So last week there wasn't much to talk about and I was busy the whole day. Luckily, this week is a slow news week too! Which is excellent for me, because that gives me more time to play Metroid Prime 3.
2.2 PTR Summary
General
* Haste: Haste has been rebalanced. It has returned to the ratios from the launch of Burning Crusade. Melee attacks and spell casts will now benefit at identical rates from haste. This change results in a reduction in the benefit of haste for melee attacks and an increase in the benefit for spellcasters.
Items
* Increased the duration of the Mystical Skyfire Diamond's cast speed buff to 10 seconds.
Professions
* Flask of Shadow Fortification will transform into the Flask of Pure Death. This new flask increases Frost, Fire, and Shadow spell damage.
* Flask of Arcane Fortification will transform into the Flask of Blinding Light. This new flask increases Holy, Nature, and Arcane spell damage.
* A new flask that increases all resists and stats has been added to the Violet Eye reputation vendor.
Weapons from SSC and TK have had their stats changed. Pictures courtesy of MMO-Champion.

Also, some enchant mat changes you can find
here
Wrath of the Lich King Info
This is a brief summary of the article on WotLK (yeah, I used that acronym) from the Games for Windows (what) magazine:

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Originally Posted by World of Raids
General
* There are concept arts of Dalaran and The Nexus both look pretty cool. The Nexus looks like this huge purple beam of magic shooting towards the sky, with rings surrounding ilooking like islands (magic rings, where the level 80 5 man instance will be)
* Metzen says he doesn't want the end of Arthas' story to be predictable, as he says a "Yeah, that's pretty much what I expected" type of feeling.
* Metzen feels the Burning Crusade never really had an "ending" moment. Killing Illidan wasn't it because he didn't like the Legion either. So Sunwell will be it
* The Blood Elves are trying to reinvigorate the Sunwell using energy ported from Netherstorm (i.e. the Mana Forges), but supposively rebuilding the Sunwell is an excuse to summon Kil'jaeden.
* There is that quote that someone posted earlier in the forums that Kil'jaeden is not fully summoned, thus you can kill him with 25 lvl 70s.
Zones
* Dalaran will have one or two instanced dungeons in it (like Stockades or Ragefire they said).
* Dalaran won't have Auction Houses or class trainers again (*sigh*). Same reason as with Shattrath. It will probably have portals like Shattrath though, and they said possibly one to Shattrath as well.
Dungeons
* Sunwell area will have "tweaker Blood Elves, high on magic" and 6-8 bosses.
* Info about Utgarde: will be similar to Ramparts, but with more memorable moments to break up the "pull-rest-pull-boss" structure of other instances (way they put it). One is a giant flame forge that kills you if you step into it, but if you kill the workers operating it, it dies down. Another is a guantlet area like in Shattered Halls. One boss will be a Lich, another will be a Vrykul who summons scourge minions.
* There's a map of Utgarde Keep (low level dungeon).
* It mentions the Stratholme CoT dungeon (which isn't new news but it's recent at least).
* There will be more "micro dungeons" (i.e. non-instanced dungeon-like areas.. I guess Deatholme is probably a good example). One is called Gjalerbron where the Vrykul are working side-by-side with Liches.
Classes
Death Knight
* One idea for the Death Knight class is that you'll start in Stratholme and have to break your way out.
* Two Death Knight spells mentioned: Army of the Dead (the one from the trailer) which summons a bunch of undead minions, and Death and Decay, which is an AOE spell.
* One idea for an ability is Blood Boil, a damage-over-time ability that after the duration lights up two of your blood runes.
* Generally Blood runes are damage-oriented, Frost are control-oriented, and Unholy are utility and DOT mechanics.
Professions
Inscription
* Inscribers will be able to sell scrolls.
* Only a handful of core spells can be inscribed. Example they used was you cannot extend the range of the Priest's Mind Vision, but you CAN extend the duration of the Hunter's Freezing Traps
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Originally Posted by MMO Champion
It seems that Games for Windows will have a few more information concerning Wrath of the Lich King, actually it seems that WoWinsider already got a zone list (including levels) from here. Be careful because nothing is confirmed yet, even if the list look accurate, it could totally be a fake. According to the cover, it will have information concerning new dungeons (but it was probably printed before the GC) and "The Real Burning Crusade ending !", which could mean a Sunwell Plateau preview.
