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Old 01/17/08, 4:40 PM   2 links from elsewhere to this Post. Click to view. #226
Morelis
Piston Honda
 
Draenei Shaman
 
Lightbringer
Earth Shock works through reflective shield as well, the damage is reflected but she still gets interrupted.
 
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Old 01/18/08, 9:52 AM   #227
khel
Piston Honda
 
Tauren Druid
 
Stormreaver (EU)
Great thanks for the info. So for interruption purposes they can just focus on the blessings of protection and shield warding, and just back off on dps whenever the reflective shield is up. Great
 
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Old 01/18/08, 2:24 PM   #228
 Latito
WTB Blood Fury back
 
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Human Rogue
 
Bonechewer
Have your melee interrupters make a macro:

/cast Kick
/stopattack

Replace kick with Shield Bash or Pummel for warriors ofc. As mentioned, reflective shield only reflects the dmg, she is still susceptible to all forms of interruption. Since BoP and BoSW are never both up, you can always interupt her in some fashion. Reflect shield just means you need to stop dps on her after the interupt (mostly for melee w/ auto attacks).
 
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Old 01/19/08, 1:40 PM   #229
Vidofnir
Glass Joe
 
Dwarf Priest
 
Eonar (EU)
What Latito said. Although the tooltip of Reflective Shield on Wowhead says:

"Wraps the in a shield that lasts up to 20 sec., absorbing a maximum of 25000 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks."

The last part is NOT the case though. Kick, Pummel and Shield Bash all still work through the shield to interrupt the Circle of Healing. On a side note: we usually have a Shaman healer on the Malande-tank who earth shocks when she casts Divine Wrath during BoP and the tank himself shield bashes when she casts Divine Wrath during Blessing of Spell Warding. Two mages interrupt the CoH during BoP and one rogue (wearing Vengeful Gladiator gloves so he can also interrupt from range) interrupts the CoH during Blessing of Spell Warding. This worked wonders for us, not a single heal got through and only appproximately 3-4 Divine Wraths, making raid healing a lot easier.

And a tip for raid healing: use two Holy Priests for it. They will be a golden combo for the Deadly Poison / Envenom (the biggest threat by far raid damage wise), one shields the target and one PoMs him. After that they both cast a Flash Heal and he's back up again. During our first kill (after 1,5 night of attempts) we had 1 death, which was due to him disconnecting while a Flamestrike hit him.
 
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Old 01/22/08, 3:23 PM   #230
Grymm
Piston Honda
 
Dwarf Warrior
 
Shadowmoon
Hmmmm. We had some spellsteal resists last night, but it was because our mage tank wasn't actually hit capped. He's fire spec and forgot that elemental precision does not effect arcane and that he doesn't carry the arcane +hit talent. We either swapped his group around or he switched some gear to actually get hit capped. During our attempts we switched from having 2 mages and 2 rogues on the priest to stop heals to having 1 rogue and the mage tank (using a focus frame/macro with ad lib assistance from other mages) stop the heals. We definitely have to work on a rotation between the tank and some other people to stop more of the holy fires. We'd lose people here and there to general fits of stupid so half our attempts were wipes within the first minute. I kind of like the fight but it seems a lot like don't stand in the aoes and stop the priest heals. We definitely need to develop a system for assist healing the envenom and holy fire targets.
 
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Old 01/22/08, 4:01 PM   #231
Maligne
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Maligne
Tauren Druid
 
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Originally Posted by Maple View Post
I am the tanking mage for my guild, even though I have 16% hit with talents, I still got 2 spellsteal resisted during the pull among 20 attempts. Is spellsteal considered as a binary spell? Will it be effected by magic resistance?
Remember that you'll always have a 1% chance to get resisted. If you really are hit capped you just got pretty unlucky. The real question is why is it taking you 20 attempts for Council?

Inform your dealers and whores of my credit, and pour me a goddamned drink!
 
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Old 01/22/08, 4:19 PM   #232
Maple
Glass Joe
 
Human Mage
 
Garona
I am the tanking mage for my guild, even though I have 16% hit with talents, I still got 2 spellsteal resisted during the pull among 20 attempts. Is spellsteal considered as a binary spell? Will it be effected by magic resistance?

Edit: I didn't count exactly the number of attempts when I posted, it should be 15. Still a lot, i know lol
 
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Old 01/23/08, 2:05 PM   #233
cheebamonkey
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Blood Elf Paladin
 
Bonechewer
Druid tanks can also feral charge to interupt her heals and other spells.
 
