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Old 10/01/07, 3:00 PM   #51
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
Also can CoS and run in to kick if absolutely necessary.

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Old 10/01/07, 3:05 PM   #52
Telani
Von Kaiser
 
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Human Rogue
 
Blackhand
Originally Posted by Raiha View Post
Okay thanks for your replies . Extra question, does the rogue kicking the priest have to stay in a possible blizzard/flamestrike (assuming it really is all around her) for a couple of seconds if he -really- needs to kick (no other option) or should he never have to take extra ticks?
They shouldn't need to stay in, aside from when the priest has the magic immunity and a heal is coming up soon. That's when you use cloak of shadows. The rogue that does the interrupting on the priest might as well wear stamina gear over DPS gear, as you spend most of the time unable to attack due to BoP and the reflective shield.

I personally wear 100% stamina gear on council, which puts me around 15.5k life. Finally paid off this last week when I tanked the priest from 35% to death.

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Old 10/01/07, 8:59 PM   #53
Elendril
KIND OF A BIG DEAL
 
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Night Elf Hunter
 
Ner'zhul
Arena/PVP gloves give deadly throw an interrupt component, which is excellent for dealing with AOEs on the priest.

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Old 10/01/07, 11:39 PM   #54
Estala
Von Kaiser
 
Night Elf Hunter
 
Mannoroth
This may be a newb question but in the combat logs I'm seeing lots of instances of Zerevor stealing dampen from our mage right after our mage steals it from him then promptly one shotting our mage. Is there something we're missing about this?

9/30 22:41:29.875 Mkicon casts Spellsteal on High Nethermancer Zerevor.
9/30 22:41:29.875 High Nethermancer Zerevor steals Mkicon's Dampen Magic.
9/30 22:41:30.875 High Nethermancer Zerevor 's Arcane Bolt hits Mkicon for 14425 Arcane damage.

Lots of things like that with the time delay between the stealings being <0.2 seconds apart. I am aware of the combat log having things in mixed up order sometimes but he's still getting hit for full damage so he's not getting it.

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Old 10/01/07, 11:55 PM   #55
Darkmgl
Piston Honda
 
Human Warrior
 
Arygos
May or may not help, but we've found that cramming up fluff buffs and hots seems to help prevent the dampen from being stolen altogether after we had one issue with a dampen getting stolen back too fast once.

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Old 10/01/07, 11:58 PM   #56
Estala
Von Kaiser
 
Night Elf Hunter
 
Mannoroth
Originally Posted by Darkmgl View Post
May or may not help, but we've found that cramming up fluff buffs and hots seems to help prevent the dampen from being stolen altogether after we had one issue with a dampen getting stolen back too fast once.
Looking through the logs I've never seen anything else stolen except dampen magic :/

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Old 10/02/07, 12:57 AM   #57
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
One thing our mage tank believes is that aslong as you stand still when spellstealing and wait a second or two after before moving yourself then you shouldn't get it stolen back.

We haven't killed them much so our sample size is not big enough to say it works but well we've never had a problem when hes not moving, only when he trys to show off.

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Old 10/02/07, 2:18 AM   #58
Ren
Don Flamenco
 
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Blood Elf Death Knight
 
Mal'Ganis
I'm pretty sure High Nethermancer Zerevor can't spellsteal at all. What your're seeing in the combat log is a known bug where the names of your mage and Zerevor are switched (for no good reason). As for spellstealing and then getting hit for 14k, that's another bug where if two events occur close enough together in time, they are counted as occuring simultaneously. Thus your mage gets 1 shot as the same instant he spellsteals. The only way to fix this problem is to have your mage spellsteal earlier on the pull.

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Old 10/02/07, 5:23 AM   #59
epiphenom
Piston Honda
 
Human Mage
 
Stormrage
When you engage Zerevor, you have a small window to steal Dampen. Arcane Bolt's damage is set slightly before Zerevor actually completes his cast, so the tanking mage has to steal it before the spell's damage is determined. Once I stole it a full second before the Arcane Bolt impacted and still got one-shot. I found that the way I was starting the pull, running toward the Council while repeatedly jamming the spellsteal key, was causing this kind of death - the "false GCD" from casting a spell out of range was preventing me from actually casting a spellsteal with the correct timing. Since then, I've run toward Zerevor and pressed the key just once, just as the range indicator lights up, and I haven't died once.