Wrath of the Lich King Zones
* Howling Fjord (68-72)
* Borean Tundra (68-72)
* The Dragonblight (71-75)
* Zul'Drak (73-76)
* Grizzly Hills (74-76)
* Azjol-Nerub (74-78)
* Sholazar Basin (75-78)
* The Storm Peaks (77-80)
* Icecrown Glacier (77-80)
* Lake Wintergrasp (Outdoor PvP)
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And now, even more information from Leipzig (no, I won't be commenting about how Black Guards and Swordmasters of Hoeth look so amazingly awesome):

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Originally Posted by World of Raids
General
- The art for the expansion will look more like classic Warcraft (gothic fantasy), and less like Outlands art (high fantasy). (4)
- WotLK will have "just as much" 5-man instances as TBC and more 10-main instances due to the popularity of Karazhan. (4)
- The world map is rough and players can expect the map to change and new things on the map will be revealed over time. (Source)
- When asked about class balance, they said they had no plans for any major changes to classes. (4)
- Future hero classes could be Demon Hunter, Arch Mage, and Blademaster. (1)
Leveling
- Current plans are for a pre-expansion change to the experience curve and gain. (Source)
- Levels between 20 and 60 are going to have the experience required per-level reduced, and the experience rewarded by quests is being increased by around 30%. (3)
Heroic Badges
- In addition to the new items added in 2.3 to the heroic badges vendor, Blizzard might add new armor sets to that vendor. (3)
Flying Mount Level
- From a design standpoint, we don’t want people to just fly over continent and skip things when they are leveling up. Instead we want people to explore and experience the environment around them when they first reach the shores of Northrend. You will walk (or ride) from one quest to another as the zones unfold before you instead of just flying over it without batting an eye. At some point though you will definitely be able to fly in Northrend. We are currently thinking around level 78, but haven’t made a final call on this yet. (Source)
Dustwallow Marsh
- A new goblin town with several new quests will be added to Dustwallow Marsh. (3)
PvP
- A new PvP area called Lake Wintergrass ('roughly the size of Westfall') will combine world PvP with the new siege weapons and destructible buildings. The faction that controls this zone may receive an effect that not only applies to the zone, but to the whole continent. (4)
Dungeons
Sunwell Plateau (3)
- Sunwell Plateau will be released before the expansion "Wrath of the Lich King", Tigole said its planned for a patch after Zul'Aman (so it might be 2.4 minimum to get it). Sunwell Plateau is a new instance which can be found in Quel'Thalas (forest region north of the continent of Lordaeron). The instance is divided in 2 parts, one of them is designed for a 25-man raid instance (said to be the most diffcult in WoW, harder than Black temple), the other part is a 5-man instance (Normal and Heroic Modes).
Zul'Aman
- Zul'Aman will be released as soon as voice chat comes off the PTR and will be after the next patch before appearing on the PTRs. (Source)
Nexus (3)
- Tigole talked about a new instance "Nexus" located in Borean Tundra, it should be the first instance you will zone in when entering Northrend by Borean Tundra; this instance will be divided into three wings:
* A 5-man instance for level 70-71 called Ice Caverns
* A level 80 instance
* A 25-man raid instance where you will encounter Malygos (the blue dragon), that instance is located at a rift in the sky
Caverns of Time: Stratholme (1)
- There will be a new Caverns of Time instance: Stratholme, which one will be a level 80 instance 5-man. You will travel to the past before Arthas was corrupted and help him rid the city of demons and burn it down.
Utgarde Keep (3)
- Utgarde Keep which is located in Howling Fjord, will be a winged dungeon with two instances: the first wing is a level 70 instance for players to level up in (we already know about that one) and the second wing for level 80 players is called "Utgarde Pinnacle". Both instances will have Normal and Heroic modes.
Naxxramas (5)
- Tigole confirmed than Naxxramas will be retuned to be 25-man raid instance in Northrend, also he said it will be the first 25 player raid instance in the next expansion. They want as many players as posible to have a chance to see one of the best instances so far. Some encounters will be reworked to adapt them to a 25-man raid.
