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Old 10/06/07, 5:21 PM   #101
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Skulli View Post
As a healer i think Illidari Council is pretty ok. The damage is relative high to the raid and tanks and a lot of healing is needed.
Ok, with the large enrage timer you can stack healers but for me its still a relative challinging fight.
Its long and you can wipe at any point during the fight. Pretty much Twin Emps v2 and i liked those too.
Agreed, from a healing POV its quite dynamic, theres a variety of different things to heal both on tanks and on the raid which keeps things quite interesting

Originally Posted by Vontre
I don't know anything

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Old 10/08/07, 1:36 PM   #102
deanx
Von Kaiser
 
Dwarf Paladin
 
Drak'Tharon
We killed shahraz last night and put about 5 attempts on council. Were we doing something wrong if every vanish 5-6 deadly poisons and envenoms would be cast? Even when the rogue was visible, being off-tanked in a corner, he was deadly poisoning people. Other than that this fight seems pretty easy, preheal the envenom and give your paladin tank a lot of room to move.

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Old 10/08/07, 2:35 PM   #103
Nubbadin
Glass Joe
 
Blood Elf Paladin
 
Ysera
That's what I forgot to mention in my last post... Has anyone else had the rogue envenom the same person twice during a vanish?

It's been something that's happened to us rarely but still causes some unexpected damage. Nothing wipe causing once your used to the fight but annoying none the less.

@ deanx

I've never seen him envenom more then 2 different people in one vanish. Then again I mostly heal the paladin tank so don't take my word for it.

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Old 10/08/07, 2:41 PM   #104
Zindel
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Asik
Human Warrior
 
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The envenom can target any person in the room, there's the small chance he'll envenom the same person twice in a row.

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Old 10/08/07, 3:01 PM   #105
deanx
Von Kaiser
 
Dwarf Paladin
 
Drak'Tharon
We were literally getting 5 or more deadlies -> envenoms per vanish. I say per vanish but I don't mean while he was disapeared, what would happen is, he'd vanish, deadly someone, I'd load up a preheal for the env tick--all good. He wouldn't be there meleeing that guy or anything he just pops 5yds from where he was being tanked before. While being tanked people would keep getting envenomed but be nowhere near him.

Our rogue tank never had to move to pick him back up really, which was nice because he was doing interrupts on the priest instead of wasting a rogue there. I don't think it'd be a problem if we bring 7 healers instead of 6 it just didn't seem intended.

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Old 10/08/07, 3:10 PM   #106
Cybelirrae
Piston Honda
 
Human Rogue
 
Ysera
Originally Posted by deanx View Post
We were literally getting 5 or more deadlies -> envenoms per vanish. I say per vanish but I don't mean while he was disapeared, what would happen is, he'd vanish, deadly someone, I'd load up a preheal for the env tick--all good. He wouldn't be there meleeing that guy or anything he just pops 5yds from where he was being tanked before. While being tanked people would keep getting envenomed but be nowhere near him.

Our rogue tank never had to move to pick him back up really, which was nice because he was doing interrupts on the priest instead of wasting a rogue there. I don't think it'd be a problem if we bring 7 healers instead of 6 it just didn't seem intended.
I can see 6 healers being a real problem. We just went with 9 (dropped one healer from our 10 healer Mother set-up). The final adjustment we made which seemed to help tremendously was having a healer just focus on the deadly/envenom targets. Brought our random deaths to virtually nil.

Overall I like the encounter I just wish I was not the guy sitting there staring at the priest for when I need to go in and kick. lol.

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Old 10/08/07, 3:37 PM   #107
Abaxial
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Abaxial
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Originally Posted by world View Post
On a slightly related note, is there anything that can be done about the Rogue getting blessing of protection just as he comes out of vanish, and running around and killing a bunch of people before it wears off? Everything in the encounter seems to be controllable except for that. =/
We actually use a druid who will try and spam moonfire when that happens. That seems to be the best result, although we do tend to lose the same shaman to the rogue because of aggro.


