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Old 08/10/07, 9:46 PM   #1151
Shadout
Don Flamenco
 
Undead Mage
 
Twisting Nether (EU)
Dont think its 100% confirmed, but then 99,9% at least, that it will NOT be a secondary profession.
Not that confirmations has ever stopped the rumor-mill before anyway.

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Old 08/10/07, 10:28 PM   #1152
Darjin
Glass Joe
 
Troll Shaman
 
Medivh
Originally Posted by Shadout View Post
Dont think its 100% confirmed, but then 99,9% at least, that it will NOT be a secondary profession.
Not that confirmations has ever stopped the rumor-mill before anyway.
I apologize if I have provided out of date info, I may have been basing this on pre-Blizzcon speculation. But on the other side of the coin, where do you get the idea that you are 99.9% correct that it will be a primary?

Even after further research, I can't find any more information other than you will be able to use inscription to help others, which I guess would only be important if not everyone had it.

I'll edit my original post so as not spread any more rumors.

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Old 08/10/07, 10:39 PM   #1153
 Poly
Tree Hugger
 
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Night Elf Druid
 
Hyjal
Originally Posted by Darjin View Post
I can't find the post currently, but I believe their response was something along the lines of "we have no current plans on increasing the character per server limit."
This question was asked in one of the Q&A sessions. He did respond that there were currently no plans to increase the characters per server limit, but that was met with universal disdain by the audience. He (Tigole?) then responded with a "Noted". So we can only hope that they listen to the response they got from the Blizzcon audience and do raise the character per server limit, even if all they do is to give you a 'hero class' only slot.

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Old 08/10/07, 10:44 PM   #1154
Axanor
Don Flamenco
 
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Tauren Druid
 
Area 52
You'd think that they would want to implement a "One DK per faction per Server" rule to keep players from levelling multiples for easy cash.

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Old 08/10/07, 10:57 PM   #1155
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Eylirria View Post
This is exactly my understanding of the whole thing. The unlocked Death Knight would be an exact copy of your character, except, he is a Death Knight.
And he should have a goatee.

Wether male or female.

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Old 08/10/07, 11:45 PM   #1156
 sadris
Sell puts!
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Axanor View Post
You'd think that they would want to implement a "One DK per faction per Server" rule to keep players from levelling multiples for easy cash.
What exactly is "easy cash" in this era of daily quests?

The Washington Post helps perpetuate a common and pernicious misreading of the decision, referring to "the Supreme Court’s judgment that corporations have the same rights as people when it comes to political speech." What the Supreme Court actually said is that people do not lose their free speech rights when they organize as corporations, including nonprofit interest groups as well as businesses.

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Old 08/11/07, 12:55 AM   #1157
Shadout
Don Flamenco
 
Undead Mage
 
Twisting Nether (EU)
I apologize if I have provided out of date info, I may have been basing this on pre-Blizzcon speculation. But on the other side of the coin, where do you get the idea that you are 99.9% correct that it will be a primary?
I dont think they ever said primary, but they got asked if people could inscribe other peoples skills/spells, since if we couldnt, everyone would want to have Inscription.
The very shot answer was that it would possible to inscribe others spells.
No proof , but 1) It wouldnt matter that much if we could or could not inscribe others spells if it was a free profession 2) Why wouldnt they mention the fact it was a free profession in the answer of such a question.
Beside that, Im sure they would have advertised it as a seconday profession a bit more it it was true. Otherwise everyone will assume its a primary one.

Only option of it being secondary is that they dont know what they are doing with the profession yet, imo, or they would have said it directly (Jewelcrafting wasn't advertised as "primary profession", just as an profession).

Sorry if my first answer came out a little harsh, just gets annoying to see the "omg, only human/undead players can roll DK kinda rumors" , Its not like I can say for sure it wont be true what you said, but still an unfounded rumour nonetheless
---

About talents, Diablo 2 synergy skills wasnt that great imo. They reduced the options for viable specs because you pretty much had to pick the talents that synerginized with each other. WoW could do it better ofc, only think they had one programmer working on the D2 patch, but still, it could be problematic.

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Old 08/11/07, 1:31 AM   #1158
Mike
Glass Joe
 
Orc Warrior
 
Mal'Ganis
Originally Posted by Axanor View Post
You'd think that they would want to implement a "One DK per faction per Server" rule to keep players from levelling multiples for easy cash.
Wouldn't you run into things like DK's transferring to high end raiding guilds and leaving their former servers without an awesome DK?

