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Old 06/18/08, 6:28 PM   #376
clavarnway
Don Flamenco
 
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Orc Warlock
 
Sen'jin
Originally Posted by VeeV's View Post
It worts a try tho I'm fairly certain that Blizzard has thought of this. ( a leash maybe at some distance) The relative benefit of a bigger space would be negated by the healers range and the bosses abilities tho. Plus you have to consider the risk of a borked pickup by the tanks due to increased range.
Hehe, I'm sure they have thought of it, I was just curious what would happen.


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Old 06/24/08, 1:26 PM   #377
bludwork
Von Kaiser
 
Human Warrior
 
Eonar
A few questions. I've seen a lot of "mage runs in with bop". Is this bop before or after the mage gets into combat? Our main problem was the mage boss getting 1-2 nukes off on some random person before he settles on our mage tank.

We tried the paladin pull, the imp pull, and initially the mage bop pull with limited success. It's just so random to the point where it's very fustrating, plus nothing conclusive on the web on a method that works. Everyone seems to do it a different way. I've even seen a pull where the mage fireballs and then runs to the door... which would be my preferred option. Basically how does the mage initate the pull without getting killed?

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Old 06/24/08, 1:30 PM   #378
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
You BoP him before the pull, so he doesn't get killed by Veras/Gathios, and he runs in. That way, he'll only get hit by Smite, but that can be interrupted. Add MDs and you're set, it's pretty easy. If you BoP after the combat begins, agro will switch to Paladin, which might result in his death.

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Old 06/24/08, 2:42 PM   #379
Harwin
Piston Honda
 
Night Elf Hunter
 
Mannoroth
Originally Posted by KamPa View Post
You BoP him before the pull, so he doesn't get killed by Veras/Gathios, and he runs in. That way, he'll only get hit by Smite, but that can be interrupted. Add MDs and you're set, it's pretty easy. If you BoP after the combat begins, agro will switch to Paladin, which might result in his death.
You can also counterspell the smite with a 2nd mage, which isn't a terrible plan anyway because it gets Malande moving.

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Old 06/24/08, 4:23 PM   #380
 Blacksen
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Retired
Human Warlock
 
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You should also be aware that the mage is currently bugged (and has been for quite some time). He'll run directly away from the mage before stopping to cast his first arcane bolt, preventing a solid spellsteal. Very difficult.

For the BoP, mage gets just inside range of a pyroblast and opens with it. As soon as the pyroblast hits the mob, we use the BoP. Misdirects and other tanks peel off the mage tank quickly.

We tried the imp and hated it.

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Old 06/26/08, 2:07 PM   #381
Putts
Von Kaiser
 
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Blood Elf Mage
 
Shadowmoon
I have never had an issue with getting just inside the 41-yard range, getting BoP'ed, casting Fireball, blinking immediately up the stairs, and hitting Spellsteal, even after Zerevor started his erratic pull behavior. You can even get a Counterspell off on Lady Malande this way if you're quick about it.

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Old 06/27/08, 11:34 AM   #382
rayijin
Piston Honda
 
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Tauren Warrior
 
The Venture Co
The last two kills, we've used a rogue to pull:

BoP + Cloak of skill the first fireball.

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Old 06/27/08, 9:14 PM   #383
clavarnway
Don Flamenco
 
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Orc Warlock
 
Sen'jin
We still use the Imp to pull, but we position it differently.

As you walk in on the room, we put the Imp on the far right. This means that the Mage runs away from the imp, and towards the Mage tank. Makes for very easy Spellstealing.


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Old 06/27/08, 11:35 PM   #384
Dollar
Piston Honda
 
Draenei Shaman
 
Korgath
We have the mage use invisibility to get behind them, he doesn't aggro them here. Then he starts winding up a spell and a paladin simultaneously runs in and bubbles. Worked like a charm today.

"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"

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Old 07/03/08, 12:28 PM   #385
Toabo
Piston Honda
 
Gnome Mage
 
Azgalor
Originally Posted by Putts View Post
I have never had an issue with getting just inside the 41-yard range, getting BoP'ed, casting Fireball, blinking immediately up the stairs, and hitting Spellsteal, even after Zerevor started his erratic pull behavior. You can even get a Counterspell off on Lady Malande this way if you're quick about it.
Switched to this method a couple weeks back and haven't had a bad pull since. I tweak it slightly by having my Paladin BoP me about ~1 second before my Pyroblast completes so that I have maximum BoP time after I Blink. In all the pulls I've used w/ this method, Zerevor has always run towards the back of the dais before he starts casting. (Sometimes to the left, sometimes to the right, but always towards the back of the room.) As such, I always have a decent time window to get into range and Spellsteal before he stops to cast.

In addition, this method eliminates the occasional LoS problems I used to have as a gnome. In the past, I'd eat Savory Deviate Delight, but with this method I don't even need that anymore.

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Old 07/17/08, 12:54 AM   #386
Cormack
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Cormack
Dwarf Warrior
 
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On an admittedly crappy attempt this evening, it seemed like there were continual small heals going through ticking up council's health. I don't see any additional healing effect in the combat log. Is this just some display issue?

Originally Posted by LodeRunner View Post
Whatever hope of a normal life I once had has been forever desecrated by the miasma of Cormack's rotten soul.

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Old 07/17/08, 1:11 AM   #387
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
It's their HP-redistribution buff. It spreads damage around to the other adds, so Gathios the Shatterer's health will constantly be going up slightly.

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