Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Public Discussion
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Closed Thread
 
LinkBack (4) Thread Tools
Old 09/04/07, 4:34 PM   #251
Opioid
Don Flamenco
 
Blood Elf Warlock
 
Kil'Jaeden
Originally Posted by Dralmoo View Post
I think the logic of having Pathaleon rather than Kael is precisely that casual players will, in fact, defeat him. You can't have the conclusion of all of the interesting story elements be reserved exclusively for the top 5% of raiders or whatever.
Sure you can. Not everyone that got through UBRS killed Nef, not everyone that quested Silithus slew C'Thun, not everyone doing Strat/Scholo got to kill Kelthuzad, and so on.

 
User is offline.
Old 09/04/07, 4:42 PM   #252
Jebraltar
King Hippo
 
Blood Elf Paladin
 
Staghelm
I think his point was not that it cannot be done, but moreso that it's really irritating for the casual players when it's done. Never being able to touch the guy who sends Rend at you is seriously annoying.
 
User is offline.
Old 09/04/07, 6:32 PM   #253
Dralmoo
Don Flamenco
 
Orc Hunter
 
Shadowmoon
Originally Posted by Jebraltar View Post
I think his point was not that it cannot be done, but moreso that it's really irritating for the casual players when it's done. Never being able to touch the guy who sends Rend at you is seriously annoying.
this.

They made a new character, Pathaleon, presented him as antagonist throughout the leveling process, and enabled "casual" players to eventually kill him. Is that really so bad? We get Kael, Vashj, Illidan, and soon Kil'Jadeen all to our hardcore raiding selves.
 
User is offline.
Old 09/07/07, 3:02 PM   #254
Reverie
Chief
 
Reverie's Avatar
 
Blood Elf Priest
 
Twisting Nether
It's a tough call really, to decide whether or not the lore's main antagonists are accessable to "casual" players.

Not to make a generalization here, but I think it's the most prevalent and most on point with this:

Roleplaying servers tend to have the most lore-involved players, the ones who read every Warcraft book, the ones who interject their characters into the story. They take more enjoyment in the story than most "hardcore" guilds/players ever do. Despite this, it appears that RP servers have the slowest raid progression and one would imagine those who take tremendous involvement in the story would be the ones to have the most direct access to interacting (read as: killing) the story's main antagonists.

Making up low-level cronies for casuals doesn't quite cut it in this regard. Lore-nuts don't give a rats you-know-what about killing some minion of Kael (Pathaleon).
 
User is offline.
Old 09/07/07, 4:06 PM   #255
Deris
I BoP my Main tank.
 
Blood Elf Paladin
 
Executus
They could have a middle ground, where maybe you defeat Arthas in a 5 man and merely interrupt an experiment he is carrying out, or etc. You don't have to "kill" him to defeat him. I hope the build up in WOTLK is alot bigger than BC's.

While im not a roleplayer by any stretch of the imagination, I do enjoy a good story. Nefarion was pretty damn cool, we knew he was the boss of BWL, we had seen him in the Rend event, we've been building up to defeating him for months with the Burning Steppes lines, etc.
 
User is offline.
Old 09/07/07, 4:55 PM   #256
Angeron
Don Flamenco
 
Angeron's Avatar
 
Orc Warrior
 
Magtheridon
Nefarian was also infinitely more accessible for the "casual" player than Illidan ever will be, due to the long life of level 60-max gameplay (nov 2004-january 2007 just over 2 years), the relative lack of max-level 5-man instance options(DM/scholo/strat..? vs. heroic/non everything in outland), and low barrier to entry keying requirements (UBRS(10man) vs. rage winterchill/kael/vashj and (3x25man+ solo questline)THEN kill an entire instance of bosses).

