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09/29/07, 1:56 AM
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#476
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Blood Elf Priest
Genjuros (EU)
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Originally Posted by Kazanir
My educated guess would put the actual value somewhere between .125 and .13
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I'm no math guy but all values of armor penetration currently on items are multiples of 7. Rating armor penetration as worth 1/7th of a stat is fairly close to your guess.
The only exception to this is the [Cataclysm's Edge] but it could just be that being a weapon it received a little more tweaking than the usual item calc treatment every other item probably gets.
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09/29/07, 4:32 AM
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#477
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Don Flamenco
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The 'new' repair bots seem pretty lackluster to me. Repair bots in general lack the utility they once had pre-TBC. Off of the top of my head I can't think of any examples (well Vashj I guess) where it's really helpful to drop a bot as opposed to just repairing outside of the instance. The same holds true for reagents. With the exception of Gruul and Mag the 25 man zones all have repair and reagent facilities practically right outside of the zone and actually inside the zone as is the case with Black Temple. Once trash starts to respawn you pretty much have to reclear it as almost all of the bosses have trash packs that are either static or path close enough such that they would aggro you if the spawned mid-fight.
The arrows/bullets doesn't strike me as a great feature, either, since I'm under the impression that most raiding hunters are going to be using higher than vendor quality ammo (CE or SotS faction stuff). If it were reusable with a cooldown it would be more appealing but if it's only one-use... just doesn't seem that valuable unless the layout of trash spawns in Sunwell is different.
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09/29/07, 4:42 AM
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#478
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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Originally Posted by frmorrison
Just a note about the cloaks, they will be earned from ZA.
Kalgan later said that the healer cloak would lose the 17 spell crit for 6 mp5.
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... that's just downright disappointing. Crit is a great stat for all healer classes in PVP.
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09/29/07, 4:58 AM
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#479
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♥
Blood Elf Priest
Genjuros (EU)
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Originally Posted by Keline
... that's just downright disappointing. Crit is a great stat for all healer classes in PVP.
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I don't think priests and possibly druids agree with you (not really sure about shamans). The vast majority of spells I cast in arena on my priest cannot crit. An argument could be made that spellcrit might increase HP/S, but from my point of view MP/5 is more valuable.
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09/29/07, 5:05 AM
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#480
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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PoM can crit and mp5 doesn't do shit in a 2 minute fight.
So can livebloom and the regen spell with a direct heal component. Ideally they'd add NO +crit or mp5 and just lots of +heal. The mp5 is wasted item budget in any case
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09/29/07, 5:08 AM
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#481
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Soda Popinski
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High-end 5v5 matches are much, much longer than 2 minutes.
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The Washington Post helps perpetuate a common and pernicious misreading of the decision, referring to "the Supreme Court’s judgment that corporations have the same rights as people when it comes to political speech." What the Supreme Court actually said is that people do not lose their free speech rights when they organize as corporations, including nonprofit interest groups as well as businesses.
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09/29/07, 5:14 AM
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#482
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Don Flamenco
Undead Priest
Talnivarr (EU)
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lifebloom and pom count as aheal from the person that is healed, so it counts their spellcrit.
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09/29/07, 5:15 AM
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#483
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♥
Blood Elf Priest
Genjuros (EU)
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Originally Posted by Keline
PoM can crit and mp5 doesn't do shit in a 2 minute fight.
So can livebloom and the regen spell with a direct heal component. Ideally they'd add NO +crit or mp5 and just lots of +heal. The mp5 is wasted item budget in any case
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Prayer of Mending does not crit, although Lifebloom can. Regrowth already has a 60% crit rate with talents. I agree that mp5 might not be useful in a very short fight, but with some setups they are often longer and at that point every last bit of mana is valuable.
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09/29/07, 5:30 AM
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#484
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I park my feet under my desk.
Night Elf Druid
Dragonblight
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Originally Posted by Keline
PoM can crit and mp5 doesn't do shit in a 2 minute fight.
So can livebloom and the regen spell with a direct heal component. Ideally they'd add NO +crit or mp5 and just lots of +heal. The mp5 is wasted item budget in any case
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You've never been run oom in a match?