An example of this is Mal'Ganis, which has like...10,000 Scarab Lords. That's not to say that a Black Qiraji Resonating Crystal would be as pivotal as an exclusive player class, but you get the picture.

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Old 08/11/07, 1:33 AM   #1159
Kinv
Piston Honda
 
Human Warrior
 
Dethecus
Originally Posted by Mike View Post
Wouldn't you run into things like DK's transferring to high end raiding guilds and leaving their former servers without an awesome DK?

An example of this is Mal'Ganis, which has like...10,000 Scarab Lords. That's not to say that a Black Qiraji Resonating Crystal would be as pivotal as an exclusive player class, but you get the picture.
I'm pretty sure he meant per person... meaning you could only have 1 DK on your account per server... so you couldn't have 1 main and 5+ DK alts that do nothing but daily quests for easy gold.

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Old 08/11/07, 1:36 AM   #1160
Mike
Glass Joe
 
Orc Warrior
 
Mal'Ganis
Originally Posted by Kinv View Post
I'm pretty sure he meant per person... meaning you could only have 1 DK on your account per server... so you couldn't have 1 main and 5+ DK alts that do nothing but daily quests for easy gold.
Oh. Yeah, I totally knew that. I was just making sure everyone here was paying attention, eh? ;>.>

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Old 08/11/07, 1:36 AM   #1161
Faradin
Von Kaiser
 
Dwarf Warlock
 
Agamaggan
Originally Posted by Kinv View Post
I'm pretty sure he meant per person... meaning you could only have 1 DK on your account per server... so you couldn't have 1 main and 5+ DK alts that do nothing but daily quests for easy gold.
I guess the chinese gold farmers would be all over that. Especially considering that if quest gold from leveling was as high as it was in TBC then that would make quite the profit by itself.

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Old 08/11/07, 1:52 AM   #1162
Jinsu
Von Kaiser
 
Night Elf Hunter
 
Aggramar
I would guess that the current level 70 daily quests will be disabled and they will create new level 80 daily quests.

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Old 08/11/07, 1:54 AM   #1163
Kinv
Piston Honda
 
Human Warrior
 
Dethecus
Originally Posted by Jinsu View Post
I would guess that the current level 70 daily quests will be disabled and they will create new level 80 daily quests.
Why even bother? the daily quests are always limited to only 10 in a 24 hour period.... and doing the lvl 70 ones while probly easier most likely wouldn't net you the amount of gold the lvl 80 quests most likely will, plus disabling them would pretty much block out 3 separate reputations and while 2 of them aren't amazingly useful... I bet even @ lvl 80 some people would still like to get a netherdrake mount.

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Old 08/11/07, 3:28 AM   #1164
Zifna
Don Flamenco
 
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Tauren Shaman
 
Nathrezim
Originally Posted by Kinv View Post
Why even bother? the daily quests are always limited to only 10 in a 24 hour period.... and doing the lvl 70 ones while probly easier most likely wouldn't net you the amount of gold the lvl 80 quests most likely will, plus disabling them would pretty much block out 3 separate reputations and while 2 of them aren't amazingly useful... I bet even @ lvl 80 some people would still like to get a netherdrake mount.
Not to mention... quest XP decreases inverse to your level, and much of the gold we're getting from dailies is probably XP-based. So that should nicely obsolete them from a monetary standpoint all by itself.

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Old 08/11/07, 3:33 AM   #1165
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Well Blizzard is going to have to think of a way to make the playerbase blow a large amount of gold on something again. If Northrend is the same size as Outland, and we'll be able to use our flying mounts, I highly doubt we'll get yet another mount upgrade. I mean....280%/310% is fine, I can go from one end of Outland to the other in about 5 minutes or less as it is with a 310% and riding chop, and I'm just fine with that. There's no way I would blow 7k or 8k gold on even a 500% upgrade.

Let the rampant speculation begin.

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Old 08/11/07, 3:40 AM   #1166
Axanor
Don Flamenco
 
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Tauren Druid
 
Area 52
Originally Posted by Emeraude View Post
Well Blizzard is going to have to think of a way to make the playerbase blow a large amount of gold on something again. If Northrend is the same size as Outland, and we'll be able to use our flying mounts, I highly doubt we'll get yet another mount upgrade. I mean....280%/310% is fine, I can go from one end of Outland to the other in about 5 minutes or less as it is with a 310% and riding chop, and I'm just fine with that. There's no way I would blow 7k or 8k gold on even a 500% upgrade.

