Originally Posted by Praetorian
Just as a thought, I can see guilds stacking 4 disc priests next time we see a fight where tank gibbing is a major factor. How do you balance around that? 5% threat reduction can easily be tanked through.
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Originally Posted by ghando
This is exactly why I blew off rumors of this change after Blizzcon. 40% is huge. Even if it's only an 8-second buff on a 2-minute cooldown, it still seems so powerful that they'd have to balance every single raid encounter around it. 5% is a completely trivial amount. I'm extremely skeptical of this making it as-is into the live version of 2.3.
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I'd bet money that this won't make it like that on live realm. It seems just way too overpowered in certain situations. They even mentioned that it's a tool to save a dude who is aoeing or just taking massive dmg for whatever reason. I really doubt it is intended to be cast on a MT almost every CD.
I see two things that will likely happen. One is just foeberance. If they wanted to do that, it probably would have been announced. Or they just forgot to mention it, of course, also not totally unlikely.
The other is that the threat thing is getting changed. If that is pushed up to 10-20%, it would be hardly possible to effectively use it on a tank. If a fight is running two minutes and you reduce the MT's threat by 15% instantly, dps has to be really low to not overaggro right there.
Problem with this solution is that the 'pain supression' part of the spell would potentially be obsolete outside of PvP. It would be just a targeted Fade as chances are the mobs that were hitting the aoeing mage/warlock will switch to someone else aoeing and not come back to that guy until the PS runs out.
I'd guess this is more likely. Probably 10%, maybe 15%. It won't be possible to chain cast it like that and it would hopefully not be enough to remove aggro from someone aoeing. After all you want the guy with the PS to be hit while it's up. Although if he just removes BoS that should be enough.
Also on 10% it would be a nice 'oh shit' button like LoH is, just on an actually useable CD without the big drawback.
Still, speccing for it would mean giving up a lot. I'm not exactly sure if it's powerful enough for that, there's only 6-7 healers in an normal raid. The healing output of such a priest would be gimped quite a bit, missing both the +healing talents deep in the holy tree. It would be a nice option though.
The Meditation thing is bigger for me. 15% more is huge. Suddenly paladins will have a real problem competing for the most effective healer spot with druids and priests as that boosts their mana regen quite a bit. It might be necessairy to revert that change to Illumination (gain mana on crit heal, might mix up talent names here with the use: next spell crits).