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Old 09/27/07, 1:14 PM   #301
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Lord BEEF View Post
For raids when I'm at 600 spirit the intensity change will net me around 50 mana per 5 while casting if my math doesn't suck. That's a pretty big deal.

In light of this, they had better not change innervate to be a % of mana. I like being able to get 8000 mana from an innervate. Even more fun is casting it on a priest who has the earring trinket and giving them 12,000 mana.

Also the healing into spelldamage is pretty crazy.

I could spec full balance and have about 700 spell damage and 2000 healing, along with massive regeneration. Those numbers are in my pve gear and would come down a lot to switch to pvp gear if I wanted resilience, but that'd be pretty fun in 2s arena. Cyclone spam their paladin while dropping starfires and treants on their dps while maintaining a 150+ a tick lifebloom would be sweet.
It'll be around 55, they said they were not planning on changing Innervate at all.

With Dreamstate spec I could have 2100 healing and around 800 spell damage with alot of regen, and the talents to enhance pewpew ontop of that and it becomes a very strong build.

Not to mention changes like this will help on fights like Kael, where in P3 there is very little to heal and your extra healers can throw off some smites and starfires to kill off the Darkener quicker. Leo also becomes alot easier as does Vashj... and quite alot of things come to think of it.

If nothing else it will support having raid setups with an extra healer than normal (8-9) without gimping them on other fights.

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Old 09/27/07, 1:14 PM   #302
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Originally Posted by Copernicus View Post
At this point, I really want the patch notes. It was fun for the first few posts to see information on 2.3, but now everything is so spread out and then recompiled in various locations that it's difficult to find out exactly what's going on
There's a post that has been continuously updated since this information started coming out, and mmo-champion is basically cribbing it. You can find it here: WoW Forums -> "Official" 2.3 Patch Notes - Updated 12:15EST.

Latest information: the purchasable 2000g CE mount will be 300% speed. Woot?

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Old 09/27/07, 1:23 PM   #303
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
Patch going up on the PTR next week

WoW Forums -> Illidan Stormrage gains berserk...

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Old 09/27/07, 1:23 PM   #304
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
*Edit: Slow*

Damn you Mikari

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Old 09/27/07, 1:23 PM   #305
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
nevermind

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Old 09/27/07, 1:25 PM   #306
Onomatopeizator
Von Kaiser
 
Gnome Warrior
 
Zenedar (EU)
Originally Posted by Dalamar View Post
And the point of stealth/shadowmeld becomes......?

"I wonder what their team comp is? I see a warlock on tracking, oh he has fort, must be a night elf priest."

"Lol that warrior has LotP, let's butcher him and not worry about a sap or him getting healed."

Just to add to the idiocy -

"The Druid behind the pillar 60 yards away out of LoS just cast innervate." *Dog Purge*


I guess aren't even allowed an element of surprise to give them a slight chance in the arenas anymore.....
Thanks to mods, combat log and auto-cast on devour magic most of those things won't make a significant difference, but the bold one is somewhat interesting: being able to immediately identify one of the enemy stealthers as a feral. Especially since it's not possible to make out the types of other hidden classes with a 100% accuracy, as they don't have to use their buffs.

I don't know if we should worry about shadowmeld much, won't there be "gains shadowmeld" message in the combat log? Unless you meld in your starting area, but I don't think that's something that should be encouraged really.

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Old 09/27/07, 1:28 PM   #307
Lord BEEF
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Tauren Druid
 
Mal'Ganis
Yeah ideally they'd make leader of the pack inactive while stealthed.

Then to make ravage still okay they could add 5% or 10% crit to it on one of the existing talents so its unaffected (not that it's used much anyway).


The news about the next PTR being up in a week is pretty surprising to me. I'd imagine it'll be on there about a month, and then season 3 starts so we have a rough estimate on when we need to start hoarding points

Check out my friend's bitchin' Lord of the Rings Art

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Old 09/27/07, 1:32 PM   #308
Jitta
Von Kaiser
 
Human Paladin
 
Eitrigg
1/3 of +healing as +dam sounds interesting and may have some interesting impacts on arenas as well. Need to put more thought into this one.

Priest changes to fear ward for PvE is kind of annoying. It was the only skill that made having a paladin/druid MT viable in Kara (if you didn't have a warrior) for Nightbane. What will the future of stance-dancing fights be going forward? I thought they were done with this mechanic after BWL but if they continue to use it in the 10 man raid size than it will force those 10 mans to have a warrior tank again. I guess if they kick out the crutch while adding bear form / prot paladin skills to counter fear while tanking it would be fine.

