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Old 08/25/07, 5:03 PM   #1376
Cuer
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Tauren Druid
 
Earthen Ring
It sounds like that's what Blizzard is thinking now, regarding the Death Knight (anyone can get it at X level, and then all the lore quests will be done on the Death Knight.)

Quote from Tigole in the recent video Curse interview (starts at 1 minute in):
Around Blizzcon, we were thinking it would be a level 80 thing that you would do on a class, and it would open up, maybe a level 55 character. We've been changing our thinking on that, lately. We're thinking maybe we'll do something where around levels 55-70, we will simply open up the option to create a new Death Knight character on your account, simply for having a character of that level; and then put the coolness of the quests, into playing it on your Death Knight, before he goes out into the world.
There's more explanation there of the current thinking: they didn't want to have people rushing to 80 on a character they weren't going to play, just to unlock the Death Knight; lore makes more sense on the Death Knight character itself.

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Old 08/25/07, 5:08 PM   #1377
 Jeffonious
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^^

I really hope they do this. I am in a hardcore guild but would love to try a deathknight, however between farming for raids, working full time and attempting to have a social life I don't think I would have time to get a deathknight.

It also makes more sense just in terms of gameplay, leveling a character to 80 that you just plan on dumping once you get there seems like a pointless timesink (not that I don't expect those from MMOs).

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Old 08/26/07, 4:27 AM   #1378
songster
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Earthen Ring (EU)
Originally Posted by Metrosexuelf View Post
I agree with the design decision to prevent flying mounts in Northrend until a certain level.
I don't. A blanket value of 78 (or whatever) is too blunt a tool. Just as it makes no sense to have level 70 players flying into the level 80 areas and skipping content, it also makes no sense to force level 77 players to stay on the ground in the entry zones that hold nothing for them.

They should weave the unlocking of flight into the lore of the region, with due attention to the *purpose* of preventing flight. If they don't want us flying over / skipping the quest content of an area, then make unlocking flight an integral part of those quests.

Say the Lich King projects an aura of evil that reduces flight speed to walking pace, or gives you a debuff that dismounts you every 10 seconds, or something. Once you've cleared the quest content in a given region, you win a victory over the Lich King and cleanse the area of his taint, unlocking flight for that specific region.

That system has the required granularity - it lets you fly over content if and only if you've already done it, while forcing you to go on the ground into regions you haven't explored yet.

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Old 08/26/07, 4:56 AM   #1379
Metrosexuelf
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Originally Posted by songster View Post
They should weave the unlocking of flight into the lore of the region, with due attention to the *purpose* of preventing flight. If they don't want us flying over / skipping the quest content of an area, then make unlocking flight an integral part of those quests.

Say the Lich King projects an aura of evil that reduces flight speed to walking pace, or gives you a debuff that dismounts you every 10 seconds, or something. Once you've cleared the quest content in a given region, you win a victory over the Lich King and cleanse the area of his taint, unlocking flight for that specific region.
I believe that's pretty much what I said.

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Old 08/26/07, 5:39 AM   #1380
songster
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Originally Posted by Metrosexuelf View Post
I believe that's pretty much what I said.
... apart from the whole "at level 78" bit, which is what I was arguing against. The important point is that I'd like to see players unlocking flight on a zone-by-zone basis, integrated into the quest chains in the region.

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Old 08/26/07, 2:08 PM   #1381
Voley
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Originally Posted by songster View Post
... apart from the whole "at level 78" bit, which is what I was arguing against. The important point is that I'd like to see players unlocking flight on a zone-by-zone basis, integrated into the quest chains in the region.
So, when a guy is flying and occasionaly breaks the line, SPLAT. Doesn't make too much sense for me.

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Old 08/26/07, 5:02 PM   #1382
Sinuous
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Blackhand
As a tank/dps hybrid, I assume the death knight is going to be more of a utility class than a pure dps class, particularly since it can wear plate (although will it have just as much armor as a shaman with a shield?).

Do you think it will buff magic classes, or physical dps classes, or both? Or do you think it will be a debuffer in the vein of Curse of weakness type abilities, only more potent.

I like that they are rethinking the "attunement" requirement. Tho it'll be easy to unlock death knights, at least there will be something special about them. At the same time, it does sort of seem like a free alt that requires half the leveling time.

