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Old 01/24/08, 2:56 PM   #451
Whiteknight
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Night Elf Warrior
 
Proudmoore
Originally Posted by Praetorian View Post
As best I can tell with Agonizing, it has a minimum range but also can target the MT as an exception to this behavior. I have never seen him target any melee DPS (if he could use it on melee DPS, melee DPS would basically be useless for the entire fight), nor has anyone, I think.
from earlier in the thread.

It has nothing to do with race - my Nightelf War gets hit with agonizing fairly regularly while tanking Illidan.

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Old 01/24/08, 2:58 PM   #452
 Penguin
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Ehandel
Tauren Warrior
 
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Originally Posted by Sapp View Post
He won't cast it on people in melee range, AFAIK. The MT shouldn't be able to get agonized, unless possibly if you use a tauren MT.

I've seen melee get agonized when they run out because of a parasite, actually.
Our cow MT gets agonizing only when he's positioning after a Flame Crash. It does seem to be melee range though, it was really funny to get it as a P2 FR tank, and resist most of the damage outright.

There's not some hidden "but he tries really hard" variable built into the game. -Slake

I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai

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Old 01/24/08, 3:14 PM   #453
Paxon-IC
Glass Joe
 
Human Warlock
 
Garona
I am wondering what aspects of the encounter would be affected by Nether Protection.

I am assuming it can't be used by the warlock tank, but can all of the fire/shadow dmg caused in the encounter proc Nether Protection.

What has been everyone's experience.

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Old 01/24/08, 5:42 PM   #454
vanskater
Glass Joe
 
Undead Priest
 
Laughing Skull
I would say only in phase 2 would you greatly benifit from having nether protection, as that is relly the only time you may take constant damage.

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Old 01/24/08, 6:21 PM   #455
Akron
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Xavius (EU)
Our MT is Undead female and gets targeted by Agonizing regularly. So somehow the mechanic avoids all melee dps (minimum range probably) but excludes Illidan's current target?

Well, then theoritically your whole raid could bunch up at melee range during Normal Phase and spread out at Demon Phase, then back again. But then I guess the Main Tank would be perma-targeted by it Still funny =)

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Old 01/24/08, 8:14 PM   #456
 Penguin
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Ehandel
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I'm sure that Agonizing is on a cooldown, and fires when it's a) off cooldown and b) there's a valid target. So the second someone moves out of melee range because of parasites, they get hit with agonizing and can't rejoin the group. Eventually people moving away with parasites and getting stuck out with agonizing will force a spread in the raid anyways, so best to go in with that and not try to cheese a simple mechanic.

There's not some hidden "but he tries really hard" variable built into the game. -Slake

I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai

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Old 01/25/08, 6:20 AM   #457
 Klasto
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Originally Posted by Akron View Post
Our MT is Undead female and gets targeted by Agonizing regularly. So somehow the mechanic avoids all melee dps (minimum range probably) but excludes Illidan's current target?
I can confirm that orcs get it as well, I seem to get it more than anyone in the raid, never saw anyone else in melee get it though(or somehow I can't remember), but I saw some people get it who are a bit out of melee range.So I guess your theory may be true.

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Old 01/25/08, 8:57 AM   #458
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
I'll be tanking the Flames soon, are their damage affected by demo shout and CoR?

Also, what would the off tanks do after phase 2? It seems I'd better off just go die in the fire to not get in anyone's way.

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Old 01/25/08, 9:02 AM   #459
 Klasto
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Intervene the MT during switches, hamstring the demons, stay far back before demons and hope to get paralyzed, keep TC and DS up, call the important stuff.

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Old 01/25/08, 12:53 PM   #460
Falk
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Falk
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Most of the damage you'll be taking will come from the flame patches and eye beam residue all over the place, but yeah... I don't see any reason AP-modifiers wouldn't work on the mobs.

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Old 01/25/08, 1:24 PM   #461
rayijin
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Originally Posted by nfw View Post
I'll be tanking the Flames soon, are their damage affected by demo shout and CoR?

Also, what would the off tanks do after phase 2? It seems I'd better off just go die in the fire to not get in anyone's way.
I can't answer the first question, although I vaguely recall reading tclap/demo having an effect on elemental damage, but as to the offtankage question... you need to stay alive to be a target for the demons and parasites after phase 2.

