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Old 09/28/07, 9:47 PM   #26
 Regen
B-B-BLOODBATH
 
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Tauren Druid
 
Illidan
Wow not sure I've ever seen anyone get insta-gibbed during envenom, definitely a couple combo deaths involving envenom but I don't think its ever been the result of an actual melee hit.


As far as rogue tanking goes his de-stealth position is fairly easy to predict and usually if you are fast (or charge + mangle) before he actually starts moving (stands half-stealhed re-aquiring a fresh threat list) and land a few hits on him before BoP is ever cast on him.

In about a month of kills I think I have only had one extremely bad BoP (Parry + Dodge etc.--> BoP'd) where I called out the paladin he was running to who proceeded to bubble, taunted and got a Arcane shot misdirected.
 
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Old 09/28/07, 10:07 PM   #27
 Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
We're talking a real instagib here, about 30k hits that happen on random targets. We get roughly 1 per fight on average. Which means some fights 3 people can die to it, and sometimes we'll go 2-3 weeks without seeing it happen at all.
 
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Old 09/28/07, 10:32 PM   #28
Ujay
Trolls IRL
 
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Tauren Druid
 
Kil'Jaeden
Originally Posted by Quigon View Post
We're talking a real instagib here, about 30k hits that happen on random targets. We get roughly 1 per fight on average. Which means some fights 3 people can die to it, and sometimes we'll go 2-3 weeks without seeing it happen at all.
hmm... cant say Ive never seen that, does the rogue insta gib then reappear or is it like a player just dies and the combat log shows it as the rogue?
 
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Old 09/29/07, 2:02 AM   #29
 Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
He kills you while he is invisible. I'm amazed other guilds haven't seen this. It is completely unavoidable. It is merely a nuisance, not a big deal beyond that.
 
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Old 09/29/07, 2:26 AM   #30
Junpei
Von Kaiser
 
Tauren Druid
 
Shadowsong (EU)
Nope, never seen that at all either.

It doesn't sound particularly fun either and if you see it that often I have to wonder if it's something you are doing that triggers it.
 
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Old 09/29/07, 2:27 AM   #31
Renew
Don Flamenco
 
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Draenei Paladin
 
Tichondrius
I haven't seen it happen yet.

Confidence is not Arrogance.
 
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Old 09/29/07, 7:48 AM   #32
 Karakas
/facepalm
 
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Blood Elf Paladin
 
Dragonblight
I don't think we've ever seen that happen before.

Out of curiosity, do you guys do anything that might be considered "out of the norm" with regards to tanking the Rogue?
 
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Old 09/29/07, 8:14 AM   #33
 Regen
B-B-BLOODBATH
 
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Tauren Druid
 
Illidan
I basically tank him on the left side of the room (assume facing council before pull).

Mage tank sort of divides the room in half (Generally no one one except my personal healer/mage healer is anywhere near me or the rogue on the left side of the room).

I'm not 100% sure how his de-stealth works but I can definitely tell you he spawns within a certain range of where he vanished, and definitely takes a few seconds to acquire a new threat list while he is still stealthed (but you can see him) before he goes to whoever is highest on this new threat list. (FF + Feral Charge + Maul/Mangle seems to work well)

============
Assuming this is all common practice anyway :/
 
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Old 09/29/07, 1:43 PM   #34
 Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Yes, but as Buiden and I are saying this has nothing to with him destealthing.

Yes, it is the wonderful RSTS + Melee bug that Al'ar, Fathom Lord, Twin emps, and many other mobs/bosses have. In the split second he envenoms someone his swing timer can go off.
 
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Old 09/29/07, 2:35 PM   #35
Monco
Glass Joe
 
Tauren Shaman
 
Terokkar
We hit the enrage timer this week, I didn't keep track but 15 minutes felt about right. One thing we had happen was multiple double envenoms, the first would go off and a second was applied almost immediately. That happened to me twice in the enrage pull but I survived both, but we had 2-3 dps die from it relatively early into the fight, which led up to hitting the enrage.