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Old 08/26/07, 6:34 PM   #1383
songster
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Originally Posted by Voley View Post
So, when a guy is flying and occasionaly breaks the line, SPLAT. Doesn't make too much sense for me.
.. they get slowed for a bit, or a 30 second warning to cross the line again?

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Old 08/26/07, 6:42 PM   #1384
Camaris
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Well, DKs can't use shields, so balance-wise I suppose it should at least rank around what a dual-wielding dps-warrior does. Although perhaps it pulls aggro by actually doing the most damage, in wich case it would be a great class for certain mages and warlocks to reroll to . If DKs get anything like WC3's Unholy Aura, I'd say they are melee-buffers (in WC that aura does passive healing, wich is probably overpowered for WoW.. perhaps it increases HP5 or next-gen spirit).

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Old 08/27/07, 4:22 AM   #1385
Seneku
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You don't unlock the Death Knight class through quests but merly by reaching a pre-determined level with one of your characters on the account.

When you start playing your DK though you start out like a "normal person" and then run a single player quest line chronicling your fall from grace, becoming a Death Knight, and subsequent deliverance from Arthas' grasp.
Ofc this is all still subject to change but seems the clearest explanation I've heard of how it'll work, the joys of having someone on the inside!

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Old 08/27/07, 11:17 AM   #1386
Nezralix
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Orc Warrior
 
Burning Blade
Have they commented on a token system of some sort for 5-mans? That's one of the weaker points of 5-man design, in that some classes have their gear stretched extremely thin, to the point where slightly less-common loot is shifted into Heroics (or other sources) which may not be particularly attainable for some classes. DPS warriors, Ret paladins, and oomkins all seem to have a very substantial amount of their gear in Heroics, which is precisely the place where they're not very desirable due to a lack of crowd control or, for that matter, enough players to synergize with.

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Old 08/27/07, 11:38 AM   #1387
McTurok
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Originally Posted by Voley View Post
So, when a guy is flying and occasionaly breaks the line, SPLAT. Doesn't make too much sense for me.
Have you ever tried to fly up to high or off the edge of a zone to far?

It just stops you and you can't go any farther.

This would work perfectly and no one would fall to their death.

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Old 10/05/07, 7:20 PM   #1388
Arcos
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Blood Elf Paladin
 
Cenarion Circle
Pardon the thread Necro, I thought this was news, but not important enough for a new thread;

Blizzard has confirmed that Death Knights will be balanced at the same level as original classes, and they don't want to "limit peoples' play experience", which I can only assume means there will be no PvE or arena restrictions on them. Source thread (from WoWBlues.)

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Old 10/05/07, 8:17 PM   #1389
Metrosexuelf
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Uldum
Yeah... they've pretty much been saying that all along. Death Knight is just a new class like any other: rogue, warrior, paladin, mage, etc. Their use of the term 'Hero Class' is little more than a marketing tool at this point.

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Old 10/06/07, 11:05 PM   #1390
Lysara
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Arathor (EU)
I think they mostly use 'Hero Class' as an excuse to let it start at a higher level.

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Old 10/08/07, 5:24 AM   #1391
Draele
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Human Warlock
 
Thunderhorn
Seeing as how they have three talent trees and a rough description of their function being:

Blood = damage
Frost = control/tanking
Unholy = DoT/utility

I'm leaning very heavily towards the (especially)Unholy and Frost trees. If they can really be the mega survivable badass debuffer that I was hoping the Warlock to be then I could be persuaded to drop the DPS and pet, don some plate armor, and head out there and really control the flow of battle.

Anything that can get me closer to the Meleemancer build from Diablo 2 is good in my book!

Rantings of the Afflicted, a Warlock blog: http://draele.blogspot.com/

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Old 10/08/07, 2:41 PM   #1392
Maax
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Take it with a grain of salt, but there is an interesting post on allakhazam claiming to have found an early beta design document outlining the planned zones (and their levels) for future expansion sets. If true, gives an interesting picture of the endgame blizzard has in mind (as well as some future playable races).

