Originally Posted by constantius
The paladins were told quite emphatically (pre-2.2) that their ret changes were being pushed off until 2.4, since 2.3 would be primarily concerned with rogues & shamans. When did they decide to change it to "everyone gets some changes"?
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That was purely a rumor, and Eyonix pretty clearly stated today that it wasn't true. People were trolling the lack of information available with blatant lies to try to trick people.
Here are the changes I've seen so far:
Rogues
- Blind will no longer require a reagent
- Blind will be changed from a Poison to a Physical effect. This will mean that it cannot be cleansed, however, it will share DR with Cyclone.
- Shadowstep will be usable outside of stealth, and will reduce the threat of the next backstab/garrote/ambush by 50%, but will have the cooldown changed to 40s
- Dirty Deeds will increase the damage of special attacks by 10/20% against low health targets
- Hemo might be getting a damage boost
- Deadly Throw snare extended by 1sec
Healers
- 33% (tentatively) of +Healing will also apply as +Damage. This will allow healers to more effectively farm and PvP while wearing their healing gear.
Priests
- Meditation increased to 10/20/30%
- Pain Suppression is going to be reworked. The damage reduction will be reduced to 40%, however, it will have the cooldown reduced to 2 minutes, and - this is the big one - it will be changed from a Self buff to a Targeted buff. It will also knock 5% off the target's current threat (so you can use it to protect a DPSer such as a mage who's about to/has pulled aggro, but it's not a good idea to pop it on the tank unless they have a sizable lead)
- Prayer of Healing, Circle of Healing, Power Word: Shield, and Holy Nova's healing component are going to have their scaling increased. CoH and Shield are going to have its base healing reduced to compensate (balance point for CoH at roughly 1300 +heal - more than that, and it's a buff - but the precise numbers for Shield aren't yet available)
- This isn't for 2.3, but when WotLK is release, they are planning on redoing the Disc tree, to try to give it some actual focus instead of the tangled mess it is right now
Shamans
- Spirit Weapons threat reduction will be doubled
- All shaman get 2h weapons
- Old 2h weapons talent will be changed to give 60% mana reduction on the next shock spell after landing a melee crit
- Shamanistic Rage reduce incoming damage by 30% for the duration
- No diminishing returns on Frost Shock
- Mental Quickness will add 10/20/30% of Attack Power as +damage to instant spells in addition to the present -2/-4/-6% mana cost.
- New Totems (as in the items, not the spells)
Mages
- Ice Barrier will gain a greater bonus from +damage but will have the base value tuned down to compensate
- Evocation is being changed from Spirit-based to being based only off your base mana
- Arcane Meditation increased to 10/20/30%
Druids
- Intensity increased to 10/20/30%
- New Idols
Paladins
- As yet unnamed Ret changes.
- 6s Crusader Strike.
- New Librams
Warlock
- Ritual of Souls made easier to cast
Other
- New title added, "Champion of the Naaru", for people who have completed the Tempest Keep attunement quest chain
All of this is in Blue Tracker, I just consolidated it.