle Cartel
Originally Posted by Snidelyw View Post
Which will be better with level 80 gear, the +5% intellect gnome racial or the +5% spirit human racial? About how much intellect and spirit will caster classes have in lvl 80 epics? It comes down to the bonus to replenishment vs the bonus to passive mana regen/lifetap...
Umm... check the WotLK warlock thread, maybe?
 
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Old 10/11/08, 8:40 PM   #8028
 nathanbp
King Hippo
 
Gnome Mage
 
Aegwynn
Originally Posted by Snidelyw View Post
Which will be better with level 80 gear, the +5% intellect gnome racial or the +5% spirit human racial? About how much intellect and spirit will caster classes have in lvl 80 epics? It comes down to the bonus to replenishment vs the bonus to passive mana regen/lifetap...
The Human Spirit got changed to only 3% spirit increase while Expansive Mind is still 5% intellect, so is almost certainly better.
 
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Old 10/22/08, 11:34 PM   #8029
xiaoxin21
Don Flamenco
 
No account
Human Mage
 
No WoW Account
I remember reading the earlier posts of this thread and there is some mention of an Outland raid instance in WOTLK. There seems to be no news this time round. Such an instance will be pretty good for players to revisits old zones such as CoT is for Kalimdor.

Also, is TBC a pre-requisite for WOTLK? Is it possible to just buy Wotlk and classic?

Why are there Brown and Black Polar Bears?
 
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Old 10/23/08, 12:10 AM   #8030
Jebraltar
King Hippo
 
Blood Elf Paladin
 
Staghelm
You won't really be able to level to 68 without going through Outland, so it's rather unlikely. I'm not sure that there's been an official announcement either way yet.
 
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Old 10/23/08, 2:10 AM   #8031
Psonica
Von Kaiser
 
Draenei Shaman
 
Shadowsong (EU)
Originally Posted by xiaoxin21 View Post
Also, is TBC a pre-requisite for WOTLK? Is it possible to just buy Wotlk and classic?
Yes, you do need TBC to be able to play WotLK according to the information Blizzard has released to the shops that take pre-orders, so no Classic+WotLK is possible.

Last edited by Psonica : 10/23/08 at 2:16 AM.
 
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Old 10/25/08, 7:07 AM   #8032
Beardstorm
Von Kaiser
 
Draenei Warrior
 
Stormreaver (EU)
Has anyone seen anything more recent about the "two talent swap" feature than:

"We most surely are working on some plans to allow players to switch between specs, but the details are sill being discussed internally.

Just wanted to add that it is most likely that we will see this added to the game in a patch after the release of WotLK :-) "
source: WotLK Beta (EU-English) Forums -> Blue-2 talent specs?

Personally would love this feature and hope it makes live and the don't cock it up and make it some annoying gold sink.
 
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Old 10/25/08, 8:38 AM   #8033
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
You are way behind the times. This was recently discussed in great detail by Ghostcrawler. It's coming in a big patch. It's not going to be a gold sink. It's going to be more flexible than what we asked for here.
 
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Old 10/25/08, 9:20 AM   #8034
Foundry
bucket of lego
 
Zieff
Dwarf Death Knight
 
No WoW Account
Ghostcrawler talking about dual specs:
MMO-Champion BlueTracker - The restrictions "dual-spec" needs to succeed
 
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Old 10/26/08, 9:51 AM   #8035
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Has there been any change so far in the cost of level 80 PvP items on the Beta?

Since Honor points and marks aren't being wiped, the assumption here was that inflation would serve as the reset. That is, triple (as an example) the honor cost of everything and also triple the honor gains of level 80 kills. That way, you still effectively reset the system by making even those who banked 75k honor only able to buy one or two pieces.

I'm asking now to see if that really did push through, and how they went about it if it did.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler
 
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Old 10/26/08, 5:17 PM   #8036
Beliandra
Don Flamenco
 
Dwarf Priest
 
Daggerspine
Originally Posted by Prinsesa View Post
Has there been any change so far in the cost of level 80 PvP items on the Beta?

