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Old 01/29/08, 4:41 AM   #476
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Sapp View Post
...

First kill, mainhand glaive.

Second kill, offhand glaive.


Has this obscene luck happened to anyone else, ever? or are we the first worldwide to be this embarassingly lucky?
I'll let you know next reset - we had the Offhand drop on our first kill

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Old 01/29/08, 4:47 AM   #477
Bullshot
Don Flamenco
 
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Night Elf Hunter
 
The Maelstrom (EU)
Originally Posted by Sapp View Post
...

First kill, mainhand glaive.

Second kill, offhand glaive.


Has this obscene luck happened to anyone else, ever? or are we the first worldwide to be this embarassingly lucky?
Unity, an Alliance guild on Jaedenar EU had the same thing happen to them. They actually got 4 warglaives (2 sets, so not the same hand item) on their first 5 kills.

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Old 01/29/08, 7:04 AM   #478
Seneku
Von Kaiser
 
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Dwarf Warrior
 
Aggramar (EU)
First Kill:
Nothing...Last person alive dies to a Shadow Demon right as the "death" scripted event starts, Shaman ankh's but no tag so Illidan despawns with Maeiv and company taking any loot with him. Thought they'd fixed this problem? :| Either way stuck waiting for a GM ticket but seen so many different results for this, regardless he's dead and cant be reset, just a question of if we get the loot or not which is bloody annoying to happen on our first kill as it really ruins the mood of what should be a celebration.

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Old 01/30/08, 1:03 AM   #479
Tehehe
Von Kaiser
 
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Gnome Warlock
 
Black Dragonflight
Originally Posted by Seneku View Post
First Kill:
Nothing...Last person alive dies to a Shadow Demon right as the "death" scripted event starts, Shaman ankh's but no tag so Illidan despawns with Maeiv and company taking any loot with him. Thought they'd fixed this problem? :| Either way stuck waiting for a GM ticket but seen so many different results for this, regardless he's dead and cant be reset, just a question of if we get the loot or not which is bloody annoying to happen on our first kill as it really ruins the mood of what should be a celebration.
You will get your loot, don't worry. This happened to us a while back and we basically sat around for a couple hours until we finally got in contact with a GM who gave us our loot. If you're interested in details there's some info and screenshots about it and how the GM handled it on our website (lawnpirates.net).

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Old 01/30/08, 5:43 PM   #480
tangent
Von Kaiser
 
Cotan
Orc Warrior
 
No WoW Account
Not sure I'd sit around and wait, it took 3 hours for a GM to get a few pieces of information from me and then tell me I'd hear from someone. Five days later I got an email from a GM listing the loot and asking who got what.
So you will probably get your loot but it may take a while.

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Old 01/30/08, 7:37 PM   #481
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
Originally Posted by Tyrian View Post
One thing ive wondered: In the Nihilum 1st kill video, the Phase 2 elementals don't appear to be leaving any blazes at all. Theres just blue beams and aside from those - the elementals are tanked in their spawn spot for the whole phase without any need for a kite path.

Was this a bug in the encounter early on? Or when Blizzard retuned BT shortly around the time of the Illidan first kills to 'make it harder' - was it something extra they added that wasnt in the original encounter design?
It was an encounter bug. The blaze wouldn't spawn on the ground if the tank resisted it, or something along those lines. Also the very first couple iterations of Illidan you could spell reflect blaze to kill them off. This could also be done on the blue flames which got fixed a lot later on (Late September). It was pretty funny when we were learning Illidan, we had someone get 10,000 Black Temple reputation from the tanks killing off blue flames for 20 rep each during phase 2... good times!

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Old 01/31/08, 8:45 AM   #482
Seneku
Von Kaiser
 
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Dwarf Warrior
 
Aggramar (EU)
Originally Posted by tangent View Post
Not sure I'd sit around and wait, it took 3 hours for a GM to get a few pieces of information from me and then tell me I'd hear from someone. Five days later I got an email from a GM listing the loot and asking who got what.
So you will probably get your loot but it may take a while.
Yep we got it there finally, 2x Vanquisher, Healer Cloak and Black Bow...

