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07/22/08, 6:04 PM
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#5761
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King Hippo
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Originally Posted by Nurru
At the rate you guys are going you're going to want inventory management removed from the game entirely. We don't need every time of item to have its own keyring / panel / bag.
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Inventory management doesn't really work with "collectables". It's fine with gear, quest items, and temporary items, because all that can and will be replaced. It's like inventory in Diablo. Sure you could keep stuff, but you didn't need to do so. Maybe you have two different weapons saved, but then you find a new weapon that obsoletes both of them.
But something that you are expected to collect like tabards, pets, keys, mounts, etc. uses up an inventory slot now and forever. There is no situation where you will "upgrade" that item, and reclaim that inventory slot.
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07/22/08, 6:11 PM
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#5762
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Glass Joe
Night Elf Rogue
Crushridge
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As a miner/engineer druid, I still find plenty of space to store three sets of armor, carry around all the retardedly unecessary engineering and mining doodads, and pack rat tons of unecessaries. Between Mr Plow and One Bag, I can usually have things pretty well organized with lots of free space.
What I'd like to see added in would be like a universal form of the Health/Mana Potion Injectors. i.e. take 20 of any given flask/elixir/potion and allow them to stack as such. Or heck, just cut the middle man out and make them stack to 20 without having to involve an engineer.
Another inquiry, this change to riding crops and other types of mount increasing trinkets that transform them into a type of enchant, wouldn't this require a lot more spent? For those that like to use their whole collection of mounts regularly instead of just one all the time, will it be required to riding crop enchant each of the mount? I'm not too keen on the idea myself.
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07/22/08, 6:17 PM
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#5763
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Piston Honda
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Originally Posted by Darkrenown
And Terp, what do you mean about Mark of blood being absurd? I don't see what putting it on an enreaged mob has to do with anything and I have no idea what you mean about a dead mob healing you.
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An enraged dual wielding mob hits really fast, and really weak against plate. The DK in the video simply put MoB up once the mob enraged and stood there doing nothing to get healed a significant amount. It looks really silly.
It's one thing to back off and let Drain Life or Shadowfiend get their full effect, but to stop attacking completely?
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07/22/08, 6:20 PM
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#5764
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Von Kaiser
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Character copies for EU Beta seem to be up:
Characters Pending a Copy:
Copy Status
Melkunie 70 Neptulon Coldarra Pending
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EDIT: The copy process seems to be rather bugged. My first attempt resulted into a failed copy. I took the risk and copied again. And now the failed copy turned into Succesfull and i ended up with 2 transfered characters.
Last edited by Melkunie : 07/22/08 at 6:27 PM.
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07/22/08, 6:25 PM
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#5765
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Piston Honda
Night Elf Hunter
Barthilas
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Originally Posted by Terp
An enraged dual wielding mob hits really fast, and really weak against plate. The DK in the video simply put MoB up once the mob enraged and stood there doing nothing to get healed a significant amount. It looks really silly.
It's one thing to back off and let Drain Life or Shadowfiend get their full effect, but to stop attacking completely?
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If it´s the same video i´ve been watching, linked last page i think, he also has 3 bloodworms attacking the mob as well, hence why i likened it to me and my shadowfiend. And the reason you don´t attack is that if you do, there wont be any mob for it to leech from.
But on the one hand saying it´s rediculous that this person is grinding constantly, and on the other hand it´s rediculous that this person just stands there regening health. The fact is that most classes that have a ´constant´ grind have to do something like that somewhere along the way, it´s not as if they are literally grinding mob after mob after mob. I realise blood does seem to be able to do that with single mobs, but so can lots of classes, when he went down and AOEd those quest mobs, he needed to stop and regen his health.
And really, who cares if the DK has a constant uptime, it doesn´t really matter. The only thing that matters, in this argument anyway, is how quickly they level and farm, and to me it doesn´t look significantly better than either my priest or my hunter. But if the DK constant grinds killing a mob every 10 seconds, and a mage kills a mob every 5 but drinks for 30 seconds after 6 mobs, they grind at the same speed, just a different style. Merely having no downtime does not necessarily increase your levelling or grinding speed.
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07/22/08, 6:52 PM
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#5766
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Piston Honda
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Yea I looked at it again and I'm not even sure MoB was even used, just the worms. I know it's strange, but that seems a lot more acceptable than absolutely no combat going on.
