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Old 09/26/07, 5:49 PM   #76
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Wyvern Sting becomes instacast.
Arcane Shot ranks 6 and up dispel a magic effect on the target.

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Old 09/26/07, 5:49 PM   #77
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
So um, blind needs no reagent... Cool.

Given that it apparently is still on a 5 minute cooldown... So what?

This change buys me a bag slot.

And it devalues my blinding powder to zero.

But hey, the not-being-cleansed thing is pretty hard to argue with. The fact that it's still good at most exactly once in an arena match, unlike nearly every other form of CC, makes it only mildly interesting.

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Old 09/26/07, 5:51 PM   #78
tristantio
Piston Honda
 
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Human Warlock
 
Twisting Nether
Originally Posted by Keline View Post
And what if the best PVPers can't buy the shoulders because they don't have a rating of 2000 ?
Then you're not among the best PvPers if your rating isn't above 2000+...

Also it does seem like the personal rating would reset for each team you're on, or possibly be based on the team your facing's rating (such as if I have a personal rating of 1900 but am facing a 1500 rated team on a freshly formed 2v2 I joined, they'd be worth 0 points to my personal rating if I won, but cost me 30 points if I lost).

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Old 09/26/07, 5:51 PM   #79
Yaltus
Bald Bull
 
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Blood Elf Priest
 
Mal'Ganis
Originally Posted by Zoid View Post
I can't find a source for it. Is this true? This is absolutely an amazing change for my paladin. I have over 2100 healing, that's going to translate to over +700 spell damage? Wow.
Very true.

As mentioned above, I'm nervous about the evocation change, as it will actually lower my mana regen. Although if you get a tick at the very start, and then one every 2 seconds, for a total of 5 ticks, that's not as bad. Haven't really examined the "new" evocate regen mechanic.

Mon centre cède, ma droite recule, situation excellente, j'attaque.

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Old 09/26/07, 5:52 PM   #80
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
Tristantio, you seem to be missing the point. Rating is relative to your realmpoolsize. Take this realmpool:
The Armory

And say with a straight face that the fourth best team in that pool does NOT deserve S3 shoulders.

Or this one
The Armory

Or this one

The Armory


2k rating is a joke on World's largest realmpool (Blutdurst), 2k is nearly impossible on these.

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Old 09/26/07, 5:53 PM   #81
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Keline View Post
Tristantio, you seem to be missing the point. Rating is relative to your realmpoolsize. Take this realmpool:
The Armory

And say with a straight face that the fourth best team in that pool does NOT deserve S3 shoulders.
Did you link the wrong page? I see 40 teams over 2000 there.

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Old 09/26/07, 5:54 PM   #82
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Keline View Post
Tristantio, you seem to be missing the point. Rating is relative to your realmpoolsize. Take this realmpool:
The Armory

And say with a straight face that the fourth best team in that pool does NOT deserve S3 shoulders.
Am I missing something? The 4th best team there is well over the 2000 rating cutoff for S3 shoulders.

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Old 09/26/07, 5:55 PM   #83
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
Yes sorry link is fixed now.

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Old 09/26/07, 5:56 PM   #84
Kalman
Super Macho Man
 
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<>
Orc Shaman
 
No WoW Account
Originally Posted by Praetorian View Post
Just as a thought, I can see guilds stacking 4 disc priests next time we see a fight where tank gibbing is a major factor. How do you balance around that? 5% threat reduction can easily be tanked through.
I think you may be misreading it.

I think it means:

T(0) Tank threat = X
T(0+eps) Tank Gains Pain Suppression
T(0+eps) Tank threat = 0.95*X

Losing 5% of your *total* threat is more meaningful.

edit: And it makes a lot of sense to me in terms of giving priests a meaningful healing role differentiated from other healing classes.

Paladins: efficient healing, high throughput healing.
Druids: HoTs, reactive heals (NS/SM).
Shamans: localized area damage healing (CH), hm... probably something else?
Priests: group heals, proactive heals (PoM, PWS, and now PS)

Last edited by Kalman : 09/26/07 at 6:01 PM.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 09/26/07, 5:56 PM   #85
tristantio
Piston Honda
 
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Human Warlock
 
Twisting Nether
Originally Posted by Keline View Post
Tristantio, you seem to be missing the point. Rating is relative to your realmpoolsize. Take this realmpool:
The Armory

And say with a straight face that the fourth best team in that pool does NOT deserve S3 shoulders.

Or this one
The Armory

Or this one

The Armory


2k rating is a joke on World's largest realmpool (Blutdurst), 2k is nearly impossible on these.
Yea you are right, it should be done by a percentage of players, not by a set 2000+ rating, looking at my battlegroup for instance The Armory there are 123 teams that would get shoulders just from the 5v5 ladder, compared to the 4 teams on your EU realm.

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Old 09/26/07, 5:57 PM   #86
constantius
Soda Popinski
 
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Dwarf Priest
 
Shadowsong
Keline's link, screenshotted:


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Old 09/26/07, 5:58 PM   #87
snape
Great Tiger
 
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Human Mage
 
Destromath
Mages get Ritual of Refreshment so we don't have to spend the beginning of raids conjuring. It doesn't say anything about it being differentiated between food/water though, so there might be Ritual of Hunger Management and Ritual of Thirst Management.

WoW Forums -> What is in store for 2.3? Cherry pie Here!

