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Old 10/04/07, 2:33 PM   #151
Lord BEEF
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Tauren Druid
 
Mal'Ganis
Yeah I did see mentioned that he couldn't have had Spell Power, so it could be some frost talent.

It's probably some really unlikely combo causing the bug, like if a druid has vengeance and a mage has ice shards then somehow both will be applied multiplicatively to healing when a lifebloom is stolen and maybe only when certain trinkets are active.

Kinda like how unstable affliction was causing judgment of light to heal for more, it's not a bug that's obvious or simple to figure out the cause

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Old 10/04/07, 2:43 PM   #152
Aciara
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Gorgonnash (EU)
When a mage spellsteals a lifebloom afaik ALL the lifeblooms remaining ticks are added up into one big heal and the mage then gets this heal. This would afaik also be the only way to explain such a value, because even with KT legendaries I don't know how one could end up so high in +heal value.

/edit Forgot, my mage friend who I was doing AVs with noticed that something was fishy with his stolen lifeblooms (i.e. they were only ticking once and for VERY high ammounts). I think he said it used to be different and that this was taking place since the last patch (this was before 2.2, so maybe since 2.1.2?).

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Old 10/04/07, 3:07 PM   #153
Tempestra
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Draenei Mage
 
Lightbringer
Sorry for the slight diversion, but I was curious if anyone could comment on the idea of using 3 restoration druids in a raid/guild. For the longest time, we've run with 0-1 resto druids, and just recently added a second one. So far I've liked that combination on fights with spike damage on the tanks or predictable raid damage (as covered earlier in the thread).

We've just had yet another solid app, and I'm curious as to whether guilds have considered using 3 and what their experience has been to this effect?

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Old 10/04/07, 3:09 PM   #154
tritus
treetus
 
Troll Druid
 
Mal'Ganis
Out of curiosity, are many guilds treating the druid tree aura as a necessity in tank groups for any particular fights? We typically run 2 resto druids, and we're almost always in shadow priest groups.

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Old 10/04/07, 3:16 PM   #155
Llewelyn
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Dwarf Paladin
 
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As somewhat an aside to the degree a guild is relying on lifebloom, I think we found out first-hand last night how valuable it is on certain encounters. Our resto druid (Melador) was late for the raid and wasn't in for our Illidari Council kill last night. He usually accounts for about 20% of the effective healing on that encounter and it really showed how valuable lifebloom is. For example, our mage tank was dipping considerably without a 3-stack lifebloom on him taking up some of the healing stress. I was honestly shocked how much our guild actually relies on lifebloom without even realizing it.

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Old 10/04/07, 3:28 PM   #156
Branar
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Human Warrior
 
Vek'nilash
Sorry for the slight diversion, but I was curious if anyone could comment on the idea of using 3 restoration druids in a raid/guild.
We have used three on many, many raids.

I think it's perfectly viable. Resto druids are flexible enough that they can fill a number of different roles, and the utility of battle rez and innervate stack very well. Of course it has advantages on some fights and challenges on others, but we've done every encounter in SSC and TK (haven't beaten Kael yet, but soon!) with no difficulty using this setup.

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Old 10/04/07, 3:34 PM   #157
Elisilianas
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Kel'Thuzad
So just as a curious note 2.3 has intensity set up
(((Spirit/4.5)+15)2.5)30%= Mp5
Using that formula in ToL form Lifebloom costs 176 Mana so with my current Spirit, 549 in 2.3 I'll be getting, with the 66 Mp5 from other sources on my gear, 168.75 or 169 rouned Mp5. So if I get another 7 Mp5 I should be able to keep lifebloom going on a single target infinatly assuming I'm not getting server lag etc, etc... Correct?

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Old 10/04/07, 3:41 PM   #158
tiberion02
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3 Restoration spec druids can work just fine, especially if your guild brings Retadin, Enhance/Elemental shamans regularly. I personally would never choose to have a raid with less then 3 paladins and 3 shamans, and almost never want more then 8 healers. So if 3 or 4 of those 6 people are non-healer spec'd, the usefulness of a 3rd tree druid is incredibally high.

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Old 10/04/07, 3:44 PM   #159
 Fric
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Fric
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Druids are overrated, am I right Tib?

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Old 10/04/07, 3:59 PM   #160
Machia
Von Kaiser
 
Night Elf Druid
 
Lightning's Blade
Out of curiosity, are many guilds treating the druid tree aura as a necessity in tank groups for any particular fights? We typically run 2 resto druids, and we're almost always in shadow priest groups.
99% of the time I'm in the MT group. We really only run 1 resto druid, what would the benefit be to having them in the shadow priest group(s) unless you were on a fight where everyone was taking damage (Najentus and a couple of other fights I could maybe see) and the tree form bonus would be a nice benefit to stacking with VE. I'd like to get another resto druid in our raids.. but it's hard to drop Paladin/Shaman healers and at least 1 priest is necessary.