Let the rampant speculation begin.
10K Winter Clothes for your mount? "Your netherdrake moves at 60% speed because it is cold. "

I think the coolest individual idea I've seen on the forums was underwater mounts for a Maelstrom expansion.

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Old 08/11/07, 4:11 AM   #1167
sovelis41
Bald Bull
 
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Draenei Shaman
 
Zul'Jin
Originally Posted by Emeraude View Post
There's no way I would blow 7k or 8k gold on even a 500% upgrade.
That's the same thing I said about the current non epic to epic flying mounts when I found out about the price. "5k gold? Not only will I never have 5k gold but I would spend on something I'm only going to use to get into instances!" Yeah right. I have an epic mount on my hunter and my shaman.

Perhaps a flying license from the Dalaran folks?

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Old 08/11/07, 4:30 AM   #1168
Jebraltar
King Hippo
 
Blood Elf Paladin
 
Staghelm
Originally Posted by sovelis41 View Post
That's the same thing I said about the current non epic to epic flying mounts when I found out about the price. "5k gold? Not only will I never have 5k gold but I would spend on something I'm only going to use to get into instances!" Yeah right. I have an epic mount on my hunter and my shaman.

Perhaps a flying license from the Dalaran folks?
Actually, what bothers me about the notion of another tier of flying mount upgrades is that my netherdrake already pushes the line of the server's infrastructure - a 500% speed mount would just disconnect me every few hundred feet and lead to me flying through ghost towns. Blizzard's pipes just don't push the data to me fast enough.

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Old 08/11/07, 4:43 AM   #1169
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by sovelis41 View Post
That's the same thing I said about the current non epic to epic flying mounts when I found out about the price. "5k gold? Not only will I never have 5k gold but I would spend on something I'm only going to use to get into instances!" Yeah right. I have an epic mount on my hunter and my shaman.

Perhaps a flying license from the Dalaran folks?
Err, big difference, that 60% flying mount BS sucked. I HATED flying @ 60% speed. It was actually painful for me to be that gimp.

Blizzard makes you go from 60% ground to 100% speed ground BACK to 60% flying to 280% flying. 60% was just....I can't describe how irritated I as every moment I was in game flying around at that speed. I'm very content @ 280% flying speed. 280% to 500% would be an elitist jump, and I won't lie, I'd prob make the jump, however at the same time I wouldn't go to the lengths I did to get rid of that 60% mount in 2 weeks. >_>

*Puts away table dancing clothes*

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Old 08/11/07, 5:01 AM   #1170
Kasonic
Don Flamenco
 
Orc Death Knight
 
Hyjal
As a Paladin with an epic mount, I stopped leveling my mage alt at 65 simply because I didn't want to face the 60% flying mount.

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Old 08/11/07, 5:08 AM   #1171
Ukerric
Don Flamenco
 
Dwarf Priest
 
Dalaran (EU)
Originally Posted by Deliverance View Post
I can understand your feeling, but that is how it is described in e.g. the offical FAQ:
Forgot one insert from the magazine I quoted earlier. Here's the full blurb on DKs:

Originally Posted by Joystick
The Heroic Class: the Deaths Knights.

It's THE biggest innovation in WOTLK, the one players were waiting for since the game came out! The heroic classes have gone from concept to reality. The first of them (there's going to be others) will be the Death Knight. To become a Death Knight, you will need to go over 60 (or even 80, nothing set in stone yet); you won't be able to start a level 1 character of this class for lore reasons (a DK is not one you can stomp easily). Then, you will have access to a set of quests linking your character to Arthas: you will slowly and dangerously come closer to the dark side... but at the last moment,n you'll shake free of his grasp, after getting by the way a splendid cursed weapon, a small cousin of Arthas' Frostmourne. A new avatar, namely your character in DK mode will then be available on the character selection screen, which means you will be able to play normally or as a DK, but not both at the same time... A strange choice, but motivated by the DK's powers.

