Originally Posted by Praetorian
Just as a thought, I can see guilds stacking 4 disc priests next time we see a fight where tank gibbing is a major factor. How do you balance around that? 5% threat reduction can easily be tanked through.
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I think you may be misreading it.
I think it means:
T(0) Tank threat = X
T(0+eps) Tank Gains Pain Suppression
T(0+eps) Tank threat = 0.95*X
Losing 5% of your *total* threat is more meaningful.
edit: And it makes a lot of sense to me in terms of giving priests a meaningful healing role differentiated from other healing classes.
Paladins: efficient healing, high throughput healing.
Druids: HoTs, reactive heals (NS/SM).
Shamans: localized area damage healing (CH), hm... probably something else?
Priests: group heals, proactive heals (PoM, PWS, and now PS)