Several people in my raid had horrible lag during Flame Bursts yesterday. Has anone else seen this? Like 1-2 FPS for about 3 seconds after flame burst landed.
Personally i'm using omen, grid, dbm ,ora in terms of raid mods.
Several people in my raid had horrible lag during Flame Bursts yesterday. Has anone else seen this? Like 1-2 FPS for about 3 seconds after flame burst landed.
Personally i'm using omen, grid, dbm ,ora in terms of raid mods.
Before the patch I would get a framerate drop to about 15-20 (usually 40+) during flame burst but now post patch I'm seeing about 1 to 3 fps as you described. I'm using the same exact mods as you. This is the only effect in the game that gives my PC this kind of performance reduction so I pretty much just chalk it up to randomness and ignore it.
I was getting spammed to hell with "Flame Burst" on my screen like a raid warning (can't remember if it was a raid warning from a mod or the blizzard-style warning). It seemed like it spammed Flame Burst once per person in the raid nearly instantly.. hence the short drop to 1-3 fps. Either way, you should be spread out and standing still then anyways, so not a *huge* deal - but certainly a bug.
Hey guys, i'm going to tank Illidan for my guild and i need some advices, like how many HP/SR should i aim without any buff (a part from blood pact) and how much spell hit/spell damage? Thanks.
Regarding the Flame Burst lag, I think it's a by-product of the new combat logging system. I'd dip below 1 FPS when it went off (post 2.4) compared to no noticeable lag in 2.3. I accidentally didn't have any damage meter running last night and it helped a lot. I also set the combat log to display nothing at all. If you can survive without Omen or anything based on the combat log, that might fix it for you.
We also had our first kill (server first) last night, many thanks to all posters. Unfortunately he died during a transition right as our last player went down and we got no loot/badges/rep/quest completion. According to a GM we'll get the drops tomorrow or so, doesn't sound like we'll get quest completion. Half of Aegwynn thinks it's our little April Fools joke, luckily we have SS and Fraps.
Turning spell detail down to half eliminated the horrible lags I was getting in p2. I have "self" selected in the new combat log and never saw any slowdowns from that.
Something to keep in mind for hunters is that if you get paralyzed in p4 you can still send your pet in.
We've just had our second half night on Illidan getting to phase 3 a few times alls looking reasonably good, our tanks are finally understanding and getting used to the Elementals, however I feel they're still, especially one guy in paticular, taking way too much damage. Heres a WWS report specifically for one try showing that in the 2:40 minutes the elementals were active he took over 500,000 damage. This sounds like an awful lot to me is there anyway, tips or tricks I could give him to minimise this?
Supahbeast really needs to work on not standing in Blaze. Judging by the timing when I filter the combat log for him he frequently stands in three blazes at once. Props to your healers for keeping him alive, but he really shouldn't ever get hit by more than a single blaze at the same time. Even if you're really unlucky with all the Eye Beams constantly ending up on your side there's plenty of space to spread out the blaze patches so this doesn't happen. Typically you move the Flames around in an oval-shaped pattern to achieve this, keeping some extra room in mind for dodging Eye Beam.
I'd recommend him to talk with your other Flame tank for advise on how and where he can move. Also check whether he's aware that moving through the blue flames left behind after an Eye Beam isn't all that terrible and should be done. They hurt a lot less than blaze does.
Supahbeast really needs to work on not standing in Blaze. Judging by the timing when I filter the combat log for him he frequently stands in three blazes at once. Props to your healers for keeping him alive, but he really shouldn't ever get hit by more than a single blaze at the same time. Even if you're really unlucky with all the Eye Beams constantly ending up on your side there's plenty of space to spread out the blaze patches so this doesn't happen. Typically you move the Flames around in an oval-shaped pattern to achieve this, keeping some extra room in mind for dodging Eye Beam.
I'd recommend him to talk with your other Flame tank for advise on how and where he can move. Also check whether he's aware that moving through the blue flames left behind after an Eye Beam isn't all that terrible and should be done. They hurt a lot less than blaze does.
Thanks for the quick response, he's been talking to anyone he can and myself not really ever seeing the movements done, let alone trying it myself am struggling to help him (never personally found a video of an Illidan kill made by a flame tank, oh how useful that would be right now). We're going in with 4.5 hours tonight, lets see how we do. I'm reasonably optimisitic that we should at least get close but this should really help.
As far as I can tell the Eye Beam is infrequent and has some time to be cast and is then over very quickly. Do experienced flame tanks just concentrate on continually moving their elementals and keeping them turned from the raid until they hear an eye beams about to be cast? I know Supahbeast is one for perfection and has really been trying to always be ready to avoid a beam and wants to make sure he never gets the breath on the raid. Maybe he's being too protective on those features of the fight.