So even intervention from a GM couldn't redeem our quality of loot! \o/

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Old 02/04/08, 11:10 AM   #483
Chria
Glass Joe
 
Human Paladin
 
Llane
Flames Charging

We're in the process of learning Illidan and encountered some wierd behavior from the Flames. Everything we've read said that flames only charge targets that were far away, but last night our tanks experienced charges even though they were only 20 yards apart. Here is a video of the P2 learning attempt from last night.

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The Flame from the right side charges the left side multiple times before finally enraging and wiping the raid. Can anyone shed some insight into this?

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Old 02/04/08, 11:25 AM   #484
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Chria View Post
We're in the process of learning Illidan and encountered some wierd behavior from the Flames. Everything we've read said that flames only charge targets that were far away, but last night our tanks experienced charges even though they were only 20 yards apart. Here is a video of the P2 learning attempt from last night.

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The Flame from the right side charges the left side multiple times before finally enraging and wiping the raid. Can anyone shed some insight into this?

I'm at work so I can't get your video, but....

Your distance to the other flame is irrelevant - your distance to the blade on the ground is critical. As mentioned on the first page of this thread, you can be as far away from the Flame as you like as long as you are within the invisible "aura" defined as two circles with their centre points at the blades on the ground. Additionally each Flame cannot be pulled too far from its blade.

Any Shaman totems down? They still charge totems unfortunately.

You need to find the cause of the first charge, any charges after that are likely to be because the Flame is too far away from its blade.

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Old 02/04/08, 11:27 AM   #485
Natural
Don Flamenco
 
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Tauren Warrior
 
Tichondrius
Originally Posted by Chria View Post
We're in the process of learning Illidan and encountered some wierd behavior from the Flames. Everything we've read said that flames only charge targets that were far away, but last night our tanks experienced charges even though they were only 20 yards apart. Here is a video of the P2 learning attempt from last night.

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The Flame from the right side charges the left side multiple times before finally enraging and wiping the raid. Can anyone shed some insight into this?
It's been explained earlier in the thread (you might be able to find it by searching this thread for 'charge').

The Flames make a decision to charge based on the distance between the player and the closest Warglaive. If the tanks are 20 yards apart they are probably too far away from their own Warglaives. You can probably find a screenshot with highlights of the "safe zone" if you take a look earlier in the thread.

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Old 02/04/08, 11:34 AM   #486
Kissmyaxe
Von Kaiser
 
Draenei Shaman
 
Silvermoon (EU)
Originally Posted by Daboran View Post
Any Shaman totems down? They still charge totems unfortunately.
I don't think this is the case anymore. We've been using totems since our first kill a month ago and never had the flames charge.

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Old 02/04/08, 11:44 AM   #487
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Chria View Post
We're in the process of learning Illidan and encountered some wierd behavior from the Flames. Everything we've read said that flames only charge targets that were far away, but last night our tanks experienced charges even though they were only 20 yards apart. Here is a video of the P2 learning attempt from last night.

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The Flame from the right side charges the left side multiple times before finally enraging and wiping the raid. Can anyone shed some insight into this?
It seems your druid tank took his flame too far away from his glaive. Looking at the minimap, he was at northest point, which is too far, he has to stay in "his" semi circle.

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Old 02/04/08, 12:00 PM   #488
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Kissmyaxe View Post
I don't think this is the case anymore. We've been using totems since our first kill a month ago and never had the flames charge.
If that's the case then maybe we attributed the charge wrongly, but it happened on our very first try 3 weeks ago so we have banned totems in P2 ever since.

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Old 02/04/08, 12:30 PM   #489
Chria
Glass Joe
 
Human Paladin
 
Llane
Nope, we don't use totems during P2.

Yea, I guess it does seem like he went a little bit too far away from his totem. I'll let him know to not pull that far in the future. Thanks.

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Old 02/04/08, 2:24 PM   #490
thorin5
Von Kaiser
 
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Draenei Shaman
 
Hellscream
I don't recall exactly when they 'fixed' the totem dropping + charge issue, but I can confirm that totems are perfectly fine to have up at the beginning of phase 2 and replant at any time during the phase.

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Old 02/04/08, 3:20 PM   #491
Caligula
Don Flamenco
 
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Human Priest
 
Magtheridon
We use totems in phase 2 and have for quite a few kills now with no problems. I believe that issue was fixed or we've been really, really lucky in not experiencing it for months.

