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Old 09/26/07, 4:30 PM   #51
Grayson Carlyle
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Tauren Warrior
 
Turalyon
Am I missing something? I keep reading the pain supression changes over and over and nowhere do i see anything about the threat reduction being permanent, yet people seem to be doing calculations based around this. Why would the threat reduction last beyond the duration of pain supression?

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Old 09/26/07, 4:32 PM   #52
♦ Praetorian
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Mal'Ganis
Originally Posted by Docjowles View Post
It seems early to be passing judgement on these changes. The complete changelog for 2.3 is going to make 2.1's rather extensive notes look like a 3 page children's story .
Yes. People should know better than to assume that we've seen the sum total of the changes being made to any given class, or even once 2.3 PTR goes live, to assume that there won't be further tweaks during the PTR phase.

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Old 09/26/07, 4:32 PM   #53
constantius
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Am I missing something? I keep reading the pain supression changes over and over and nowhere do i see anything about the threat reduction being permanent, yet people seem to be doing calculations based around this. Why would the threat reduction last beyond the duration of pain supression?
If it didn't, it'd be OPd. And Neth posted on the priest forums that it is designed to help people survive in PvE -- her example was an AoEing mage.

Besides ... there is (afaik) ONE and ONLY one temporary threat reducer in the game ... and it's Fade, a self-buff. I very much doubt they'll add another one, given that Fade is mostly useless right now except as a 'pray the tank builds 1000 threat on all these mobs in the next 8 seconds, or I'm dead' effect.

And if they make it temporary ... it just becomes that much more insanely OPd. 40%, for 8 seconds, every 2 minutes, with no down side? Welcome to the raid, Mr Discipline Priest; right this way to tank healing.

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Old 09/26/07, 4:32 PM   #54
hypetech
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Originally Posted by MattHock View Post
Mages
- Ice Barrier will gain a greater bonus from +damage but will have the base value tuned down to compensate
- Evocation is being changed from Spirit-based to being based only off your base mana
- Arcane Meditation increased to 10/20/30%

Any more information as of yet on how exactly the new evocation will work? Restore 30% of base mana or some such thing?

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Old 09/26/07, 4:34 PM   #55
tristantio
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Human Warlock
 
Twisting Nether
New arena information just came in, and can be found here:
WoW Forums -> Selling Arena Teams?

The cutoff for s3 weapons is 1850 rating, and the shoulders of all things is 2000+ rating. Personal ratings are also being introduced.

Well to start we'll just let everyone know that the arena ratings required for the season 3 items will be 1850 for the weapons, and 2000 for shoulders. Now, most people have expected the weapon rating since we announced it at BlizzCon, and it's a bit lower than we had initially said, but the shoulders are obviously going to raise some questions. The shoulders for any set are commonly the most visually representative, they're the most visible at any distance, and as they allow a lot of space compared to say a leg or bracer item, we commonly take them and really create something visually impressive. We want that visually impressive item to represent what a player has achieved, and so the achievement of being a contender in the arena at a higher level will be visually distinguished. The shoulders are also average in the benefit they provide, as compared to a chest or leg item for example, and without them the set bonuses can still be completed.

This raises the question of a player finding a team that is of a skill level higher than their own, and simply buying the item with points they've gained at a lower rating. To restrict this we're implementing a personal rating system in patch 2.3. This is an additional arena rating that is unique to each character for each team they belong to. This rating rises and declines using the same formula as the arena team rating, but only in games that character participates in. You'll also be able to track this rating through the PvP interface. The personal rating will be used for purchasing items that require a specific rating, and also be used to determine eligibility for the end of season rewards. So, a player will have to achieve a specific rating, and not just get into a team to see the rewards that are meant to visually distinguish the high-rated players.

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Old 09/26/07, 4:35 PM   #56
Eir
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Blood Elf Paladin
 
Hyjal
One of the bigger changes announced today:

WoW Forums -> Selling Arena Teams?


edit: omg, beaten by a minute.

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Old 09/26/07, 4:36 PM   #57
MattHock
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Stormscale
Originally Posted by hypetech View Post
Any more information as of yet on how exactly the new evocation will work? Restore 30% of base mana or some such thing?
15% total mana every 2 seconds for the duration of the evocation (so 60% of total mana)

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Old 09/26/07, 4:37 PM   #58
Keline
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Mazrigos (EU)
wow, 2k rating for shoulders. That means on some realmpools players will NEVER get them as their pool doesn't sustain such a high rating.
This is just plain bad.

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Old 09/26/07, 4:39 PM   #59
tristantio
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Sorry Eir, almost!

I wonder if this means (with the introduction of a personal rating system in 2.3) that the third arena season is planned to start with patch 2.3 as well.

Also it will be interesting to see how they tally the "personal ratings", because at first glance it looks like it will be synonymous with the team ratings (a win will give you +rating, a loss will give you -rating) however it only counts for games you play, meaning that if an average PvPer was doing lots of games at 1300 rating they could easily boost their personal rating well over 2000+ by letting their teammates (or alts of theirs) take losses and suffer horrible personal ratings, to jack up their own personal rating.

