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Old 01/31/08, 6:55 AM   #1551
 Tecton
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Worgen Druid
 
Argent Dawn (EU)
"Chrono rating" would make warlocks unstoppable killing machines, I'm afraid.

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Old 01/31/08, 8:26 AM   #1552
Rane
King Hippo
 
Orc Warlock
 
Mazrigos (EU)
Originally Posted by Phlis View Post
Eh, the shape of the buildings looks generally like the totems with wingsish design of Tauren buildings. The Dragons are Frost Wyrms, flying in the background, I don't know the Tauken relationship with the Scourge, but if they're fighting us then that makes them evil right?
Wasn't there some sort of Tauren update to their race/lore in Northrend? Somewhere in my mind I have this as being stated somewhere in an interview for WotLK...

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Old 01/31/08, 11:01 AM   #1553
Vaccine
wants scorpions that hovar without flapping
 
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Night Elf Druid
 
Argent Dawn (EU)
Originally Posted by Rane View Post
Wasn't there some sort of Tauren update to their race/lore in Northrend? Somewhere in my mind I have this as being stated somewhere in an interview for WotLK...
Yes they said they wanted to focus on fleshing out Tauren and Dwarven lore in the expansion.

Originally Posted by Shadowed View Post
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.

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Old 01/31/08, 11:36 AM   #1554
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
Originally Posted by Rane View Post
Wasn't there some sort of Tauren update to their race/lore in Northrend? Somewhere in my mind I have this as being stated somewhere in an interview for WotLK...
Taunka - WoWWiki - Your guide to the World of Warcraft

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Old 01/31/08, 3:16 PM   #1555
rothomp3
Glass Joe
 
Troll Hunter
 
Icecrown
Originally Posted by Vaccine View Post
I'd imagine you can add a few more in via talents though, though I wonder if you'll immediately have 41-46 talent points to spend as soon as you start, that could be a bit overwhelming for the average player too.
The way I'd design it is this: all your talent points are spent for you when you make the character. However, once you complete the quests to break free of the Lich King's control, you are given a one-time free respec, representing your new ability to think for yourself and make your own critical decisions.

This also makes balancing and creating those intro quests easier because all the Death Knights will be completely identical, no variation from talent choices.

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Old 02/02/08, 12:52 AM   #1556
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
I wouldn't be surprised if they end up completely breaking the game for the first few levels of DKs--five talent points per level for the first ten levels, with the new talent tiers somewhat matching new spells that are coming in.

They have a bit of flexibility in introducing the death knight because, unlike other classes, you have to have had some WoW experience and a certain amount of game knowledge can be assumed. I'm not sure what can actually be elided, aside from obvious nub-town quests like "this is a flightmaster!", but they can certainly accelerate the learning curve for class abilities. I would expect around a dozen activated abilities on a new character, plus a smattering of self-buffs (auras, armors, 'blessings'), with another two to six abilities introduced per level. They can start off with some more advanced stuff like crowd-control, interactive abilities, 5-minute cooldowns, and whatnot, much earlier than normal.

The presence of frost runes, and presumably a frost tree, raises the question of what sort of crowd control capabilities a DK will have. This may very well define how they differ from a warrior in PvP (unless it's just a frost-based hamstring). It could also be a way of giving the tank tree some PvP viability while still having a lowered damage output, if frost does end up being the tank tree.


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Old 02/06/08, 7:38 AM   #1557
Camaris
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Human Paladin
 
Kul Tiras (EU)
I suspect that the Deathknight will start out with some sort of 'epic' questline that may very well introduce all the spells and abilities a character of the starting level may have. Imagine starting as a useless drone of the Lich King, and slowly (well, actually within the first 1 or 2 levels) learning your spells and abilities and gaining talents as you become an independent character. "Great, you killed 15 ghouls with your new AoE ability! Here's a new spell that enhances your runeblade!". Kind of like the Arcane Torrent blood elf starting quest, but in epic 10-part form. Basically, it's what you normally get with levelling from 10 to 40, but with quest-steps instead of levels.

This is all baseless speculation. But it's fun

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Old 02/07/08, 9:50 AM   #1558
Maax
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Tauren Druid
 
Nathrezim
From a Jeff Kaplan interview regarding WotLK:

PC Feature: WoW: Wrath of the Lich King, #2 - ComputerAndVideoGames.com

What's more, with any luck, we'll see more Hero classes some time after release, the hot Zitron tip being some kind of Archdruid quest directly connected to Malfurion Stormrage and the much-anticipated Emerald Dream.