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Old 02/05/08, 8:03 PM   #492
Bharlin
Glass Joe
 
Dwarf Priest
 
Die Silberne Hand (EU)
Originally Posted by tangent View Post
Not sure I'd sit around and wait, it took 3 hours for a GM to get a few pieces of information from me and then tell me I'd hear from someone. Five days later I got an email from a GM listing the loot and asking who got what.
So you will probably get your loot but it may take a while.
On our second night of attempts we actually managed to get our first kill. We were so delighted with this very fact, that it took us over a minute to realise, that Illidan's corpse despawned. Contacting a GM resulted in him telling us, that he would forward the issue to a specialist GM who'd get in touch in with us, and that this would take at least 24 hours. Now, can anyone tell me how things are going to be handled from here? I assume, that we will receive a message concerning what loot we get, but will the person who wrote the ticket have to decide immediately upon the allocation of the items or will we have a day or two to sort that out with the people involved via forum/ingame? Anyone who has been in this situation?

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Old 02/05/08, 9:37 PM   #493
 Penguin
Not Enough Rage.
 
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Ehandel
Tauren Warrior
 
No WoW Account
Originally Posted by Chria View Post
We're in the process of learning Illidan and encountered some wierd behavior from the Flames. Everything we've read said that flames only charge targets that were far away, but last night our tanks experienced charges even though they were only 20 yards apart. Here is a video of the P2 learning attempt from last night.

RapidShare: 1-Click Webhosting

The Flame from the right side charges the left side multiple times before finally enraging and wiping the raid. Can anyone shed some insight into this?
At 1:33 into the video, the druid tank takes his Flame too far along the rim of the circle. It takes another 2 seconds before the other Flame charges him, but that's the point where he went too far. At 0:13 into the video when he initially grabs his Flame, that's the extreme limit of how far around the circle the Flame can go. There's a wonderful diagram in the very first page of this thread that should be burned into your tank's mind, or printed out and plastered all over their walls until they learn it.

There's not some hidden "but he tries really hard" variable built into the game. -Slake

I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai

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Old 02/05/08, 10:35 PM   #494
Tharia
Piston Honda
 
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Tauren Paladin
 
Mal'Ganis (EU)
Originally Posted by Bharlin View Post
On our second night of attempts we actually managed to get our first kill. We were so delighted with this very fact, that it took us over a minute to realise, that Illidan's corpse despawned. Contacting a GM resulted in him telling us, that he would forward the issue to a specialist GM who'd get in touch in with us, and that this would take at least 24 hours. Now, can anyone tell me how things are going to be handled from here? I assume, that we will receive a message concerning what loot we get, but will the person who wrote the ticket have to decide immediately upon the allocation of the items or will we have a day or two to sort that out with the people involved via forum/ingame? Anyone who has been in this situation?
Illidan's corpse bugged out two times in our raid. We wrote a ticket and got the same answer as you. Next day we received a list of loot but waited til our next scheduled raid - which was two days later I think - to make out who gets what and it was fine with the GMs. I think there's no need to worry, most GMs actually are sensible people ^^

Note that when the bug happened the second time, the first GM that answered our ticket didn't want to give us loot or redirect the ticket although we told him that we had this problem before and how it was solved then. Had us do a soft reset first and only redirected the ticket after Illidan was still missing.

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Old 02/06/08, 4:42 AM   #495
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Has anyone seen some weird Misdirect/aggro behaviour on transitions in P3/4/5?

We've killed him twice now, but by trial and error it seems that he is very touchy on transition aggro in the phase where he changes from "Demon" back to "Normal" form.

Our Hunters are reporting that they slap a MD on the MT just before he transforms, but if they shoot fractionally too soon all the aggro is acquired by themselves and not transferred to the MT (even though the MD buff counter reduces by the number of shots they have fired. Illidan's behaviour backs up their story - he runs over and slaps them down if they don't manage to Feign Death in time.

Obviously we have amended our strategy slightly so that we now wait until he has actually acquired a target (be that the MT or someone stupid enough to leave a DoT on or throw a heal) before the Hunters actually fire off, but he does seem really touchy on this particular transition.


It would make it a lot easier if he wiped aggro as soon as he starts the emote to change form (as he does when going from "Normal" to "Demon") rather than at the end of that emote.