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Old 10/08/07, 3:49 PM   #108
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Cybelirrae View Post
I can see 6 healers being a real problem. We just went with 9 (dropped one healer from our 10 healer Mother set-up). The final adjustment we made which seemed to help tremendously was having a healer just focus on the deadly/envenom targets. Brought our random deaths to virtually nil.

Overall I like the encounter I just wish I was not the guy sitting there staring at the priest for when I need to go in and kick. lol.
Why not just have the Rogue tank healer do it? he has nothing else to do then anyway.

Originally Posted by Vontre
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Old 10/08/07, 3:59 PM   #109
Natural
Don Flamenco
 
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Tauren Warrior
 
Tichondrius
Originally Posted by Playered View Post
Simply making the rogue take _ALOT_ of damage (200-300%) when hes visable would mean burning him when hes up would be a very viable option, no major adjustments needed.
While tanking, I've tried dragging the rogue next to the Paladin for some free AE damage (Bladeflurry, cleave, multishot), but results aren't always positive.

If the Rogue gets BOP then it's waste of time. Worse yet, it's possible the melee to grab initial aggro with bladeflurry or whirlwind and die if the rogue reappears within the melee group.

The fact that the rogue reappears within a few yards of his vanish point make it clear to me that he should always be put in a corner to minimize deaths during appearance & BOP.

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Old 10/08/07, 4:06 PM   #110
Cybelirrae
Piston Honda
 
Human Rogue
 
Ysera
Originally Posted by Playered View Post
Why not just have the Rogue tank healer do it? he has nothing else to do then anyway.

That person was doing general raid healing whenever the rogue was vanished. It was probably bringing an unnecessary sledgehammer to the task but I felt like it would be good if we had an extra healer body online to just have them focus on that. I am sure he did other raid healing as well. Just wanted them dead, lol.

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Old 10/08/07, 6:10 PM   #111
deanx
Von Kaiser
 
Dwarf Paladin
 
Drak'Tharon
We had an all time high 8 healers for mother attempts. We got really lucky or it's just supremely nerfed because it took 5 attempts to kill her. PoM demolishes FA healing.

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Old 10/08/07, 6:37 PM   #112
dukes
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Dukes
Tauren Druid
 
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Originally Posted by deanx View Post
or it's just supremely nerfed
You have NO idea. Really. Seriously. The difference between the new FA and the old is almost as much as the old shatter on gruul compared to the 'new' one. The beam change is small. The DPS on her is ridiculous now with casters actually not being beaten by the MT.

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Old 10/08/07, 7:25 PM   #113
Quigon
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Tauren Warrior
 
Kil'Jaeden
But the real change is simply the FA one.

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Old 10/09/07, 1:52 AM   #114
Nubbadin
Glass Joe
 
Blood Elf Paladin
 
Ysera
Yah, the new FA is so forgiving its almost sad.... watching 2 people run side by side for 4-5 seconds and still live / get heals is pretty funny.

I would have to agree with Cybelirrae by the way. Usually our rogue and even our priest tank healers help out on raid duty. We usually run with 7-8 healers though. I don't think we've ever run with 9 or more if my memory serves correctly.

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Old 10/09/07, 3:03 AM   #115
Monique
Von Kaiser
 
Night Elf Druid
 
Ravencrest (EU)
Originally Posted by Abaxial View Post
We actually use a druid who will try and spam moonfire when that happens. That seems to be the best result, although we do tend to lose the same shaman to the rogue because of aggro.
I do that most of the time, spamming moonfire. I think the most stable solution however is to have a paladin healer on the rogue tank. HoJ him if he starts running away.

We tank the rogue far to the left to give ample time to react to him running away.

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Old 10/13/07, 4:22 PM   #116
Split
Glass Joe
 
Orc Shaman
 
Das Syndikat (EU)
Hello, i got a question, can the "Arcane Bolt" be resisted with Arcaneresgear? Found nothing about that, and could be nice if the tanking mage stacks up a little bit arcaneres.