Since Honor points and marks aren't being wiped, the assumption here was that inflation would serve as the reset. That is, triple (as an example) the honor cost of everything and also triple the honor gains of level 80 kills. That way, you still effectively reset the system by making even those who banked 75k honor only able to buy one or two pieces.
Looks that way. Some images I found on another forum:

Savage Gladiator pieces costing 50k and 60k honor each:



Accessories costing 31.6k to 49.6k each:



Daily Call To Arms quest awarding 1241 honor (roughly 4x level 70 live value):

 
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Old 10/26/08, 7:17 PM   #8037
Nitz
Piston Honda
 
Yiri
Tauren Druid
 
No WoW Account (EU)
How many honor does the Concerted Efforts quest award at 80 ?
 
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Old 10/26/08, 7:47 PM   #8038
gia
Don Flamenco
 
gia's Avatar
 
Orc Death Knight
 
Crushridge (EU)
Originally Posted by Nitz View Post
How many honor does the Concerted Efforts quest award at 80 ?
930 honor, but it doesn't require an AV token but a SotA token instead.
 
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Old 10/27/08, 6:49 AM   #8039
Dargx
Glass Joe
 
Tauren Warrior
 
C'Thun (EU)
Hi all. Question for those who tested Wotlk Beta raids ...

In 3.0.2 everyone can see how easy is for tanks to keep agro on mobs, especially on bosses. For some tanks, threat generation (or competition sometimes) was the fun side of tanking. Now it's gone.

My concern is if in wotlk is happening the same, dps not worried about agro and so, not using their threat reduction abilities or instead the difference between "tank threat" and "dps threat" is getting smaller.

I've read some posts from people raiding Nax25 in wotlk beta. Their comments are that tanks are not having any problems keeping agro on bosses and is quite similar to the situation we have now in 3.0.2.

I would like to know if post Nax is there any change about this.
I would really like to know the experience from any beta player.


Regards
 
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Old 10/27/08, 8:07 AM   #8040
 Falk
Soda Popinski
 
Night Elf Druid
 
Frostmourne
Threat is pretty much a nonissue unless both DPS and the tank are being idiots. That's with the entry level gear, of course - no one's tested any T8 onward gear, but the maths suggests that tank threat will continue to be a non-issue if people know how to play. Firstly, tank threat scales much better with gear now. Secondly, people held aggro fine on early Patchwerk parses with broken DPS specs pulling way more than they should.

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Old 10/27/08, 8:14 AM   #8041
sadistic
Piston Honda
 
Undead Priest
 
Grim Batol (EU)
Originally Posted by Dargx View Post
Hi all. Question for those who tested Wotlk Beta raids ...

In 3.0.2 everyone can see how easy is for tanks to keep agro on mobs, especially on bosses. For some tanks, threat generation (or competition sometimes) was the fun side of tanking. Now it's gone.

My concern is if in wotlk is happening the same, dps not worried about agro and so, not using their threat reduction abilities or instead the difference between "tank threat" and "dps threat" is getting smaller.


Regards
You should remember that for most classes threat reduction abilities meant turning off autoattack or stopping casts/wanding for a while. That is a retarded system.

If everyone had a "feint" they could use as a filler it would be a nice addition, but it would also fuck up rotations (which well, would also reduce your threat/dps). I like the mechanic, its just too weak or poorly implemented to be of use.
 
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Old 10/27/08, 11:35 AM   #8042
Stopokingme
Don Flamenco
 
Orc Shaman
 
Azjol-Nerub (EU)
Originally Posted by sadistic View Post
You should remember that for most classes threat reduction abilities meant turning off autoattack or stopping casts/wanding for a while. That is a retarded system.

If everyone had a "feint" they could use as a filler it would be a nice addition, but it would also fuck up rotations (which well, would also reduce your threat/dps). I like the mechanic, its just too weak or poorly implemented to be of use.
It can be implemented in a good way though apparently, some minor experimentation with Wind Shock and a slightly undergeared tank reduced my aggro by enough to keep on nuking normally otherwise. Then again, enhancement shamans are probably an exception since shocks are a part of the normal dps rotation.
 
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Old 10/27/08, 12:49 PM   #8043
Pharmacon
Piston Honda
 
Undead Rogue
 
Scilla
I've asked around and looked for this but couldn't find it. Has there been any indication as to how the tier gear tokens will be? With the addition of Death Knights, that makes 10 classes and one tier group getting screwed with four in their group if it stay the same. If it drops to 2 classes per token that seems to fall into potential RNG problems (hell we've only seen 2 Rogue/Mage/Druid tokens the last 2 weeks and a plethora of the Hunter/Shammy/Warriors as it is now). Making it 5 each would seem like too many per classes on one token.
 