I'm not sure what my ultimate point is regarding this issue, but in the short run, Blizzard is running into EQ-style mudflation issues where the pace of content release(both casual and non) at max-level is so far outstripping the pace of both leveling and casual progression at many people won't get to see Illidan simply due to the fact that WOTLK will be out before they would naturally reach him or the sunwell. This is like having a superheated economy (China/India), if you raise release time in between expansions/content release too much, people who run on the bleeding edge get bored/quit, if you release too much content too fast, the people at the other end of the spectrum (those who look up at the bleeding edge content guilds and see their items as cool things to obtain) get cheated of valid content due to newer/better stuff being availible before the natural lifetime of the previous content expires.

Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
 
User is offline.
Old 09/07/07, 5:19 PM   #257
andastra
Don Flamenco
 
Human Mage
 
Kilrogg
I don't think Nefarian is comparable to Illidan, though. The better comparison is SSC/TK. A year after vanilla was released, my original server had 3-4 kills of Nefarian. Eight months after TBC's release, my guild just killed Kael and I think there's two other guilds that are close. I'm in a much lower pop server now, though, which is a bit of a backwater raiding wise.

Let's not forget that SSC/TK was really inaccessible to everyone except the most hardcore until after 2.1. Even my guild, who stopped after 4H in vanilla, only bothered to kill Morogrim before 2.1 was released. We just didn't feel like pre-2.1 SSC/TK was worth it or fun. In reality, SSC/TK has only been there for the consumption of the "general public" for three months and I think progression should become faster going forward. Also, Blizzard did burn out a ton of hardcore raiders, pre 2.1. If Blizzard doesn't release WotLK with raiding at the same state it was in pre 2.1, I think you'll a lot better progression there.
 
User is offline.
Old 09/08/07, 4:43 AM   #258
Emory
Glass Joe
 
Emory's Avatar
 
Troll Shaman
 
Silvermoon
Originally Posted by Deris View Post
They could have a middle ground, where maybe you defeat Arthas in a 5 man and merely interrupt an experiment he is carrying out, or etc. You don't have to "kill" him to defeat him. I hope the build up in WOTLK is alot bigger than BC's.

While im not a roleplayer by any stretch of the imagination, I do enjoy a good story. Nefarion was pretty damn cool, we knew he was the boss of BWL, we had seen him in the Rend event, we've been building up to defeating him for months with the Burning Steppes lines, etc.
That would take away from the mystique and suspense of fighting THE guy, making the experience available to casual players, but far less epic for both casual and hardcore. I recall reading that Arthas would be involved in different areas of Northrend, so hopefully he'll appear in instances, but I don't want to fight him until the very end.
 
User is offline.
Old 09/08/07, 5:12 PM   #259
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by andastra View Post
I don't think Nefarian is comparable to Illidan, though. The better comparison is SSC/TK. A year after vanilla was released, my original server had 3-4 kills of Nefarian
Really? Considering BWL wasn't even released until 10 months after the launch, and the world first kill was less than one month before the 1 year anniversary, I find that doubtful.
 
User is offline.
Old 09/08/07, 9:38 PM   #260
Dudlee
Glass Joe
 
Human Rogue
 
Gilneas
I'm disappointed that we'll be killing Malygos, personally. He seems to have been one of the more powerful aspects, and though he kind of went insane, he is a good character. Also, as the aspect of magic, if he dies, won't that screw up magic in all of Azeroth?

Killing off Zul'Jin is pretty uncool as well.

But on the more recent top in this thread: I personally started playing WoW with the hopes of being able to see Kel'Thuzad, Arthas, Illidan, etc. The major players from the storyline.

It disappoints me that I probably won't get to see the latter 2. This was my first MMO so I didn't know to expect otherwise either.
 
User is offline.
Old 09/09/07, 12:08 AM   #261
 Playered
Debitum Naturae
 
Playered's Avatar
 
Night Elf Druid
 
Ravencrest (EU)
Originally Posted by Dudlee View Post
I'm disappointed that we'll be killing Malygos, personally. He seems to have been one of the more powerful aspects, and though he kind of went insane, he is a good character. Also, as the aspect of magic, if he dies, won't that screw up magic in all of Azeroth?

Killing off Zul'Jin is pretty uncool as well.