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07/22/08, 7:10 PM
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#5767
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Don Flamenco
Orc Death Knight
Stormrage (EU)
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Originally Posted by Terp
An enraged dual wielding mob hits really fast, and really weak against plate. The DK in the video simply put MoB up once the mob enraged and stood there doing nothing to get healed a significant amount. It looks really silly.
It's one thing to back off and let Drain Life or Shadowfiend get their full effect, but to stop attacking completely?
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Oh, I see. There's several bloodknigh videos out there and that's not exactly the only type of enrage out there, others buff damage or both damage and haste etc, so I didn't know what you were reffering to.
Still, it's on a 3 min cooldown and at most it's going to heal you for 60% (if you find a mob that hits once every second) of your max HP minus any damage the mob is doing to you. With 10k HP it's going to heal you for 200 per hit, so you'd need the mob to be hitting for less than that to gain any HP. You'd probably be better off just killing the mob (with deathstrike up) and eatting/bandaging.
I think MoB would be better used at the start of a fight vis the mob you plan to kill last for in combat healing rather than something you'd keep a mob alive for to beat on you afterwards.
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07/22/08, 7:11 PM
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#5768
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Originally Posted by Nurru
At the rate you guys are going you're going to want inventory management removed from the game entirely. We don't need every time of item to have its own keyring / panel / bag.
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I know it's not always the case, but it seems like a lot of people that champion this argument play classes that don't need a lot of space. Speaking as a druid with 5 full sets of gear and various partial resist sets, I don't want to have to choose between saving progression-oriented items like resist sets or alternate spec gear and "fun" items like pets, mounts, tabards, seasonal items, and the like. I'd much rather see the rogues and mages of the world with excess space than to have to raid without a single open inventory space (and before 22-slot bags were released, that's exactly what I did) or be forced to start throwing my gear away.
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07/22/08, 7:51 PM
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#5769
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Glass Joe
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Originally Posted by Sando
If it´s the same video i´ve been watching, linked last page i think, he also has 3 bloodworms attacking the mob as well, hence why i likened it to me and my shadowfiend. And the reason you don´t attack is that if you do, there wont be any mob for it to leech from.
But on the one hand saying it´s rediculous that this person is grinding constantly, and on the other hand it´s rediculous that this person just stands there regening health. The fact is that most classes that have a ´constant´ grind have to do something like that somewhere along the way, it´s not as if they are literally grinding mob after mob after mob. I realise blood does seem to be able to do that with single mobs, but so can lots of classes, when he went down and AOEd those quest mobs, he needed to stop and regen his health.
And really, who cares if the DK has a constant uptime, it doesn´t really matter. The only thing that matters, in this argument anyway, is how quickly they level and farm, and to me it doesn´t look significantly better than either my priest or my hunter. But if the DK constant grinds killing a mob every 10 seconds, and a mage kills a mob every 5 but drinks for 30 seconds after 6 mobs, they grind at the same speed, just a different style. Merely having no downtime does not necessarily increase your levelling or grinding speed.
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While the downtime of the DK does appear to be minimal with a reasonably fast kill-rate on equal level mobs in a 1v1 setting. Examples of where the lack of downtime really shines can be seen in the blood tree, and from what I've seen of unholy, when it comes to AOE grinding efficiency. At 62/63 the DK's in those vimeo video's are killing 6-9 equal level mobs, not only at a faster rate but also with a near 0% net loss on rune-power/health. They are only in greens/blues and are that efficient, imagine what a level 80 epicced DK would be capable of with a full set of spells and talents. The point is, they are clearly going to be capable of at least matching any current AOE grinding rate that mages and paladins use.
The true test will come when the first wave of DK's hit the 80cap and start gearing themselves up, once they have everything available to them will their true potential be seen. But from looking at what is already capable with still 15-18 levels to go, the DKs that are leveling in Beta are admittedly at the top end, if not on top of, the grinding curve in relation to other classes. The only things that come remotely close to those DK grinding videos are Mages, Shadowpriests, and Locks... but even those classes revolve around the expenditure of a slower regenerating power-source, and will at some point need to sit and drink.
