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09/26/07, 6:12 PM
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#101
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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Perhaps it sells reagents or has a longer duration before it fails. Cheaper mats/Outland mats are also a possibility.
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09/26/07, 6:12 PM
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#102
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Von Kaiser
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Originally Posted by tristantio
Yea you are right, it should be done by a percentage of players, not by a set 2000+ rating, looking at my battlegroup for instance The Armory there are 123 teams that would get shoulders just from the 5v5 ladder, compared to the 4 teams on your EU realm.
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Isn't it already a sort of a percentage? More teams playing means more people over 2000 less teams mean less. What does a percentage solve in this case? It might be more equitable across servers I guess.
The real question is obtaining a 2000 rank on a smaller server harder than having a 2000 rank on another server.
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09/26/07, 6:19 PM
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#103
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D:
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Originally Posted by Camora
Best thing I have heard in quite a while.
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100% agreed. P.S. I hate that guy from LR who stole my chick and made it his avatar 
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09/26/07, 6:21 PM
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#104
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Great Tiger
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Paladins:
-Crusader Strike cool-down lowered to 6 seconds.
-Current Imp. Seal of the Crusader talent going into baseline ability. Replaced with +3% crit talent. (Same effect as current Sanctified Crusader)
-Sanctified Crusader renamed Sanctified Seals. +3% Spell/Melee crit, 33/66/100% chance for seals to resist Dispels.
-Lowered mana cost for Holy Wrath, Exorcism, and Hammer of Wrath.
-Vengeance duration increased to 30 seconds.
Links to all posts can be found here:
WoW Forums -> Post Search
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09/26/07, 6:22 PM
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#105
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Piston Honda
Human Warlock
Twisting Nether
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Originally Posted by Pigz
Isn't it already a sort of a percentage? More teams playing means more people over 2000 less teams mean less. What does a percentage solve in this case? It might be more equitable across servers I guess.
The real question is obtaining a 2000 rank on a smaller server harder than having a 2000 rank on another server.
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What I mean by a percentage is follow the formula used for arena titles at the end of each season, so that if someone had enough rating to be in the top 15% of players (or whatever was required for the Rival title) they could then pick up the shoulders.
On a larger server more teams will be 2000+ because there are more players who are sub-1500 also. On a smaller server, there are not even half as many 2000+ teams (as we saw in the links, over 100 five vs five teams had people eligible on my battlegroup, and only three teams eligible on the EU battlegroup).
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09/26/07, 6:23 PM
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#106
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Glass Joe
Troll Hunter
Gul'dan (EU)
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Originally Posted by Zoid
This line:
is from this post collecting 2.3 information: WoW Forums -> 2.3 "Official" Patch Notes
I can't find a source for it. Is this true? This is absolutely an amazing change for my paladin. I have over 2100 healing, that's going to translate to over +700 spell damage? Wow.
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Double healer will be the new counter to 2 dps teams. That sounds interesting. Hope it increases variety in the 2v2 bracket. 
But I'm somehow worried about fighting healers now.
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09/26/07, 6:27 PM
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#107
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Originally Posted by Koosha
100% agreed. P.S. I hate that guy from LR who stole my chick and made it his avatar 
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I suspect a large number of us hate your obnoxious signature so it probably balances out somehow.
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09/26/07, 6:30 PM
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#108
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Bald Bull
Trouble
Blood Elf Druid
No WoW Account
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Originally Posted by Nurru
I suspect a large number of us hate your obnoxious signature so it probably balances out somehow.
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Indeed.
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09/26/07, 6:30 PM
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#109
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foreign contaminant
Orc Death Knight
Mal'Ganis
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Originally Posted by tristantio
What I mean by a percentage is follow the formula used for arena titles at the end of each season, so that if someone had enough rating to be in the top 15% of players (or whatever was required for the Rival title) they could then pick up the shoulders.
On a larger server more teams will be 2000+ because there are more players who are sub-1500 also. On a smaller server, there are not even half as many 2000+ teams (as we saw in the links, over 100 five vs five teams had people eligible on my battlegroup, and only three teams eligible on the EU battlegroup).
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This is a product of the ELO system, and I'm sure they're aware of it.
If anything, expect Battlegroup mergers, not a percentage-based system. Percentages could be even more flawed - getting into the top 10% on one realm might require a 2000 rating, where on the next realm it could require 2200, or 1750.
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Originally Posted by Betsy
SHOULDA SUCKED DAT DICK!
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09/26/07, 6:32 PM
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#110
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D:
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Originally Posted by Nurru
I suspect a large number of us hate your obnoxious signature so it probably balances out somehow.
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Jealousy imo.
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09/26/07, 6:32 PM
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#111
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foreign contaminant
Orc Death Knight
Mal'Ganis
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Originally Posted by Keline
How could you improve the repair bot beyond making it repair for less gold, which is something I don't expect?
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New Field Repair Bot is able to buy/sell (UPDATED)
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Pulled from the omni-buff thread on the WoW forums. There must be a Blue quote somewhere that makes this more substantial.
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Originally Posted by Betsy
SHOULDA SUCKED DAT DICK!
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09/26/07, 6:36 PM
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#112
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Keline
How could you improve the repair bot beyond making it repair for less gold, which is something I don't expect?
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Allow the repair bot to pull repair funds from the guild bank?
Reusable, reagents, or acts as a mail box would be other options.
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09/26/07, 6:36 PM
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#113
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Bald Bull
Orc Death Knight
Whisperwind
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Originally Posted by Vectivus
Pulled from the omni-buff thread on the WoW forums. There must be a Blue quote somewhere that makes this more substantial.
