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08/07/07, 11:36 PM
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#1
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Glass Joe
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[item] Crystal Spire of Karabor effect
"Equip: If your target is below 50% health, your direct healing spells will cause your target to be healed for an additional 180 to 220 health."
This was also reported by Egel from Forte in the WoW-EU forums, but I've confirmed this effect will calculate the "50%" AFTER your direct heal. So the effect will only trigger if the target is still below 50% after your heal has been taken into account making it pretty mediocre. Obviously if the hp check was done BEFORE the heal this would make this effect viable.
There is a blue response on the post from Egel, so hopefully it will be corrected in a future patch if it is, in fact, considered a bug.
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08/07/07, 11:43 PM
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#2
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King Hippo
Jayhanez
Blood Elf Paladin
No WoW Account
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I don't suppose the effect takes any benefit from +healing, does it?
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08/07/07, 11:50 PM
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#3
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Great Tiger
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Originally Posted by Rasputin
I don't suppose the effect takes any benefit from +healing, does it?
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No.
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08/07/07, 11:54 PM
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#4
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Glass Joe
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Originally Posted by Rasputin
I don't suppose the effect takes any benefit from +healing, does it?
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It does not, but the effect can crit.
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08/08/07, 12:26 AM
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#5
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Bald Bull
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It takes Purification and talents like that. In practice the proc is pretty underwhelming, given that it awards the heal only if the target REMAINS under 50% after your heal lands. I'm not sure about how it effects HOTs, being as I don't have any. In testing each tick of Earth Shield DID proc it, as long as I remained under 50%. Still, in WWS parses where I used it, it procced MAYBE 5 times throughout the entire fight. RoS was the exception, it rocked in Phase 3. The proc is better for PvP honestly, where healing is less plentiful and HP pools larger.
Last edited by Ghando : 08/08/07 at 12:32 AM.
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08/08/07, 1:26 AM
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#6
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Piston Honda
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Originally Posted by Ghando
In testing each tick of Earth Shield DID proc it
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That makes that weapon incredible for shaman. That's equivalent to you having 700 more +healing. I doubt ANY rogue or 2 could stunlock you to death with that bad boy.
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Noobing it up on Mal'Ganis since '06
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08/08/07, 1:51 AM
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#7
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Piston Honda
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If it procs off earth shield, does it proc off each jump of chain heal? That could have some nice uses since there is a better chance the 3rd heal doesnt heal above 50% than the first heal would.
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08/08/07, 2:20 AM
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#8
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Bald Bull
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It does proc off all Chain Heal jumps. It rocked on Reliquary of Souls.
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08/08/07, 8:04 AM
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#9
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Von Kaiser
Egel
Human Paladin
No WoW Account (EU)
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I definitely think it is bugged and hopefully it will get fixed soon. It very seldom procs for me and I would rather have a measly extra 10 +healing than the effect as it is working now.
If you heal someone below 50% health and she is still below 50% after your heal you have typically failed. But then the effect will reward your failure which is terrible design. I guess it is a bit different for aoe heals though.
The effect can indeed crit but does anyone know how the crit chance is calculated? Is it your general crit chance or the crit chance of your heal that triggered the effect? Or maybe even some fixed crit chance?
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08/08/07, 11:28 AM
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#10
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Don Flamenco
Tauren Warrior
Tichondrius
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Could you please clarify: does the proc occur when your earth shield is on another target, or only on yourself?
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08/08/07, 11:46 AM
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#11
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Glass Joe
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Originally Posted by Natural
Could you please clarify: does the proc occur when your earth shield is on another target, or only on yourself?
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I'd imagine it would only proc on yourself being that the heals generated from the earth shield are credited to the buffed player.
Meaning if I buffed the tank and the earth sheild procs, it would count as the tank healing himself, not me healing the tank.
After reading this thread I'm not too sure I want this item as bad as I used to.
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08/08/07, 11:58 AM
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#12
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Soda Popinski
Drizbo
Undead Warrior
No WoW Account
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Originally Posted by Bault
"Equip: If your target is below 50% health, your direct healing spells will cause your target to be healed for an additional 180 to 220 health."
This was also reported by Egel from Forte in the WoW-EU forums, but I've confirmed this effect will calculate the "50%" AFTER your direct heal. So the effect will only trigger if the target is still below 50% after your heal has been taken into account making it pretty mediocre. Obviously if the hp check was done BEFORE the heal this would make this effect viable.
There is a blue response on the post from Egel, so hopefully it will be corrected in a future patch if it is, in fact, considered a bug.
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In theory it could be nice for one of those serious "oh shit" moments where Shahraz decides to bash the bejesus out of your tank, but even then that's enough incoming damage that an extra 180-220 health will not make much of a difference. Otherwise, I agree that the Spire is no longer as appealing to me as it was.