The fact that the DK, at least what is displayed in those video's, can effectively chain-pull or AOE grind through all of its talent trees with little variation on kill-rate or down-time. This Blood Grinding Video is 8 minutes long, 6 or 7 of which are spent constantly chain-pulling. The only time the player is not in combat is when running from a cleared room or retrieving a quest item. [url="http://www.vimeo.com/1373916"]The Frost Burst Video/URL] does not display the full potential in regards to chain pulling, but does show that AOE is possible and fast, with refinement in technique/skill usage the damage taken and relative downtime could be greatly diminished. In the Video Unholy AOE Grinding the true power of AOE grinding is revealed and clearly the winner in capabilites for a grinding spec. This tree's ability to eliminate multiple mobs at a rate that gets faster the more it kills, points to what might be possible for level 80 death knights.
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07/22/08, 8:31 PM
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#5770
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Piston Honda
Draenei Priest
Stormscale (EU)
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I will hasten to add here, that the aoe grinding seen in the Unholy and Blood videos are using a bugged death & decay, whereby it applies its damage twice a second, doubling its output.
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Originally Posted by Ulthwithian
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><
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07/22/08, 8:34 PM
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#5771
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Something I just tested now, haven't seen it around. People have linked BoJ, showing them without the BoP tag and assuming they were now tradeable. They definitely don't have the tag, but you can't trade or mail them(says soulbound item for mail, and goes into the non trade slot in trade window). Was trying to buy the lvl 70 sunwell offensive weap for my DK, guess I'll stick to northrend entry greens.
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07/22/08, 8:58 PM
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#5772
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Von Kaiser
Night Elf Hunter
Barthilas
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Originally Posted by Pyros
Something I just tested now, haven't seen it around. People have linked BoJ, showing them without the BoP tag and assuming they were now tradeable. They definitely don't have the tag, but you can't trade or mail them(says soulbound item for mail, and goes into the non trade slot in trade window). Was trying to buy the lvl 70 sunwell offensive weap for my DK, guess I'll stick to northrend entry greens.
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That sounds more like a bug one way or another, whether it's not showing the correct Soulbound tags or they haven't fully removed the Soulbound status yet can't really be determined unless a blue post shows up confirming their intentions.
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07/22/08, 10:00 PM
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#5773
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Don Flamenco
Orc Death Knight
Stormrage (EU)
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Originally Posted by Korlis
The only things that come remotely close to those DK grinding videos are Mages, Shadowpriests, and Locks... but even those classes revolve around the expenditure of a slower regenerating power-source, and will at some point need to sit and drink.
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In the Video Unholy AOE Grinding the true power of AOE grinding is revealed and clearly the winner in capabilites for a grinding spec. This tree's ability to eliminate multiple mobs at a rate that gets faster the more it kills, points to what might be possible for level 80 death knights.
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I'd point out that Aff warlocks pretty much never need to stop and drink; Dark Pact/Lifetap + Lifedrain/Siphon Life/Deathcoil.
Frost's burst is dependant on Hungering Cold, the 51point Frost talent which is on a 1min cooldown. If you spec for it you miss out a lot of the regen talents in blood untill high levels, and outside of Hungering Cold Frost apparently isn't much good for grinding.
The Unholy video you linked to takes heavy advantage of the small slimes in the area to proc vendetta (heal on kill) and butchery (Runic power on kill). The RP from killing the small slimes is used to spam corpse explosion. You wouldn't be able to grind quite so well on normal mobs.
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07/22/08, 10:03 PM
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#5774
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Everybody knows that the bird is the word
Birdemani
Orc Warrior
No WoW Account
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Originally Posted by Pyros
Something I just tested now, haven't seen it around. People have linked BoJ, showing them without the BoP tag and assuming they were now tradeable. They definitely don't have the tag, but you can't trade or mail them(says soulbound item for mail, and goes into the non trade slot in trade window). Was trying to buy the lvl 70 sunwell offensive weap for my DK, guess I'll stick to northrend entry greens.
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I know some people were having their badges disappear on them if they moved them from the bank to their bags.
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07/22/08, 10:18 PM
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#5775
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Don Flamenco
Orc Death Knight
Stormrage (EU)
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YouTube - Hand of the Ebon Blade vs Blood Furnace - WotLK DK 5man (Beta)
I just watched this all DK Blood Furnance run, when they kill the last boss (about 4:38) the loot bar is different. It's gold and shiny. I can't see what the loot is, so I'm not sure is some kind of special item dropped or they just made the endboss of an area have shiny loot. The previous bosses had normal bars.
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