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DeeNogger: "No dot timer? Get your belt off, its spanking time."
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09/29/07, 5:37 AM
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#485
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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Originally Posted by Thelyna
You've never been run oom in a match?
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Yes but the little mp5 I have in my PVP equip equals a FOL every 90 seconds. Once you're dry, you have to drink.
Originally Posted by Skulli
lifebloom and pom count as aheal from the person that is healed, so it counts their spellcrit.
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that would explain the high crit rate LOL, I am running raidbuffed 31.5% spellcrit 
I was already wondering why POM and LB critted as often as they did on me
Is this intended or bugged?
Last edited by Keline : 09/29/07 at 5:42 AM.
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09/29/07, 5:40 AM
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#486
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King Hippo
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Originally Posted by Keline
Yes but the little mp5 I have in my PVP equip equals a FOL every 90 seconds. Once you're dry, you have to drink.
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MP5 isn't there to fill you back up once you go dry, its there to make you last longer before running dry.
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09/29/07, 5:43 AM
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#487
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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I've seen people go dry in as fast as 30 seconds in high damage / manadrain matches. IMHO mp5 is a raidstat that has little to no use in PVP. More healing would definatly be better
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09/29/07, 5:53 AM
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#488
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Glass Joe
Tauren Warrior
Bonechewer
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Bornakk posted this on the Warrior Forums:
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For further clarification, the idea is that it will provide the threat of Sunder Armor and Devastate and replace Sunder Armor. Hopefully all you number crunchers come to the same conclusion when you get a chance to test it. :-)
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Just doing a quick rough run down:
SA Threat - 301
Devastate Threat - 101 + Damage
So are we looking at doing at least 402 Threat + Damage per Devastate on a fully sundered target? (Talent modifiers not factored in)
If so, this outthreats revenge, and the new tanking rotation may be SB/SS/HS/Dev
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09/29/07, 6:17 AM
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#489
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King Hippo
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Originally Posted by Keline
I've seen people go dry in as fast as 30 seconds in high damage / manadrain matches. IMHO mp5 is a raidstat that has little to no use in PVP. More healing would definatly be better
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Are you speaking for paladins alone, or healers in general? Because I have to say I rely heavily on MP5 as a druid in arenas. I know my shaman teammate does as well. My stats vary, but I currently have ~100 MP5 and would like to get closer to 150. In a mere minute, I get an extra 2000 mana currently. That is about 1/5th of my entire mana pool. In a 5 minute fight, my current MP5 essentially gives me 2 full mana pools. With the amount I would like to get, I would get the same in about 3 minutes. Most arena fights last at least that long.
I have never gone OOM in 30 seconds, regardless of what was happening in the battle. Keep in mind not all healers function the same. I would venture to say paladins are probably the only healer that does not value MP5 in arenas.
Last edited by Kaber : 09/29/07 at 3:09 PM.
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09/29/07, 6:31 AM
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#490
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Von Kaiser
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Yes, there's a Vengeful Gladiator's Waraxe
62 Stam
46 Crit
33 Resil
15 Hit
92 AP
98 Armor Penetration
Cost: 1000 arena points (no rating requirement)
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Odd to see Blizzard so adamant about rating-requirements for Arena weapons and then not give a requirement for hunter weapons. Is that because they don't see the melee weapons as crucial for Hunters?
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09/29/07, 6:37 AM
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#491
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The Treachery of Forums
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Do you see the melee weapons as being crucial for hunters? I don't think it can really be argued that it's much more than a stat stick for the class. The reduced point cost and no rating requirement echoes that - right now, you're paying the equivalent of two 2H weapon prices as a hunter.
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09/29/07, 6:42 AM
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#492
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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Originally Posted by Kaber
Are you speaking for paladins alone, or healers in general? Because I have to say I rely heavily on MP5 as a druid in arenas. I know my shaman teammate does as well. My stats vary, but I currently have ~100 MP5 and would like to get closer to 150. In a mere minute, I get an extra 2000 mana currently. That is about 1/5th of my entire mana pool. In a 5 minute fight, my currently MP5 essentially gives me 2 full mana pools. With the amount I would like to get, I would get the same in about 3 minutes. Most arena fights last at least that long.