Unfortunately dps in FR gear is abysmal, but at least you can maintain tclap and/or demo, as well as hamstringing the demons whenever your guild has melee go in and finally intervening the main tank whenever its needed (right after the 30% cinema scene when tclap/demo aren't up, if your MT somehow misses a shear, after demon->normal transitions). Finally Intercept->hamstring->run away versus lone parasites.

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Old 01/25/08, 7:21 PM   #462
Gallener
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Bronzebeard
Just to make sure I'm understanding this correctly, in p2 not only does everyone's distance in relation to both Flames matter, but so does the each Flames' distance from their Glaive matter as well?

Last night was our first night of attempts on Illidan, and twice during p2 one of the Flames enraged while we we're both in the northern area of the circle. Up to this point in the thread I havent read anything about it not being true. Can any confirm?

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Old 01/25/08, 9:16 PM   #463
 Penguin
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Ehandel
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Each Flame is tied only to it's own Glaive, and has no bearing on where the other one is. Reference the picture posted on page 1 or 2 of this thread for the exact areas. There is a known bug where a player moving straight from one Flame's side to the other can sometimes cause an enrage, as the hidden "player is within range" aura of the new Flame hasn't ticked yet. We always have people stop for a second in the middle area when swapping sides.

There's not some hidden "but he tries really hard" variable built into the game. -Slake

I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai

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Old 01/27/08, 7:28 PM   #464
Kouga
Glass Joe
 
Human Druid
 
Bloodscalp
I have searched for the following question on the forums and have not found anything in regards to specific gear and enchants so I figured I would ask here.

My guild is in the process of learning Illidan and I am a prot warrior working on getting the best gear for the Flame fight. What I am looking for is a list of the best gear and enchants that would compliment that fight for a Flame tank. I know I need 295 FR (unbuffed is needed) but which items work best in maintaining stam/res/and def I do not know.

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Old 01/27/08, 8:41 PM   #465
 Kalroth
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Kalroth
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Originally Posted by Kouga View Post
My guild is in the process of learning Illidan and I am a prot warrior working on getting the best gear for the Flame fight. What I am looking for is a list of the best gear and enchants that would compliment that fight for a Flame tank. I know I need 295 FR (unbuffed is needed) but which items work best in maintaining stam/res/and def I do not know.
You need 295 unbuffed FR and 490 defense, the flames can crit you if you don't max your defense.

* The badge resist gear will give you the first 200 FR; inferno tempered - Wowhead Search.
* The Flamebane Helmet (Flamebane Helm - Items - World of Warcraft) with +FR head enchant will bring you to 260 FR.
* The Flamebane Bracers (Flamebane Bracers - Items - World of Warcraft) to 288 FR.
* Use one Flame Armor Kit on your gloves (Flame Armor Kit - Items - World of Warcraft) and you'll be at 296 FR.

In total that uses 6 slots (chest, leggings, gaunts, boots, helmet and bracers) to reach max FR.
This leaves you with 11 slots (neck, shoulders, cloak, belt, weapon, shield, ranged, 2x trinkets and 2x rings) and 4 gem slots from the Flamebane gear to reach max defense and health.

You can alternatively use Phoenix-fire Band ( Phoenix-fire Band - Items - World of Warcraft ) instead of the bracers, but that will bring you to 294 FR only and 295+ is by far optimal. So you'd still need the Flame Armor Kit, even if you use the ring. But it allows you a little flexibility in case you got some good bracers, but crappy ring(s).

Oh and fix your profile, please. Kaubel can smell a broken profile before the browser has even finished loading the page!

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Old 01/27/08, 10:09 PM   #466
Giske
Piston Honda
 
Orc Death Knight
 
Al'Akir (EU)
Originally Posted by Kouga View Post
I have searched for the following question on the forums and have not found anything in regards to specific gear and enchants so I figured I would ask here.

My guild is in the process of learning Illidan and I am a prot warrior working on getting the best gear for the Flame fight. What I am looking for is a list of the best gear and enchants that would compliment that fight for a Flame tank. I know I need 295 FR (unbuffed is needed) but which items work best in maintaining stam/res/and def I do not know.
Post 83 in this very thread has a setup for prot warriors.

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Old 01/27/08, 10:22 PM   #467
Twinky
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Blood Elf Paladin
 
Cenarius
Originally Posted by rayijin View Post
I can't answer the first question, although I vaguely recall reading tclap/demo having an effect on elemental damage, but as to the offtankage question... you need to stay alive to be a target for the demons and parasites after phase 2.

