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01/31/08, 6:55 AM
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#1551
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Achievement Unlocked!
Worgen Druid
Argent Dawn (EU)
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"Chrono rating" would make warlocks unstoppable killing machines, I'm afraid.
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01/31/08, 8:26 AM
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#1552
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King Hippo
Orc Warlock
Mazrigos (EU)
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Originally Posted by Phlis
Eh, the shape of the buildings looks generally like the totems with wingsish design of Tauren buildings. The Dragons are Frost Wyrms, flying in the background, I don't know the Tauken relationship with the Scourge, but if they're fighting us then that makes them evil right?
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Wasn't there some sort of Tauren update to their race/lore in Northrend? Somewhere in my mind I have this as being stated somewhere in an interview for WotLK...
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01/31/08, 11:01 AM
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#1553
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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Originally Posted by Rane
Wasn't there some sort of Tauren update to their race/lore in Northrend? Somewhere in my mind I have this as being stated somewhere in an interview for WotLK...
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Yes they said they wanted to focus on fleshing out Tauren and Dwarven lore in the expansion.
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Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
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01/31/08, 11:36 AM
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#1554
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Bald Bull
Orc Warrior
Burning Blade
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Originally Posted by Rane
Wasn't there some sort of Tauren update to their race/lore in Northrend? Somewhere in my mind I have this as being stated somewhere in an interview for WotLK...
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Taunka - WoWWiki - Your guide to the World of Warcraft
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01/31/08, 3:16 PM
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#1555
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Glass Joe
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Originally Posted by Vaccine
I'd imagine you can add a few more in via talents though, though I wonder if you'll immediately have 41-46 talent points to spend as soon as you start, that could be a bit overwhelming for the average player too.
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The way I'd design it is this: all your talent points are spent for you when you make the character. However, once you complete the quests to break free of the Lich King's control, you are given a one-time free respec, representing your new ability to think for yourself and make your own critical decisions.
This also makes balancing and creating those intro quests easier because all the Death Knights will be completely identical, no variation from talent choices.
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02/02/08, 12:52 AM
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#1556
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Bald Bull
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I wouldn't be surprised if they end up completely breaking the game for the first few levels of DKs--five talent points per level for the first ten levels, with the new talent tiers somewhat matching new spells that are coming in.
They have a bit of flexibility in introducing the death knight because, unlike other classes, you have to have had some WoW experience and a certain amount of game knowledge can be assumed. I'm not sure what can actually be elided, aside from obvious nub-town quests like "this is a flightmaster!", but they can certainly accelerate the learning curve for class abilities. I would expect around a dozen activated abilities on a new character, plus a smattering of self-buffs (auras, armors, 'blessings'), with another two to six abilities introduced per level. They can start off with some more advanced stuff like crowd-control, interactive abilities, 5-minute cooldowns, and whatnot, much earlier than normal.
The presence of frost runes, and presumably a frost tree, raises the question of what sort of crowd control capabilities a DK will have. This may very well define how they differ from a warrior in PvP (unless it's just a frost-based hamstring). It could also be a way of giving the tank tree some PvP viability while still having a lowered damage output, if frost does end up being the tank tree.
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02/06/08, 7:38 AM
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#1557
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Piston Honda
Human Paladin
Kul Tiras (EU)
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I suspect that the Deathknight will start out with some sort of 'epic' questline that may very well introduce all the spells and abilities a character of the starting level may have. Imagine starting as a useless drone of the Lich King, and slowly (well, actually within the first 1 or 2 levels) learning your spells and abilities and gaining talents as you become an independent character. "Great, you killed 15 ghouls with your new AoE ability! Here's a new spell that enhances your runeblade!". Kind of like the Arcane Torrent blood elf starting quest, but in epic 10-part form. Basically, it's what you normally get with levelling from 10 to 40, but with quest-steps instead of levels.