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Old 10/14/07, 4:15 AM   #117
Nubbadin
Glass Joe
 
Blood Elf Paladin
 
Ysera
Originally Posted by Split View Post
Hello, i got a question, can the "Arcane Bolt" be resisted with Arcaneresgear? Found nothing about that, and could be nice if the tanking mage stacks up a little bit arcaneres.
I'm going to assume it can be resisted to a degree, but since spell stealing the dampen magic already reduces incoming spell damage by 75% there really would be no benefit and would only serve to gimp the mages stats more then they are already. *shrugs*

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Old 10/19/07, 11:42 AM   #118
Halldritch
Glass Joe
 
Undead Mage
 
Argent Dawn
question

Has anyone ever seen Lady Malande's reflective shield kill someone when they haven't touched her?

06:28'15.234 Vinmathus gains 12 Mana from Mana Spring of Mana Spring Totem V
06:28'17.359 Vinmathus gains 12 Mana from Mana Spring of Mana Spring Totem V
06:28'19.312 Vinmathus's Shadow Bolt crits Gathios the Shatterer for 2892 Shadow damage (1138 resisted)
312 Vinmathus gains 12 Mana from Mana Spring of Mana Spring Totem V
06:28'21.328 Vinmathus gains 12 Mana from Mana Spring of Mana Spring Totem V
484 Vinmathus's Shadow Bolt crits Gathios the Shatterer for 3464 Shadow damage (1136 resisted)
06:28'23.343 Vinmathus gains 12 Mana from Mana Spring of Mana Spring Totem V
843 Vinmathus's Shadow Bolt hits Gathios the Shatterer for 1763 Shadow damage (1156 resisted)
06:28'25.328 Vinmathus gains 12 Mana from Mana Spring of Mana Spring Totem V
06:28'26.156 Vinmathus's Shadow Bolt hits Gathios the Shatterer for 2641 Shadow damage (577 resisted)
828 Vinmathus's Soul Leech heals Vinmathus for 666
06:28'27.359 Vinmathus gains 12 Mana from Mana Spring of Mana Spring Totem V
06:28'28.453 Vinmathus's Shadow Bolt crits Gathios the Shatterer for 1752 Shadow damage (1723 resisted)
06:28'29.296 Vinmathus gains 12 Mana from Mana Spring of Mana Spring Totem V
06:28'31.234 Vinmathus gains 12 Mana from Mana Spring of Mana Spring Totem V
234 Vinmathus's Shadow Bolt hits Gathios the Shatterer for 1773 Shadow damage (1163 resisted)
984 Vinmathus's Soul Leech heals Vinmathus for 447
06:28'33.234 Vinmathus gains 12 Mana from Mana Spring of Mana Spring Totem V
468 Vinmathus's Shadow Bolt hits Gathios the Shatterer for 3511 Shadow damage
937 Vinmathus's Soul Leech heals Vinmathus for 884
06:28'35.421 Vinmathus gains 12 Mana from Mana Spring of Mana Spring Totem V
890 Vinmathus's Shadow Bolt hits Gathios the Shatterer for 1777 Shadow damage (1166 resisted)
06:28'37.328 Vinmathus gains 12 Mana from Mana Spring of Mana Spring Totem V
06:28'38.109 Vinmathus's Shadow Bolt hits Gathios the Shatterer for 1446 Shadow damage (1138 resisted)
06:28'39.328 Vinmathus gains 12 Mana from Mana Spring of Mana Spring Totem V
06:28'40.375 Vinmathus's Shadow Bolt hits Gathios the Shatterer for 2962 Shadow damage
06:28'41.328 Vinmathus gains 12 Mana from Mana Spring of Mana Spring Totem V
06:28'42.046 Vinmathus performs Life Tap on NULL
406 Vinmathus gains 1645 Mana from Life Tap
06:28'43.203 Vinmathus gains 12 Mana from Mana Spring of Mana Spring Totem V
453 Vinmathus's Shadow Bolt hits Gathios the Shatterer for 2172 Shadow damage (570 resisted)
953 Lady Malande's Reflective Shield hits Vinmathus for 11916 Holy damage
06:28'44.359 Vinmathus dies
We had a couple painful 1% wipes last night so we will get them next time we raid but this right here is really confusing me and I can't figure out what in the world happened.