So, what's a Death Knight? It's a character of any class (yes!), garbed in a black armor,wielding a cursed blade, and dedicated to two roles for now: tanking and DPS. The mana bar will be replaced by a rune bar, with a maximum of six runes, in three categories: Blood, Unholy and Frost. By using one or more of those runes (whose powers are additive) you can trigger special powers. No more shields for warriors (weird for tanking), no AOE, all is geared for single target attack. You will also be able to invoke some undead to help in combat. A new talent tree allows to customize the DK's runes, as well as dedicated armor sets. The DK will be able to go on freely on Northrend, participate in BG, and even go on specific quests! Heady feelings when melting faces on opposing faction members if you like wild PVP...
Some things seem to differ from Blizzcon stuff - I think the DK concept was slightly revised between the interview and Blizzcon... The Blizzcon stuff points to a completely new character, while the interview suggests that your real character is mirrored as a DK ("DK mode"), with just a specific equipment set, and his own talent tree & skills (hmmm, is inventory shared? You can now use the excuse to roll as a priest that nice plate item "for my DK").


(for reference for the french among us, the blurb I'm translating is page 17 of September issue of Joystick Magazine)

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Old 08/11/07, 5:11 AM   #1172
Kasonic
Don Flamenco
 
Orc Death Knight
 
Hyjal
If switching between your main and your DK is as easy as logging out, and I foresee fun situations when raiding(i.e., randoming for the death knight slots for the night)

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Old 08/11/07, 5:14 AM   #1173
sovelis41
Bald Bull
 
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Draenei Shaman
 
Zul'Jin
Originally Posted by Emeraude View Post
Err, big difference, that 60% flying mount BS sucked. I HATED flying @ 60% speed. It was actually painful for me to be that gimp.
Oh I wholeheartedly agree with you. The first time I saw a good friend of mine zipping by with the epic flyer, I immediately dropped everything I had lined up (top off LW, maybe start one of my other toons), and grinded my ass off to get my mount within a week or so. It was more of "hated to be left behind thing" that made it a necessity for me. Anyways, I doubt the upgrade will be in the speed dept, but more likely in the allowing you to do at all area.

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Old 08/11/07, 6:35 AM   #1174
Lavode
Bald Bull
 
Night Elf Druid
 
Earthen Ring (EU)
"Breathing excersises"; 7 k gold from x faction, "Your netherdrake can now launch firey death from above (3 k aoe, cooldown) >.-)

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Old 08/11/07, 7:02 AM   #1175
Deliverance
Von Kaiser
 
Night Elf Druid
 
Tarren Mill (EU)
Originally Posted by Nezralix View Post
Is anyone else extremely concerned about their professed intentions to stack the talent trees even higher?
Somewhat, yes. The press from the player base for the "final tier" of each talent tree to have a defining, significantly playchanging, or extremely powerful talent is very high (cf. the interminable "your 9th tier talent is better than mine, so buff mine" on the WoW forums).

While Blizzard has made clear that the design philosophy is not that higher tiers should necessarily have better talents than lower tiers, in practice they follow this most inconsistently. Since new talents do have a considerable selling/hyping effect for an expansion (especially if they make players go "WOW!") the idea of not stacking talent trees higher can probably be disregarded as a poor business model despite the attendant balancing issues, so it is safe to assume that there will be new talents and that they will, on average, be pretty powerful or add new useful abilities.

More generally, adding one new tier per 5 levels means that, even if the newest tiers are not the most powerful, so long as they are powerful enough or add new abilties that are needed for the new content, classes will grow ever more specialised over time and it will become relatively harder to do the things your class supports but you are not specced for with each expansion. We've seen plenty of that in TBC already (and the attendant problems of certain needed specs not being considered viable for anything outside a particular role) and there's no reason to expect that not to continuing being the case if we get another two tiers of talents to go with the 10 WotLK levels.

From a conceptual point of view and considering "specialisation" to be the minimal amount of points needed to get a "final tier" talent.

At 60: 7 tiers and 51 talent points. Specialisation: 31/51 ~ 60.8% of your points.
At 70: 9 tiers and 61 talent points. Specialisation: 41/61 ~ 67.2% of your points.
At 80:11 tiers and 71 talent points. Specialisation: 51/71 ~ 71.8% of your points. [Hypothetical]

As such, my hope is that Blizzard bites the bullet and add only one more tier of talents to each tree in WotLK, moving the specialisation point back to 46/71 ~ 64.8%. Some downsides are obvious ("We got 2 tiers with TBC, but only 1 with WotLK? WAAH" whines), but it would mean opening up for more possible acceptable specs (maybe not at the cutting edge of progression) and in general the possibility of using the new playchanging talents introduced in one spec/role while not falling too far behind in other roles.

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