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Old 09/27/07, 10:40 AM   #301
Malan
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Malan
Tauren Shaman
 
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@4 Horsemen Discussion - guys, Blizz already said that the fight would be significantly reworked. That to me says more than just figuring out how to do it for 25 people. I would expect that means more along the lines of "same room, same models and animations, different fight altogether."

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Old 09/27/07, 10:41 AM   #302
Nurru
Ask about our dystopian future internship program
 
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Mal'Ganis
I hope it's replaced with someone requiring as much execution as the original.

< Aislinana> Why would it be my job to sleep with vontre? Don't I have standards?
 
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Old 09/27/07, 11:05 AM   #303
Deris
I BoP my Main tank.
 
Blood Elf Paladin
 
Executus
Originally Posted by Nurru View Post
I hope it's replaced with someone requiring as much execution as the original.
Tall order, but hopefully they can! I don't think many people would mind if Kael'Thas, Sapp and 4H were as hard as the original states that they were in. Also if they left the original placement of the tier pieces on the bosses, it would work out. That way 4H would be the "final boss" and KT/Sapp would be optional - but a tier above the rest of the instance. This way guilds that will blow through Naxx will still have a challenge at the end, similar to AQ40 and C'thun/Ouro/Viscidus.

Loatheb could be fun if left the same, except removing the shadowpot requirement somehow - maybe adding an item on pot cooldown to the fight itself that you can only use during the fight? I did think it was an interesting fight to say the least, that required synchronized consumable useage. That combined with the Healing -> spelldmg coefficient, and this fight might be alot of fun for healers.

Not to mention watching at who failed using bandages or pots properly, and laughing at them as they died was cool.
 
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Old 09/27/07, 11:08 AM   #304
Malan
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The Tiered loot drops obviously won't be the same since Blizz said they are happy with 5 pc sets and will not return to 8pc sets again.

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Old 09/27/07, 11:59 AM   #305
Deris
I BoP my Main tank.
 
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Could still do the same pieces and just use offset drops to fill in for the missing set pieces.
 
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Old 09/27/07, 12:07 PM   #306
Nezralix
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Originally Posted by Nurru View Post
I hope it's replaced with someone requiring as much execution as the original.
It won't be. As an entry-level "training wheels" instance, they can't just beat the hell out 90% of the guilds that try to complete it.
 
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Old 09/27/07, 12:13 PM   #307
Deris
I BoP my Main tank.
 
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Originally Posted by Nezralix View Post
It won't be. As an entry-level "training wheels" instance, they can't just beat the hell out 90% of the guilds that try to complete it.
Sure they can - look at Karazhan and Prince. Prince is 100% execution, nothing else. 4H can be the same way, but I am sure they will tone it down slightly in terms of damage taken, etc - but it can still be a VERY technical encounter. This way 4H is the "final boss", and Sapp/KT can be considered "optional" and thus an entire tier harder.
 
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Old 09/27/07, 12:18 PM   #308
 Chicken
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Unless I'm much mistaken, I actually think you could go a long way in adjusting the four horsemen for 25 people by making a special exception for them which makes it impossible for taunts to resist on them. That should allow a lot more freedom in regards to how you deal with the tanking, which is really the significant issue if we'd have the exact same encounter except with damage done adjusted for level 80's.
 
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Old 09/27/07, 12:51 PM   #309
snape
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If it would be feasible for the 4 tanks to "swap Horsemen", that would be doable too (and would only require 4 tanks), i.e. Thane tank switches with Blameaux along the back wall - Mograine tank switches with Zeliek tank along the front wall by the door.

That brings additional elements to the fight, such as they both can't be swapped at the same time, because then the center wouldn't be safe (although they could just reduce the range on the Marks), there would be Void Zones in more parts of the room, Thane's meteor would have to be accounted for during the move, as well as Zeliek's Holy Wrath.

I don't know - that actually might be harder than the original. But it sounds fun to me (I was always on my Priest on this fight in Vanilla - I got my T3 chest by logging out and back in on my Mage to loot the chest).
 
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Old 09/27/07, 1:04 PM   #310
songster
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Well, they could build the tank switching in as a mob ability. Every n seconds, Horseman A charges Horseman B's target (and acquires B's full aggro table). Horseman B takes the table off Horseman C, and so on. That way the tanks stay in place, and the four horsemen charge round on a carousel. Would need a bit of logic twiddling to make sure it stays working after one or more of them is dead, of course.