Thanks for the quick response, he's been talking to anyone he can and myself not really ever seeing the movements done, let alone trying it myself am struggling to help him (never personally found a video of an Illidan kill made by a flame tank, oh how useful that would be right now). We're going in with 4.5 hours tonight, lets see how we do. I'm reasonably optimisitic that we should at least get close but this should really help.
As far as I can tell the Eye Beam is infrequent and has some time to be cast and is then over very quickly. Do experienced flame tanks just concentrate on continually moving their elementals and keeping them turned from the raid until they hear an eye beams about to be cast? I know Supahbeast is one for perfection and has really been trying to always be ready to avoid a beam and wants to make sure he never gets the breath on the raid. Maybe he's being too protective on those features of the fight.
We typically have our Illidan tank (Who is otherwise pretty useless in this phase) send warning whispers on where Illidan is and where the eye beam is coming from to our flame tanks for this reason. That way you can easily move in time in reaction to an eye beam starting, instead of always trying to stand somewhere where an eye beam won't be.
There's also no random fireballs being used by Illidan while he's using his eye beam, so the breath from the flames isn't too bad to have on the raid as long as they're topped off when an eye beam is happening. It should still be avoided if at all possible, but reducing your damage intake from blaze also means you'll free up more healing capacity on the rest of the raid. For comparison typicaly all the healing I need for the entire phase is two Resto Druids keeping up fully stacked Lifeblooms on me to survive, with some healers being ready to switch in case an eye beam means I have to make an awkward movement.
Edit: The video linked to above is also definitely something I'd recommend viewing, it shows you the basic movement strategy, and is also much clearer for explaining where the limits of where you can move are than anything else.
One thing I want to add about tanking the flames in P2.
We've been using either 2 ferals or 1 feral and a warrior (undead) on the flames since our first kill (January). Lately our tanks couldn't make it so I had to switch to my warrior (tauren) alt and be a FR tank.
Last night it was my first time on him as a FR tank and I was pretty nervous. Picked up the flame, started moving, but after 15 secs or so I noticed I wasn't getting any fire damage. At first I thought it was just Blaze getting delayed, but after 30 secs of just sitting in 1 spot I realized it was bugged somehow.
I ended up not moving at all for the whole phase.
The only explanation I could find was the tauren hitbox thing but as far as I knew that was fixed, at least for the flames. As I recall Nihilum had this issue on their first kill, but since people don't mention it happening I thought that it got fixed.
It's obviously not working as intended but it's stupid to do it "the right way" since things aren't happening the way it should. I mean I was looking forward for the challenge of tanking the flames, but I can't really move around if the blaze doesn't hit me...
I had that happen once as well Kissmyaxe, however my immunity to blaze suddenly faded when there were five of them stacked on the spot I was standing. Needless to say I died very quickly once that happened. I didn't get this blaze immunity again on any attempts after this, though I certainly wouldn't risk standing in one spot any more if it'd ever happen again.
That was on a Blood Elf, so it's not a Tauren only thing.
At first I thought it was just Blaze getting delayed, but after 30 secs of just sitting in 1 spot I realized it was bugged somehow.
I ended up not moving at all for the whole phase.
The only explanation I could find was the tauren hitbox thing but as far as I knew that was fixed, at least for the flames. As I recall Nihilum had this issue on their first kill, but since people don't mention it happening I thought that it got fixed.
One of our FR tanks (female tauren) manages to do this every time, backs the Flame up so that she's in the Eye Beam safe spot and then just kind of 'outranges' the blaze. However, the slightest twitch of her model will kill her from the multiple stacked blazes, and she's even been killed Intervening to someone in the raid once her Flame was dead.
There's not some hidden "but he tries really hard" variable built into the game. -Slake
I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai
I am seeking a little advice when it comes to these forums. I understand that the mods do not want there to be a million threads about the same subject. The problem I am having is this. Combing through a single topic that is 27 pages long, with a huge time frame from the starting post to the most current post is a very daunting task. People rant and rave about how great these forums are, and I have found some good information here, I am starting to grow weary though of combing through page after page of chit chat to find the few gems, it feels like prospecting in game, mostly greens with a few blues in there.
What advice can you give to someone looking to find good information, without having to spend at least an hour on the forum sorting through each page. I know the mods are diligent about weeding out the obvious idiots, but there are plenty of superfluous posts in these pages. I would start a new thread on this but as I have recently joined and haven't met my 10 post minimum I am forced to use a thread I have been recently digging through. Is there a way to cut out posts before a certain date ? or from certain users ? Frankly I am very fond of the site, but I am really starting to tire of the same old posts being rehashed making it much harder to find pertinent information.