Last edited by Daboran : 02/06/08 at 4:44 AM. Reason: Typos

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Old 02/06/08, 6:01 AM   #496
Bullshot
Don Flamenco
 
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Night Elf Hunter
 
The Maelstrom (EU)
We experienced something along those lines last night. I usually cast MD on the MT as he's transitioning from his demon phase to "humanoid" phase and fire my shots after he's acquired a target and it has never caused a problem. Last night however, during one of the transitions, he immediately ran towards the warlock. I fired my shots after he acquired the warlock as his target but it didn't sway him. He went over, one-shot the warlock tank and then shifted towards the MT. It was a one-time issue though so it wasn't a big deal for us since the lock was soulstoned and we carried on as usual, but it was a bit annoying to say the least.

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Old 02/06/08, 10:36 AM   #497
Broxx
Von Kaiser
 
Orc Death Knight
 
Mal'Ganis
Originally Posted by Bullshot View Post
We experienced something along those lines last night. I usually cast MD on the MT as he's transitioning from his demon phase to "humanoid" phase and fire my shots after he's acquired a target and it has never caused a problem. Last night however, during one of the transitions, he immediately ran towards the warlock. I fired my shots after he acquired the warlock as his target but it didn't sway him. He went over, one-shot the warlock tank and then shifted towards the MT. It was a one-time issue though so it wasn't a big deal for us since the lock was soulstoned and we carried on as usual, but it was a bit annoying to say the least.
The same thing has happened to us, only multiple times, and we don't have a clue what causes it. After our lock gets aggro and runs away for demons, he doesn't do anything for the rest of the demon phase. When Illidan goes back to human form, he beelines for the lock, kills him, and goes to our tank, who has had multiple misdirects loaded onto him.

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Old 02/06/08, 11:37 AM   #498
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Yes, he has often headed for our Warlock too despite no residual DoTs running etc.

Looking at what's happening there's a few possibilities:

(1) He doesnt always wipe his threat when he is supposed to (unlikely as he would go around killing all the dps classes before the MT could get him back and we arent seeing that)

(2) The threat wipe is not a complete wipe, but a fixed dump (very unlikely)

(3) There is some sort of lag in starting the new threat list even once he is back in "normal" form. This would show up as what we are seeing i.e. Shots Misdirected before he starts the new list are ignored and he often heads for the Warlock.
This explanation would also account for the one try we had where he went for the Warlock and a Paladin cast BoP on him at which point Illidan headed for a Mage who used Ice Block. Illidan then one-shot a Shadow Priest before we got him back under control. I didn't look at the time but the probability is that the Shadow Priest and Mage were number 2 and 3 on threat after the Warlock.

So - it looks probable that the new threat list doesnt start on time and the only workaround will be to have your Paladins ready with BoP for the Warlock and/or your Warlock soulstoned so that you can keep him alive until the new threat list starts.

It's not impossible to work around but a truely annoying bug.

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Old 02/07/08, 10:54 AM   #499
Brunkor
Glass Joe
 
Tauren Warrior
 
Frostmane (EU)
Another question regarding the blazes...
We've killed him once now, having solid phase 2's, but as a flame tank, there's one thing that keeps bugging me.

How exactly do the blazes spread?
On a movie I saw, it seems like the tank only took a few steps back, I generally have to move quite a bit backwards to get out of the blaze, I'd say my "rotation" before I turn is 4-6 stops, depending on blue beams and stuff.
Sometimes it seems like they cast the blaze, I move back, then it seems to kind of come after me.

Do they "piss on the floor" so to speak, all the time while the casting animation is up? I guess that would explain it.
I meant to experiment a bit more with that, but then Illidan died, so I had to push that back for a lockout

Not really a big deal since all it does is make my job a wee more uncomfortable, but like with a bed, even a tiny little bit more comfort can make you sleep of so much better

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Old 02/07/08, 1:06 PM   #500
 Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
As far as I understand it, every time the mob spews flames out, it spawns one circle directly underneath the position you were. This circle is much easier to see at certain spell detail levels (my slider is slightly below half for Illidan).

The best gauge for me was/is moving right to the edge and seeing when SCT stops spewing out purple messages. Five spots sounds just about right before turning around for the backward track. I start with five on the outside, then four on the inside, sometimes truncating to minimize blue blaze damage should the area be riddled with blue blazes. If I'm not mistaken, the blazes last either six or seven "spots" before disappearing, so five on the outside is already more than enough to make sure you aren't standing in the tail end of your own blaze trail.

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