I think the combat log issue is just a bug.

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Old 10/02/07, 7:30 AM   #60
woo-haa
Piston Honda
 
Human Warrior
 
Ravencrest (EU)
I think the damage of missile attacks are calculated as they leave the caster and not on impact. This would explain the "lag" you see in your combat log.

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Old 10/02/07, 2:11 PM   #61
Kirth
Piston Honda
 
Night Elf Priest
 
Khadgar
Originally Posted by woo-haa View Post
I think the damage of missile attacks are calculated as they leave the caster and not on impact. This would explain the "lag" you see in your combat log.
This is true and easy to replicate, I've been hit with Shadowbolt dmg while on my epic flying mount with the bolt graphic still following me.

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Old 10/03/07, 5:14 AM   #62
Karakas
/facepalm
 
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Inaya
Blood Elf Paladin
 
No WoW Account
Originally Posted by woo-haa View Post
I think the damage of missile attacks are calculated as they leave the caster and not on impact. This would explain the "lag" you see in your combat log.
It's also verifiable with a Rogue by CloSing a spell when it's in the air - you won't resist it at the 90% rate that you expect to.

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Old 10/03/07, 8:03 AM   #63
Noobiisa
Von Kaiser
 
Night Elf Hunter
 
Sylvanas (EU)
On our last Council kill, as I was moving from AOE effects and the paladin being taken away from me aswell due to consecration, I shot at the rogue which were tanked by our druid. Well did this alot of times just to do some dps as you move again, but what I noticed was that, on my paperdoll my autoshot maxdmg is 1090 about and I am BM spec. The rogue was tanked by a druid so only Faerie fire was up, no sunders, no EW, no hunters mark, no CoR, only FF and Lacerate. My autoshot hits Veran for upto 1200 dmg, same with Steady shot hitting over 1.3k. On my paperdoll even with 0 armor that should not be able to happen and there is no debuffs on boss at all about. Can anyone explain why this happens? It was not a once of thing and happened all the time since we go to Council?

Because if he has added dmg from some reason, with a warrior tanking and you getting FF and CoR (for 4010 less armor, assuming he can get more mitigated) the hunters can spew out more than 2.5k dps about for that 30secs or so when he is there and then just switch back to Paladin without loosing any dps time at all. Ill take some screenies when we go there again, as didn't really feel the need to record it, but will gather it for proof now. Arcane shot seemed to have done the same dmg though , but if a caster can just try aswell and see what your spells hit for would be greatly appreciated. Reason for all this is, might be usefull to tank rogue on paladin full time now so Multishots hit both and rogues can bladeflurrym or even dps the rogue now and then as seems that physical dmg is destroying him.

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Old 10/03/07, 9:49 AM   #64
Wintern
Piston Honda
 
None
Blood Elf Druid
 
No WoW Account (EU)
The rogue takes extra damage (cant remember how much exactly) when he is stunned.

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Old 10/03/07, 3:40 PM   #65
Estala
Von Kaiser
 
Night Elf Hunter
 
Mannoroth
Originally Posted by Ren View Post
I'm pretty sure High Nethermancer Zerevor can't spellsteal at all. What your're seeing in the combat log is a known bug where the names of your mage and Zerevor are switched (for no good reason). As for spellstealing and then getting hit for 14k, that's another bug where if two events occur close enough together in time, they are counted as occuring simultaneously. Thus your mage gets 1 shot as the same instant he spellsteals. The only way to fix this problem is to have your mage spellsteal earlier on the pull.
We did some more testing and our mage tried to steal even earlier and he seemed to survive.