Would take some of the complexity out of the encounter by making the switching happen automatically rather than making the players do it, but is that so inappropriate for an entry-level instance?

You could implement a built in soft enrage timer by having the charges do increasing amounts of damage each time - so you need to get them down before they start one-shotting the tanks on the change.
 
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Old 09/27/07, 1:47 PM   #311
sovelis41
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Originally Posted by Deris View Post
Sure they can - look at Karazhan and Prince. Prince is 100% execution, nothing else. 4H can be the same way, but I am sure they will tone it down slightly in terms of damage taken, etc - but it can still be a VERY technical encounter. This way 4H is the "final boss", and Sapp/KT can be considered "optional" and thus an entire tier harder.
It can be argued that Prince is also a DPS race in that you must kill him from fast enough that you don't spend too much time with him dual-wielding and you are not overwhelmed by infernals after he throws his axes away.

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Old 09/27/07, 1:48 PM   #312
PSGarak
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The fourteenth(?) boss in an entry-level raid instance is allowed and even expected to be a rough fight. The hope is that the rest of the instance ramps up to it in some fashion so there isn't a solid progression cockblock, and if they're really good, the rest of the instances also tests/teaches some of the things the fight requires, like positioning, movement, reflexes, and so on, to a degree that is reasonable for 4H to build upon.
 
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Old 09/27/07, 3:12 PM   #313
Deris
I BoP my Main tank.
 
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I hope the final boss of every wing is a semi-cockblock. i.e requiring just a smidgen more effort and attention span than the rest of the previous 3.

Also : I hope Heigan and Gothik stay almost exactly the same. Oh man do I love Heigan.
 
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Old 09/27/07, 8:10 PM   #314
Metrosexuelf
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I'm really good at Gorefiend ghosts but I absolutely failed at Heigen on my old alliance character. Not looking forward to that.
 
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Old 09/27/07, 8:35 PM   #315
Lymmel
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I foresee a strong chance of Blameaux being reworked to the typical tbc 'I have a magical shield, spellsteal it' variation to make it a) familiar, b) less tank-orientated. I am excited about it either way though, their voices still haunt me.
 
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Old 09/27/07, 10:00 PM   #316
 Shabadu
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Originally Posted by Lymmel View Post
I foresee a strong chance of Blameaux being reworked to the typical tbc 'I have a magical shield, spellsteal it' variation to make it a) familiar, b) less tank-orientated. I am excited about it either way though, their voices still haunt me.
Better yet, make Zeliek the ranged tank horseman. Make him cast the holy wrath beam at his ranged target, allowing melee to attack him safely.
 
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Old 01/11/08, 12:38 AM   #317
Antarius
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If the early versions of Gruul, Magtheridon, and Tempest Keep taught Blizzard nothing else, I would hope they have learned that they can't design their entry level 80 raid content to be more complicated than end-game level 70 raid content.

4 Horsemen could easily be a "simple" 4 mob tank/spank encounter with all 4 mobs doing different abilities, akin to Karathress in terms of execution difficulty. If you want to throw in the nostalgia of the old 4 horseman, "require" the raid to have 1 tank from each of the 4 tank classes by strongly catering to each tank's specialty.

edit: Sorry, no clue how I raised this thread from the dead. I thought I was reading the current 2.4 thread for some reason. Anyways, I'd delete my post if I could.

Last edited by Antarius : 01/11/08 at 3:50 AM.
 
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Old 01/11/08, 1:56 AM   #318
heel
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Originally Posted by Antarius View Post
If the early versions of Gruul, Magtheridon, and Tempest Keep taught Blizzard nothing else, I would hope they have learned that they can't design their entry level 80 raid content to be more complicated than end-game level 70 raid content.

4 Horsemen could easily be a "simple" 4 mob tank/spank encounter with all 4 mobs doing different abilities, akin to Karathress in terms of execution difficulty. If you want to throw in the nostalgia of the old 4 horseman, "require" the raid to have 1 tank from each of the 4 tank classes by strongly catering to each tank's specialty.
You bumped this thread . . . why? Another 2.4 topic is the first post on the first page of this forum.
 
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