And 10 minutes later, I'm STILL chapped about the Evocation change. Make it refill the whole mana bar or leave it how it is right now please.

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Old 09/26/07, 5:59 PM   #88
Horu
Glass Joe
 
Dwarf Hunter
 
Shattered Hand
if it becomes an issue im sure they'll do a scaling system for battlegroups

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Old 09/26/07, 5:59 PM   #89
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
These rogue, mage, shaman, and hunter changes are making me nervous, especially since they don't come with any additional survivability buffs for us poor shadow priests.

I am not looking forward to being better controlled than I already am, and dying faster than I already do.

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Old 09/26/07, 6:00 PM   #90
Grogzor
Huntard Extraordinaire
 
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Orc Hunter
 
Draenor
Originally Posted by Zurai View Post
Wyvern Sting becomes instacast.
Arcane Shot ranks 6 and up dispel a magic effect on the target.
I wonder if it dispels the buff before damage gets dealt...an extra 790 damage to an arcane shot potentially would be awesome from killing off a Power Word: Fortitude right off the bat.

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Old 09/26/07, 6:04 PM   #91
constantius
Soda Popinski
 
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Dwarf Priest
 
Shadowsong
Originally Posted by Grogzor View Post
I wonder if it dispels the buff before damage gets dealt...an extra 790 damage to an arcane shot potentially would be awesome from killing off a Power Word: Fortitude right off the bat.
Well, technically ... -1030 hp (max, no % lost), then hit them for <whatever Arcane Shot hits for these days>.

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Old 09/26/07, 6:07 PM   #92
Safid
Piston Honda
 
Orc Rogue
 
Bloodhoof
Originally Posted by MattHock View Post
ill reduce the threat of the next backstab/garrote/ambush by 50%, but will have the cooldown changed to 40s
Someone correct me if I'm wrong, but ... considering Shadowstep doesn't restealth you, the only move you'll be able to modify with it in a sustained PVE situation is backstab.

You spend 60e every 6s to backstab. Every Shadowstep cooldown you can spend 360e to backstab six times, and then 10e more to modify your next backstab by 20%. If you repeat this cycle five times you would get a 'free' backstab.

6 backstabs (repeated five times) +1 final backstab (for parity) cost 1860e.
Total backstabs = 31.

6 backstabs + shadowstep (repeated five times) + 1 final backstab (to make use of the last Shadowstep) cost 1910e.
Total backstabs = 32 (the five shadowsteps add as much damage as an additional backstab)

Subtract the costs and backstabs and you see that shadowstep just earned you one more backstab for a cost of 50e. Just pressing backstab would have cost you a grand total of 10 more energy. So this talent saves you 10e every 186 seconds.

I think we can toss this talent back into 'useless in PVE in the extreme' now.

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Old 09/26/07, 6:07 PM   #93
Vectivus
foreign contaminant
 
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Orc Death Knight
 
Mal'Ganis
New, better repair bots:

WoW Forums -> The Few, the Proud, the Engineers

Originally Posted by Betsy View Post
SHOULDA SUCKED DAT DICK!

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Old 09/26/07, 6:09 PM   #94
Juice
Natural Male Enhancement
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Brute View Post
WoW Forums -> Enhancement shaman - Low blow

I am guessing that they'll have to reduce the snare duration because otherwise we're back to the good ol' 'snare lasts longer than cooldown' problem back from frost shock 1.0. Either that or they'll have to seriously increase the mana cost.
Yea, cause they'll never allow that to happen.

Oh wait hamstring and wingclip.

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Old 09/26/07, 6:10 PM   #95
Camora
Von Kaiser
 
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Human Mage
 
Spirestone
Originally Posted by SaintDemoniac View Post
WoW Forums -> What is in store for 2.3? Cherry pie Here!


Mage damage tax is gone on frost bolt and fireball.

Also, muffin factories.
Best thing I have heard in quite a while.

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Old 09/26/07, 6:10 PM   #96
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
How could you improve the repair bot beyond making it repair for less gold, which is something I don't expect?

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Old 09/26/07, 6:11 PM   #97
Gadz
Glass Joe
 
Night Elf Priest
 
Hyjal
Originally Posted by Horu View Post
if it becomes an issue im sure they'll do a scaling system for battlegroups
We know almost nothing behind how your personal rating will be calculated. I would hope Blizzard realizes that 2000 on one battlegroup is not 2000 on another and create a formula for personal ratings that is appropriate.

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Old 09/26/07, 6:11 PM   #98
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Keline View Post
How could you improve the repair bot beyond making it repair for less gold, which is something I don't expect?
It could sell factioned ammo, reagents, and so on, for one thing.

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Old 09/26/07, 6:12 PM   #99
Caligula
Don Flamenco
 
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Human Priest
 
Magtheridon
Originally Posted by Keline View Post
How could you improve the repair bot beyond making it repair for less gold, which is something I don't expect?
Make it so you don't have to farm Gnomeragan for the mats?

Sells reagents?

Dances a jig and sings you a tune?

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Old 09/26/07, 6:12 PM   #100
Vectivus
foreign contaminant
 
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Orc Death Knight
 
Mal'Ganis
Druid Combat resurrection cooldown to be lowered to 20 minutes.

Originally Posted by Betsy View Post
SHOULDA SUCKED DAT DICK!

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