Source: Allakhazam.com: World of Warcraft: Forums

Draenor Set

Azuremyst Isle - 1 to 10
Bloodmyrk Isle - 10 to 20

Eversong Forest - 1 to 10
Quel'thalas - 10 to 20
Hellfire Peninsula - 58 to 62
Zangarmarsh - 60 to 64
Terokkar Forest - 61 to 65
The Deadlands - 63 to 67
Nagrand - 64 to 68
Blade's Edge Mountains - 66 to 70
Netherstorm - 67 to 70
Shadowmoon Valley - 69 to 70

Northrend Set

Borean Tundra - 67 to 70
Howling Fjord - 67 to 70
Dragonblight - 69 to 72
Grizzly Hills - 70 to 73
Crystalsong Forest - 72 to 75
Zul'drak - 73 to 76
Sholazar Basin - 75 to 79
Storm Peaks - 76 to 80
Icecrown Glacier - 78 to 80

Maelstrom Set

Gilneas - 77 to 80
Grim Batol - 78 to 81
Kul Tiras - 79 to 82
Kezan - 81 to 86
Tel Abim - 83 to 85
Zandalar - 84 to 87
Plunder Isle - 86 to 88
The Broken Isles - 87 to 90
The Maelstrom - 89 to 90

Plane Set

Pandaria - 1 to 10
Hiji - 10 to 20

Wolfenhold - 1 to 10
Xorothian Plains - 10 to 20

The Green Lands - 88 to 91
The Dying Paradise - 91 to 94
The Emerald Nightmare - 94 to 97
The Eye of Ysera - 97 to 100

Deephome - 88 to 91
Skywall - 91 to 94
The Abyssal Maw - 94 to 97
The Firelands - 97 to 100

Legion Set

K'aresh - 96 to 99
Argus Meadowlands - 97 to 100
Mac'Aree - 99 to 100
Maw of Oblivion - 100+
The Burning Citadel - 100+++

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Old 10/08/07, 2:59 PM   #1393
obbity
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Tauren Warrior
 
Whisperwind
The list strikes me a bit odd, especially in that there's only two expansions which add new starting zones, presuming that they'd only add new races in those two expansions.

Of course the hero class is the obvious solution to new classes without new starting zones but I don't think hero classes were defined like that at the stage where these documents would have been written.

It also outlines Dranei and Blood Elves as the first two races, but that's plausible as part of the game plan going from alpha/beta -> intial release.

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Old 10/08/07, 3:01 PM   #1394
Ukerric
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Dalaran (EU)
Originally Posted by Maax View Post
Take it with a grain of salt...
Plane Set

Pandaria - 1 to 10
Hiji - 10 to 20

Wolfenhold - 1 to 10
Xorothian Plains - 10 to 20
Pandarens & Worgren? Come on. They don't even fit together with the theme. While Worgrens are creatures from an other plane, as far as I know, Pandaria is supposed to be right there on Azeroth, and the kinsmen of Chen didn't land from outer space either.

Not that you couldn't retcon history and find some fundamental disagreement between Pandarens and Worgrens, or that they dabble a bit too much in planar stuff (you drink too much some stuff, and the walls of reality do start to thin, ya know).

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Old 10/08/07, 3:05 PM   #1395
 Groglox
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In case anyone was wondering, Xorothian Plains and Wolfenhold refer to the Nathrezim.

Xoroth - WoWWiki, the Warcraft wiki

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Old 10/08/07, 3:10 PM   #1396
Starfire
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Dragonblight
Actually, we know that Pandaerns "mask" their "island". Doesn't say how they got to the island.

Also, that list includes mostly Emerald Dream areas? (Eye of Ysera? the Emerald Nightmare?) So, just because its a "plane set" doesn't mean its not tied to Azeroth.

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Old 10/08/07, 3:14 PM   #1397
 Groglox
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Mal'Ganis
Well with plane they are referring to the different metaphysical planes of Azeroth. The elemental plane and the dream plane. Both are very much part of Azeroth.

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Old 10/08/07, 4:53 PM   #1398
Nezralix
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Burning Blade
Sounds like blatant name-dropping to me.

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Old 10/08/07, 4:54 PM   #1399
snape
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Destromath
Deephome - 88 to 91
Skywall - 91 to 94
The Abyssal Maw - 94 to 97
The Firelands - 97 to 100

That's the part that excites me. Going to the Elemental Plane? Yes, please. Too bad it's pure speculation but it did make me just a bit happy.

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Old 10/08/07, 8:01 PM   #1400
Opioid
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Blood Elf Warlock
 
Kil'Jaeden
I call bullshit on account of listing Azuremyst/Bloodmyst. There is no way Blizzard had the Draenei planned out, or the spaceship falling into Azeroth, whatsoever. Its all so sloppy there is no way I can believe that long-view planning went into it.

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