But on the more recent top in this thread: I personally started playing WoW with the hopes of being able to see Kel'Thuzad, Arthas, Illidan, etc. The major players from the storyline.

It disappoints me that I probably won't get to see the latter 2. This was my first MMO so I didn't know to expect otherwise either.
I dont believe its been said we would 'kill' Malygos has it? and as to your last comment, they said they intended to involve Arthas heavily through WoTLK to enable all players to get the feeling of experiencing him without needing to 'complete the game' to do so.
 
User is offline.
Old 09/09/07, 4:53 AM   #262
Kirion
Don Flamenco
 
Kirion's Avatar
 
Kirion
Tauren Shaman
 
No WoW Account
Originally Posted by Dudlee View Post
Killing off Zul'Jin is pretty uncool as well.
Why would that? He is just Amani trolls leader, presumed to be dead since Warcraft 2, but somehow he is still alive. I have no problems with killing this traitor to the horde, i'm afraid that his lore wont be good. There is absolutely no clues on what Zul'Jin is planning from Ghostlands quests. Wild guess, Amani trolls working with Burning Legion/Kael'thas. I hope Blizzard will add some questlines in 2.3 to explain that.

42.
 
User is offline.
Old 09/09/07, 6:24 AM   #263
 Uljin
I need a new title
 
Uljin's Avatar
 
Troll Hunter
 
Argent Dawn (EU)
There is supposedly some lore regarding Zul'Jin in the RPG supplement; the Revantusk trolls in the Hinterlands were a tribe Zul'Jin had convinced to join the Horde and he had left them to try and convince the other Amani tribes. I'd have to double check that to be sure next time I'm in work but I'm fairly sure this is the case as described in the book.

When I first heard that Zul'jin would be the final encounter in Zul"Amen, I have to admit I was dissapointed.
 
User is offline.
Old 09/09/07, 8:31 AM   #264
Hasselhoof
Von Kaiser
 
Hasselhoof's Avatar
 
Tauren Warrior
 
Frostmourne
Originally Posted by Dudlee View Post
I'm disappointed that we'll be killing Malygos, personally. He seems to have been one of the more powerful aspects, and though he kind of went insane, he is a good character. Also, as the aspect of magic, if he dies, won't that screw up magic in all of Azeroth?

Killing off Zul'Jin is pretty uncool as well.

But on the more recent top in this thread: I personally started playing WoW with the hopes of being able to see Kel'Thuzad, Arthas, Illidan, etc. The major players from the storyline.

It disappoints me that I probably won't get to see the latter 2. This was my first MMO so I didn't know to expect otherwise either.
I'm pretty sure the idea that the part of the world monitored by a dragon aspect would 'screw up' if they died (magic in this case with Malygos) is an entirely player created myth. I don't think there's anything official to back this up.

As far as much understanding goes, the Titans just imbued the dragons with the power to make sure nothing screwed up, nothing to do with being intrinsically tied to the planet.
 
User is offline.
Old 09/09/07, 9:51 AM   #265
Emeraude
Bald Bull
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
Originally Posted by Kirion View Post
Why would that? He is just Amani trolls leader, presumed to be dead since Warcraft 2, but somehow he is still alive. I have no problems with killing this traitor to the horde, i'm afraid that his lore wont be good. There is absolutely no clues on what Zul'Jin is planning from Ghostlands quests. Wild guess, Amani trolls working with Burning Legion/Kael'thas. I hope Blizzard will add some questlines in 2.3 to explain that.
Traitor to the Horde? Zul'Jin is literally a living legend to all Trolls everythere, it's extremely suspect that we're killing him, so the reasoning had better be damn good.

Then again after the reasoning for Mount Hyjal they gave us, "Lawl purples" I'm not expecting much =/
 
User is offline.
Old 09/09/07, 11:03 AM   #266
Fugazor
Don Flamenco
 
Fugazor's Avatar
 
Orc Death Knight
 
Jaedenar (EU)
Originally Posted by Emeraude View Post
the reasoning had better be damn good
[x] gone mad
[x] drop good loot
 
User is offline.
Old 09/09/07, 5:36 PM   #267
Dudlee
Glass Joe
 
Human Rogue
 
Gilneas
Ok, just did some more reading. Malygos isn't even insane anymore. What possible reason could there be to fight him, unless it's a test of strength to make clear a way into Azjol-Nerub or something?