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I know for a fact that the older bots sell stuff (nothing useful, but they do sell) and I'm 99.9% sure that they bought stuff, too. Thus, I'm fairly certain that whoever put that in the list didn't know what they were talking about.
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09/26/07, 6:37 PM
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#114
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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Originally Posted by Vectivus
This is a product of the ELO system, and I'm sure they're aware of it.
If anything, expect Battlegroup mergers, not a percentage-based system. Percentages could be even more flawed - getting into the top 10% on one realm might require a 2000 rating, where on the next realm it could require 2200, or 1750.
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"more flawed" than some battlegroups having no S3 shoulders at all because the #1 team doesn't have 2k rating? The smaller realmpools are already suffering due to their lower ratings, they earn far less points, how is it a problem that they could get their items at a lower rating if they have to play just as well as you do for a 2200 rating?
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09/26/07, 6:38 PM
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#115
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Great Tiger
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Current repair bots can buy/sell. Unless you mean their wares have been dramatically expanded.
One way they could dramatically improve Repair Bots is to have them not be consumed on use, or at least have more than 1 charge.
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09/26/07, 6:38 PM
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#116
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Bald Bull
Gnome Warrior
Earthen Ring
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Originally Posted by Zurai
I know for a fact that the older bots sell stuff (nothing useful, but they do sell) and I'm 99.9% sure that they bought stuff, too. Thus, I'm fairly certain that whoever put that in the list didn't know what they were talking about.
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Damn that ignorant Drysc.
WoW Forums -> The Few, the Proud, the Engineers
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I saw me one uh them new repair bots! I swears it! It wasn't tweren't not only repairin' items, it was hawkin' wares! I never didn't not did not didn't see nothing not like it never in my life!
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09/26/07, 6:39 PM
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#117
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Glass Joe
Tauren Druid
Sisters of Elune
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Originally Posted by Vectivus
Druid Combat resurrection cooldown to be lowered to 20 minutes.
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That's a nice change for raids, but it doesn't make resto druids any more desirable for five-man PUGs.
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09/26/07, 6:42 PM
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#118
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by snape
Current repair bots can buy/sell. Unless you mean their wares have been dramatically expanded.
One way they could dramatically improve Repair Bots is to have them not be consumed on use, or at least have more than 1 charge.
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Adding reagents and/or ammo to them would be a pretty good 'buff' too.
As would removing the need for Fused Wiring.
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09/26/07, 6:46 PM
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#119
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foreign contaminant
Orc Death Knight
Mal'Ganis
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Originally Posted by Taiowa
That's a nice change for raids, but it doesn't make resto druids any more desirable for five-man PUGs.
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Very little in this game is balanced around 5-man dungeons. A 5-man group comprised of (someone that might be able to tank) + (someone that can somehow heal better than a bandage) + (3 people that have some way to kill stuff) will be fine.
Resto Druids are already one of the best healing classes in the game - and now, Rebirth is even better. What's the problem?
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Originally Posted by Betsy
SHOULDA SUCKED DAT DICK!
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09/26/07, 6:46 PM
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#120
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Bald Bull
Orc Death Knight
Whisperwind
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Originally Posted by Abbi
Damn that ignorant Drysc.
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I rest my case 
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09/26/07, 6:47 PM
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#121
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foreign contaminant
Orc Death Knight
Mal'Ganis
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Nice little change (that's been a long time coming):
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Battlegrounds now have a buff period upon entering, and upon being resurrected at the Spirit Healer (similar to Arenas)
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Originally Posted by Betsy
SHOULDA SUCKED DAT DICK!
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09/26/07, 6:48 PM
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#122
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Don Flamenco
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Originally Posted by Praetorian
Just as a thought, I can see guilds stacking 4 disc priests next time we see a fight where tank gibbing is a major factor. How do you balance around that? 5% threat reduction can easily be tanked through.
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I have to wonder if the % of threat lost will go up when they see that it can be tanked through. The 5% number makes me think they are trying to stay away from making this a "threat drop" move.
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09/26/07, 6:49 PM
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#123
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Great Tiger
Worgen Druid
Dragonblight
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The pain suppresion change is SO awesome I can't wait to have that utility in the raid! Just at a glance think of the possibilities on:
- Kael Pyroblast
- Bloodboil Felrage
- Doomfire hits someone (first 8 seconds are most deadly)
- Illidan P2 Blue beam coming at tank
- Illidan P2 Barrage
- Illidan Enrage, trap in bad spot
- Illidan lands Sheer on MT
Hell if it wasn't needed to reduce damage on someone during a fight you could use it to intentionally dump 5% threat off say an enhancement shammy or DPS warrior too! Pretty damn cool, I can't wait for 2.3!
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09/26/07, 6:49 PM
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#124
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Piston Honda
Gnome Warlock
Earthen Ring
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Originally Posted by Vectivus
If anything, expect Battlegroup mergers, not a percentage-based system. Percentages could be even more flawed - getting into the top 10% on one realm might require a 2000 rating, where on the next realm it could require 2200, or 1750.
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I thought battlegroups were determined by datacenter location. If so, the only way you could get a merger going is to copy/move the realm servers and associated databases over to the other battlegroup's datacenter - an unlikely proposition.
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09/26/07, 6:51 PM
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#125
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foreign contaminant
Orc Death Knight
Mal'Ganis
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Originally Posted by Crepe
I thought battlegroups are determined by datacenter location. If so, the only way you could get a merger going is to copy/move the realm servers and associated databases over to the other battlegroup's datacenter - an unlikely proposition.
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I'll assume this is incorrect, since Cataclysm and (whatever that other Battlegroup used to be called) were merged to form Retaliation when 2.1 hit, and they include servers from across the country.
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Originally Posted by Betsy
SHOULDA SUCKED DAT DICK!
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