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Old 02/06/08, 6:23 PM   #234
Cyandire
Glass Joe
 
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Night Elf Druid
 
Jubei'Thos
Hey guys great thread keep the useful tips coming! We're on ROS at the moment but i'm looking ahead so our mages can get prepared. I know theres been one post about Mage tanking gear, but it was a simple armoury link which is now out of date. Could you guys give lists or rough guides at what our mage tank should be aiming for. I know being hit capped is essential and 16k raid buffed is advisable. Any other info would be greatly appreciated.
 
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Old 02/06/08, 8:06 PM   #235
Pyros
Always carry a white flag
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Cyandire View Post
Hey guys great thread keep the useful tips coming! We're on ROS at the moment but i'm looking ahead so our mages can get prepared. I know theres been one post about Mage tanking gear, but it was a simple armoury link which is now out of date. Could you guys give lists or rough guides at what our mage tank should be aiming for. I know being hit capped is essential and 16k raid buffed is advisable. Any other info would be greatly appreciated.
I believe our tank mage has only around 14k hp using pvp gear pretty much(season 1 is fine), and hit capped. With the Dampen, the AEs flying around won't hurt the mage much, and the damage on him from the arcane blast is very predictable. Only thing that can hurt I guess is envenom, but shouldn't be an issue if healers pay attention. However out of the 3 offtanks, the mage is definitely the one getting hit the hardest, so you probably want one of your best healer on him, and whoever is assigned on the other 2 should help a bit.

As a resto druid I keep the rogue tank alive easily, keep rejuv on the mage tank all the fight, alternate rejuvs and lifeblooms on the priest tank and crossheal people who take envenom or healers taking AEs. Could keep 3lifeblooms rolling but I found it to be inneficient since most of the time the tanks aren't needing it, and it doesn't allow much flexibility for deadly poison/blizzard heals.
 
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Old 02/07/08, 5:42 AM   #236
epiphenom
Piston Honda
 
Human Mage
 
Stormrage
Originally Posted by Cyandire View Post
Hey guys great thread keep the useful tips coming! We're on ROS at the moment but i'm looking ahead so our mages can get prepared. I know theres been one post about Mage tanking gear, but it was a simple armoury link which is now out of date. Could you guys give lists or rough guides at what our mage tank should be aiming for. I know being hit capped is essential and 16k raid buffed is advisable. Any other info would be greatly appreciated.
I tank Zerevor regularly with a fraction over 11k fully buffed. Once you steal the Dampen the first time successfully, being the mage tank is the safest place in the room, since nothing else can really hurt you and Arcane Bolt damage is very predictable. Obviously 16k is great since you can survive an undampened bolt that way, but there are going to be near-zero cases where the mage tank has to face an undampened bolt at all. If employing the BoP pull, Malande will toss a Smite at you anyway, meaning that you'd need ~22k to survive a bad spellsteal resist or fail-to-dispel.

Hit capped or reasonably close and a little extra HP on gear and you're good to go.
 
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Old 02/07/08, 5:51 AM   #237
thorin5
Von Kaiser
 
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Draenei Shaman
 
Hellscream
Originally Posted by Maple View Post
I am the tanking mage for my guild, even though I have 16% hit with talents, I still got 2 spellsteal resisted during the pull among 20 attempts. Is spellsteal considered as a binary spell? Will it be effected by magic resistance?

Edit: I didn't count exactly the number of attempts when I posted, it should be 15. Still a lot, i know lol
There's always that 1% chance for a mob to resist it, regardless of your +hit. My guess is you had a bit of bad luck, I don't recall any recent Council pulls that our mage tank got resisted, but the chance is always there.
 
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Old 02/07/08, 5:58 AM   #238
Trilly
Von Kaiser
 
Gnome Rogue
 
Hyjal
We have a full team on her: 2 mages with focus macros, a resto shaman, rogue, and warrior tank. The rogue interrupts CoH and I interrupt Divine Wrath during spell immunity. Kills the rogue's dps, but it's nice to not worry about wrath.
Have your rogue wear PvP gloves with the Deadly Throw bonus. Now have him run in, shiv for a combo point, take the two steps to range and Deadly throw. Repeat as needed. If you're quick enough, you can interrupt everything (Heals, Smites, Wraths) that is cast when she isn't BoP'd. You'll have next to no dps, but you prevent a huge chunk of damage.
 