Now that he has regained his sanity, he is once again taking an active role in the protection of the world.
Source here. Malygos - WoWWiki, the Warcraft wiki

From the same source, this sounds really cool and I hope it is reflected in his encounter in WotLK.


Malygos does not seek out combat; and although he and his dragonflight are still routinely hunted by black dragons, he avoids their kind if at all possible. He protects his lair and himself with illusions and misdirection. Those who discover his home are encouraged to depart through a variety of means; Malygos takes direct action only as a last resort. When he does fight, he engages spellcasters first, using his breath weapon and other abilities to sweep spells from their minds.
Would be pretty cool if he cripples the casters in a raid in some way.


But, aye. At the bottom it explains in more detail the reasons for fighting Malygos.


In the introduction panel for World of Warcraft: Wrath of the Lich King, it was revealed that Malygos has begun to regain much of his sanity, originally lost as a result of his confrontation with Neltharion and the decimation of his Blue flight during the War of the Ancients. He is less than pleased by the rampant use of magic by the mortal races. He has become hostile to all magic-users, particularly the Kirin Tor of Dalaran. Dalaran has therefore moved to Northrend, as a capital for both the war against the Lich King, and the Kirin Tor's fight with Malygos. He is found in the Nexus in his own lair, similar to Gruul and Onyxia.[2]

The following afternoon during the WoW Lore Panel, Chris Metzen elaborated more on the now hostile Blues. Tyrygosa - having taken the Nether Dragons under her wing - has brought the ethereal dragons to Northrend. The exposure to their physiology has helped cure Malygos and the Blue Aspect's sanity is returning to him. Malygos, with clearer eyes, takes note of the large number of mortal spellcasters running around Azeroth, recklessly using arcane magic, and decides they will attract the Burning Legion to Azeroth again, as the Highborne once did (one of his last few memories before going mad). Thus he proceeds to declare war on all magic users. Dalaran travels to Northrend to combat the Blue Flight, and the Red Dragonflight - keeping Alexstrasza's promise to Rhonin after the events of Day of the Dragon - has stepped up to defend the mortals from their cousins' crusade against spellcasters.

Tigole recently confirmed at the gaming convention in Leipzig that level 80 raid players will be able to face Malygos in his inner sanctum, the Nexus. This would make him the first Aspect to appear in World of Warcraft, and also the first to be fought by players.[3] Because killing an Aspect may have unforseen consequences, it is unclear whether or not Malygos will be killable, or simply defeatable.
It better be a really cool fight at least.
 
User is offline.
Old 09/09/07, 7:18 PM   #268
Aonea
Von Kaiser
 
Blood Elf Paladin
 
Khadgar
If i were to hazard a guess, I would assume that Malygos' war is probably hampering the efforts of the Alliance and Horde to combat the Lich King's forces. After all, undead are not magic. So the Lich Kings forces can just keep going even if his magical forces were restricted, unlike the mortal races.

I would assume the Red Dragonflight and Rhonin went to Malygos to explain things and he probably told them all to GTFO. So Dalaran decides to head north to take the fight to him.

For us, its probably a matter of 'Hey, we need to stop Malygos or we won't be able to use any magic anymore." Not that the Alliance or Horde really want to fight a Dragon Aspect, but there would be no way to beat the Lich King's forces with Malygos' mucking with everything.
 
User is offline.
Old 09/09/07, 7:37 PM   #269
Kirion
Don Flamenco
 
Kirion's Avatar
 
Kirion
Tauren Shaman
 
No WoW Account
Originally Posted by Emeraude View Post
Traitor to the Horde? Zul'Jin is literally a living legend to all Trolls everythere, it's extremely suspect that we're killing him, so the reasoning had better be damn good.
In second war, when alliance turned the tide of war, Amani trolls quickly abandoned horde. So yes, he is a traitor. Also, Amani trolls and Darkspear trolls are not friendly to each other at all.