This is all baseless speculation. But it's fun 
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02/07/08, 10:18 AM
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#1559
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Piston Honda
Blood Elf Paladin
Doomhammer (EU)
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Who is Zitron? Is that "hot tip" from Tigole or the interviewer?
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02/07/08, 10:32 AM
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#1560
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Von Kaiser
Blood Elf Paladin
Earthen Ring (EU)
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Originally Posted by Camaris
I suspect that the Deathknight will start out with some sort of 'epic' questline that may very well introduce all the spells and abilities a character of the starting level may have. Imagine starting as a useless drone of the Lich King, and slowly (well, actually within the first 1 or 2 levels) learning your spells and abilities and gaining talents as you become an independent character. "Great, you killed 15 ghouls with your new AoE ability! Here's a new spell that enhances your runeblade!". Kind of like the Arcane Torrent blood elf starting quest, but in epic 10-part form. Basically, it's what you normally get with levelling from 10 to 40, but with quest-steps instead of levels.
This is all baseless speculation. But it's fun 
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Actually, starting level they mentioned (50-60) might suggest that it will start in old WoW end game undead zones. Imagine how great it would be to have starting quest hub for DKs right outside the Stratholme.
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02/07/08, 10:57 AM
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#1561
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Piston Honda
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Originally Posted by Emily
Who is Zitron? Is that "hot tip" from Tigole or the interviewer?
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It doesn't seem to be a direct quote but the article is based on his interview. Ed Zitron appears to be the interviewer.
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02/07/08, 12:56 PM
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#1562
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Piston Honda
Blood Elf Paladin
Doomhammer (EU)
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Originally Posted by Maax
It doesn't seem to be a direct quote but the article is based on his interview. Ed Zitron appears to be the interviewer.
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I'd imagine then that this is just the interviewer's wishful thinking/guesswork, rather than based on anything Tigole mentioned, or Tigole would be quoted. Archdruid as a hero class would overlap entirely with current Druids if WC3 is anything to go by.
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02/08/08, 7:08 AM
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#1563
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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Bestiary updated with new creature, the Shovel Tusk.
World of Warcraft: Wrath of the Lich King
They look a bit weird, very humanoid looking faces makes it a bit scary.
Ah well, can't wait for "Shovel Tusk Mastery".
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Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
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02/08/08, 8:30 AM
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#1564
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Piston Honda
Human Paladin
Kul Tiras (EU)
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Hmm.. tusked moose is all good... but those glowing eyes are just freaky.
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02/08/08, 8:59 AM
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#1565
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Shovel tusks were fairly obviously designed by an idiot with artistic flair but no clue about biology. Digging for food with tusks, fine. But with the tusks situated where they are, a shovel tusk can't eat anything it digs up. Look at it. How's it supposed to get its mouth anywhere near the ground? The only time you'll ever find tusks situated like that is on an animal with some kind of manipulative organ to bring food up to its mouth (e.g. elephant's trunk), or on an animal that's browsing vegetation above ground level. For a ground-foraging animal, you need a long snout and tusks that project above the snout, not below - see wild boar for an example.
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02/08/08, 9:17 AM
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#1566
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Don Flamenco
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Originally Posted by songster
Shovel tusks were fairly obviously designed by an idiot with artistic flair but no clue about biology. Digging for food with tusks, fine. But with the tusks situated where they are, a shovel tusk can't eat anything it digs up. Look at it. How's it supposed to get its mouth anywhere near the ground? The only time you'll ever find tusks situated like that is on an animal with some kind of manipulative organ to bring food up to its mouth (e.g. elephant's trunk), or on an animal that's browsing vegetation above ground level. For a ground-foraging animal, you need a long snout and tusks that project above the snout, not below - see wild boar for an example.
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Maybe it has a really long tongue.
But yeah, maybe its the lack of sleep but just thinking about the inability to eat because I have no hands and there are these huge tusks blocking my mouth is making me ill.