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08/08/07, 12:02 PM
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#13
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Von Kaiser
Human Paladin
Stormreaver
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I doubt it will be changed. I'm actually surprised to hear people thought it would work based on when the heal is cast and not when it lands, as far as I know there is nothing in the game that functions like that. In fact I'm pretty sure I've had hammer of wraths get canceled after I cast from the target going to from sub-20% to above 20% mid cast.
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08/08/07, 12:06 PM
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#14
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Piston Honda
Undead Priest
Burning Legion (EU)
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I wonder how this works with Circle of Healing. 200 more to each target would be a quite big increase, and often when you use CoH the targets are quite low HP.
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Lightwell object increased in size to make it easier to click.
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08/08/07, 12:09 PM
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#15
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Dukes
Tauren Druid
No WoW Account (EU)
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Anyone had a chance to try it with lifebloom? That would be completely broken.
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08/08/07, 12:12 PM
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#16
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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It will work, but the fact your normal heal has to keep them below 50% for it to proc moves it into the 'Worthless' tab in my eyes, as it will only be a consistant benefit on Naj'entus and potentially P3 RoS.
Giving it a simple PPM on your heals in general will make it the best healing mace in the game as it should be.
re: Dukes, its only on direct heals, so Lifebloom (except perhaps the final tick when you cast on yourself), Rejuv, Renew wont proc it.
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08/08/07, 12:19 PM
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#17
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Von Kaiser
Egel
Human Paladin
No WoW Account (EU)
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Originally Posted by Moos3d
I doubt it will be changed. I'm actually surprised to hear people thought it would work based on when the heal is cast and not when it lands, as far as I know there is nothing in the game that functions like that. In fact I'm pretty sure I've had hammer of wraths get canceled after I cast from the target going to from sub-20% to above 20% mid cast.
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No one wants it to proc based on when the heal is cast. We want the effect to be as the tool-tip says and be checked when the heal lands, not *after* the heal lands.
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08/08/07, 12:21 PM
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#18
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Don Flamenco
Tauren Warrior
Tichondrius
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Originally Posted by Karnage420
I'd imagine it would only proc on yourself being that the heals generated from the earth shield are credited to the buffed player.
Meaning if I buffed the tank and the earth sheild procs, it would count as the tank healing himself, not me healing the tank.
After reading this thread I'm not too sure I want this item as bad as I used to.
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That's my assumption as well, but I wanted to make sure.
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08/08/07, 12:23 PM
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#19
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sexy
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I'd almost rather have the ability to track demons like the helm gives if this is the way the mace is supposed to work.
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08/08/07, 12:30 PM
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#20
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Piston Honda
Murloc Druid
Al'Akir (EU)
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Originally Posted by dukes
Anyone had a chance to try it with lifebloom? That would be completely broken.
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Well since the tooltip says "direct healing spells", I doubt that will work.
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08/08/07, 12:32 PM
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#21
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Great Tiger
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I think that would count as a direct healing spell (since Earth Shield does). Indirect healing spells would perhaps be things like Judgment of Light and Healing Stream Totem.
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08/08/07, 1:46 PM
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#22
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Von Kaiser
Human Paladin
Stormreaver
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Originally Posted by Egel
No one wants it to proc based on when the heal is cast. We want the effect to be as the tool-tip says and be checked when the heal lands, not *after* the heal lands.
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Ah, my mistake then. That does sound like it is broken.
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08/08/07, 1:48 PM
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#23
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sexy
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Originally Posted by snape
I think that would count as a direct healing spell (since Earth Shield does). Indirect healing spells would perhaps be things like Judgment of Light and Healing Stream Totem.
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HoTs don't count as direct healing spells; Renew never triggered Corrupted Healing on Nefarian
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08/08/07, 3:03 PM
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#24
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Bald Bull
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Yes, the proc is underwhelming and should check at the time of the heal landing, not after it lands. Let's not indulge in hyperbole--it's still the best healing mace in the game. Yes, you could get a Vashj mace and it'd be basically the same...I agree completely that it's stupid to have a mace off Illidan be only a tiny upgrade from a mace off Vashj.
Basically, the proc takes up a ton of item points and the mace ends up being underpowered for its place in the game. I doubt this will change, I don't see Blizzard devoting any attention to a single item like this.
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08/08/07, 3:14 PM
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#25
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by Cadmus
HoTs don't count as direct healing spells; Renew never triggered Corrupted Healing on Nefarian
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Clearing up a bit of confusion - I think you guys are saying the same thing and./or asking different questions.
The trinket most likely will NOT add to the HoT portion of a lifebloom cast on any target. If a person wearing the trinket if affected with lifebloom, it MAY have an impact on the final payload, as evidenced by the ES heals.
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See you, auntie.
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