Changes to hunters and rogues look nice for them. I didn't see any talk of the hunter's proposed "MS arrow" but i'm already seeing the paladin role as utility healing getting cut more and more. I wonder if the 1/3 healing to SD change is going to balance that out.

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Old 09/27/07, 1:33 PM   #309
Nite_Moogle
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Tauren Shaman
 
Mal'Ganis
They'd ideally try and get 2.3 out before the end of October, but early November is probably when it'll actually happen. I would imagine their QA teams (such as they are) have been bored to tears lately with the drawn-out development of the sound stuff and if ZA isn't tuned pretty closely to where it should be I'll be awfully surprised. They've been leaking a LOT of information that is pretty concrete and they must be fairly confident that it's going to work out well.

It was the only skill that made having an Alliance paladin/druid MT viable in Kara (if you didn't have a warrior) for Nightbane.
Fixed that for you there, chum. Horde have been getting the short end of the stick on this for years and even controlling half the fears that Nightbane-esque bosses do is going to be a godsend for nights when your warrior doesn't show.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 09/27/07, 1:35 PM   #310
Tinhay
Hybrid?
 
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Orc Death Knight
 
Laughing Skull (EU)
It will still be possible to click off the LotP Aura during the opening phase of an arena-match. Once you shapeshift after the opener it'll be back on as usual.

I don't see this as a big change seeing how the usual spellalert mods can already be set up to display aura fades/gains — that includes LotP if the druid briefly goes out of range of a partymember while stealthed.

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Old 09/27/07, 1:36 PM   #311
Onomatopeizator
Von Kaiser
 
Gnome Warrior
 
Zenedar (EU)
I suppose they could make the typical aoe fears more like intimidating shout: main target is incapacitated, but doesn't move.
EDIT: and doesn't lose aggro, duh ;)

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Old 09/27/07, 1:43 PM   #312
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
I thought nightbane no longer switched targets when the MT was feared?

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Old 09/27/07, 1:52 PM   #313
Krag
Don Flamenco
 
Tauren Druid
 
Runetotem (EU)
Originally Posted by Keline View Post
I thought nightbane no longer switched targets when the MT was feared?
He still does (at least as of last week, haven't gone to Karazhan yet after patch) if anyone resists or is out of fear range.

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Old 09/27/07, 2:15 PM   #314
Jitta
Von Kaiser
 
Human Paladin
 
Eitrigg
Originally Posted by Keline View Post
I thought nightbane no longer switched targets when the MT was feared?
I thought it always worked that way if A) everyone else was feared and didn't out range it and b) was also the absolute Agro leader with no one between 100-109%.

I remember getting that behavior months ago while learning it before the nerfs came when we kept everyone in fear range because the stance dancing was harder when the fear had a 0.5 cast time and random use after CD.

Have not tried the everyone take the fear approach since it seems high risk to only have 2-3 HoTs running for 6-8 seconds. (Considering a T3 equivalent tank vrs an over geared one.) Not sure I would be interested in trying to make a non-warrior tank "work" on Nightbane at this point.

On topic: this change does change the Alliance PvE game in the feasibility of non warrior MT-ing. My hope would be a stance-dance equivalent for the other tanking classes that blizzard claims to be trying to support.

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Old 09/27/07, 2:18 PM   #315
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
Well I'm told by a prot paladin that tanked Nightbane that he never lost agro despite being feared

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Old 09/27/07, 2:27 PM   #316
Alliera
Glass Joe
 
Human Warrior
 
Earthen Ring (EU)
Originally Posted by Chirality View Post
I'm not thrilled about the warrior changes, even the devastate change.

Here's why: I run what i consider to be the 'highest tps' spec, 11/5/45. 3/3 Improved HS, no improved SA, 3/3 Focused rage. There are so many talents in the protection tree that are more-or-less needed (toughness, shield spec, anticipation, shield mastery, vitality, focused rage, 1h spec, defiance), that it will be very difficult to make an 11/5/45 build that's cogent now that SA will be added to the list of required talents. It will be a "choose from tactical mastery, improved defensive stance, and sunder armor! You can't have them all!"

Basically what i'm saying is that this just fills the tree with too many 'needed' talents to be fully effective, and so many of the talents are just underwhelming. Take shield specialization: i would have LOVED to see that reduced to 2 or 3 points instead of 5.
Gee, talk about luxury problems.

Take the points from Anticipation.