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Old 10/04/07, 4:21 PM   #161
tritus
treetus
 
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Mal'Ganis
Originally Posted by Machia View Post
99% of the time I'm in the MT group. We really only run 1 resto druid, what would the benefit be to having them in the shadow priest group(s) unless you were on a fight where everyone was taking damage (Najentus and a couple of other fights I could maybe see) and the tree form bonus would be a nice benefit to stacking with VE. I'd like to get another resto druid in our raids.. but it's hard to drop Paladin/Shaman healers and at least 1 priest is necessary.
The benefit is for the mana returned to me, basically. If I am in a shadow priest group (which can essentially give me unlimited mana) I am able to keep full-stacked HoTs on the tank and still do a tremendous amount of healing to the raid.

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Old 10/04/07, 4:26 PM   #162
Noressa
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We 95% of the time have 2 trees, so one tree gets MT group duty and the other gets to be with a shadow priest (assuming more then 1 shows up) or in the spellsurge healer group. We pretty much decide on the spot the few nights only 1 shows up about which group. The other healers like the bonus on the MT, but since most of that just goes on to overheal anyway it's not so big of a deal.

Originally Posted by tiberion02 View Post
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Old 10/04/07, 4:30 PM   #163
tritus
treetus
 
Troll Druid
 
Mal'Ganis
The main reason I brought it up is that I'd wonder how people would feel if they changed the aura back to the old state (increases healing done by people in your party). I see the ToL aura on the tank being less beneficial to ~125 +healing to the 4 healers in a spriest group.

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Old 10/04/07, 4:41 PM   #164
Lord BEEF
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Mal'Ganis
Originally Posted by Elisilianas View Post
So just as a curious note 2.3 has intensity set up
(((Spirit/4.5)+15)2.5)30%= Mp5
Using that formula in ToL form Lifebloom costs 176 Mana so with my current Spirit, 549 in 2.3 I'll be getting, with the 66 Mp5 from other sources on my gear, 168.75 or 169 rouned Mp5. So if I get another 7 Mp5 I should be able to keep lifebloom going on a single target infinatly assuming I'm not getting server lag etc, etc... Correct?
If you're just casting lifebloom and nothing else, you can do it now. If you wait until the last second you'll get one tick of full spirit regen while keeping it up. If you do this you're out of the five second rule 25% (or is it 20%) of the time

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Old 10/04/07, 4:53 PM   #165
Myonax
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Myonax
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An interesting note, lifebloom final heal crit percentage is probably drawn from the person it is casted on. I had a lifebloom trigger my [Sextant of Unstable Currents] while on my warlock.

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Old 10/04/07, 6:38 PM   #166
Savena
Glass Joe
 
Troll Warrior
 
Detheroc
Originally Posted by Melador View Post
Speaking of lifebloom -- anyone tried keeping a dementia lifebloom rolling on a tank all the way into a Mother pull? Seeing as keeping a single one going (I had 2912 on a warlock last night) is pretty much mana-neutral it might be worth it if you get the buff on the last pair of sisters.
Last night my guild's resto druid managed to get a 3k/sec lifebloom going on the last priestess and maintained it throughout the entire Mother fight. I kind of regret not screenshotting it, but at the end of the fight he had (one resto druid) accounted for 70% of the MT healing.

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Old 10/04/07, 7:56 PM   #167
Ghando
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Mal'Ganis
Originally Posted by Myonax View Post
An interesting note, lifebloom final heal crit percentage is probably drawn from the person it is casted on. I had a lifebloom trigger my [Sextant of Unstable Currents] while on my warlock.
It is, like Earth Shield. If something counts as a heal by the person it affects (see final Lifebloom ticks, Earth Shield, Healthstones) it takes their crit rating and any crits from that effect will trigger relevant procs.

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Old 10/05/07, 5:55 PM   #168
Machia
Von Kaiser
 
Night Elf Druid
 
Lightning's Blade
The benefit is for the mana returned to me, basically. If I am in a shadow priest group (which can essentially give me unlimited mana) I am able to keep full-stacked HoTs on the tank and still do a tremendous amount of healing to the raid.
I understand the usefulness of a shadow priest. The way I run raids typically has all of the other healers with a shadow priest (we usually run 3 shadow priests) and I'm usually the one getting innervates. I have about 240 mp5 while casting which climbs up to around 2000 or so with an innervate, there is really no reason for me to be in the shadow priest group. If any healers should be in the shadow priest group it's paladins. Priests and druids can benefit a great deal better with an innervate, nothing makes me cry more than a paladin begging for a vate.