As for reason, probably he is working with burning legion or scourge.

42.
 
User is offline.
Old 09/10/07, 3:48 AM   #270
FLEABttn
Glass Joe
 
Blood Elf Rogue
 
Gorgonnash
Originally Posted by Emory View Post
That would take away from the mystique and suspense of fighting THE guy, making the experience available to casual players, but far less epic for both casual and hardcore. I recall reading that Arthas would be involved in different areas of Northrend, so hopefully he'll appear in instances, but I don't want to fight him until the very end.
1) The experience isn't less epic for the casual player if the casual player can never see it. Really. They don't care if Illidan is the most awesome 25 man event ever if they know for a fact they were never see it.

2) Nobody seemed to mind Warcraft's lore being dealt with in a single player fashion with Warcraft 2 and 3.
 
User is offline.
Old 09/10/07, 8:02 AM   #271
 Uljin
I need a new title
 
Uljin's Avatar
 
Troll Hunter
 
Argent Dawn (EU)
Originally Posted by Kirion View Post
Also, Amani trolls and Darkspear trolls are not friendly to each other at all.
I beg to differ. In Warcraft 3, the sound bite for the Darkspear spearthrower's is "Vengeance for Zul'Jin" Now to me that doesn't imply a lack of friendship between the Darkspear and the Amani, quite the opposite in fact.
 
User is offline.
Old 09/10/07, 8:48 AM   #272
Tacitus
Don Flamenco
 
Tacitus's Avatar
 
Undead Warlock
 
Wildhammer (EU)
Originally Posted by Kirion View Post
In second war, when alliance turned the tide of war, Amani trolls quickly abandoned horde. So yes, he is a traitor. Also, Amani trolls and Darkspear trolls are not friendly to each other at all.

As for reason, probably he is working with burning legion or scourge.
Incorrect, the Amani trolls left the Horde when they began losing the Second War. Zul'Jin had nothing to do with this, so he left into exile in shame.

Originally Posted by WoWiki
Zul'jin, most likely disheartened by his inability to uphold his oath to the orcs, disappeared, most believed he died under a hail of Alleria Windrunner’s arrows.
Originally Posted by Uljin View Post
I beg to differ. In Warcraft 3, the sound bite for the Darkspear spearthrower's is "Vengeance for Zul'Jin" Now to me that doesn't imply a lack of friendship between the Darkspear and the Amani, quite the opposite in fact.
That's only because Zul'Jin is so cool. Amani and Darkspear still don't like each other, Zul'Jin managed to unite every troll tribe so that's the reason for that sound and the troll /charge in WoW.

Brotherhood, Peace, Unity

Welcome back, Comrade
 
User is offline.
Old 09/10/07, 11:32 AM   #273
Vaccine
wants scorpions that hovar without flapping
 
Vaccine's Avatar
 
Tauren Druid
 
Darksorrow (EU)
Malygos:

Malygos is known as the Steward of Magic of the Spell-Weaver. His natural form is not that of a typical dragon, and it is said he can change it at will. Rarely seen after his retreat to the far north, he is almost always in the form of an insect-like creature, but while in dragon form, he and his dragonflight are carrying blues in color.
Extract from "Legacy of the Aspects", a book found ingame at The Dor'Danil Barrow Den in Ashenvale.

Its quite interesting, suggests that Malygos could shapeshift at will. Also maybe we'll end up fighting part of the fight in his preferred insect form? Also possibly suggests a tie in with the living remnants of Azjol-Nerub.