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Old 02/07/08, 10:18 AM   #1559
Emily
Piston Honda
 
Blood Elf Paladin
 
Doomhammer (EU)
Who is Zitron? Is that "hot tip" from Tigole or the interviewer?

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Old 02/07/08, 10:32 AM   #1560
Veneda
Von Kaiser
 
Blood Elf Paladin
 
Earthen Ring (EU)
Originally Posted by Camaris View Post
I suspect that the Deathknight will start out with some sort of 'epic' questline that may very well introduce all the spells and abilities a character of the starting level may have. Imagine starting as a useless drone of the Lich King, and slowly (well, actually within the first 1 or 2 levels) learning your spells and abilities and gaining talents as you become an independent character. "Great, you killed 15 ghouls with your new AoE ability! Here's a new spell that enhances your runeblade!". Kind of like the Arcane Torrent blood elf starting quest, but in epic 10-part form. Basically, it's what you normally get with levelling from 10 to 40, but with quest-steps instead of levels.

This is all baseless speculation. But it's fun

Actually, starting level they mentioned (50-60) might suggest that it will start in old WoW end game undead zones. Imagine how great it would be to have starting quest hub for DKs right outside the Stratholme.

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Old 02/07/08, 10:57 AM   #1561
Maax
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Tauren Druid
 
Nathrezim
Originally Posted by Emily View Post
Who is Zitron? Is that "hot tip" from Tigole or the interviewer?
It doesn't seem to be a direct quote but the article is based on his interview. Ed Zitron appears to be the interviewer.

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Old 02/07/08, 12:56 PM   #1562
Emily
Piston Honda
 
Blood Elf Paladin
 
Doomhammer (EU)
Originally Posted by Maax View Post
It doesn't seem to be a direct quote but the article is based on his interview. Ed Zitron appears to be the interviewer.
I'd imagine then that this is just the interviewer's wishful thinking/guesswork, rather than based on anything Tigole mentioned, or Tigole would be quoted. Archdruid as a hero class would overlap entirely with current Druids if WC3 is anything to go by.

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Old 02/08/08, 7:08 AM   #1563
Vaccine
wants scorpions that hovar without flapping
 
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Night Elf Druid
 
Argent Dawn (EU)
Bestiary updated with new creature, the Shovel Tusk.

World of Warcraft: Wrath of the Lich King


They look a bit weird, very humanoid looking faces makes it a bit scary.

Ah well, can't wait for "Shovel Tusk Mastery".

Originally Posted by Shadowed View Post
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.

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Old 02/08/08, 8:30 AM   #1564
Camaris
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Human Paladin
 
Kul Tiras (EU)
Hmm.. tusked moose is all good... but those glowing eyes are just freaky.

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Old 02/08/08, 8:59 AM   #1565
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Shovel tusks were fairly obviously designed by an idiot with artistic flair but no clue about biology. Digging for food with tusks, fine. But with the tusks situated where they are, a shovel tusk can't eat anything it digs up. Look at it. How's it supposed to get its mouth anywhere near the ground? The only time you'll ever find tusks situated like that is on an animal with some kind of manipulative organ to bring food up to its mouth (e.g. elephant's trunk), or on an animal that's browsing vegetation above ground level. For a ground-foraging animal, you need a long snout and tusks that project above the snout, not below - see wild boar for an example.

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Old 02/08/08, 9:17 AM   #1566
Daenerys
Don Flamenco
 
Tauren Druid
 
Illidan
Originally Posted by songster View Post
Shovel tusks were fairly obviously designed by an idiot with artistic flair but no clue about biology. Digging for food with tusks, fine. But with the tusks situated where they are, a shovel tusk can't eat anything it digs up. Look at it. How's it supposed to get its mouth anywhere near the ground? The only time you'll ever find tusks situated like that is on an animal with some kind of manipulative organ to bring food up to its mouth (e.g. elephant's trunk), or on an animal that's browsing vegetation above ground level. For a ground-foraging animal, you need a long snout and tusks that project above the snout, not below - see wild boar for an example.
Maybe it has a really long tongue.

