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09/26/07, 10:15 AM
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#76
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King Hippo
Tauren Druid
Outland (EU)
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Well, the trash rep and loot makes it less painful to wipe on the spawns. I can only assume that the fact that a full clear is less rep (regardless of how little less) is an oversight. To "punish" guilds already able to clear this content is not fair and I think its best to not complain about it here, but submit a bug report and report it in the offical WoW forums (or add support to an existing thread).
My guild which is relatively new to MH welcome the change, but of course we are able to see this downside to others who farm it.
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There is light at the end of the tunnel.
The only problem is, it's often an incoming train.
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09/26/07, 10:15 AM
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#77
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Don Flamenco
Night Elf Warrior
Stormrage
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I apologise for posting this in the Hyjal thread but -
I have read here that Hyjal trash does not drop epic gems, because of the existing ancient gem veins that spawn per boss. Can anyone confirm that BT trash still *does* drop epic gems?
Secondly, has anyone who has killed Archimonde hung around to kill the Ghouls that show up at Tyrande afterwards? Do they give rep? Is there any end to them? Could they just be killed indefinately? Last time I was up there, I noticed Ghouls spawning in twos and rushing downhill.
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09/26/07, 10:16 AM
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#78
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Don Flamenco
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So if there is a sparkly corpse lying there with loot on it, can a ghoul canibalize it and we lose out on that loot? What about if we loot the body and we're using group loot and the roll box us up and then it get's canibalized...do we still get to finish rolling and get the item awarded to the winner, or do we just lose that item?
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09/26/07, 10:16 AM
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#79
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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There's just no way you can defend Blizzard rewarding players for failing in Hyjal with more reputation. Surely this will be fixed anyways.
What I wonder: Why would shadowpriests spit on +spellhit? Is a resisted mindflay not a resisted mindflay to them?
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09/26/07, 10:17 AM
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#80
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Don Flamenco
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Yes, BT trash definitely still drops gems.
I think halving Archimonde's rep was an oversight; hopefully he'll be returned to 1k rep so that we're at least not worse off than before.
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Why would shadowpriests spit on +spellhit?
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Shadow Focus gives 10% hit, so most shadow priests already have all the hit they need.
Last edited by PsiVen : 09/26/07 at 10:22 AM.
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09/26/07, 10:18 AM
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#81
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Don Flamenco
Night Elf Warrior
Stormrage
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Thanks, Psiven.
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09/26/07, 10:25 AM
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#82
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Don Flamenco
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I will take all the + spell hit I can get. The more points I drop out of SF, the more points I get to put back into getting Silence and Blackout/Spirit tap at the same time.
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09/26/07, 10:39 AM
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#83
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Don Flamenco
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Overall this is a disappointment.
They have been working on this for how long? At least since Daelo made that post in the R&D forums, right? Early August? And this is the best they could do?
Less rep to what was already a slow rep compared to Ashtongue. Why? The bosses should give the same rep as before.
Trash loot. Nice idea, horrible execution. It should be completely different than BT trash drops, at least the items. How lazy of them to just duplicate the loot tables minus the gems and add a handful of new items?
We had exactly one epic drop in our clear and it was the new tank cloak. Off one of the back Gargs on Kaz'rogal's trash. So no tanks could loot it because they were not in range when it died (FFA loot). GG.
edit: I am stunned but the GMs actually moved the cloak off an enchanter that was able to loot to a tank for us this morning.
Last edited by Hozz : 09/26/07 at 10:45 AM.
Reason: Amazing action taken by GMs
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09/26/07, 10:45 AM
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#84
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Bald Bull
Blood Elf Priest
Mal'Ganis
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Originally Posted by Hozz
Less rep to what was already a slow rep compared to Ashtongue. Why? The bosses should give the same rep as before.
We had exactly one epic drop in our clear and it was the new tank cloak. Off one of the back Gargs on Kaz'rogal's trash. So no tanks could loot it because they were not in range when it died (FFA loot). GG.