Either way we are close to killing them just want to know if wounding poison would help at all or if doing ~7 million damage is normal.

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Old 10/19/07, 12:29 PM   #119
Sinzar
Von Kaiser
 
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Human Death Knight
 
Greymane
I'm not sure about the reflective shield thing killing a random person (never seen it), but wounding poison definitely is not needed, as 1 rogue and 2 mages is enough to stop every heal from the priest.

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Old 10/19/07, 1:21 PM   #120
Halldritch
Glass Joe
 
Undead Mage
 
Argent Dawn
Originally Posted by Sinzar View Post
I'm not sure about the reflective shield thing killing a random person (never seen it), but wounding poison definitely is not needed, as 1 rogue and 2 mages is enough to stop every heal from the priest.
Yeah I know that, we actually just used the warrior MT on her + 2 mages to interrupt all the heals, it seemed like something else would heal them as their life would tick upwards by 1-2% at times but I'm guess that was just rounding errors?

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Old 10/19/07, 1:48 PM   #121
Vohbo
Piston Honda
 
Tauren Warrior
 
Aggramar (EU)
I'm pretty sure their health gets redistributed every tick so that it stays equal. That seems to be what happens anyway.

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Old 10/19/07, 2:08 PM   #122
Jamor
Don Flamenco
 
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Human Warrior
 
Ysera
Originally Posted by Split View Post
Hello, i got a question, can the "Arcane Bolt" be resisted with Arcaneresgear? Found nothing about that, and could be nice if the tanking mage stacks up a little bit arcaneres.
I believe we tested that and found it to have zero effect.

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Old 10/19/07, 2:57 PM   #123
Zindel
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Asik
Human Warrior
 
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I'd apply wound poison, if only for a first kill. We had a terrible kill two days ago and let maybe 3-4 heals go through and barely beat the enrage. There's no reason not to have wound poison anyway, it's a small dps loss. (WWS report is a kill, not sure why it says try 1)

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Old 10/23/07, 3:41 PM   #124
Blackrage
Glass Joe
 
Orc Warrior
 
Tarren Mill (EU)
it might just be me missing a change at some point, but i'm not reflecting a single Smite from Lady Malande. I time it perfectly but i still get a smite for roughly 4.5k each single time. The only thing i've been able to reflect so far, is the damage i would have taken from hitting her during melee shield.

Has anybody else noticed this?

"War... War never changes."

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Old 10/23/07, 4:07 PM   #125
Lymmel
Von Kaiser
 
Dwarf Priest
 
Eonar (EU)
I wanted to ask, do most people actually interrupt Wrath? We have been mostly breezing through the rest of BT and wiping a bit more than I would like on those. More often than not what wipes us is someone (or actually several people every try) getting a 'double effect', like envenom+wrath, wrath+1 blizzard/flamestrike tick, and my all time retard favourite blizzard+flamestrike as you run into it trying to get away from blizzard. But apart from the last one which is is obviously a problem with the awareness of the guy who fell for it, even if ideally fs/blizz should not tick on you, reality is that if you are even slightly slow they will tick on you and if wrath comes on top of them you will propably die.

I noticed after we had 1 dedicated wrath interrupter that deaths went down a lot, but a lot of people in guild believe it isn't needed and that the raid healers should just heal the extra damage. But having been on the recieving end of a blizzard tick for 5020 followed immediately by a 5000 wrath I find that allowing wrath to cast to be unnecessary gambling, as it is the only not really prehealable/predictable damage you can take in this fight. Alone it's not an issue, but as I said it's very lethal when it's coupled with another effect. And taking under consideration how long the fight lasts and how often they apply their abilities it seems to me like you are just asking for trouble letting it happen.

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