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Old 08/26/08, 10:14 PM   #826
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Curse of weakness is a waste, that's for sure. You can counter Recklessness numerous other ways. If you are short on locks, you certainly don't want to have one casting weakness. Especially not on the flames, which are not "hard hitting" in any traditional sense. I'm not sure if you need CoR on them, but you definitely want CoE over CoW.

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Old 08/27/08, 2:55 AM   #827
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
Even though phyiscal DPS is limited to mostly Hunters on Flames of Azzinoth, CoR is still useful in terms of raising the tank's TPS (and hence, the threat ceiling), which I'm sure your threat capped DPSers will appreciate. While it's true that threat capped DPS can switch to the 2nd Flame if they are riding the tank too closely, it's also true that killing one Flame quicker will reduce the amount of time that two Flames are up simultaneously. It will free up a Healer sooner and reduce the possibility of having the first Flame tank make a mistake and get themselves killed.

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Old 08/27/08, 3:06 AM   #828
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
We put up CoR on the first flame to be killed. If I'm tanking it chances are it will go down before the first barrage and usually before melee has to leave - as long as the first eyebeam's on the other side, melee can usually bring the thing down to 0. Getting it down as quickly as possible helps immensely on the overall fight, especially with raid healing. After that chances are the melee is effectively out of it, but melee can make a huge difference in the speed of the fight.

Going back a bit, I really recommend going for resilience instead of defense on the flame tanking gear, no matter what spec you are. The PvP gear will help a lot with threat and allow you to take more tanking pieces instead of going all-out on defense and FR gear.

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Old 09/26/08, 12:51 PM   #829
Celandro
Don Flamenco
 
Night Elf Warrior
 
Cenarius
I've read the entire thread and can not for the life of me figure out what we are doing wrong in P2.

We have 2 tanks who (as far as I can tell) are staying within the 'safe' area at all times. Things will be going fine and then one of the flames will charge one of the tanks and we wipe. The most common place for this to happen is on the east side

My understanding is that as long as the tanks are within the safe zone they should not get charged. Is this correct? Can the 'hidden' buff get pushed off? I'm really at my wits end as to what is causing the charges

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Old 09/26/08, 1:08 PM   #830
Pheroz
Piston Honda
 
Troll Mage
 
Malfurion
If someone gets charged, they moved too far from the glave. It's that simple.

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Old 09/26/08, 1:10 PM   #831
Harwin
Piston Honda
 
Night Elf Hunter
 
Mannoroth
Originally Posted by Celandro View Post
I've read the entire thread and can not for the life of me figure out what we are doing wrong in P2.

We have 2 tanks who (as far as I can tell) are staying within the 'safe' area at all times. Things will be going fine and then one of the flames will charge one of the tanks and we wipe. The most common place for this to happen is on the east side

My understanding is that as long as the tanks are within the safe zone they should not get charged. Is this correct? Can the 'hidden' buff get pushed off? I'm really at my wits end as to what is causing the charges
Are you 100% sure they're in the safe zone? I know several times we've had tanks have charges when they get to the edge of the zone - I've just taken to warning them if I'm at all worried about it.

Remember if you leave it at just the wrong time the buff will vanish and take a second for it to reapply when you get back in. Maybe the server is thinking you're running farther than you are, and taking the buff off.

And, although this doesn't sound like your problem, you're sure that all the DPS in the middle is staying in safe zones? Melee crossing the center safely, etc?

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Old 09/26/08, 3:48 PM   #832
sovelis41
Bald Bull
 
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Draenei Shaman
 
Zul'Jin
The situation you are describing happens to us occasionally when a tank is dodging an eye beam and they move just a little too far out. Make sure they are also kiting correctly so that they dont have to move too far away from the glaive on their return trip (to avoid double blaze).

You pay for the whole chair, but you only need the edge.

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Old 09/26/08, 3:53 PM   #833
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
All you have to do is have your tanks re-read Pheroz's posts, re-check the strategy guides and move on from there. There is no RNG effect here whatsoever.

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Old 09/26/08, 4:17 PM   #834
Celandro
Don Flamenco
 
Night Elf Warrior
 
Cenarius
Could very well be the eye beam dodging. I wasn't on the same side as the tank who died so I couldn't see very well. The tank does have the JC tortoise trinket so it did cross my mind that it could be that as well.