Descriptions on his insect and insect/dragon forms from Day of the Dragon:

The faceless wizard turned to see a bit of the ice on one wall pull away - and transform into something nearly akin to a man. Yet the legs were too thin, bent at too awkward an angle, and the body resembled more that of an insect. The head, too, had only a cursory resemblance to that of a human, for although there were eyes, nose, and mouth, they looked as if some artisan had started on a snow sculpture, then abandoned the idea as fruitless once the first marks of the features had been traced.
A shimmering cloak encircled the bizarre figure, one that had no hood, but a collar that rose into great spikes at the back.

Malygos' form suddenly expanded in all directions, and his skin took on a reptilian cast. The coloring of that skin changed, too, from an icy white to a dark and frosty silver-blue. His limbs thickened and his visage grew longer, more draconic. Malygos did not complete the transformation, though, stopping at a point that left him resembling a horrific parody of dragon and insect, a creature of nightmare.

Dragons of Azeroth reach their full growth before a mere hundred years have passed. They are very cunning and magical, using spells to complement their powerful physical capacity. Because each creature has an intimate connection with the world around it, the death of a dragon is never a simple thing; it is a metaphysical event, driven by the creature’s natural connection to the spirit of the world. A dragon’s death can cause massive upheaval in the natural surroundings - earthquakes, surface lava explosions, a new lake flooding forth from a sudden crack in the earth‘s crust, and so on. Even young dragons, those who have not established as close a bond to the spiritual world, still make ripples in the fabric of reality when they die. Although these ripples are not always seen or felt by other races, a young dragon’s death nonetheless garners the attention of other dragons in the area - and creatures particularly attuned to the natural state of being that surrounds them.
Now this quote comes from the Manual of Monsters RPG book that was published. It suggests that even a weak dragon's death will cause trouble to the local habitat, and that a full dragons death can cause extreme concequences like volcanoes, earthquakes etc... as well as alerting any other dragon in the area.

Now if an entire aspect were to die, aside from whatever other problems would be cause by having no Guardian of Magic to control the flows in and out of Azeroth, Northrend would be ripped to pieces in the aftermath, as well as the entirety of the blue dragonflight attacking your posistion almost instantly.

On his sanity, as far as lore was concerned he was already sane again before the Blizzcon panel that stated the Netherdrakes made him sane, so we have a contradiction in sources.

Theres also the question of his power. I mean without some gimic I think this is just a step too far from believable that a 25 man raid of even powerful heroes could even last a second vs an aspect. Unfortuantely knowing blizzard Malygos' ultimate control over the flows of magic is likely going to get translated to the game as a high resistance and a mana burn auara

I'm not against killing lore characters as a rule, but this just seems a step too far, when previous lore has set precedent that people wouldn't stand a chance against an aspect.

Guess only time will tell.
 
User is offline.
Old 09/10/07, 1:17 PM   #274
aleyro
Piston Honda
 
Night Elf Rogue
 
Blackrock
(Moderators, please excuse any grammar issues, specifically sentence capitalization; I was in a bit a rush while writing this, for obvious reasons.)


In an attempt to catch up latecomers to this thread, I have summarized the previous 11 pages of posts into one monstrocity of a post. Hopefully, this will reduce the amount of repetitive comments and suggestions that have already been hashed over.