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Old 09/26/07, 4:40 PM   #60
saramin
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Human Druid
 
Kel'Thuzad
The shoulders for any set are commonly the most visually representative, they're the most visible at any distance, and as they allow a lot of space compared to say a leg or bracer item, we commonly take them and really create something visually impressive. We want that visually impressive item to represent what a player has achieved, and so the achievement of being a contender in the arena at a higher level will be visually distinguished. The shoulders are also average in the benefit they provide, as compared to a chest or leg item for example, and without them the set bonuses can still be completed.
I really wish they would stop making balance decisions around stuff like this. It's not so much a big deal as it is very, very irritating.

Also paladins are getting undispellable seals and 3% melee/spell crit in lieu of sanctified crusader being folded into imp. socr, for those who missed it.

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Old 09/26/07, 4:41 PM   #61
Swordwaltzer
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Tauren Druid
 
Boulderfist (EU)
The change to the Meditation-talent for priests also applies to the Intensity-talent for druids.

WoW Forums -> 2.3 change prediction - Intensity

Rebirth is getting its cooldown reduced to 20 minutes.

WoW Forums -> So sounds like Resurrection got a buff...


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Old 09/26/07, 4:42 PM   #62
Gwaihir
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Gwaiihir
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Originally Posted by Maestroquark View Post
But it's going to be a complete physical attack, according to Kalgan. Not being cleansable is good, but it'll miss more often than it was previously cleansed. Dodge/Parry/Block, anyone?
Ranged physical attacks cannot be dodged or parried, although they can be blocked in some odd rate. I think I remember a few patches back where they specifically said that they were changing blind to a ranged attack so that it would not be subject to dodge and parry, I don't see why they would revert that change now.

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Old 09/26/07, 4:42 PM   #63
tristantio
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Human Warlock
 
Twisting Nether
Originally Posted by Keline View Post
wow, 2k rating for shoulders. That means on some realmpools players will NEVER get them as their pool doesn't sustain such a high rating.
This is just plain bad.
Well, it should help distinguish (visually) the best raiders (with their t6 shoulders) and the best PvPers (with their s3 shoulders) from the common riff-raff.

As was shown with the first honor system update, the main items players purchase are weapons/shoulders, as they are the most visually appealing, and this does seem to be the case for arena s1 and s2 items (players pick up the shoulders first for the visual looks, albeit the shoulders offering benefits that are only on par with the other armor pieces).

The players can still complete a 4 piece set of season 3 armor, and most likely won't have extra points to use if their ratings are below 2000 anyways.

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Old 09/26/07, 4:42 PM   #64
Ozzmar
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Magtheridon
Blind changes: Awesome
Rogue execute at 35%: Awesome

But uh, is anyone else not really sure what the hell they're trying to "fix" with those Shadowstep changes? I understand the increased mobility being able to do it outside of Stealth, but threat reduction? Maybe a few too many rogues died to Gruul's Hurtful Strike and actually got into Blizz's head?

Anyway...

Has anyone heard about the Season 2 gear? Will it have a rating requirement also, or will it somehow be available to those less fortunate? (ie: me)

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Old 09/26/07, 4:43 PM   #65
constantius
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It also will (in its current implementation) hurt some teams who have oddly balanced pairings. I'm thinking specifically of 2v2 and 3v3 here, where you might have 4 or 6 people on the team.

In 2v2, say you have hunter/warlock/disc priest/paladin. Assuming equal skill, the priest/warlock team is probably going to see a higher win %. And normally, that's fine -- each player plays 20 games, the warlock/priest go 15-5 and the hunter/paladin go 10-10. But in this new system, that means the warlock and priest get shoulders ... and the hunter/paladin never do.

You're going to need to be able to level a team to 2000 yourself to get your score up. Your own personal win rating will have to be 500/(approx 15 points per win) at least a 33+ game differential for wins versus losses to get to 2000 personal rating.

The only question is, as suggested ... what happens at low-ranked games? If I start a new team, I'm at 1500, and I go 10-0 for the week ... but my personal rating was at 1800 to start ... does that mean I'm almost there? Or does it reset to 1500 with every new team?

I thought they implied it reset ... re:
This is an additional arena rating that is unique to each character for each team they belong to.
which basically means you need a 1900+ team, and have to win enough games (personally) to get yourself over 2000.

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Old 09/26/07, 4:44 PM   #66
Natural
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Tichondrius
Originally Posted by Ozzmar View Post
Blind changes: Awesome
Rogue execute at 35%: Awesome

But uh, is anyone else not really sure what the hell they're trying to "fix" with those Shadowstep changes? I understand the increased mobility being able to do it outside of Stealth, but threat reduction? Maybe a few too many rogues died to Gruul's Hurtful Strike and actually got into Blizz's head?
The threat reduction is only after using shadowstep, I believe. This encourages rogues to use it at the beginning of the fights, especially on trash, without pulling aggro immediately.