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Old 10/27/08, 12:51 PM   #8044
 Caniki
Salty
 
Caniki's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Pharmacon View Post
I've asked around and looked for this but couldn't find it. Has there been any indication as to how the tier gear tokens will be? With the addition of Death Knights, that makes 10 classes and one tier group getting screwed with four in their group if it stay the same. If it drops to 2 classes per token that seems to fall into potential RNG problems (hell we've only seen 2 Rogue/Mage/Druid tokens the last 2 weeks and a plethora of the Hunter/Shammy/Warriors as it is now). Making it 5 each would seem like too many per classes on one token.
Death Knights are added to the Vanquisher (Rogue/Mage/Druid) token.
 
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Old 10/27/08, 12:57 PM   #8045
Lanlaorn
Piston Honda
 
Human Death Knight
 
Khadgar
Edit: Bah post made useless
 
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Old 10/27/08, 12:58 PM   #8046
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by Pharmacon View Post
I've asked around and looked for this but couldn't find it. Has there been any indication as to how the tier gear tokens will be? With the addition of Death Knights, that makes 10 classes and one tier group getting screwed with four in their group if it stay the same. If it drops to 2 classes per token that seems to fall into potential RNG problems (hell we've only seen 2 Rogue/Mage/Druid tokens the last 2 weeks and a plethora of the Hunter/Shammy/Warriors as it is now). Making it 5 each would seem like too many per classes on one token.
It's still 3 tokens, Death Knights were added to the Vanquisher tokens, presumably based on how many sets come from each token. With Death Knights added it puts Conqueror and Protector tokens at 6 sets, with Vanquisher tokens having 7 sets coming from them, in comparison to Vanquisher tokens having 5 potential sets coming from them now.

Whether that's a fair way of arranging things is of course another matter, but there's a certain logic behind it at least.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
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Old 10/27/08, 1:03 PM   #8047
Lgs
Piston Honda
 
Lgs's Avatar
 
Gnome Mage
 
Korgath
It makes more sense to arrange by number of classes in the raid rather then set amounts. Druids have 3 sets, but druids aren't going to represent 3/7 of the people in the raid who can use Vanquisher.

Vanq is going to have the largest number of people who need it: DK's will be huge, mages and rogues are already pretty big. And druids of course want all three sets...

Gnomes are creatures of destruction.
 
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Old 10/27/08, 1:26 PM   #8048
Pharmacon
Piston Honda
 
Undead Rogue
 
Scilla
Will that carry on to tier 7? Rogue/Mage/Druid hasn't always been the pairing.

To Lgs: whichever grouping gets DKs will get screwed because I would assume that Blizz would keep the hybrid specs split up as much as they can because each of those potentially wants 3 different types of tokens.
 
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Old 10/27/08, 5:00 PM   #8049
andastra
Don Flamenco
 
Human Mage
 
Kilrogg
There's really no reason for all 3 sets to have 33% drop rate. If the set they add DK to becomes rare in comparison, they can always bump it to 40% and have the other 2 at 30%.
 
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Old 10/27/08, 5:28 PM   #8050
urotas
Piston Honda
 
urotas's Avatar
 
Orc Death Knight
 
Moonglade (EU)
Originally Posted by Pharmacon View Post
Will that carry on to tier 7? Rogue/Mage/Druid hasn't always been the pairing.

To Lgs: whichever grouping gets DKs will get screwed because I would assume that Blizz would keep the hybrid specs split up as much as they can because each of those potentially wants 3 different types of tokens.
Currently on the beta the groupings for T7 are:
Lost Vanquisher: Rogue, Deathknight, Mage, Druid
Lost Conqueror: Paladin, Priest, Warlock
Lost Protector: Warrior, Hunter, Shaman

They could be just placeholders, but I doubt it. I wish they'd make them 2 tokens of 5 classes instead. That would be very easy to balance, and would greatly reduce the amount of wasted loot. That way it would also be easier to divide the healing and tanking classes equally between the tokens. You could make the tokens [Warrior, Druid, Priest, Rogue, Warlock] and [Deathknight, Paladin, Mage, Shaman, Hunter] for example with 2 tanks and 2 healers in each token.
 
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