Unfortunately dps in FR gear is abysmal, but at least you can maintain tclap and/or demo, as well as hamstringing the demons whenever your guild has melee go in and finally intervening the main tank whenever its needed (right after the 30% cinema scene when tclap/demo aren't up, if your MT somehow misses a shear, after demon->normal transitions). Finally Intercept->hamstring->run away versus lone parasites.
Of course TC has an efffect, they swing at you, and if you can slow that by 20% you had better do it. Like you, I'm not sure about Demo and other similar abilities that increase/decrease AP having an effect on the fire damage, I'd go out on a limb and say no, though I'm not entirely confident in that assumption.

Being crit immune is important and certainly possible, for a warrior atleast. As a pally I have roughly .7% chance to be crit, which I could lower with different gems, though I usually just get a shaman to throw on a pvp libram and have him R1 Lesser healing wave me every so often to be uncritable via resil.


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Old 01/27/08, 10:32 PM   #468
Jarlyn
Don Flamenco
 
N/A
Undead Mage
 
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Originally Posted by Paxon-IC View Post
I am wondering what aspects of the encounter would be affected by Nether Protection.

I am assuming it can't be used by the warlock tank, but can all of the fire/shadow dmg caused in the encounter proc Nether Protection.

What has been everyone's experience.
Nether Protection on the warlock tank is a bad, bad, bad idea. Our warlock tank had been playing around with new specs and had picked it up last week for PvP. Every time it procs, Illidan will turn and start randomly shadow blasting whoever he feels like in the raid. We wiped multiple times to him before we figured out the problem and had the warlock get rid of NP.

Beyond that, whatever, I guess. If you're really just clawing at ways to help your healers out, I guess it'd be ok, but even then I think it's a stretch. Saving your healers a little bit of mana based on a chance that 1-2 people are specifically targeted and then catch a lucky proc is pretty thin.

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Old 01/28/08, 1:45 AM   #469
Tyrian
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Human Mage
 
Frostmourne
One thing ive wondered: In the Nihilum 1st kill video, the Phase 2 elementals don't appear to be leaving any blazes at all. Theres just blue beams and aside from those - the elementals are tanked in their spawn spot for the whole phase without any need for a kite path.

Was this a bug in the encounter early on? Or when Blizzard retuned BT shortly around the time of the Illidan first kills to 'make it harder' - was it something extra they added that wasnt in the original encounter design?

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Old 01/28/08, 2:39 AM   #470
world
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Human Warrior
 
Blackrock
I assume that it was one of the changes they made when they re-tuned the 2nd half of BT after Nihilum cleared it. (not 100% sure though)

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Old 01/28/08, 8:58 AM   #471
Daboran
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by world View Post
I assume that it was one of the changes they made when they re-tuned the 2nd half of BT after Nihilum cleared it. (not 100% sure though)

It may be possible to not see those flame patches if you turn down spell effects to minimum - certainly the AoE effects at Council disappear if you do this. I don't know why you would do this though

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Old 01/28/08, 9:31 AM   #472
Falk
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Falk
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It's not spell detail. The offtanks actually just stand there.

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Old 01/28/08, 10:36 AM   #473
Tyrian
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Human Mage
 
Frostmourne
It may be possible to not see those flame patches if you turn down spell effects to minimum -
Can rule this out - the fire elemental tanks just stand in one spot. If the blaze was on the ground (but hidden because of spell detail) the tanks would be dead when it started to stack. Either the encounter originally was bugged and blazeless - or its something they came back and readded later to up the difficulty of phase 2. Wonder which it is?

Last edited by Tyrian : 01/28/08 at 10:43 AM.

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Old 01/29/08, 12:18 AM   #474
Sapp
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Human Paladin
 
<NI>
Detheroc
...

First kill, mainhand glaive.

Second kill, offhand glaive.


Has this obscene luck happened to anyone else, ever? or are we the first worldwide to be this embarassingly lucky?

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Old 01/29/08, 12:59 AM   #475
flergh
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Flergh
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It's been ages since I tanked the elementals so I don't know if it's been adjusted, but it was possible to position yourself so that the flame patch would land between you and the elemental without taking any damage from it. It would continue to stack and stack but as long as you didn't move forward into it you would be fine, you'd also be safe from the eye beams from that spot.

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