But yeah, maybe its the lack of sleep but just thinking about the inability to eat because I have no hands and there are these huge tusks blocking my mouth is making me ill.

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Old 02/08/08, 9:22 AM   #1567
Rane
King Hippo
 
Orc Warlock
 
Mazrigos (EU)
Originally Posted by Vaccine View Post
Bestiary updated with new creature, the Shovel Tusk.

World of Warcraft: Wrath of the Lich King


They look a bit weird, very humanoid looking faces makes it a bit scary.

Ah well, can't wait for "Shovel Tusk Mastery".
"Thick Shovel Tusk Leather" needed for 425-475 leatherworking!

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Old 02/08/08, 11:17 AM   #1568
Opioid
Don Flamenco
 
Blood Elf Warlock
 
Kil'Jaeden
I personally like the description of its... appendage as an antler, despite the lack of any sort of pedicle.

Presumably the creature sheds the entire top of its skull after mating season and runs around for half the year with its brain exposed to the elements.

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Old 02/08/08, 11:17 AM   #1569
Tyrian
Bald Bull
 
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Human Mage
 
Frostmourne
Shovel tusks were fairly obviously designed by an idiot with artistic flair but no clue about biology.
This is wow. Dramatised models and funky designs come first, rationale for the whacky creature looks isnt top priority. They have a cool unique look and thats all that really matters. Do you really think its worth calling the designers 'idiots' because they wanted to create something that looks pretty darn cool, instead of something from your biology textbook?

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Old 02/08/08, 12:57 PM   #1570
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
It's kinda tongue in cheek. I was mainly tickled by the fact that they tried to rationalise the design (tusks are for digging in snow) and got it wrong (they'll all starve because they can't eat). I'm quite happy to call myself an idiot in terms of artistic ability, so turnabout is fair play.

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Old 02/15/08, 3:29 PM   #1571
Cuer
Piston Honda
 
Tauren Druid
 
Earthen Ring
Nothing concrete, but an interesting statement from Tigole regarding attunements:
The subject of attunement comes up all the time. We're researching design and technical options for the future when it comes to attunements. For example, we'd love it if once you earned your Karazhan Key or Heroic Keys, your max level alts had access to those areas as well. If we had the ability to do this, we probably would have left Heroic attunement at Revered rather than Honored.

We're also exploring the concept of guild or raid attunements as well. No promises here. There are many hurdles that need to be overcome before we'd be able to implement these (design and technical limitations).

We're very interested in doing more dynamic server events to open up content as well. The Sunwell Barriers are a good example of this, or the AQ War (only replace the massive collections with a series of cool, fun daily quests).

I can't make any promises for Lich King, as we are still undecided. But the topic of attunement comes up all the time here. We want to do a better job and are currently exploring the options.

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Old 03/05/08, 10:13 AM   #1572
Spiry
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Draenei Priest
 
<TDM>
Stormscale (EU)
Not seen this here anywhere yet.
WoR have posted this:

Originally Posted by Ulthwithian View Post
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><

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Old 03/05/08, 10:48 AM   #1573
Phlis
Don Flamenco
 
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Draenei Shaman
 
Magtheridon
Originally Posted by Spiry View Post
Not seen this here anywhere yet.
WoR have posted this:
Thats kinda weird. You'd figure if it's just for one spell, they could make it basically like this:
Totem of Healing Rains - Items - World of Warcraft

No reason to have the Up to, just increase the damage by a base amount. I guess it's not supposed to be affected by talents though.

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Old 03/05/08, 10:48 AM   #1574
Suesse
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Human Death Knight
 
Llane
I thought I read somewhere that they didn't want these things to just be bonuses to spell damage or spell healing but rather to add unique and interesting effects to the spells. It will be sad if we all just enchant our spells with threat gains, damage gains, and healing gains that only benefit us (no group benefit).

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Old 03/05/08, 10:54 AM   #1575
Norfair
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Night Elf Druid
 
Grim Batol (EU)
Originally Posted by Phlis View Post
Thats kinda weird. You'd figure if it's just for one spell, they could make it basically like this:
Totem of Healing Rains - Items - World of Warcraft

No reason to have the Up to, just increase the damage by a base amount. I guess it's not supposed to be affected by talents though.
My guess is that for lower ranks of Fireball you will not get the full +50 dmg.


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