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Old 02/07/08, 9:57 AM   #239
Tyrian
King Tyrian
 
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Human Mage
 
Blackrock
Once you steal the Dampen the first time successfully, being the mage tank is the safest place in the room,
I love tanking the mage for this reason. Give yourself a good permenent healer and spellsteal a buff that makes the AOE thrown around trivial. Makes the fight much more relaxing and fun
 
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Old 02/07/08, 10:18 AM   #240
Marieth
Piston Honda
 
Human Rogue
 
Forscherliga (EU)
Originally Posted by Trilly View Post
Have your rogue wear PvP gloves with the Deadly Throw bonus. Now have him run in, shiv for a combo point, take the two steps to range and Deadly throw. Repeat as needed. If you're quick enough, you can interrupt everything (Heals, Smites, Wraths) that is cast when she isn't BoP'd. You'll have next to no dps, but you prevent a huge chunk of damage.
That is excactly what I did on our first kill. Sure I was sligthly lower than our Gathiros(sp?) tank with spell reflect, but who cares. Dead is dead, and there was plenty of time.

slight OT: Died one time due to Envenom/Flamestrike combo. Got battlerezzed and killed again with another flamestrike, the second I accepted the rezz. Talk about bad luck. *g*

"...gone missing."
 
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Old 02/07/08, 11:10 AM   #241
rayijin
Piston Honda
 
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Tauren Warrior
 
The Venture Co
Our strategy for interrupts on malande is simple:

We get every single heal/wrath, it doesn't matter which is casting, we get it.

Rogue + warrior tank rotate interrupts when BoP is not up in a fixed rotation (rogue always first after bop, then warrior, etc.)

When BoP is up, a dpsing mage gets first interrupt, then the mage tank gets the second.

That's it. 99% of the wraths/heals that have gotten through have been due to human error. 1% is due to back-to-back BoPs separated by 15 seconds with the heal/wrath casting at the tail end of the first and the beginning of the second (hence CS not yet off CD).
 
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Old 02/07/08, 2:20 PM   #242
Nekrataal
Von Kaiser
 
Orc Death Knight
 
Antonidas (EU)
Originally Posted by Pyros View Post
As a resto druid I keep the rogue tank alive easily, keep rejuv on the mage tank all the fight, alternate rejuvs and lifeblooms on the priest tank and crossheal people who take envenom or healers taking AEs. Could keep 3lifeblooms rolling but I found it to be inneficient since most of the time the tanks aren't needing it, and it doesn't allow much flexibility for deadly poison/blizzard heals.
I really love this fight as a tree druid. I keep 3 Stacks on all 4 Tanks as this provides all other healers the possibility to move when needed as they know their healing target won´t die if they move 5 yards in order to avoid all these AOE Abilities. This fight was just designed for a tree druid it has everything which seperates druids from other healers:

- 4 Tanks which only a druid can heal at once
- healing while moving which only a druid can do in such a fashion
- a long fight which allows 2 Innervates for poor Holypriests

I really love this encounter, it forces you to play at the limit of whats theoretically possible and rewards you with healing meters that absolutely destroy any other healer
 
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Old 02/07/08, 10:14 PM   #243
Othia
Glass Joe
 
Human Warlock
 
Balnazzar (EU)
Originally Posted by Nekrataal View Post
I really love this fight as a tree druid. I keep 3 Stacks on all 4 Tanks as this provides all other healers the possibility to move when needed as they know their healing target won´t die if they move 5 yards in order to avoid all these AOE Abilities. This fight was just designed for a tree druid it has everything which seperates druids from other healers:

- 4 Tanks which only a druid can heal at once
- healing while moving which only a druid can do in such a fashion
- a long fight which allows 2 Innervates for poor Holypriests

I really love this encounter, it forces you to play at the limit of whats theoretically possible and rewards you with healing meters that absolutely destroy any other healer
Heh, when is a Tree not useful? The council is probably rather a good idiot block to guilds that don't have good healers that are able to be mobile while also being effective; afterall that's also the key to the Illidan fight.

I'd love to see it from a healers point of view, as a destro lock that fight is pretty boring; shadow bolt and move every now and then. Even CoT duty gives no challange. It's for that reason that I actually dislike this fight, seeing it as an elongated (spelling?) waste of my time. Looking out of my own pleasure, I can however see it as an interesting fight, for both healers and tanks alike.
 