I present to you- the main topics of this thread (so far):
  • Sunwell Plateau (SP) confirmed as post BT, pre WotLK instance
  • New Wotlk instance "Nexus" also confirmed.
  • EJ forums may or may not be a suitable replacement for worldofraids/mmochamp.
  • This may or may not be worthy of new-threadness.
  • ...Oh, wait, it is.
  • The (supposed) heroic version of the (confirmed) 5 man instance of sunwell may (or may not) have a rep grind associated with it.
  • There may be blood elves in SP.
  • This new five man can, and should, be "hard".
  • Players will have to find their way to the instance. this is unfair.
  • We have absolutely no idea when this will actually be released.
  • There may be demons in SP.
  • Making 5 man content difficult is "hard".
  • There will be dragons in NX, and this is good.
  • Players having to find their way into instances is unfair in different ways on pvp and pve servers.
  • Group composition is important in 5 man content.
  • Kil'Jaeden (KJ) will have something to do with SP.
  • Kael may have something to do with SP.
  • KJ is a really bad guy.
  • We still have absolutely no idea when this will actually be released.
  • Epic battle at SP may have lore implications for both factions. a new quest hub may be required.
  • They may completely rahash spirit, so that drops from SP are relevant at lvl 80. ::gasp::
  • The fight with malygos will not be epic enough. he should be epic-er than arthas.
  • Archimonde was not epic enough.
  • KJ will not be epic enough.
  • Arena season 3 may or may not come in the near future.
  • Estimate software release schedules is difficult.
  • Making 5 man content difficult is "hard". early heroics were evidence of this. hero classes will *not* help the situation.
  • Making 5 man content difficult is easy, just CC less.
  • Making 5 man content difficult is easy, just have enemies spam more.
  • Making 5 man content difficult is easy, just look at arcatraz.
  • Making 5 man content difficult is easy, just add stages to boss fights, and set equipment. or, make it like chess.
  • players will have to find their way to the instance. this is unfair. you could get killed out there.
  • We have absolutely no idea when this will actually be released. but maybe 10/16/2007, 5am server time.
  • ...or maybe october 30th, for competitive reasons.
  • Making 5 man content difficult would be bad, because then we would miss easy 5 man content.
  • Players will have to find their way to the instance. this is NOT unfair. flight times are unfair.
  • 2.3 will be a pretty big class balance patch. who knew?
  • The (supposed) heroic version of the (confirmed) 5 man instance of sunwell may (or may not) have a rep grind associated with it, and it may have
    something to do with the (supposed) attunement process for 25man sunwell.
  • The sound subsystem is the major cause of delay for the 2.2 patch.
  • Flying is unfair.
  • Zifna's guild is AWESOME, and they havent finished BT yet, so its unfair to announce new content, because it will burn people out. but ZA is good, because it will buff t5 players.
  • SP could be a continuation, lore wise, of Dire Maul.
  • ZA may drop items that are valuable to some players.
  • blizzard should think carefully about when they release SP, so as not to repeat the disaster that was naxx.
  • SP could be a continuation, lore wise, of Silvermoon City.
  • Continuity in WoW is Non-Linear; see overlapping onyxia quest chains.
  • Elves saboutaged spacegoats and crashed their ship (<---current thread winner, btw)
  • There are multiple development teams within blizzard.
  • Vashj and kael should be changed.
  • The sunwell is kinda like the alamo, spiritually.
  • Making 5 man content difficult is easy, just diversify.
  • SP is not likely a continuation, lore wise, of Dire Maul, and vaccine has leet elven language skills.
  • We have absolutely no idea when this will actually be released.
  • Flying is unfair, for alliance.
  • Wowwiki has excellent lore information on the sunwell.
  • Unlocking heroics shouldn't be rep based. rep based unlocks require a bazillion runs.
  • There may not be enough space on the map for SP.
  • 2.2 contains new technology.
  • There may not be enough time between the release of SP and the release of WotLK.
  • There may be 6 bosses in SP.
  • there may just be enough time between the release of SP and the release of WotLK.
  • We have absolutely no idea when this will actually be released.
  • Arcatraz had mini bosses.
  • Three or four months is plenty of time to clear unreleased, unknown content.
  • The last 3 bosses in naxx were hard.