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I think they were happy with the rep gain rate before, and didn't want to accelerate it too much (there might have even been a blue post on this), plus they were clearly very afraid of people going in and farming the trash for rep over and over. My guess would be they didn't probably account for the fact that Archimonde has no trash, resulting in less rep overall.
Are people actually having problems getting GMs to distribute items? Our very first Azgalor kill we had to get a GM to give the gloves to a rogue we had on Doomguards, but he didn't give us a hard time about it and the gloves were given out in less than 24 hours.
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Mon centre cède, ma droite recule, situation excellente, j'attaque.
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09/26/07, 10:58 AM
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#85
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Witch doctors park in gear
Cadfael
Worgen Priest
No WoW Account (EU)
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Originally Posted by Yaltus
Are people actually having problems getting GMs to distribute items? Our very first Azgalor kill we had to get a GM to give the gloves to a rogue we had on Doomguards, but he didn't give us a hard time about it and the gloves were given out in less than 24 hours.
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While not exactly belonging in this thread, it happend to us last week. A rogue got doom and walked to Thrall/stairs there where our "die here" point is. He couldn't be assigned the dagger so I suggested to leave it in and petition a GM. I was told later that the GM apologized for the problem and redistribution wasn't a problem at all. Can't say how long it took but it was given to our rogue with no hassle apparently.
Bottom line: They know there is a problem and they do have an entry in their internal knowledgebase so their GMs know about it and don't make a fuss.
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09/26/07, 10:59 AM
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#86
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Mr. Sandman
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Apparently looting 3 items off Hydross crashed all our instance servers (this is speculative, but less than 60 seconds after opening his corpse all the instance servers on Sargeras had crashed last night.) The GM ticket was answered and all the loot distributed by 2 AM this morning. We were pretty happy; the specialist didn't even need to contact me about it.
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'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
You can come with me. I can protect you.
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09/26/07, 11:04 AM
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#87
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Do Not Disturb
Blood Elf Priest
Mal'Ganis
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Originally Posted by kaib
And they put hit on the mace, which will mostly go to spriests, who spit on hit rating.
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We do? That's news to me. Reclaiming talent points is the best itemization there is. It's a very good weapon for spriests.
I'm not an expert on paladin tanks, but it certainly seems decent enough for them too, since you're looking to get all the spelldamage you can out of your weapon, and there's some +hit thrown in which is hard for paladins to get otherwise.
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09/26/07, 11:08 AM
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#88
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Square Tires; Frozen to the Ground.
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Originally Posted by Snowy
I'm not an expert on paladin tanks, but it certainly seems decent enough for them too, since you're looking to get all the spelldamage you can out of your weapon, and there's some +hit thrown in which is hard for paladins to get otherwise.
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It's pretty much perfectly allocated for pally tank. Still a fairly marginal up from [Merciless Gladiator's Gavel]
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09/26/07, 11:13 AM
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#89
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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It is? 1 talent point for 25 rating seems to be a decent tradeoff
E: regarding the gavel, actually it's a pretty large upgrade since all the resilience there is useless to a tank paladin. So the extra spell hit rating will help a lot. Keep in mind that this is probably the ONLY slot where you can get spell hit in. +6 stam!
Last edited by Keline : 09/26/07 at 11:18 AM.
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09/26/07, 11:25 AM
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#90
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Square Tires; Frozen to the Ground.
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Originally Posted by Keline
It is? 1 talent point for 25 rating seems to be a decent tradeoff
E: regarding the gavel, actually it's a pretty large upgrade since all the resilience there is useless to a tank paladin. So the extra spell hit rating will help a lot. Keep in mind that this is probably the ONLY slot where you can get spell hit in.
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Resilience is useful on fights like hydross, where my defense dips below 490 in resist gear.
I'm more interested in the +6 stamina honestly.
Spell hit is arguable. It has some applications, in that you don't want your initial JoR or RD to miss. But for sustained fights, my TPS already blows other tank classes out of the water unless they have some ability that messes with my ability to generate threat. It's the survivability that I lack.