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02/08/08, 9:22 AM
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#1567
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King Hippo
Orc Warlock
Mazrigos (EU)
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Originally Posted by Vaccine
Bestiary updated with new creature, the Shovel Tusk.
World of Warcraft: Wrath of the Lich King
They look a bit weird, very humanoid looking faces makes it a bit scary.
Ah well, can't wait for "Shovel Tusk Mastery".
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"Thick Shovel Tusk Leather" needed for 425-475 leatherworking!
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02/08/08, 11:17 AM
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#1568
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Don Flamenco
Blood Elf Warlock
Kil'Jaeden
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I personally like the description of its... appendage as an antler, despite the lack of any sort of pedicle.
Presumably the creature sheds the entire top of its skull after mating season and runs around for half the year with its brain exposed to the elements.
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02/08/08, 11:17 AM
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#1569
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Bald Bull
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Shovel tusks were fairly obviously designed by an idiot with artistic flair but no clue about biology.
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This is wow. Dramatised models and funky designs come first, rationale for the whacky creature looks isnt top priority. They have a cool unique look and thats all that really matters. Do you really think its worth calling the designers 'idiots' because they wanted to create something that looks pretty darn cool, instead of something from your biology textbook?
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02/08/08, 12:57 PM
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#1570
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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It's kinda tongue in cheek. I was mainly tickled by the fact that they tried to rationalise the design (tusks are for digging in snow) and got it wrong (they'll all starve because they can't eat). I'm quite happy to call myself an idiot in terms of artistic ability, so turnabout is fair play.
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02/15/08, 3:29 PM
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#1571
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Piston Honda
Tauren Druid
Earthen Ring
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Nothing concrete, but an interesting statement from Tigole regarding attunements:

The subject of attunement comes up all the time. We're researching design and technical options for the future when it comes to attunements. For example, we'd love it if once you earned your Karazhan Key or Heroic Keys, your max level alts had access to those areas as well. If we had the ability to do this, we probably would have left Heroic attunement at Revered rather than Honored.
We're also exploring the concept of guild or raid attunements as well. No promises here. There are many hurdles that need to be overcome before we'd be able to implement these (design and technical limitations).
We're very interested in doing more dynamic server events to open up content as well. The Sunwell Barriers are a good example of this, or the AQ War (only replace the massive collections with a series of cool, fun daily quests).
I can't make any promises for Lich King, as we are still undecided. But the topic of attunement comes up all the time here. We want to do a better job and are currently exploring the options.
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03/05/08, 10:13 AM
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#1572
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Piston Honda
Draenei Priest
Stormscale (EU)
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Not seen this here anywhere yet.
WoR have posted this:

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Originally Posted by Ulthwithian
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><
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03/05/08, 10:48 AM
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#1573
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Don Flamenco
Draenei Shaman
Magtheridon
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Originally Posted by Spiry
Not seen this here anywhere yet.
WoR have posted this:

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Thats kinda weird. You'd figure if it's just for one spell, they could make it basically like this:
Totem of Healing Rains - Items - World of Warcraft
No reason to have the Up to, just increase the damage by a base amount. I guess it's not supposed to be affected by talents though.
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03/05/08, 10:48 AM
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#1574
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Don Flamenco
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I thought I read somewhere that they didn't want these things to just be bonuses to spell damage or spell healing but rather to add unique and interesting effects to the spells. It will be sad if we all just enchant our spells with threat gains, damage gains, and healing gains that only benefit us (no group benefit).
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03/05/08, 10:54 AM
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#1575
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by Phlis
Thats kinda weird. You'd figure if it's just for one spell, they could make it basically like this:
Totem of Healing Rains - Items - World of Warcraft
No reason to have the Up to, just increase the damage by a base amount. I guess it's not supposed to be affected by talents though.
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My guess is that for lower ranks of Fireball you will not get the full +50 dmg.
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