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Old 09/27/07, 2:50 PM   #317
Zifna
Don Flamenco
 
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Tauren Shaman
 
Nathrezim
Originally Posted by panny View Post
Perhaps the boost to Lightning Capictor procs will help? It's a shame, but I can't say it's a surprise considering how fast Ele Shaman scale. They may still need a buff or two though (I assume their damage isn't obscene just yet).
We'll get about 15 extra casts (beyond what we're getting now) every 100 casts, about 6-7 of which will crit. This means an extra 2 procs for 750 damage every 100 casts, or 1 every 50.

50 casts = 100 seconds

750 damage/100 seconds = 7.5 dps

Will it help? Sure. Enough to make a difference or not make this still a huge loss of damage? No. I'll be losing ~120 dps to the coefficient change, gaining about 55 due to the LO change, and 7.5 due to the LO change's effect on Capacitor. I'm still losing about 60 dps.

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Old 09/27/07, 2:54 PM   #318
 sadris
Sell puts!
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by heel View Post
Latest information: the purchasable 2000g CE mount will be 300% speed. Woot?
What? Where is this posted?

The Washington Post helps perpetuate a common and pernicious misreading of the decision, referring to "the Supreme Court’s judgment that corporations have the same rights as people when it comes to political speech." What the Supreme Court actually said is that people do not lose their free speech rights when they organize as corporations, including nonprofit interest groups as well as businesses.

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Old 09/27/07, 2:56 PM   #319
Bodkin
Glass Joe
 
Gnome Rogue
 
Detheroc
It's not. It's 280% speed (same as the other non-PvP epic fliers).

Source.

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Old 09/27/07, 2:58 PM   #320
• Snowy
Not a Super Macho Man
 
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Blood Elf Priest
 
Mal'Ganis
Originally Posted by heel View Post
Latest information: the purchasable 2000g CE mount will be 300% speed. Woot?
Not what Tigole posted here

"It's the same speed as the Swift Gryphon and Wind Rider. It's not Armored Netherdrake or Phoenix speed."

edit: gdi, beaten while pasting this in. :P

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Old 09/27/07, 3:04 PM   #321
andastra
Don Flamenco
 
Human Mage
 
Kilrogg
Originally Posted by Northerner View Post
What the hell am I going to use to mark sheep with now dammit! Bah, back to silly raid icons I suppose.

Hmm, I will miss my swirly ball though and expect great threads to come from it's removal.
It isn't just that. I use detect magic on sheeps in TK and other places where they get dispelled by another mob. Detect magic functions as another "magic" effect that mobs have to dispel.

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Old 09/27/07, 3:08 PM   #322
Deris
Great Tiger
 
Worgen Death Knight
 
Executus
Originally Posted by andastra View Post
It isn't just that. I use detect magic on sheeps in TK and other places where they get dispelled by another mob. Detect magic functions as another "magic" effect that mobs have to dispel.
Does this also mean Detect Magic is going to be removed? Or will it do something else? If its removed - thank god. Every mage and their mother Poly/Detect Magics in Arena, and its a giant ball of suck for Paladins to remove Poly sometimes.

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Old 09/27/07, 3:11 PM   #323
Bodkin
Glass Joe
 
Gnome Rogue
 
Detheroc
Originally Posted by Snowy View Post
Not what Tigole posted here

"It's the same speed as the Swift Gryphon and Wind Rider. It's not Armored Netherdrake or Phoenix speed."

edit: gdi, beaten while pasting this in. :P
Well, my first post had to be good for something

Has anyone found anything on the new Repair Bot? The "it can buy/sell" quote from earlier has me intrigued that they intend further functionality, but as reported, my plain old regular repair bot can do that. I've been digging, and can't find anything. Seems like they may be waiting to reveal it until someone gets the plans off the PTR.

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Old 09/27/07, 3:13 PM   #324
Nite_Moogle
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Tauren Shaman
 
Mal'Ganis
I suspect the New and Improved Repair Bot will sell things that people run out of mid-raid like candles, seeds, ankhs and possibly even food and water.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 09/27/07, 3:32 PM   #325
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Bornakk
The current plan is for items that currently only provide a plus to healing, to also provide a plus to spell damage that is about 1/3 of the amount of the healing. As a rough example, if an item right now has plus 75 to healing, it will also get plus 25 to spell damage. This will allow casters who have a lot of healing only gear to get a little extra plus to damage for when they need to use those spells.
Thus as we knew, but people insisted on making other comments that it would apply elsewhere, it is stated it will not

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