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09/26/07, 11:31 AM
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#91
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Glass Joe
Blood Elf Paladin
Illidan
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Originally Posted by Klorox
Can no longer outrange Azgalor's silence, or it's greater than the tauren warrior camp to Thrall.
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Yeah, we were testing the range yesterday and it's pretty crazy. What's also fairly interesting is that it seems the Howl no longer aggros Thrall from what I saw. I watched him and his Grunts get hit by it at least 4 times before the first Doomguard without moving. It also seems as if the Doomguards have fewer HP, but I can't really confirm this entirely.
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09/26/07, 11:44 AM
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#92
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Don Flamenco
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Originally Posted by Hozz
Trash loot. Nice idea, horrible execution. It should be completely different than BT trash drops, at least the items. How lazy of them to just duplicate the loot tables minus the gems and add a handful of new items.
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I don't understand what the complaint is here. It's the same as the T5 instances, basically. Did people complain about the shared loot tables there? Seems like a good idea to me, I have double the chance to get the trash drops I need.
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09/26/07, 11:56 AM
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#93
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Don Flamenco
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* Necros seemed to cast Raise Dead on player corpses, not on mob corpses. If nobody died, no skeletons.
* Bodies will despawn when Thrall/Jania die, even if there's epic loot on them.
* If you use ML, you will have issues on Kaz waves 2 & 4 if you split your raid.
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09/26/07, 12:01 PM
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#94
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Piston Honda
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Originally Posted by Dralmoo
* Necros seemed to cast Raise Dead on player corpses, not on mob corpses. If nobody died, no skeletons.
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I'm assuming this includes NPCs? That would explain why we saw no raise dead at Alliance camp, but we saw it at Horde camp. We rarely have Alliance NPCs die, but Horde NPCs get killed as early as the first wave.
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09/26/07, 12:04 PM
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#95
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Don Flamenco
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Originally Posted by Rombus
Yeah, we were testing the range yesterday and it's pretty crazy. What's also fairly interesting is that it seems the Howl no longer aggros Thrall from what I saw. I watched him and his Grunts get hit by it at least 4 times before the first Doomguard without moving. It also seems as if the Doomguards have fewer HP, but I can't really confirm this entirely.
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So in order to get all the NPCs in on the action, you have to move Azgalor around. Annoying, but shouldn't be to bad if the healers are paying attention. It will make the fight a little longer though of course.
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09/26/07, 12:15 PM
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#96
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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Originally Posted by Snowy
We do? That's news to me. Reclaiming talent points is the best itemization there is. It's a very good weapon for spriests.
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The extra talent points are only nice if you are interested in trying to PvP / PvE with the same spec, the only extra talent points I could possibly like for PvE are 2 extra points for improved VE - which is completely marginal.
I'd much rather have those stats go to improve my character's power rather than allow me to pick up some marginal utility.
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09/26/07, 12:18 PM
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#97
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Silence is useful on Hyjal trash if you're a priest designated to MC Necromancers (silence on re-MC). But a Shaman or Mage can help you with that just as easily.
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09/26/07, 12:19 PM
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#98
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Great Tiger
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You could go 16 in Discipline and get 1 point in Mental Agility (-2% mana cost on instants).
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09/26/07, 12:21 PM
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#99
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Originally Posted by snape
You could go 16 in Discipline and get 1 point in Mental Agility (-2% mana cost on instants).
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So waste 1 talent point so you can invest another in taking 11.5 mana off SWP and 6 mana off SWD?
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09/26/07, 12:23 PM
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#100
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Great Tiger
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If you have enough +hit - sure. This is assuming of course that you'd have it anyway with the best gear possible. For instance, my "gear plan" for my Mage puts me well over the 16% hit cap - and that's impossible to circumvent, i.e. even if I tried to replace those +hit items with other items for +crit or +dmg, I would still end up picking the same item because that item is the best in all regards. Therefore, I could, in theory, drop points in Elemental Precision and put them somewhere else - i.e. Imp Fire Blast, Impact, or Arcane Impact.
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