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08/03/07, 2:23 PM
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#126 (permalink)
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Piston Honda
Night Elf Druid
Earthen Ring
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Originally Posted by Fleebenworth
I really don't think that many people are worried about mudflation of gear, it's more of how disruptive the whole leveling cycle is for many guilds.
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Yeah, my guild is minescule and we have problems with this. The key problem for us is that people just don't level at the same rate. We have four truly active players (we raid via guild alliances). I have 3 70s and a 68 and a 64, another person has two 70s, another person has one 70, and the fourth is still 69.
Best solution I can see would be a formal mentoring system, where a bunch of higher level characters could decide to "mentor" a lower level one, and their gear and stats got scaled down. Then we could accompany them through content for their own level, but without trivializing it. Man, I'd be all over a system like that. Sort of the opposite of Heroic mode, in a way.
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08/03/07, 2:25 PM
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#127 (permalink)
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Soda Popinski
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When Kaubel wakes up and sees this thread, I shudder to think of what he's going to do.
Stop with the rampant speculation of how DK's are going to get nerfed in 5v5 arena PVP. Do you realize just how silly that whole line of conversation is?
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Benefactors' Bar, where you get free English lessons:
Originally Posted by Praetorian
Speaking of mangling English, "wherefore" means why, not where.
So you were saying "why are you beta key" which isn't really very helpful.
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08/03/07, 2:27 PM
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#129 (permalink)
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I BoP my Main tank.
Blood Elf Paladin
Executus
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The Mentor system would also allow you to group with lower level players, run those old "fun" instances, and still gain exp towards your real level. This way even if everyone is level 70+, when new players join they will still have people to play with via Mentoring. Because lets face it - getting 50-75% of the exp you would be making in a real 70+ instance, but being able to do that in Scarlet Monastery while you are "geared" out for your level is a far better compromise than sitting LFG.
Not to mention with WoW's iLvL system for equipment it would be very easy to scale gear.
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08/03/07, 2:29 PM
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#130 (permalink)
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Great Tiger
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Originally Posted by Tecton
I hope and pray for Uldum to be opened up. That place has fascinated me since I did the quests while levelling.
Also, levelling from 60-70 was fun when everyone was levelling together. Granted, it's not so much fun when you're doing it on your own, but when the whole server is barrelling through the levels together, it's tons of fun, I found.
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Uldum isn't all though. Ulduar (another of the 5 Vaults left by the Titans) is actually on the continent of Northrend itself.
Ulduar - WoWWiki, the Warcraft wiki
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08/03/07, 2:31 PM
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#131 (permalink)
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Bald Bull
Orc Warrior
Burning Blade
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All things considered, I'd say the number of players who give up and quit the game because they know an expansion is coming is far outnumbered by people who stick it out and keep playing for the very same reason, even once they're bored with current content. People who grow desperately attached to their loot and "social status" are usually pretty irritating anyway, so good riddance.
The only real hassle that guilds encounter is player swho are forced to reroll from level 1 (to be paladins, shamans, whatever) because it takes so damn long to get into the fold. And Blizzard really should do something about this to bring 1-80 time back down to the old 1-60 span, even if they start Death Knights at a higher level.
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08/03/07, 2:32 PM
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#132 (permalink)
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Shaking hands with danger
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I like the teaser on 1up about Inscription. That could be very interesting.
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Mages have a set time that they want you to ask for food, and that time is pull #4 of the night. You may notice them putting a little snack table down before the raid, that's them cooking the food for you to demand on pull 4. --Nork
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08/03/07, 2:32 PM
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#133 (permalink)
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"If its not the best then its wrong"
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Originally Posted by Viator
I like the teaser on 1up about Inscription. That could be very interesting.
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Indeed, much better than the Enchanting 2.0 which was Jewelcrafting.
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Originally Posted by Sebudai
Look on the walls for Sentinel spawns; the portals look like a six-fisted goatse.
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Originally Posted by Kiyoshi
Season 3 was pretty serious business. There's really no telling what Season 4 will hold.
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08/03/07, 2:33 PM
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#134 (permalink)
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The Google Map Team can no longer help you
Tauren Shaman
Skullcrusher
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Permanent increase to spells and abilities? Seems like a new enchanting in a way.
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Why all thinks that WF is better than rock?
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~Rocks, coming to a shaman near you in the next expansion~
Originally Posted by Bluur
Oh, and btw, vulajin, I don't know why we gave you those fucking pants and the muramasa - maybe if your dps was anywhere near your precious spreadsheets you'd actually beat my DPS once in a while.
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08/03/07, 2:34 PM
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#135 (permalink)
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sexy
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I hate the idea of Death Knights starting at a higher level. Really, who won't have a level 80 DK alt? There's no incentive not to put a few hours into getting one to 80 for daily quests/farming/etc. I'd really rather not see every other character be a death knight at 80.
Also how will death knights not have a mana bar when that screenshot clearly shows the ability using mana
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08/03/07, 2:35 PM
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#136 (permalink)
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Now you're thinking with portals!
Undead Rogue
Twisting Nether
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Originally Posted by Malan
Permanent increase to spells and abilities? Seems like a new enchanting in a way.
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If it doesn't let you change other peoples abilities it's going to be stupidly over powered. I mean who wouldn't take the profession that makes your spells better than everyone elses?
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08/03/07, 2:35 PM
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#137 (permalink)
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Piston Honda
Tauren Shaman
Burning Blade
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Uh, yeah, does Inscription seem amazingly powerful/required to anyone else? I guess I'm glad I still have an open tradeskill slot.