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Old 02/08/08, 8:17 AM   #244
ariesz
Von Kaiser
 
Blood Elf Paladin
 
Mal'Ganis
I find the fight more catered towards paladin healing but that might just be me.
 
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Old 02/08/08, 2:27 PM   #245
Saltycracker
Piston Honda
 
Human Paladin
 
Crushridge
I dont know if my eyes are playing tricks on me but it seems that their health goes up and down as we kill the bosses. Is there passive healing going on, or is this due to the pooled health distribution?
 
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Old 02/08/08, 2:31 PM   #246
 Penguin
Not Enough Rage.
 
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Tauren Warrior
 
Hyjal
Originally Posted by Saltycracker View Post
due to the pooled health distribution?
Correct. Circle of Healing is the only thing that heals them, and it's hard to miss with a really obvious visual effect along with much complaining in vent.

There's not some hidden "but he tries really hard" variable built into the game. -Slake

I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai
 
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Old 02/11/08, 5:21 AM   #247
Polyxena
Glass Joe
 
Night Elf Rogue
 
Runetotem
Originally Posted by Saltycracker View Post
I dont know if my eyes are playing tricks on me but it seems that their health goes up and down as we kill the bosses. Is there passive healing going on, or is this due to the pooled health distribution?
It is probably your mods playing tricks on you, unless they get circle of healing'd, there is no way they can regain a single point of health. I've experienced this too, im standing there slashing and hacking at the paladin and i see him go from lets say 10% to 11% but thats just your mods @#$%ing with your mind
 
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Old 02/11/08, 10:53 AM   #248
Gallinor
Glass Joe
 
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Night Elf Rogue
 
Suramar
Reflective Shield Question

Can Reflective Shield be removed in any way (i.e. Shield Slammed, dispelled, Spell Steal)?
 
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Old 02/11/08, 11:12 AM   #249
 Penguin
Not Enough Rage.
 
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Tauren Warrior
 
Hyjal
Originally Posted by Polyxena View Post
It is probably your mods playing tricks on you, unless they get circle of healing'd, there is no way they can regain a single point of health. I've experienced this too, im standing there slashing and hacking at the paladin and i see him go from lets say 10% to 11% but thats just your mods @#$%ing with your mind
It's not your mods screwing up, the % value of a mob's health is a server value, not a mod value. Mods tell you the hp totals by calculating the % lost per known attack (ie: you attack a mob for 10 damage, mob goes to 90%, therefore the mob has 100hp).

As I said before, it's the shared-health feature of the fight that causes the adjustment. The council's shared HP is periodically redistributed. The distribution isn't instant, it pulses like a totem. If all your dps is on the paladin and priest mobs, the mage and rogue will take less damage over that same interval. When the redistribution of hp happens, it will tick the paladin and priest health up while it ticks the mage and rogue health down to balance it. You don't lose any dps at all, it's just splitting your single-target damage by across all 4. When you see the mob's health you are dpsing go up, it has, but the global health of the council has decreased.


Originally Posted by Gallinor View Post
Can Reflective Shield be removed in any way (i.e. Shield Slammed, dispelled, Spell Steal)?
Not that I've seen. I remember when learning we tried Arcane Shot and Shield Slam, both of which use the standard dispel mechanic. I think we've tried Mass Dispel too, to catch the BoP'd rogue when he got loose, but that didn't work on either of them.

There's not some hidden "but he tries really hard" variable built into the game. -Slake

I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai
 
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Old 02/12/08, 11:38 AM   #250
Masimo
Glass Joe
 
Tauren Warrior
 
Shattered Hand
Last night was our first night on the Council and after reviewing everything and reading, I cleared up all of my questions but one. We have a feral druid and a tankadin who are available to tank Veras.

The feral can intercept, stun when BoSW is up, and if BoP is up a paly can HoJ or a hunter can MD quickly with Arcane Shot (even tho that takes good reflexes) while the druid phase shifts and moonfires. Does the feral taunt work when BoP is up?

The tankadin has Avenger's Shield, ranged taunt and his own HoJ. Now the paly taunt will not work when the BoSW is up, correct?

I guess my question becomes, is it easier to deal with the feral tanking Veras and deal with the BoP, or the tankadin tanking Veras and deal with the BoSW?
 
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