What advice can you give to someone looking to find good information, without having to spend at least an hour on the forum sorting through each page.
Not to be entirely critical, but an hour to sort through a thread that will likely save you multiple nights learning an encounter isn't that bad in my opinion. You can skim through each page and absorb a lot of useful information and diagrams without reading every word of every post.
You pay for the whole chair, but you only need the edge.
A) Your post and mine will probably be modded down and deleted.
B) It probably has something to do with the link titled "Search" on top of this page.
What exactly would you recommend that I search? I mean its like I can type "Information that is actually useful about downing x boss" and the thread that contains the information about that boss all 30 pages of it will more than likely be my result right ?
I was just hoping there were some filters or tools I could use to minimize the BS in between useful posts, or to eliminate posts that no longer contain pertinent information due to patch changes etc.
As far as only an hour combing forums to avoid hours of wiping, yes that is true I concede that point. I am, like many of the posters here, a full time working adult with a mortgage, a girlfriend, pets, a yard... things like that, and I would rather have some easier way to sort through what is arguably one of the best forums around for intelligent discussion about the game, and get right to the meat while avoiding the posts that really don't contain information that really helps. Sorry if you all felt it was a stupid question.
As far as only an hour combing forums to avoid hours of wiping, yes that is true I concede that point. I am, like many of the posters here, a full time working adult with a mortgage, a girlfriend, pets, a yard... things like that, and I would rather have some easier way to sort through what is arguably one of the best forums around for intelligent discussion about the game, and get right to the meat while avoiding the posts that really don't contain information that really helps. Sorry if you all felt it was a stupid question.
That's kind of insulting as I'd wager a very large percentage of the people who read and post on these forums are exactly like you.
If you truly want to help your guild save time, then invest the time into at very least skimming the threads entirely that concern the topics you want to learn about. If you are willing to spend time in-game to downing the boss then you should be willing to spend time out of game to learn about how to down said boss. If you are not willing to do the time investment up front you are only going to waste time in the long term because you will have to learn mistakes that plenty of others have already learned from along the way. In the end your time investment will be very similar, if not worse, and you will have dragged the rest of your guild along with you for the ride.
With all that said, if you have specific questions about encounters then you shouldn't hesitate to ask them. But, simply asking "how do I learn better?" isn't helpful. Obviously you learn by reading. If these threads weren't pertinent they wouldn't exist.
We did Illidan today with one warrior tank, one feral druid and one warlock tank (tanked BOTH, Phase 2 flame AND Illidan demon form). One of our tanks was missing and we had nothing else to kill so... Why not give a try with a warlock tanking the flame? It was kinda mess at the beginning since our lock didn't have any tanking experience in P2 (well, how many lock would have...).
Lock takes much more damage than the "normal tank" would due lack of dodge/parry. But then the +healing received balances things a bit. After some tries we actually managed to master P2 and took Illidan down. Has anyone else tried Illidan p2 with warlock tank?
We did Illidan today with one warrior tank, one feral druid and one warlock tank (tanked BOTH, Phase 2 flame AND Illidan demon form). One of our tanks was missing and we had nothing else to kill so... Why not give a try with a warlock tanking the flame? It was kinda mess at the beginning since our lock didn't have any tanking experience in P2 (well, how many lock would have...).
Lock takes much more damage than the "normal tank" would due lack of dodge/parry. But then the +healing received balances things a bit. After some tries we actually managed to master P2 and took Illidan down. Has anyone else tried Illidan p2 with warlock tank?
Illidan demon form requires shadow resist while the flame of azzinoth requires fire resist so I have no clue how you pulled that off. Do you have a WWS?
I have a small question regard phase 4. According to WoWHead, the Shadow Blast has a 100y range, so in P4 before Shadow Demons (and after first Flame Burst) can we have the warlock run back (not to where ppl are) to lengthen the distance between him and Illidan and come back to build threat again after Demons spawn? Got to ask this because atm whenever the warlock got Shadow Demons we wiped... maybe people not familiar with killing tanks' shadow demons yet though (just tried him yesterday).
If people are not doing this, any tip to improve our performance in this situation? Or just having some high damage range dps people stay near the lock in participate?
so in P4 before Shadow Demons (and after first Flame Burst) can we have the warlock run back (not to where ppl are) to lengthen the distance between him and Illidan and come back to build threat again after Demons spawn?