In this combat log, is it saying that Demarra was the one charged?
Wow Web Stats


EDIT:
I think I've figured out what happened on all 5 of our attempts.
Try 1:
Dorean goes link dead, dies enrage wipe

Try 2:
Aprell dies, 
Cor has agro, charge, enrage wipe

Try 3:
Berinthell pulls agro (or steps out of safe area), charge enrage, wipe

Try #4:
Dem pulls agro, (or steps out of safe area), charge, dies no enrage
Leucadia pulls agro (or steps out of safe area), charge, dies, enrage, wipe

Try #5
Aprell dies
Chevy has agro, charge, enrage, wipe
For those trying to look at these logs on WWS, go to a particular fight, go to combat log and use the following filter:
source="flame of azzinoth #1" or source="flame of azzinoth #2"

From our previous night, a tank getting out of the safe area looks like this:
05:22'12.828	Flame of Azzinoth #1 attack misses Nephele.
05:22'13.047	Flame of Azzinoth #2 melee swing hits Bearamut for 2282 Fire. (6845 Resisted)
05:22'14.812	Flame of Azzinoth #2 attack misses Bearamut.
05:22'16.156	Flame of Azzinoth #1 melee swing hits Bearamut for 11354 Fire. (34061 Resisted)
A nontank pulling agro or getting out of the safe area looks like this:
05:53'30.094	Flame of Azzinoth #1 melee swing hits Aprell for 2009 Fire. (6411 Resisted)
05:53'30.578	Flame of Azzinoth #1 Flame Blast hits Aprell for 2041 Fire. (6512 Resisted)
05:53'30.625	Flame of Azzinoth #2 melee swing hits Bearamut for 1939 Fire. (5817 Resisted)
05:53'31.532	Flame of Azzinoth #2 attack was dodged by Bearamut.
05:53'31.594	Flame of Azzinoth #1 melee swing hits Demarra for 10069 Fire.

Last edited by Celandro : 09/26/08 at 8:20 PM.

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Old 09/26/08, 11:16 PM   #835
Hentai Tentacle Demon
Glass Joe
 
Undead Warrior
 
Duskwood
Have any of you noticed a sharp increase in the drop rate on Warglaives? Our raid ID has had 5 drop in the last 6 weeks, and chatter on the server is that other guilds have recently had glaive(s) start dropping as well.

Am I seeing a real pattern or is this another case of Onyxia Deep Breathing more?

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Old 09/27/08, 5:32 AM   #836
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Random loot is random.

No offense intended, but every single time there is a loot streak, someone decides the drop rate has maybe been changed. It hasn't. Nor is Onyxia deep breathing more. People like to see patterns.

Yes, I am about as certain as possible that the drop rate has not changed. In fact, on our server there is no anecdotal evidence of any change. And I posted this once before. Anecdote is the singular of data. The collection of the thousands of Illidan kills are what you need to look at. Not yours. Not your realms. Nothing has changed.

Congrats on your glaives. Moving on.

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Old 09/28/08, 8:36 PM   #837
Airraid
Von Kaiser
 
Draenei Shaman
 
Barthilas
Agreed - a guild on our server has got an OH glaive every week for the past three, and there's been some rumors of increased drop rates which I think is just pure speculation. We've clocked up around 8 kills now and still none, and to be honest I'm doubting we'll see one before the expansion. Still, it makes waiting Illidan to be lootable after he dies that little more exciting when you start hoping you'll get one this week.

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Old 09/29/08, 5:54 AM   #838
Malleus
King Hippo
 
Human Paladin
 
Bronze Dragonflight (EU)
We're just starting Illidan so have very little time on him, and we want to waste as little of it as possible. Could anyone possibly tell me if wipe recovery is possible on Illidan and, if so, what the best way is to go about it?

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Old 09/29/08, 6:02 AM   #839
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Wipe recovery is super easy. Die. Release. Zone in. Click on the NPC and say "Take me to the Chamber of Command." It takes people <2 mins to get back to Illidan. It's the same NPC that ports you up to near Shade of Akama, only now he offers two options. If people need to repair, they can port to the repair guy and then click the other guy there and port the rest of the way up.

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Old 09/29/08, 6:25 AM   #840
♦ Maniq
Unregistered is awesome.
 
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Orc Shaman
 
Mal'Ganis
Any discussion about the drop rate of glaives will result in a week ban

I don't care if people haven't read this post, it will be their own fault for not reading the thread.

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