  • Gamestop says WotLK will be out in 10/2008.
  • Zul'Aman is to 25 mans like DM was to MC.
  • There may not be enough space on the map for SP, but blizz can make the map bigger. see AQ as an example.
  • Really, just 4hm in naxx was hard.
  • ...or maybe gothik.
  • Flying was unfair for horde, so its only fair that it becomes unfair for alliance now.
  • fighting dragon aspects would be cool. yay NX.
  • The only thing ZA will most likely give us is haste and armor penetration.
  • ZA will likely drop item that are around tier 5.
  • Flying is likely to be unfair. perhaps we could see a map?
  • Lucky for us, wowwiki has a map, and LORE!
  • SP and ZA might be connected, lore wise.
  • Flying is unfair, but there may be a BOAT!!
  • We may be killing Zul'Jin. he's working with the bad guys.
  • We have absolutely no idea when this will actually be released.
  • SP lore may be related to WotLK lore, but WotLK lore isn't really relevent to outlands.
  • We can all agree that the Supreme Power Debacle was retarted.
  • As of 8/26, TBC wasn't out in china.
  • Even though NYC is a vicous hive of scum and villany, folks are sad about 9/11. its kinda like that with elves.
  • Many more people will clear the sunwell than cleared naxx. You simply can't argue with MATH.
  • Sunwell is going to be like the Kel'thuzad of the expansion.
  • Making 5 man content difficult is easy, just make the mobs intelligently react to the exact group composition.
  • Making 5 man content difficult is easy, just add tokens.
  • Making 5 man content difficult is easy, just alter mob AI based on specific specs of each party member.
  • In WotLK, every update should include at least 3 instances.
  • Future expansions may or may not include more hero classes.
  • WowWiki points out some useful in-game information, related to lore and raids.
  • We should all go to pandaria.
  • Blizzard gets to just make this stuff up.
  • Wowwiki has information regarding SP lore.
  • Sizzle-n-fry AoE is overpowered.
  • Somehow, it would make sense to use AQ mounts in northrend.
  • Black morass was rajaxx DONE RIGHT.
  • Someone has something to do with SP:
  • Kael may have something to do with SP.
  • It might not be kael. (even though the big snowflake suggested it was...)
  • ...It's Probably not Dar'khan, as low level Blood Elves have already killed him.
  • No, really, rajaxx was serious business.
  • SP should be a continuation, interior-decorating wise, of Silvermoon City.
  • SP could be a continuation, lore wise and interior-decorating wise, of Silvermoon City.
  • Future encounters may be formulaic.
  • A boss may not die after being defeated.
  • The (confirmed) 5 man instance of sunwell may (or may not) have a rep grind associated with it. and it might be sha'tar. or consortium.
  • The (supposed) reputation associated with the (confirmed) 5 man instance in SP has been RULED OUT, in favor of skill based attunement.
  • Kil'Jaeden (KJ) will have something to do with SP.
  • Kael may have something to do with SP.
  • SP lore may be related to WotLK lore.
  • we do not know how we will unlock the heroic 5m instance in SP. it may be rep, it may be skill. it might be aldor/scryer.
  • TBC had an intricate plot, involving lore.
  • Aspects should be harder than onyxia.
  • Aspects may be as hard as a fully empowered vael.
  • Kael has middle level management that non-hardcore players get to kill.
  • hardcore (and casual) players should (and shouldn't) get to kill (or defeat) major lore (or previous RTS) characters.
  • Zul'jin may or may not have been a traitor.
  • there may or may not be a valid reason to kill Zul'jin.
  • Along with wowwiki, books are a good source of lore.

Last edited by aleyro : 09/10/07 at 9:04 PM. Reason: formatting, grammar.
 
User is offline.
Old 09/10/07, 1:29 PM   #275
Renew
Don Flamenco
 
Renew's Avatar
 
Draenei Paladin
 
Tichondrius
Originally Posted by aleyro View Post
[i]sunwell plateu (SP) and nexus (NX) will be new instances in WotLK.
Stopped reading here as this is false. Sunwell will come before WotLK.

Confidence is not Arrogance.
 
User is offline.
Closed Thread

Go Back   Elitist Jerks > Public Discussion > Public Discussion

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Raid target debuff tracking (a.k.a. "The pDebuffList Thread") Praetorian User Interface and AddOns 137 10/08/07 3:41 PM
World Breaker Mace proc "issues" ? beetlejuice The Dung Heap 3 06/21/07 8:37 AM
Armory not showing all arena teams? Could this affect calculations of "top 0.5%" lordofzedance Player vs. Player 28 05/21/07 11:29 AM
"Crits can Miss" vs. "Three Outcomes" Lhivera Class Mechanics 37 05/03/07 6:15 PM