I don't recall the double envenom happening pre-2.2 but I can't say for sure that it didn't, I just happened to notice it this week. Has anyone else seen this?
 
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Old 09/29/07, 4:01 PM   #36
world
Von Kaiser
 
Human Warrior
 
Blackrock
We've come across that instagib that Quigon mentions several times. Each time, the person has just randomly died - no "Veras Darkshadow (or whatever) hits you for 20k". Not even an "Unknown hits you for 20k". Just the guy randomly drops dead with no combat log message at all, then gets raged at on vent for 5 minutes for sitting in a blizzard, before we pull up a death report and it shows _nothing_.

Really quite gay in the grand scheme of things.
 
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Old 09/29/07, 6:27 PM   #37
 Acustar
Master Wizard
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by world View Post
We've come across that instagib that Quigon mentions several times. Each time, the person has just randomly died - no "Veras Darkshadow (or whatever) hits you for 20k". Not even an "Unknown hits you for 20k". Just the guy randomly drops dead with no combat log message at all, then gets raged at on vent for 5 minutes for sitting in a blizzard, before we pull up a death report and it shows _nothing_.

Really quite gay in the grand scheme of things.
Haven't done the council, but I've had this happen on Gruul before, a few months ago, I'd start running out of a cave in then just drop dead. None of the combat logs, swstats, eavesdrop etc. Nothing in there, I just died. I only ever noticed it when I would stand on a log, and I'd die jumping off the log to get out of the cave in. So I just assumed it was something to do with me being LOS of the cave in and just instagibbed me to prevent an exploit or something.

Originally Posted by Sebudai View Post
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.
 
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Old 09/29/07, 6:30 PM   #38
 Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Yeah the death will not show up in a recount. I'm sure a lot of guilds have had people die and blame it on blizzards, when in reality it is this bug.
 
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Old 09/29/07, 7:06 PM   #39
Ghando
Bald Bull
 
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Tauren Shaman
 
Mal'Ganis
Never seen the bug, though Veras does have a nasty tendency to melee immediately after de-stealthing, usually going after a healer. I don't really see any way around it. Obviously we need a Paladin tank to Captain America his ass back in line.
 
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Old 09/29/07, 9:52 PM   #40
PsiVen
Don Flamenco
 
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Dwarf Paladin
 
Moonrunner
Steve Rogers would approve.

Out of curiousity, does Veras get BoSW as often as BoP? That could be just as annoying for a paladin as BoP.

[E] Got the chance to tank Veras some tonight, but Spell Warding didn't seem to make him immune to my taunts. Regardless, it was nothing a little [The Decapitator] couldn't fix.

Last edited by PsiVen : 09/30/07 at 1:20 AM.
 
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Old 09/29/07, 10:32 PM   #41
Junpei
Von Kaiser
 
Tauren Druid
 
Shadowsong (EU)
Indeed he does
 
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Old 09/30/07, 1:03 AM   #42
Renew
Don Flamenco
 
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Draenei Paladin
 
Tichondrius
Originally Posted by Monco View Post
We hit the enrage timer this week, I didn't keep track but 15 minutes felt about right. One thing we had happen was multiple double envenoms, the first would go off and a second was applied almost immediately. That happened to me twice in the enrage pull but I survived both, but we had 2-3 dps die from it relatively early into the fight, which led up to hitting the enrage.

I don't recall the double envenom happening pre-2.2 but I can't say for sure that it didn't, I just happened to notice it this week. Has anyone else seen this?
Happened this week, I was raid healing and noticed it a few times. No one died from it, but it definitely means you need to keep people topped or people will go splat.

Confidence is not Arrogance.
 
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Old 09/30/07, 1:06 AM   #43
 Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
I'm on raid-healing for Council and I've definitely never seen it. The only thing people ever die to is a Flamestrike right as Envenom ticks or the like.
 
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Old 09/30/07, 5:20 PM   #44
Furball
Glass Joe
 
Tauren Druid
 
Vek'nilash
He tends to do that instant gib move on our hunter, and the fun part is that it's the same hunter every other week!
 