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Old 10/06/07, 3:07 PM   #169
Nubbadin
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Blood Elf Paladin
 
Ysera
Originally Posted by moz View Post
Lifebloom and tree druids in general are incredible for a lot of fights -- after being on tank healing for a while I cannot describe how much more stable (and in general easy as hell) healing is with a couple of druids rolling trinketed lifebloom on tanks.
This kind of comment makes me sad considering I haven't seen the wonder that is a restoration druid since mid-way through SSC. From the WWS I've seen of resto druids in BT / Hyjal it makes me wonder how much easier it would make healing not only do they seem to provide great heal consistency but this in turn allows a lot of the other healers to heal stop as need be to a greater extent. (Correct me if I'm wrong =X)

We have two ferals at the moment I hope one of them goes restoration soon just so we can see what it's like. They sure have picked up enough off-spec resto gear in the mean time to do it.

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Old 10/06/07, 3:23 PM   #170
Sorrowheart
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Greymane
We run with two or three resto druids (myself and another normally, plus we just recruited a third) and we're almost always at the top of the healing charts, just due to being able to roll the lifebloom stacks. In ideal circumstances (Tidewalker, Hydross, Magtheridon, etc.) where we can each roll a lifebloom stack on the tank for the duration of the fight with no mana issues, that's about 700 health per second per druid that the tank gains, theoretically.

In reality, with a lot of people healing the tank, it doesn't quite work out to so much but it's definitely a lifesaver. The other healers can notice the difference in healing a tank when we're down to a single tree just in terms of how much more they have to heal the tank. If you've got a feral who is willing to do it, that's great - but we had a surplus of ferals at one point and tried talking one into going tree and he hated it. Definitely takes the healer mindset.

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Old 10/06/07, 10:51 PM   #171
monkorn
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Troll Rogue
 
Mannoroth
Originally Posted by BeeLz View Post
This might not be related but I'd really like to know what happened on this screenshot.

http://users.pandora.be/optikill/WoW...707_140237.jpg

6000 lifebloom crit isn't normal right?
When you spell steal a 3x stacked lifebloom you take the entire 3x stack. Except if you recast, that will recast too.

You essentially had a x6-9 lifebloom on you, with triple the final heal.

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Old 11/02/07, 10:35 AM   #172
cyp
Glass Joe
 
Tauren Druid
 
Burning Legion (EU)
Hello.

First, I'll describe our guilds situation. We're fairly casual raiders (killed Solarian and Void Reaver in TK and Lurker in SSC). A couple of days ago one of our resident ferals decided that he's going to spec resto to help the guild out.
We never really had a resto druid in our raid and I'm kind of confused about what his role is supposed to be. Should he be healing the tank(s) by rolling lifebloom and throwing a rejuv+swiftmend here and there if there's raid healing needed or focus solely on raid healing?
I'd appreciate some suggestions.

Apologies for my bad english.

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Old 11/02/07, 11:50 AM   #173
Norfair
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Grim Batol (EU)
Originally Posted by cyp View Post
Hello.

First, I'll describe our guilds situation. We're fairly casual raiders (killed Solarian and Void Reaver in TK and Lurker in SSC). A couple of days ago one of our resident ferals decided that he's going to spec resto to help the guild out.
We never really had a resto druid in our raid and I'm kind of confused about what his role is supposed to be. Should he be healing the tank(s) by rolling lifebloom and throwing a rejuv+swiftmend here and there if there's raid healing needed or focus solely on raid healing?
I'd appreciate some suggestions.

Apologies for my bad english.
I myself find that it works best to always roll Lifebloom on the tank, even when raidhealing. On some fights, I focus only on the tank with Regrowth/Rejuvenation as well, but on most boss fights I just keep Lifebloom rolling (and if the fight isn't too intense also Rejuvenation) and spam Regrowth and other hots to cover random raid damage.


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Old 11/02/07, 12:30 PM   #174
Noressa
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Noressa
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For boss fights we have our 2 resto druids soley on the MT where we stack lifebloom, rejuv and regrowth, keep an eye on our swiftmend cooldown and toss lifeblooms out if needed.

For trash I typically pick 3-4 tanks and keep lifebloom on them. Sometimes other HOT's, sometimes not. Our other druid usually will throw regrowth around the raid in general and maintain lifebloom on only 1-2 tanks. Part of it is personal preference.

That being said, due to the large amount of time it takes to get "decent" healing set up for a druid (4.5 seconds per target for lifebloom and it's a good amount of healing too) I wouldn't expect to send a druid raid healing. I'd much rather have a shaman, priest or paladin raid healing due to chain heal and faster casting.

The tanks should be their primary focus. If mana isn't too much of a concern and they can manage their lifebloom stacks on the tank(s) then they should help out with the raid as well.

Last edited by Noressa : 11/02/07 at 1:17 PM. Reason: Too typical.

Originally Posted by tiberion02 View Post
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Old 11/02/07, 4:03 PM   #175
Machia
Von Kaiser
 
Night Elf Druid
 
Lightning's Blade
That being said, due to the large amount of time it takes to get "decent" healing set up for a druid (4.5 seconds per target for lifebloom and it's a good amount of healing too) I wouldn't expect to send a druid raid healing.
Which is exactly why the "ZOMG NERF LIFEBLOOM!" whining posts will fall on deaf ears

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