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Old 09/26/07, 4:45 PM   #67
Vectivus
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Korgath
Originally Posted by tristantio View Post
Well, it should help distinguish (visually) the best raiders (with their t6 shoulders) and the best PvPers (with their s3 shoulders) from the common riff-raff.

As was shown with the first honor system update, the main items players purchase are weapons/shoulders, as they are the most visually appealing, and this does seem to be the case for arena s1 and s2 items (players pick up the shoulders first for the visual looks, albeit the shoulders offering benefits that are only on par with the other armor pieces).

The players can still complete a 4 piece set of season 3 armor, and most likely won't have extra points to use if their ratings are below 2000 anyways.
It might also be because the Shoulders are the biggest relative upgrade for cost.

Just guessing, though.

Crazy number of changes slated for this patch - I'm hoping this is the tip of the iceberg for announcements, though. They've got to have an ace up their sleeve.

Originally Posted by Betsy View Post
SHOULDA SUCKED DAT DICK!

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Old 09/26/07, 4:45 PM   #68
snape
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Destromath
Originally Posted by MattHock View Post
15% total mana every 2 seconds for the duration of the evocation (so 60% of total mana)
This is bad. I get way more than 60% of my total mana with the current Evocation because like almost all smart Mages, have a Spirit Staff - or - 1H + OH and Wand to swap out. I'd say I get about 75% of my total Mana bar non-raid buffed, and practically the whole kit and kaboodle when raid-buffed.

Color me belligerent (I guess that would be dark red).

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Old 09/26/07, 4:45 PM   #69
• Zoid
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Mal'Ganis
This line:
1/3rd of +Healing will count as +Dmg
is from this post collecting 2.3 information: WoW Forums -> 2.3 "Official" Patch Notes

I can't find a source for it. Is this true? This is absolutely an amazing change for my paladin. I have over 2100 healing, that's going to translate to over +700 spell damage? Wow.

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Old 09/26/07, 4:46 PM   #70
Zerchi
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Originally Posted by Surgie View Post
Forums de wow-europe.com -> Les Cendres d'Alar ont été dropé

Blue post on the French forums regarding a new flying mount available from Cenarion Expedition at Exalted for 2000g in 2.3.
Who wants to bet this is the firefly that Scarab Lord mounts have been glitching into?

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Old 09/26/07, 4:46 PM   #71
Malakitoo
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Cho'gall
Originally Posted by Ghando View Post
Regarding the Frost Shock DR change...it's the only snare in the entire game that's subject to DR. Considering that a Shaman has no "escapes" of any kind whatsoever, they should never be able to get away from a melee class in the first place apart from some serious outside help.
I agree with this rationale completely. However, it is somewhat ironic that the very change that silenced the "nerf shaman" cries of early wow is now being reversed. I will enjoy being able to force anyone on a normal (non-flying) mount to dismount and fight me or die, as it was before

Also, as pure speculation as to arena personal ratings, will this change obviate arena teams as they are now and instead allow you to queue with whoever you want whenever you want? It would seem to be that way, which is both a blessing and a curse. You can't slum with bad friends on their team knowing that the games won't matter, but on the other hand you can play with multiple sets of "good" friends that you have. It will be interesting for sure.

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Old 09/26/07, 4:46 PM   #72
Keline
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Originally Posted by tristantio View Post
Well, it should help distinguish (visually) the best raiders (with their t6 shoulders) and the best PvPers (with their s3 shoulders) from the common riff-raff.
And what if the best PVPers can't buy the shoulders because they don't have a rating of 2000 ?

The Armory
Congratulations, you're top 10. However, only the first 3 teams may purchase these shoulders.
And god knows what will happen to these small realmpools when the "scrubs" that wanted to leech free weapons will no longer play in S3.

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Old 09/26/07, 4:47 PM   #73
Natural
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Originally Posted by Zerchi View Post
Who wants to bet this is the firefly that Scarab Lord mounts have been glitching into?
A hippogryph would also be appropriate.

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Old 09/26/07, 4:47 PM   #74
Suesse
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Llane
This personal rating thing is rather interesting. Could a player end up with a better personal rating by throwing an alt on his team to lose games? Or do you eventually get zero points for wins when your personal ratings are different enough?

Many people throw games on battle.net (wc3). I assume its for some reason like this. Messing with the matching system.

Ok, tristantio is saying the same thing... I'm slow to post.

Last edited by Suesse : 09/26/07 at 4:51 PM. Reason: Redundant

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Old 09/26/07, 4:47 PM   #75
Eir
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Blood Elf Paladin
 
Hyjal
Originally Posted by Zoid View Post
This line:

is from this post collecting 2.3 information: WoW Forums -> 2.3 "Official" Patch Notes

I can't find a source for it. Is this true? This is absolutely an amazing change for my paladin. I have over 2100 healing, that's going to translate to over +700 spell damage? Wow.

Here's the source:

WoW Forums -> Blue says healing will = spell dmg

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