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Old 10/01/07, 6:45 AM   #45
Raiha
Glass Joe
 
Draenei Shaman
 
Turalyon (EU)
I was wondering how guilds that have beaten this encounter organised their healing. We had our first go at the Council yesterday and pretty much ran with the group we used on Shahraz, which had 9 healers. The last couple of pulls we had 3 raid healers, 3 healers on the Gathios tank and then one each for the remaining tanks.

I was assigned to heal the warrior tanking the priest but found that at least half the time I was able to help out on raid healing, is there anything specific that should be set up in regards to who has priority to get healed by specific people? Our main raid healers (two druids and a paladin) were complaining that they were simply using way too much mana trying to contain the raid damage.
 
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Old 10/01/07, 9:05 AM   #46
Hiba
Piston Honda
 
Undead Priest
 
Burning Legion (EU)
We have had always 8 healers like this:
- 2 healers on the warrior tankin the paladin. Priest + paladin or 2 priests for us, they can keep him alive quite easily, at least if you give them shadow priest. They should not stand next to each other, so they are not forced to move at the same time.
- 1 healer for each of the other mob tanks.
- 2 main raid healers, shamans usually. They will heal the people with Deadly Poison and Wrath as priority. They also help with interrupting when melee immunity.
- 1 raid healer, who will stay in range of the paladin tank. This has been tree druid or priest for us, he will keep the paladin tank hotted and help if nasty burst, however his main focus is raid healing. CoH priest is extremely good for this, as the melee is taking a lot of damage that can be healed easily with CoH.

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Old 10/01/07, 9:22 AM   #47
woo-haa
Piston Honda
 
Human Warrior
 
Ravencrest (EU)
Originally Posted by Raiha View Post
Our main raid healers (two druids and a paladin) were complaining that they were simply using way too much mana trying to contain the raid damage.
I find that druids are best used to heal tanks. Using two druids on ALL four tanks, you can get away with another 1/2 healer on the priest/rogue/mage.

This is our WWS of the latest kill: Loading...
 
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Old 10/01/07, 1:53 PM   #48
Buiden
I want results, not excuses!
 
Human Warrior
 
Dragonblight
We set up like this:

1 priest on mage tank.
1 Paladin on feral druid, rogue tank.
2 lifebloom druids on Priest + Paladin tanks.
1 Paladin on Paladin tank
1 Paladin on Priest tank / Interuptors
1-3 People on raid healing (depending on how many healers we have left over)

I much prefer to have 8-10 healers than 7. We had a 7 healer one with an 8 minute kill and it was a lot more chaotic and "scary" than our 10+ minute kills with more healers.

When we first got to this fight I thought it was a lot harder than people make it out to be. I guess it isn't really hard, it is just hard getting people to focus for so damn long! One thing that always bugged me about this fight is that there are only 3 loots. Yeah I guess it isn't an end boss but there are 4 mobs, 4 corpses, and 3 pieces of loot so they just throw a gem on the 4th corpse and call it good. Stingy IMO.
 
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Old 10/01/07, 2:49 PM   #49
Raiha
Glass Joe
 
Draenei Shaman
 
Turalyon (EU)
Okay thanks for your replies . Extra question, does the rogue kicking the priest have to stay in a possible blizzard/flamestrike (assuming it really is all around her) for a couple of seconds if he -really- needs to kick (no other option) or should he never have to take extra ticks?

Last edited by Raiha : 10/01/07 at 2:57 PM.
 
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Old 10/01/07, 2:59 PM   #50
Vulkaire
Piston Honda
 
Undead Mage
 
Turalyon
Originally Posted by Raiha View Post
Okay thanks for your replies . Extra question, does the rogue kicking the priest have to stay in a possible blizzard/flamestrike for a couple of seconds if he -really- needs to be on his toes or should he never have to take extra ticks?

He can use the pvp or arena gloves. They give a bonus that adds a spell interrupt to deadly throw, so if they have to move out for blizzard or flamestrike they can use that to interrupt.
 
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