I have never gone OOM in 30 seconds, regardless of what was happening in the battle. Keep in mind not all healers function the same. I would venture to say paladins are probably the only healer that does not value MP5 in arenas.
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This is from a paladins perspective, as our Glad gear comes with 0 MP5, so does our veteran's gear. We can't build for mp5 anyways, so not giving us spellcrit cloaks rings etc kinda hurts
You know what they should really put on these items? Spell haste!
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09/29/07, 7:03 AM
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#493
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Glass Joe
Blood Elf Paladin
Proudmoore
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A druid more then likely won't go OOM in 30 seconds because of being able to shift into bear to avoid mana burns, but I back up Keline in that I have seen priests, shamans, hunters, mages, paladins, etc go dry in less ten 20 seconds. I used to run a drain team so that's what we did. Plus bloodlusted mana burns will suck any unaware healer to 0 mana pretty fast.
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09/29/07, 8:53 AM
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#494
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Bald Bull
Blood Elf Paladin
Echo Isles
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Odd to see Blizzard so adamant about rating-requirements for Arena weapons and then not give a requirement for hunter weapons. Is that because they don't see the melee weapons as crucial for Hunters?
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It's exactly because melee weapons aren't as crucial for Hunters. I'm willing to bet the stat-oriented throwing weapon for a Warrior/Rogue won't have a rating requirement, but the Crossbow will.
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09/29/07, 11:16 AM
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#495
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Bald Bull
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In a similar vein, wands are dirt-cheap. Every class benefits the most from their main weapon slot and very little from their other weapon slot, it's just that hunters have these reversed. Really, the only other fair option is making the ranged slot in general as important as, say, shoulders =P.
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09/29/07, 9:56 PM
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#496
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Originally Posted by Blizz
As of patch 2.3 all items in the gladiator season 1, 2, and 3 sets will be part of the same set, so you can use those items interchangably and keep the set bonuses (ie: you can wear the season 2 shoulders along with the season 3 helm, chest, legs) and retain the 4 piece set bonus.
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Thats quite interesting, dynamic set bonus' is something that has been brought up a few times before, however it removes the possibility to get 2x 2part bonus I guess (if that worked before..?)
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Originally Posted by Blizz
Many of the set bonuses have been updated (including that one). The new 4 piece set bonuses are also retroactive as a result of the above change.
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Source
Additionally, Mage S3 will have +910 armor on it (like Priest/Loc S2 ?), melee (inc hunter?) sets wont have enough armor penetration to bypass all the bonus armor.
One of the reasons why cloth armor has higher armor
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Originally Posted by Blizz
Because there is raid gear with armor pen. We have to account for the possibility that players will use it in pvp.
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Thats actually quite forsightfull of them I guess, heres to Kalgan posting more often!
Source
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09/29/07, 11:16 PM
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#497
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Playered
Thats quite interesting, dynamic set bonus' is something that has been brought up a few times before, however it removes the possibility to get 2x 2part bonus I guess (if that worked before..?)
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Yah, right now you can use 2 Season 1 healing set and 2 Season 2 Healing set for 70 Resilience.
The plan is the make it so in 2.3 with the above setup you would get 35 resil and a possibly updated 4 set bonus (he said the hunter would be changed). However, if you wanted the 70 resil, the healer could get 2 Healing set and 2 DPS set.
I like the change.
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09/29/07, 11:28 PM
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#498
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Piston Honda
Night Elf Druid
Black Dragonflight
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Will felweave and dreadweave set bonuses (bonii?) still stack?
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09/29/07, 11:36 PM
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#499
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Antoine
Will felweave and dreadweave set bonuses (bonii?) still stack?
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According to Kalgan, separate sets = separate bonuses.
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09/30/07, 3:16 AM
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#500
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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Originally Posted by Antoine
Will felweave and dreadweave set bonuses (bonii?) still stack?
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I think bonuses is english and boni would be proper latin
and what morrison said, they might want to come up with 4 piece bonuses that are better than another stack of 35 resilience.
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