- Tigole said:
* They have plans to reuse Tier 3 with updated stats
* The Ashbringer story would definitely continue in WotLK
* They're still undecided on Atiesh
Professions
Inscription (3)
- The Inscription profession will do more than increases effectiveness of spells and abilities. Tigole said the team working on it wish for Inscription to be more versatile such as increasing more elements like range, duration (for example: Frost Nova having a wider radius).
Woodworking (3)
- Blizzard is considering a Woodworking profession, it will allow Hunters to create their own arrows.
Classes
Death Knight
- Death Knight requirements: According to Tigole, you won't need to be level 80 to unlock the Death Knight, it would rather be between level 55 and 60. Players can then create their Death Knights and have to go through a trial in order to be able to play their Death Knights.
- Death Knight's resourcing system (Runes): Runes are engraved by the Death Knight into his weapon (sword or axe). There will be three different kind of runes: Unholy, Blood and Frost. The Death Knight will obtain various abilities, depending on how the DK combines the runes, the number of runes than you can combine is limited to six (for example: 2 of every rune type or 4 Unholy and 2 Blood runes type), you can change your rune combination to change your playstyle/role (Tank, Dps or PvP combination mixing both with less power). Upon using his abilities, the DK consumes his runes. One DK skill example using runes: a DK skill called "Army of the Dead", which summons Ghouls, requires Blood and Unholy rune types, therefore you would not be able to use this ability with only Frost runes carved into your weapon.
Hunter
- Blizzard is considering a Woodworking profession (hunters will be able to create their own arrows),and a Mortal Strike-like shot that will reduce healing effectiveness on the target of the shot (the purpose of this idea is to increase the desirability of hunters in arena). (3)
Priest
- In the playable Wotlk demo at Games Convention, the priest spell "Pain Suppression" has been changed, the cooldown has been reduced to 1 minute and you can cast it on a friendly target up to a 20yards range.
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Random Snippets of Blue Posts
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Originally Posted by Eyonix
The enhancement shaman will be getting some love in the not too distant future. We'll talk soon. Despite this truth, the state of the enhancement spec isn't anywhere near as bad as you proclaim.
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Being useful as a leveling spec and a mediocre-dps raid buff-bot is pretty bad, what's Eyonix smoking?
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Originally Posted by Blizzard
The idea is that hair is something that makes sense to be changeable in the game and the cosmetic alteration can make a very positive impact for some players so we want to make this available to everybody. By making the hair styles change, it does vary by race what this does to the character, but we also have no plans at this time to exclude people from using a cosmetic feature like this. We are also looking into extending this to cover facial hair features as well, but this has not been finalized at this time.
We are also providing players the opportunity to learn new/different dances with the dance studio. Even if your character is scowling, this is another cosmetic change that can give your character a real positive attitude and people have shown great enthusiasm for.
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I uh, what.
Superbad is an amazing movie
Watching Superbad was like watching a movie based on the lives of my friends, except I have a feeling that lots of other people felt the same way. I mean, of course everyone has had serious discussions regarding the merits of one porn site over the other, or has doodled penises all over their book at some time in their life, right? It was pretty amazing and I'm pretty sure Balls of Fury can't possibly compare, even if it has Christopher Walken as the emperor of ping pong. Superbad was indeed a Vagtastic Voyage.
You know what's a pretty entertaining game?
If you have a PSP, I highly recommend you pick up Jeanne d'Arc. It's a very well done tactical RPG in the vein of Tactics Ogre/FFT/Fire emblem loosely based on, well, Jeanne d'Arc, assuming she fought against armies of English lizardmen and dark elves. The only thing I don't like the game so far is that some missions are really easy and then the ones right afterwards destroy you utterly so hard, plus they take around 20-30 minutes to fail/complete. Also, losing your best characters temporarily due to plot reasons can get annoying and the fake French accents in the videos are kind of silly.
That being said, great game, if you have a PSP, you should pick it up. If you don't have a PSP, well, find one with a downgradable firmware and it's a worthwhile purchase.
Amusing Armoury Link of the Week
[This.]
I'm sure someone out there is going to put together lists of possible upgrades for this guy, but you know what the funny thing is? With 449 spell damage 5.4k mana, this Warlock is actually infinitely more useful than a Tauren Hunter stacking talents/hp gear to hit 16k hp. You don't need DoTs to Fear/CoT/Spell Lock/CoEx after all.
Credit to
archz0r for this discovery.