Thanks for the info about him not actually spell stealing at all, I wasn't aware of that combat log bug. Hopefully things will go better this week

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Old 10/03/07, 5:20 PM   #66
Clandestine
Don Flamenco
 
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Human Rogue
 
Laughing Skull
I've definitely gotten back-to-back Deadly Poisons on Council before 2.2

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Old 10/03/07, 6:39 PM   #67
twubear
Glass Joe
 
Human Rogue
 
Ner'zhul
Originally Posted by Clandestine View Post
I've definitely gotten back-to-back Deadly Poisons on Council before 2.2
Just last night I got back to back to back Deadly Poisons (as MT no less). Our priest responsible for healing DP people asked on vent, "Did you just get poisoned three... times..?"

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Old 10/03/07, 7:41 PM   #68
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Originally Posted by Wintern View Post
The rogue takes extra damage (cant remember how much exactly) when he is stunned.
Doesn't his aggro reset every vanish/reappear? I would think this would be another example of DPS vs control.

We just kill the retadin and ignore all the damage reducing effects. Killing it faster might mean wiping and having to redo a 10-15 minute fight. Yech.

This fight is too plain, too ordinary, too long, and too easy (most of the difficulty comes from attrition due to encounter length). Really there isn't much interaction, switching, thinking, or interplay between the groups - even the healers don't have to work together that much.

I'd like to add, because most people do not know this, but you can spell reflect the retadin's nuke. Not judgement of blood, but the other one that hits for 5-6k. It helps healing quite a bit. Good luck.

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Old 10/03/07, 8:20 PM   #69
twubear
Glass Joe
 
Human Rogue
 
Ner'zhul
It's his Judgement of Command I believe. Or at least it's the same icon as the paladin Seal of Command spell.

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Old 10/03/07, 9:46 PM   #70
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
It would indeed be nice if there was more to the fight than 'Nuke the Loladin', because really the other ones are just offtanked like adds, not bosses.

Paladin & Mage - Anti Melee
Rogue & Priest n/a

Ideally you would have the melee bouncing between the Rogue/Priest while ranged do something similar on the Mage/Paladin, its a shame you cant really, or atleast its not so optimal.

Its just another fight with alot of potential that gets mostly wasted and is unlikely to ever get improved.


On the note of spell reflecting that ability, our tank reports quite often that it fails (?) and it still goes through?

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Old 10/03/07, 9:54 PM   #71
Darkmgl
Piston Honda
 
Human Warrior
 
Arygos
JoC reflects every time here.... and its damn easy with that massive cast timer. JoB definitely doesn't like Maraudor said. Removing JoC really reduces his bursts portential.

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Old 10/03/07, 10:20 PM   #72
CD
Von Kaiser
 
Night Elf Druid
 
Neptulon (EU)
I agree the fight lacks something; there's the general Twin Emps feel in terms of length, tank damage spikes and environmental damage but nothing like the same pressure in terms of the race to beat the enrage. As it stands you can stack up healers, pvp gear, lose a lot of people and still beat the timer with ease.
Reducing the enrage timer would be the obvious way of making it slightly more exciting, but you'd still be left with a 4 mob encounter where 2 of the mobs are taken off to one side and locked down by a single tank/ healer team.

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Old 10/03/07, 10:25 PM   #73
stayclean
Von Kaiser
 
Troll Rogue
 
Barthilas
Not sure if this has been noted before, but I think the rogue has a higher crit chance than normal boss mobs. I've been crit by him once or twice in my tanking set which I have 415 defense in (415 is the uncrittable level for druids btw).

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Old 10/03/07, 11:28 PM   #74
PsiVen
Don Flamenco
 
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Dwarf Paladin
 
Kilrogg
Sure you weren't doing anything funny like sitting? I haven't seen him crit, but tbh I probably had like 530 defense at the time.

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Old 10/03/07, 11:44 PM   #75
 Valoran
absit invidia
 
Human Rogue
 
Shadowsong (EU)
Originally Posted by stayclean View Post
Not sure if this has been noted before, but I think the rogue has a higher crit chance than normal boss mobs. I've been crit by him once or twice in my tanking set which I have 415 defense in (415 is the uncrittable level for druids btw).
If you're on 415 defense, there's a chance you're actually on 414.x and due to the rounding done by the character pane this is being incorrectly displayed.

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