Is anyone else upset at how Blizzard is homogenizing abilities across classes? And in addition to that, trivializing group synergy by making certain buffs/spells apply raid-wide?
Here are some examples of how classes are becoming less unique in WotLK:
- Shamans get Cleanse/Dispel (Cleanse Spirit) and Polymorph (Hex)
- Warriors get Avenger's Shield (shockwave)
- Hunters get Execute (Kill Shot) and Entangle (Bear Trap)
- Druids get OOC rez (Revive), Last Stand (Beserk)
- Priests & Druids get Chain Heal (smart raid CoH, Flourish)
- Priests get Holy Shock (Penance)
- Pallies get Prayer of Healing (Beacon of Light), Evocate (Divine Plea), Shield Slam (Shield of Righteousness)
- Rogues get Disarm (Dismantle), ranged Whirwind (Fan of Knives)
- Salv is removed, Tranquil air also- threat built into mechanics
- Auras are raid-wide, so are totems
- All AoE healing spells now apply raid-wide
- Crushing Blows are removed, Shield Block becomes insignificant
Where are we going with this? I mean we might as well give every healer a HoT, an AoE heal, a direct heal and a Dispel/Cleanse/Abolish Disease. And then we could give all DPS classes a DoT, a direct damage spell and a Pet. And all classes than can tank get a Taunt, a Cleave and a temporary increase to Hit Points.
All these changes point to a lack of creativity at Blizzard. Not only that, but also at a general dumbing-down of the game itself. I've heard people say that its in order to bring balance to 10-man raids. But we do Kara and ZA just fine with raid compositions that vary wildly.
What are your thoughts on this, EJ? Do you welcome merging class abilities and simplifying raid mechanics to make gameplay more "convenient"? Or would you rather retain the individual flavor of WoW's classes, the strategic decisions that go into raiding at the "cost" of the game retaining some small ioda of complexity even if that means not every single person who buys it can experience it all?