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08/03/07, 2:36 PM
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#138 (permalink)
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Banned
Night Elf Druid
Mal'Ganis
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Originally Posted by Snik
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"New Hero Class: Death Knight
World of WarCraft's first Hero Class is a plate-wearing tank/DPS hybrid that works a little something like this: When players hit level 80, they'll be able to embark on a quest (similar in difficulty to the Warlock's epic mount quest, back before the level cap was raised to 70) that unlocks the ability to create a Death Knight character. The Death Knight starts at a high level (somewhere around 60 or 70, though Blizzard isn't certain yet), so you won't have to grind your way back up all over again. It's intended as an alternative, advanced class for end-game use only.
Rather than using rage, energy, or mana, Death Knights have a special "rune sword" displayed beneath their health bar, onto which the player can etch six different runes (choose between Frost, Blood, and Unholy). Different abilities require different mixes of runes, and using abilities consumes the requisite runes until a cooldown timer causes them to be available again. Stuff like talents, spells, and other specifics are still being finalized. So are key questions like what races can be a Death Knight (start a Gnome petition now) and whether unlocking the Hero Class on one server means you can create a Death Knight on any server."
Pretty cool. It says for raids tho. I wonder if Warriors, Druids and Paladin tanks will be obsolete or if they are intended for special bosses? I would rather see them make paladins more viable tanks personally. As a Feral Druid I can certainly feel for the frustration of all of us not being viable once again....
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08/03/07, 2:36 PM
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#139 (permalink)
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Don Flamenco
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Frank Pearce. Blizzard cofounder. Exec VP of PD introduced the death knight 'hero' class a few minutes ago.
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08/03/07, 2:37 PM
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#140 (permalink)
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Smash Brother IRL
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Originally Posted by Cadmus
I hate the idea of Death Knights starting at a higher level. Really, who won't have a level 80 DK alt? There's no incentive not to put a few hours into getting one to 80 for daily quests/farming/etc. I'd really rather not see every other character be a death knight at 80.
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Actually, that's probably a large impetus for the way they seem to be implementing it. Like a lvl 80 farming alt for healers, or those whose 'raid spec' isn't exactly viable, or fun, for farming/questing/pvp?
I just went from disappointed in it being a Hero Class, to intrigued 
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08/03/07, 2:37 PM
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#141 (permalink)
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Banned
Night Elf Druid
Mal'Ganis
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Originally Posted by Tunch
Uh, yeah, does Inscription seem amazingly powerful/required to anyone else? I guess I'm glad I still have an open tradeskill slot.
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They should make it a secondary profession like cooking etc so everyone can use it. Directly effecting spells is really OP. Everyone will be one.
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08/03/07, 2:37 PM
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#142 (permalink)
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Glass Joe
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The 1up preview was really informative, I did have to laugh at the 'change the cooldown on fireball' under inscription though.
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08/03/07, 2:38 PM
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#143 (permalink)
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Don Flamenco
Draenei Shaman
Tichondrius
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Originally Posted by Tunch
Uh, yeah, does Inscription seem amazingly powerful/required to anyone else? I guess I'm glad I still have an open tradeskill slot.
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Yeah, either it makes BoE scrolls which can be sold, or it's a secondary profession IMO. What it apparently offers is too lucrative otherwise, every single caster in the game will be Tailoring/Inscription.
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08/03/07, 2:39 PM
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#144 (permalink)
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Von Kaiser
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Originally Posted by Coel
The 1up preview was really informative, I did have to laugh at the 'change the cooldown on fireball' under inscription though.
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Yeah, that made me a little scared...
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08/03/07, 2:39 PM
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#145 (permalink)
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Banned
Night Elf Druid
Mal'Ganis
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Originally Posted by HaklePrime
Actually, that's probably a large impetus for the way they seem to be implementing it. Like a lvl 80 farming alt for healers, or those whose 'raid spec' isn't exactly viable, or fun, for farming/questing/pvp?
I just went from disappointed in it being a Hero Class, to intrigued 
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Good call bro. Also incentive to play other classes and get outside of a one world view, and maybe reduce all the QQ threads as people realise the grass isn't always greener.
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08/03/07, 2:40 PM
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#146 (permalink)
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Von Kaiser
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This thread is going to be locked so fast when a mod wakes up. How are people still speculating about how good stuff will be after reading two-sentence descriptions? Here's a hint: it's someone's job to write all this stuff up to make it sound incredibly cool.
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08/03/07, 2:41 PM
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#147 (permalink)
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The Google Map Team can no longer help you
Tauren Shaman
Skullcrusher
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Originally Posted by Cadmus
Also how will death knights not have a mana bar when that screenshot clearly shows the ability using mana
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The screenshot itself gives no context as to what its from. That could be a level 80 shadow priest spell since its name says "Unholy." Very hard to say. There's also no reason a class couldn't use both mana AND some other new unique system.
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Why all thinks that WF is better than rock?
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~Rocks, coming to a shaman near you in the next expansion~
Originally Posted by Bluur
Oh, and btw, vulajin, I don't know why we gave you those fucking pants and the muramasa - maybe if your dps was anywhere near your precious spreadsheets you'd actually beat my DPS once in a while.
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08/03/07, 2:42 PM
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#148 (permalink)
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Glass Joe
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Someone over at WoWInsider in the comments mentioned an Undead Illidan? Did they show something like that?
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08/03/07, 2:42 PM
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#149 (permalink)
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The Google Map Team can no longer help you
Tauren Shaman
Skullcrusher
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Originally Posted by Genso
Someone over at WoWInsider in the comments mentioned an Undead Illidan? Did they show something like that?
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No, the first pic at the top of the page just looks a little "undead" because of the lighting. I had to look twice at it to make sure.
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Why all thinks that WF is better than rock?
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~Rocks, coming to a shaman near you in the next expansion~
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